Guten Morgen.
Ich bin derzeit am versuchen das Serious Reallife Script bei mir zum laufen zu bringen aber es kommt folgender fehler:
Code
		
			Haupt-Script.p(4578) : error 025: function heading differs from prototype
Haupt-Script.p(30790) : error 025: function heading differs from prototype
	
	Fehler bezieht sich auf:
Zeile: 4578:
Code
		
					
			public OnPlayerEditAttachedObject( playerid, response, index, modelid2, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ )
{
    if(response)
	{
	    if(MoveHut[playerid] == 1)
	    {
		    new mysqlstring[175];
			HutPos[playerid][index][hX] = fOffsetX;
			HutPos[playerid][index][hY] = fOffsetY;
			HutPos[playerid][index][hZ] = fOffsetZ;
			HutPos[playerid][index][hRotX] = fRotX;
			HutPos[playerid][index][hRotY] = fRotY;
			HutPos[playerid][index][hRotZ] = fRotZ;
			HutPos[playerid][index][hut] = HutPos[playerid][index][hut];
			SetPlayerVirtualWorld(playerid,0);
	  		SetPlayerPosEx(playerid,301.6733,709.9156,2003.5673);
			SetCameraBehindPlayer(playerid);
			SendClientMessage(playerid,WEISS,"Kopfbedeckung erfolgreich geändert!");
			TogglePlayerControllable(playerid,true);
			format(mysqlstring,sizeof(mysqlstring),"UPDATE "#DATENBANK"_hutSystem SET `posx`='%f',`posy`='%f',`posz`='%f',`rotx`='%f',`roty`='%f',`rotz`='%f'",HutPos[playerid][index][hX],HutPos[playerid][index][hY],HutPos[playerid][index][hZ],HutPos[playerid][index][hRotX],HutPos[playerid][index][hRotY],HutPos[playerid][index][hRotZ]);
			mysql_function_query(MYSQLVerbindung,mysqlstring,false,"","");
			if(HutPos[playerid][index][hX] >= 0.269998)
			{
	            HutPos[playerid][index][hX] = 0.152999;
				SetPlayerAttachedObject(playerid,8,HutPos[playerid][3][hut],2,HutPos[playerid][3][hX],HutPos[playerid][3][hY],HutPos[playerid][3][hZ],HutPos[playerid][3][hRotX],HutPos[playerid][3][hRotY],HutPos[playerid][3][hRotZ], 1.000000,1.000000,1.000000);
			}
			if(HutPos[playerid][index][hX] <= 0.076998)
			{
	            HutPos[playerid][index][hX] = 0.152999;
				SetPlayerAttachedObject(playerid,8,HutPos[playerid][3][hut],2,HutPos[playerid][3][hX],HutPos[playerid][3][hY],HutPos[playerid][3][hZ],HutPos[playerid][3][hRotX],HutPos[playerid][3][hRotY],HutPos[playerid][3][hRotZ], 1.000000,1.000000,1.000000);
			}
			if(HutPos[playerid][index][hY] >=0.147000)
			{
	            HutPos[playerid][3][hY] = -0.006000;
				SetPlayerAttachedObject(playerid,8,HutPos[playerid][3][hut],2,HutPos[playerid][3][hX],HutPos[playerid][3][hY],HutPos[playerid][3][hZ],HutPos[playerid][3][hRotX],HutPos[playerid][3][hRotY],HutPos[playerid][3][hRotZ], 1.000000,1.000000,1.000000);
			}
			if(HutPos[playerid][index][hY] <=-0.084999)
			{
	            HutPos[playerid][3][hY] = -0.006000;
				SetPlayerAttachedObject(playerid,8,HutPos[playerid][3][hut],2,HutPos[playerid][3][hX],HutPos[playerid][3][hY],HutPos[playerid][3][hZ],HutPos[playerid][3][hRotX],HutPos[playerid][3][hRotY],HutPos[playerid][3][hRotZ], 1.000000,1.000000,1.000000);
			}
	    }
	}
	return true;
}
	
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	Fehler 2 in Zeile: 30790:
Code
		
					
			public OnPlayerModelSelection(playerid, response, listid, modelid)
{
	new Float:Pos[3], query[400];
	GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
	if(listid == wandobj)
	{
	    if(response)
	    {
	        if((GetACMoney(playerid) - 500) < 0)
			{
				SendClientMessage(playerid,GRAU,"Du hast leider nicht genug Geld auf der Hand!");
				UnFreeze(playerid);
				return true;
			}
	        UnFreeze(playerid);
	        SendClientMessage(playerid,GRAU,""#HTML_RED"Info: "#HTML_WHITE"Objekt ausgewählt. Kosten: 500$");
			SendClientMessage(playerid,GRAU,""#HTML_RED"Erklärung:");
			SendClientMessage(playerid,GRAU,""#HTML_WHITE"Du steuerst das Objekt durch deine PC Maus.");
			SendClientMessage(playerid,GRAU,""#HTML_WHITE"Durch die Richtungpfeile wechselst du die Rotationen des Objektes.");
			SendClientMessage(playerid,GRAU,""#HTML_RED"Info: "#HTML_WHITE"Du kannst den Bearbeitungs Modus durch drücken der 'ESC' Taste beenden!");
			SendClientMessage(playerid,GRAU,""#HTML_WHITE"Durch das 'Save Icon' speicherst du die Koordinaten des Objektes und beendest die Bearbeitung.");
			ACMoney(playerid,-500);
			for(new obj;obj<MAX_OBJEKTE; obj++)
			{
			    if(ObjektLoad[obj][ObjektID] == -1)
			    {
			        new Float:isNull = 0.0, mygrid = getMyGRID(playerid);
			        bauObjekt[playerid][1] = obj;
			       	bauObjekt[playerid][0] = CreateDynamicObject(modelid,Pos[0]+3,Pos[1]+2,Pos[2],0.0,0.0,0.0,-1,-1,-1, 350.0);
			       	ObjektLoad[obj][ObjektID] = bauObjekt[playerid][0];
					EditDynamicObject(playerid,	ObjektLoad[obj][ObjektID]);
					HausBau[mygrid][HBMinObj] = HausBau[mygrid][HBMinObj]+1;
					format(query,sizeof(query),"INSERT INTO "#DATENBANK"_hausbauobj (`GRDID`,`ObjID`,`posX`,`posY`,`posZ`,`RX`,`RY`,`RZ`) VALUES ('%d','%d','%f','%f','%f','%f','%f','%f')",
					Spieler[playerid][myGRID],modelid,Pos[0]+3,Pos[1]+2,Pos[2],isNull,isNull,isNull);
					mysql_function_query(MYSQLVerbindung,query,false,"","");
					return true;
			    }
			}
			return true;
		}
		else return true;
	}
	
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