Nachen Sterben crasht der server

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  • Hallo Breadfish


    ich habe folgendes Problem wenn jemand stirbt Crasht der Server


    Vieleicht findet ihr den Fehler ich suche schon seit 2 tagen aber nichs gefunden



    [list=1][*]public OnPlayerDeath(playerid, killerid, reason)
    [*]{
    [*] if(IsPlayerNPC(killerid))return true;
    [*] new string[600],Float:Pos[3],string2[350], dropcount = 0, hrank[25],
    [*] Float: fDistance;
    [*] GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
    [*] Spieler[playerid][Funkgerat] = 0;
    [*] Spieler[playerid][TotKord][0] = Pos[0];
    [*] Spieler[playerid][TotKord][1] = Pos[1];
    [*] Spieler[playerid][TotKord][2] = Pos[2];
    [*] RemovePlayerAttachedObject(playerid,9);
    [*] RemovePlayerAttachedObject(playerid,7);
    [*] RemovePlayerAttachedObject(playerid,1);
    [*] RemovePlayerAttachedObject(playerid,2);
    [*] ImShamalInterior[playerid] = 0;
    [*] ShamalID[playerid] = -1;
    [*] CreateErfolg(playerid,20,"Von wegen Unsterblich","Stirb 1x","",0,10);
    [*] fDistance = GetPlayerDistanceFromPoint(killerid,Pos[0],Pos[1],Pos[2]);
    [*] if(Spieler[playerid][pBankRaubSumme] > 1) { RemovePlayerAttachedObject(playerid,0); Spieler[playerid][pBankRaubSumme] = 0; }
    [*] if(fDistance > 149.99) {
    [*] CreateErfolg(killerid,0,"Wie ein Geist","Ein Kill aus 150","Meter Entfernung",1,25);
    [*] }
    [*] if(rustungan[playerid] != 0) { RemovePlayerAttachedObject(playerid,9); rustungan[playerid] = 0; }
    [*] if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID && Paintball[playerid] == 0)
    [*] {
    [*] format(string,sizeof(string),"Mord : Angreifer: %s * Opfer: %s",Spieler[killerid][pName],Spieler[playerid][pName]);
    [*] Log("DeathMatchLogsqllog",string);
    [*] }
    [*] if(Spieler[playerid][pJobStart] == 1)
    [*] {
    [*] DestroyVehicle(AngelVeh[playerid]);
    [*] DisablePlayerCheckpoint(playerid);
    [*] Spieler[playerid][KeinCPMehr] = 0;
    [*] Spieler[playerid][pJobStart] = 0;
    [*] JobMarker[playerid] = 0;
    [*] KillTimer(JobTimer[playerid]);
    [*] for(new i=0;i<4;i++){ PlayerTextDrawHide(playerid,Anzeige[playerid][i]); }
    [*] SetPlayerSkinEx(playerid,Spieler[playerid][pSkin]);
    [*] EntfernungJobVariable(playerid);
    [*] UnFreeze(playerid);
    [*] SetCameraBehindPlayer(playerid);
    [*] RemovePlayerMapIcon(playerid, 1);
    [*] RemovePlayerMapIcon(playerid, 2);
    [*] RemovePlayerMapIcon(playerid, 3);
    [*] RemovePlayerMapIcon(playerid, 6);
    [*] imHolzfaller[playerid] = false;
    [*] if(Spieler[playerid][pJob] == 3) { DestroyVehicle(BackerCarPlayer[playerid]); BackerStartCP[playerid] = 0; DisablePlayerCheckpoint(playerid); BackerCARVar[playerid] = -1; }
    [*] if(Spieler[playerid][pJob] != 4) { SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); }
    [*] if(Spieler[playerid][pJob] == 4) { EntfernungObjekteHolz(playerid); DeleteVehicle(holzauto[playerid]); }
    [*] if(Spieler[playerid][pJob] == 5) { SchiffEntfernung(playerid); DeleteVehicle(gabelauto[playerid]); }
    [*] if(Spieler[playerid][pJob] == 6) { RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); }
    [*] if(Spieler[playerid][pJob] == 1) { DeleteVehicle(AngelVeh[playerid]); Fischbestand[playerid] = 0; }
    [*] }
    [*] for(new i=0;i<sizeof(Shark);i++)
    [*] {
    [*] if(Shark[i][sh_targetid] != playerid) continue;
    [*] RandPosInZone(Shark[i][sh_minx],Shark[i][sh_miny],Shark[i][sh_maxx],Shark[i][sh_maxy],Shark[i][sh_rpos][0],Shark[i][sh_rpos][1]);
    [*] MoveDynamicObject(Shark[i][sh_obj],Shark[i][sh_rpos][0],Shark[i][sh_rpos][1],Shark[i][sh_z],MIN_SHARK_SWIMSPEED,Shark[i][sh_xr],Shark[i][sh_yr],Shark[i][sh_zr]);
    [*] Shark[i][sh_targetid] = -1;
    [*] }
    [*] if(IsPlayerConnected(killerid) && IsPlayerConnected(playerid) && !IsPlayerNPC(playerid) && !IsPlayerNPC(killerid))
    [*] {
    [*] Spieler[killerid][pMorde] += 1;
    [*] Spieler[playerid][pTote] += 1;
    [*] if(Spieler[killerid][pMorde] > 24)
    [*] {
    [*] CreateErfolg(killerid,37,"Einer nach dem Anderen","Toete 25 Spieler","",0,2);
    [*] }
    [*] if(Spieler[killerid][pMorde] > 99)
    [*] {
    [*] CreateErfolg(killerid,17,"Menschenjaeger","Toete 100 Spieler","",0,10);
    [*] }
    [*] if(Spieler[killerid][pMorde] > 999)
    [*] {
    [*] CreateErfolg(killerid,19,"Totesengel","Toete 1000 Spieler","",0,50);
    [*] }
    [*] if(Spieler[playerid][pTote] > 99)
    [*] {
    [*] CreateErfolg(killerid,21,"Opfer der Gewalt","Sterbe 100x","",0,10);
    [*] }
    [*] }
    [*] for(new i = 0; i < MAX_TOTENINFO; i++)
    [*] {
    [*] if(TotenInfo[i][tccreate] != 1 && Paintball[playerid] == 0 && Spieler[killerid][pFraktion] != 1 || Spieler[killerid][pFraktion] != 2 && Spieler[killerid][pDuty] != 1)
    [*] {
    [*] TotenInfo[i][tcid] = i;
    [*] TotenInfo[i][tccreate] = 1;
    [*] TotenInfo[i][tctime] = 30;
    [*] TotenInfo[i][tcpos][0] = Pos[0]; TotenInfo[i][tcpos][1] = Pos[1]; TotenInfo[i][tcpos][2] = Pos[2];
    [*] TotenInfo[i][tcpickup] = CreatePickup(1254,1,TotenInfo[i][tcpos][0],TotenInfo[i][tcpos][1],TotenInfo[i][tcpos][2]);
    [*] TotenInfo[i][tclabel] = Create3DTextLabel(""#HTML_RED"/search",WEISS,Pos[0],Pos[1],Pos[2]+1,15.0,0,0);
    [*] if(Spieler[killerid][pHitman] == 1 && Spieler[playerid][pContract][0] == 1)
    [*] {
    [*] strmid(TotenInfo[i][tckiller],"Unbekannt",0,strlen("Unbekannt"),MAX_PLAYER_NAME+1);
    [*] strmid(TotenInfo[i][tctoter],Spieler[playerid][pName],0,strlen(Spieler[playerid][pName]),MAX_PLAYER_NAME+1);
    [*] format(string,sizeof(string),"%s",WaffenName(GetPlayerWeapon(killerid)));
    [*] strmid(TotenInfo[i][tcwaffe],string,0,strlen(string),25);
    [*] break;
    [*] }
    [*] else
    [*] strmid(TotenInfo[i][tckiller],Spieler[killerid][pName],0,strlen(Spieler[killerid][pName]),MAX_PLAYER_NAME+1);
    [*] strmid(TotenInfo[i][tctoter],Spieler[playerid][pName],0,strlen(Spieler[playerid][pName]),MAX_PLAYER_NAME+1);
    [*] format(string,sizeof(string),"%s",WaffenName(GetPlayerWeapon(killerid)));
    [*] strmid(TotenInfo[i][tcwaffe],string,0,strlen(string),25);
    [*] break;
    [*] }
    [*] }
    [*] if(Spieler[playerid][pFraktion] == 1 && Spieler[playerid][pDuty] == 1 && Spieler[killerid][pLevel] > 0 && Paintball[playerid] == 0)
    [*] {
    [*] Spieler[killerid][pWanteds] += 1;
    [*] for(new draw=0;draw<3;draw++) PlayerTextDrawShow(killerid,Wanteddraw[killerid][draw]);
    [*] format(string,sizeof(string),"%i",Spieler[killerid][pWanteds]);
    [*] PlayerTextDrawSetString(killerid,Wanteddraw[killerid][1],string);
    [*] switch(Spieler[killerid][pWanteds])
    [*] {
    [*] case 1,2,3:{hrank="(Kleinverbrecher)";}
    [*] case 4,5,6,7:{hrank="(Schurke)";}
    [*] case 8,9,10,11,12:{hrank="(Strassengauner)";}
    [*] case 13,14,15,16,17:{hrank="(Drahtzieher)";}
    [*] case 18,19,20,21,22:{hrank="(Schwer Verbrecher)";}
    [*] case 23,24,25,26,27:{hrank="(Ex-Knacki)";}
    [*] case 28,29,30:{hrank="(Staatsfeind)";}
    [*] default: {hrank="Fehlerhaft";}
    [*] }
    [*] format(string,sizeof(string),"%s",hrank);
    [*] PlayerTextDrawSetString(killerid,Wanteddraw[killerid][2],string);
    [*] strmid(Spieler[killerid][pWantedGrund],"Polizisten Mord",0,strlen("Polizisten Mord"),35);
    [*] strmid(Spieler[killerid][pWantedZeuge],"Unbekannt",0,strlen("Unbekannt"),MAX_PLAYER_NAME+1);
    [*] UpdateWantedTextLabel(killerid,Spieler[killerid][pWanteds]);
    [*] Spieler[killerid][LastWanted] = 120;
    [*] format(string,sizeof(string),""#HTML_RED"Wanted: "#HTML_WHITE"%s hat 1 Wanted wegen Polizisten Mord erhalten",Spieler[killerid][pName]);
    [*] WantedChat(WEISS,string);
    [*] SendClientMessage(killerid,WEISS,""#HTML_RED"Wanted: "#HTML_WHITE"Du hast 1 Wanted wegen Polizisten Mord erhalten!");
    [*] CreateErfolg(killerid,15,"Gesucht","Toete einen Polizisten","",0,10);
    [*] }
    [*] if(Spieler[playerid][pFraktion] == 2 && Spieler[playerid][pDuty] == 1 && Spieler[killerid][pLevel] > 0 && Paintball[playerid] == 0)
    [*] {
    [*] Spieler[killerid][pWanteds] += 2;
    [*] for(new draw=0;draw<3;draw++) PlayerTextDrawShow(killerid,Wanteddraw[killerid][draw]);
    [*] format(string,sizeof(string),"%i",Spieler[killerid][pWanteds]);
    [*] PlayerTextDrawSetString(killerid,Wanteddraw[killerid][1],string);
    [*] switch(Spieler[killerid][pWanteds])
    [*] {
    [*] case 1,2,3:{hrank="(Kleinverbrecher)";}
    [*] case 4,5,6,7:{hrank="(Schurke)";}
    [*] case 8,9,10,11,12:{hrank="(Strassengauner)";}
    [*] case 13,14,15,16,17:{hrank="(Drahtzieher)";}
    [*] case 18,19,20,21,22:{hrank="(Schwer Verbrecher)";}
    [*] case 23,24,25,26,27:{hrank="(Ex-Knacki)";}
    [*] case 28,29,30:{hrank="(Staatsfeind)";}
    [*] default: {hrank="Fehlerhaft";}
    [*] }
    [*] format(string,sizeof(string),"%s",hrank);
    [*] PlayerTextDrawSetString(killerid,Wanteddraw[killerid][2],string);
    [*] strmid(Spieler[killerid][pWantedGrund],"FBI Beamten Mord",0,strlen("FBI Beamten Mord"),35);
    [*] strmid(Spieler[killerid][pWantedZeuge],"Unbekannt",0,strlen("Unbekannt"),MAX_PLAYER_NAME+1);
    [*] UpdateWantedTextLabel(killerid,Spieler[killerid][pWanteds]);
    [*] Spieler[killerid][LastWanted] = 120;
    [*] format(string,sizeof(string),""#HTML_RED"Wanted: "#HTML_WHITE"%s hat 2 Wanteds wegen FBI Beamten Mord erhalten",Spieler[killerid][pName]);
    [*] WantedChat(WEISS,string);
    [*] SendClientMessage(killerid,WEISS,""#HTML_RED"Wanted: "#HTML_WHITE"Du hast 2 Wanteds wegen FBI Beamten Mord erhalten!");
    [*] CreateErfolg(killerid,15,"Gesucht","Toete einen Polizisten","",0,10);
    [*] }
    [*] if(runterseil[playerid] == 1) {
    [*] for(new sh=0;sh<=MAX_HOHE;sh++) {
    [*] DestroyObject(seil[playerid][sh]);
    [*] DisablePlayerCheckpoint(playerid);
    [*] }
    [*] runterseil[playerid] = 0;
    [*] }
    [*] for(new i_slot=0,gun,ammo;i_slot<13;i_slot++)
    [*] {
    [*] GetPlayerWeaponData(playerid,i_slot,gun,ammo);
    [*] if(gun != 0 && ammo != 0 && Paintball[playerid] == 0 && GetPlayerInterior(playerid) == 0 && GetPlayerVirtualWorld(playerid) == 0)
    [*] {
    [*] dropcount++;
    [*] CreateDroppedGun(playerid,gun,ammo,Pos[0]+random(2)-random(2),Pos[1]+random(2)-random(2),Pos[2]);
    [*] }
    [*] }
    [*] if(Spieler[playerid][pWanteds] > 0 && Spieler[killerid][pFraktion] == 1 || Spieler[killerid][pFraktion] == 2 && Spieler[playerid][pArrestZeit] > 0 && Paintball[playerid] == 0)
    [*] {
    [*] new arresttime = Spieler[playerid][pWanteds]*5;
    [*] new geldleave = floatround(Spieler[playerid][pWanteds]*100);
    [*] Spieler[playerid][pArrestZeit] = arresttime;
    [*] Spieler[playerid][pKaution] = 1;
    [*] if(Spieler[killerid][pFraktion] == 2) { Spieler[playerid][pEingesperrt] = 2; }
    [*] if(Spieler[killerid][pFraktion] == 1) { Spieler[playerid][pEingesperrt] = 1; }
    [*] Spieler[playerid][pWanteds] = 0;
    [*] for(new draw=0;draw<3;draw++) PlayerTextDrawHide(playerid,Wanteddraw[playerid][draw]);
    [*] UpdateWantedTextLabel(playerid,Spieler[playerid][pWanteds]);
    [*] strmid(Spieler[playerid][pWantedGrund],"Unbekannt",0,strlen("Unbekannt"),35);
    [*] strmid(Spieler[playerid][pWantedZeuge],"Unbekannt",0,strlen("Unbekannt"),MAX_PLAYER_NAME+1);
    [*] format(string,sizeof(string),""#HTML_RED"Knast: "#HTML_WHITE"Beamter %s hat %s erwischt! Kaution: Nein",SpielerName(killerid),SpielerName(playerid));
    [*] WantedChat(WEISS,string);
    [*] format(string,sizeof(string),""#HTML_RED"Knast: "#HTML_WHITE"Beamter %s hat dich erschossen. (Geldstrafe: %d$)! Kaution: Nein",SpielerName(killerid),geldleave);
    [*] SendClientMessage(playerid,GRAU,string);
    [*] ACMoney(playerid,-geldleave);
    [*] Spieler[killerid][pGeld] += geldleave/2;
    [*] staatskasse += geldleave;
    [*] SaveAccount(playerid);
    [*] return true;
    [*] }
    [*] if(Paintball[playerid] != 0)
    [*] {
    [*] if(IsPlayerConnected(killerid) && !IsPlayerNPC(killerid))
    [*] {
    [*] if(Paintball[killerid] == 1)
    [*] {
    [*] GameTextForPlayer(killerid,"~g~Kill",1000,4);
    [*] GameTextForPlayer(playerid,"~r~Tot",1000,4);
    [*] for(new i = 0; i<MAX_PLAYERS;i++)
    [*] {
    [*] if(IsPlayerConnected(i) && !IsPlayerNPC(i) && Spieler[i][Eingeloggt] == 1)
    [*] {
    [*] if(Paintball[i] == 1)
    [*] {
    [*] format(string,sizeof(string),""#HTML_RED"Paintball "#HTML_WHITE"%s wurde von %s gekillt",Spieler[playerid][pName],Spieler[killerid][pName]);
    [*] SendClientMessage(i,GRAU,string);
    [*] }
    [*] }
    [*] }
    [*] return true;
    [*] }
    [*] if(Paintball[killerid] == 2)
    [*] {
    [*] new team[6];
    [*] if(TDPPaintballTeam[killerid] != TDPPaintballTeam[playerid])
    [*] {
    [*] GameTextForPlayer(killerid,"~g~Team Kill",1000,4);
    [*] GameTextForPlayer(playerid,"~r~Team Kill",1000,4);
    [*] switch(TDPPaintballTeam[playerid])
    [*] {
    [*] case 1:{team="Weiß"; TDMPaintballTeamPoints[1]++;}
    [*] case 2:{team="Blau"; TDMPaintballTeamPoints[0]++;}
    [*] }
    [*] }
    [*] else
    [*] {
    [*] GameTextForPlayer(killerid,"~r~Team Kill",1000,4);
    [*] GameTextForPlayer(playerid,"~r~Team Kill",1000,4);
    [*] switch(TDPPaintballTeam[playerid])
    [*] {
    [*] case 1:{team="Weiß"; TDMPaintballTeamPoints[1] += 2;}
    [*] case 2:{team="Blau"; TDMPaintballTeamPoints[0] += 2;}
    [*] }
    [*] }
    [*] for(new i = 0; i<MAX_PLAYERS;i++)
    [*] {
    [*] if(IsPlayerConnected(i) && !IsPlayerNPC(i) && Paintball[i] == 2 && Spieler[i][Eingeloggt] == 1)
    [*] {
    [*] format(string,sizeof(string),""#HTML_RED"Paintball (Team): "#HTML_WHITE"%s wurde von %s getötet",Spieler[playerid][pName],Spieler[killerid][pName]);
    [*] SendClientMessage(i,GRAU,string);
    [*] format(string,sizeof(string),""#HTML_RED"Team Weiß: "#HTML_WHITE"%d/40 | "#HTML_RED"Team Blau: "#HTML_WHITE"%d/40",TDMPaintballTeamPoints[0],TDMPaintballTeamPoints[1]);
    [*] SendClientMessage(i,GRAU,string);
    [*] if(TDMPaintballTeamPoints[0] >= 40)
    [*] {
    [*] TDMPaintballTeamPoints[0] = 0;
    [*] TDMPaintballTeamPoints[1] = 0;
    [*] SendClientMessage(i,GRAU,""#HTML_RED"Paintball Sieg: "#HTML_WHITE"Team Weiß hat gewonnen");
    [*] CreateErfolg(i,6,"Duellist","Gewinne ein Paintball","Match",1,10);
    [*] if(Spieler[i][pFraktion] != 0)
    [*] {
    [*] SetPlayerSkinEx(i,Spieler[i][pFraktSkin]);
    [*] SetPlayerPosEx(i,PAINTBALLARENA);
    [*] SetPlayerInterior(i,0);
    [*] SetPlayerVirtualWorld(i,0);
    [*] }
    [*] else if(Spieler[i][pFraktion] == 0)
    [*] {
    [*] SetPlayerSkinEx(i,Spieler[i][pSkin]);
    [*] SetPlayerPosEx(i,PAINTBALLARENA);
    [*] SetPlayerInterior(i,0);
    [*] SetPlayerVirtualWorld(i,0);
    [*] }
    [*] Paintball[i] = 0;
    [*] }
    [*] if(TDMPaintballTeamPoints[1] >= 40)
    [*] {
    [*] TDMPaintballTeamPoints[0] = 0;
    [*] TDMPaintballTeamPoints[1] = 0;
    [*] SendClientMessage(i,GRAU,""#HTML_RED"Paintball Sieg: "#HTML_WHITE"Team Blau hat gewonnen");
    [*] CreateErfolg(i,6,"Duellist","Gewinne ein Paintball","Match",1,10);
    [*] if(Spieler[i][pFraktion] != 0)
    [*] {
    [*] SetPlayerSkinEx(i,Spieler[i][pFraktSkin]);
    [*] SetPlayerPosEx(i,PAINTBALLARENA);
    [*] SetPlayerInterior(i,0);
    [*] SetPlayerVirtualWorld(i,0);
    [*] }
    [*] else if(Spieler[i][pFraktion] == 0)
    [*] {
    [*] SetPlayerSkinEx(i,Spieler[i][pSkin]);
    [*] SetPlayerPosEx(i,PAINTBALLARENA);
    [*] SetPlayerInterior(i,0);
    [*] SetPlayerVirtualWorld(i,0);
    [*] }
    [*] Paintball[i] = 0;
    [*] }
    [*] }
    [*] }
    [*] }
    [*] return true;
    [*] }
    [*] return true;
    [*] }
    [*] if(GetPlayerState(killerid) == 2 && Paintball[playerid] == 0)
    [*] {
    [*] if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
    [*] {
    [*] format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: Totparken",Spieler[killerid][pName]);
    [*] SendClientMessageToAll(ROT,string);
    [*] format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: Totparken\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    [*] ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    [*] SetTimerEx("FixKick",2500,0,"i",killerid);
    [*] }
    [*] }
    [*] if(istEinAdmin(playerid,1) && Spieler[playerid][pAdminOnduty] == 1 && Paintball[playerid] == 0)
    [*] {
    [*] if(Spieler[killerid][pAdmin] > 0)
    [*] {
    [*] format(string,sizeof(string),""#HTML_RED"Kill Info: "#HTML_WHITE"Team Mitglied %s hat dich abgeschossen!",Spieler[killerid][pName]);
    [*] SendClientMessage(playerid,GRAU,string);
    [*] format(string,sizeof(string),""#HTML_RED"Kill Info: "#HTML_WHITE"Du hast das Team Mitglied %s (Aduty) abgeschossen, passe besser auf!",Spieler[playerid][pName]);
    [*] SendClientMessage(killerid,GRAU,string);
    [*] }
    [*] else
    [*] format(string,sizeof(string),""#HTML_RED""#SERVERTAG": "#HTML_WHITE"Das System hat den Spieler %s bestraft (50 Checkpoints). Grund: DM/SDM auf Admin im Dienst",Spieler[killerid][pName]);
    [*] SendClientMessageToAll(GRAU,string);
    [*] Spieler[killerid][pChecksGesamt] = 50;
    [*] Spieler[killerid][pChecksGelaufen] = 0;
    [*] Spieler[killerid][pInStrafe] = 1;
    [*] SpawnPlayer(killerid);
    [*] }
    [*] if(Spieler[killerid][pHitman] == 1)
    [*] {
    [*] RemovePlayerAttachedObject(playerid,0);
    [*] SetPlayerName(playerid,Spieler[playerid][pName]);
    [*] }
    [*] if(Spieler[killerid][pHitman] == 1 && maskehat[killerid] == true && Paintball[playerid] == 0)
    [*] {
    [*] if(Spieler[playerid][pContract][0] == 1)
    [*] {
    [*] format(string,sizeof(string),""#HTML_RED"Auftragskill: "#HTML_WHITE"Du wurdest soeben von einem Hitman ausgeschaltet!");
    [*] SendClientMessage(playerid,GRAU,string);
    [*] ACMoney(killerid,Spieler[playerid][pContract][0]);
    [*] Spieler[playerid][pContract][0] = 0;
    [*] Spieler[playerid][pContract][1] = 0;
    [*] CreateErfolg(killerid,39,"Guter Auftrag","Kille ein Contract","als Hitman",1,35);
    [*] CreateErfolg(playerid,3,"Unbeliebt","Werde von einem","Hitman ausgeschaltet",1,25);
    [*] for(new i = 0; i < MAX_PLAYERS; i++)
    [*] {
    [*] if(IsPlayerConnected(i) && !IsPlayerNPC(i) && Spieler[i][pHitman] == 1)
    [*] {
    [*] format(string,sizeof(string),""#HTML_RED"Auftragskill erledigt: "#HTML_WHITE"Der Spieler %s (Auftragssumme: %d$) wurde soeben von einem Hitman ausgeschaltet!",
    [*] Spieler[playerid][pName],Spieler[playerid][pContract][1]);
    [*] }
    [*] }
    [*] }
    [*] }
    [*] if(Spieler[playerid][pInStrafe] == 1)
    [*] {
    [*] format(string,sizeof(string),""#HTML_RED""#SERVERTAG": "#HTML_WHITE"Das System hat den Spieler %s bestraft (50 Checkpoints). Grund: DM/SDM auf Prison Sträfling",Spieler[killerid][pName]);
    [*] SendClientMessageToAll(GRAU,string);
    [*] Spieler[killerid][pChecksGesamt] = 50;
    [*] Spieler[killerid][pChecksGelaufen] = 0;
    [*] Spieler[killerid][pInStrafe] = 1;
    [*] SpawnPlayer(killerid);
    [*] }
    [*] if(Spieler[playerid][imEvent] == 1)
    [*] {
    [*] SetPlayerPosEx(playerid,Spieler[playerid][PosVorEvent][0],Spieler[playerid][PosVorEvent][1],Spieler[playerid][PosVorEvent][2]);
    [*] SetPlayerFacingAngle(playerid,Spieler[playerid][PosVorEvent][3]);
    [*] SetPlayerInterior(playerid,Spieler[playerid][VorEventInt]);
    [*] SetPlayerVirtualWorld(playerid,Spieler[playerid][VorEventWelt]);
    [*] DestroyVehicle(DerbyAuto[playerid]);
    [*] SendClientMessage(playerid,GRAU,""#HTML_RED"Info: "#HTML_WHITE"Da du gestorben bist, bist du nun disqualifiziert!");
    [*] Spieler[playerid][imEvent] = 0;
    [*] }
    [*] if(InNoDMZone(playerid) != -1)
    [*] {
    [*] if(KickBereitsNO[killerid] == true) return true;
    [*] format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: No DM Zonen Kill",Spieler[killerid][pName]);
    [*] SendClientMessageToAll(ROT,string);
    [*] format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: No DM Zonen Kill\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    [*] ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    [*] SetTimerEx("FixKick",2500,0,"i",killerid);
    [*] KickBereitsNO[killerid] = true;
    [*] return true;
    [*] }
    [*] if(Spieler[killerid][pEingesperrt] != 0)
    [*] {
    [*] SendClientMessage(killerid,WEISS,""#HTML_RED"Info: "#HTML_WHITE"Knast DM! Strafe +2 Minuten");
    [*] Spieler[killerid][pArrestZeit] += 2;
    [*] knastDM[killerid] += 1;
    [*] if(knastDM[killerid] == 3)
    [*] {
    [*] Spieler[killerid][pArrestZeit] += 10;
    [*] format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: Knast Deathmatch",Spieler[killerid][pName]);
    [*] SendClientMessageToAll(ROT,string);
    [*] format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: Knast DM\nZudem erhältst du eine Strafe von +10 Minuten\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    [*] ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    [*] SaveAccount(killerid);
    [*] SetTimerEx("FixKick",2500,0,"i",killerid);
    [*] return true;
    [*] }
    [*] }
    [*] if(IstNixGutWaffe(GetPlayerWeapon(killerid)) == 1 && GetPlayerWeapon(killerid) != 0)
    [*] {
    [*] if(Paintball[killerid] != 0) return true;
    [*] if(!istEinAdmin(killerid,6))
    [*] {
    [*] format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Das System hat den Spieler %s gebannt. Grund: Fakekill",Spieler[killerid][pName]);
    [*] SendClientMessageToAll(LEUCHTENDESROT,string);
    [*] format(string,sizeof(string),"%s,\nDu wurdest so eben wegen Fakekill vom Server gebannt.\nSolltest du zu Unrecht gebannt wurden sein, melde dich bitte im Teamspeak Server oder im Forum.\nMit freundlichen Grüssen\n"#SERVERTAG" Team\n\nForum: "#WEBURL"\nTeamspeak: "TSIP"",Spieler[killerid][pName]);
    [*] ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Verlassen","");
    [*] BanUser(killerid,"System","Fakekill");
    [*] BansHeute +=1;
    [*] return true;
    [*] }
    [*] }
    [*] if(inFS[playerid] == 1)
    [*] {
    [*] KillTimer(TaxiTimer[playerid]); inFS[playerid] = 0;
    [*] for(new i = 0; i<5;i++) { DriveschoolQuestion[playerid][i] = 0; }
    [*] for(new i = 0; i<4;i++) { DriveschoolQuestion2[playerid][i] = 0; }
    [*] for(new i = 0; i<3;i++) { DriveschoolQuestion3[playerid][i] = 0; }
    [*] for(new i = 0; i<3;i++) { DriveschoolQuestion4[playerid][i] = 0; }
    [*] for(new i = 0; i<2;i++) { DriveschoolQuestion5[playerid][i] = 0; }
    [*] for(new i = 0; i<16;i++) { fscp[playerid][i] = 0; }
    [*] for(new i = 0; i<14;i++) { fscp2[playerid][i] = 0; }
    [*] for(new i = 0; i<14;i++) { fscp3[playerid][i] = 0; }
    [*] for(new i = 0; i<8;i++) { fscp4[playerid][i] = 0; }
    [*] for(new i = 0; i<5;i++) { fscp6[playerid][i] = 0; }
    [*] PlayerTextDrawHide(playerid,Anzeige[playerid][0]);
    [*] PlayerTextDrawHide(playerid,Anzeige[playerid][1]);
    [*] PlayerTextDrawHide(playerid,Anzeige[playerid][3]);
    [*] PlayerTextDrawHide(playerid,Anzeige[playerid][2]);
    [*] fahrschulauto[playerid] = 0;
    [*] DestroyVehicle(fahrschulauto[playerid]);
    [*] fahrschulauto2[playerid] = 0;
    [*] DestroyVehicle(fahrschulauto2[playerid]);
    [*] FSFehler[playerid] = 0;
    [*] SendClientMessage(playerid,GRAU,""#HTML_RED"Durchgefallen: "#HTML_WHITE"Du bist gestorben, daher hast du die Prüfung nicht bestanden!");
    [*] }
    [*] for(new i= 0;i<MAX_PLAYERS;i++)
    [*] {
    [*] if(IsPlayerConnected(i) && !IsPlayerNPC(i))
    [*] {
    [*] if(GetPlayerState(i) == PLAYER_STATE_SPECTATING && Spieler[i][pTV] == playerid)
    [*] {
    [*] TogglePlayerSpectating(i,0);
    [*] Spieler[i][pTV] = -1;
    [*] }
    [*] }
    [*] }
    [*] for(new ctf=0;ctf<MAX_CTF_GEBIETE;ctf++)
    [*] {
    [*] if(IsPlayerInZone(playerid,CTFInfo[ctf][cPos1X],CTFInfo[ctf][cPos1Y],CTFInfo[ctf][cPos2X],CTFInfo[ctf][cPos2Y]))
    [*] {
    [*] if(Spieler[playerid][FlaggeAufgenommen] == 1)
    [*] {
    [*] CTFInfo[ctf][flPosX1_2] = Pos[0];
    [*] CTFInfo[ctf][flPosY1_2] = Pos[1];
    [*] CTFInfo[ctf][flPosZ1_2] = Pos[2];
    [*] CTFInfo[ctf][flaggeverteidigerliegen] = 1;
    [*] RemovePlayerAttachedObject(playerid,5);
    [*] CTFInfo[ctf][CTFPickup] = CreateDynamicObject(2993,CTFInfo[ctf][flPosX1_2],CTFInfo[ctf][flPosY1_2],CTFInfo[ctf][flPosZ1_2]+0.3,0,0,0);
    [*] format(string,sizeof(string),""#HTML_GREEN"Flagge der Verteidiger\n"#HTML_WHITE"Verteidiger: %s\nFallen gelassen durch: %s",FraktionsCTFName(CTFInfo[ctf][ctffid]),Spieler[playerid][pName]);
    [*] CTFSystem3DText[ctf] = Create3DTextLabel(string,WEISS,CTFInfo[ctf][flPosX1_2],CTFInfo[ctf][flPosY1_2],CTFInfo[ctf][flPosZ1_2]+1,15.0,0,0);
    [*] Spieler[playerid][FlaggeAufgenommen] = 0;
    [*] format(string2,sizeof(string2),""#HTML_RED"CTF: "#HTML_WHITE"Flagge der Gegner wurde fallen gelassen!");
    [*] FraktionsChat(Spieler[playerid][pFraktion],WEISS,string2);
    [*] format(string2,sizeof(string2),""#HTML_RED"CTF: "#HTML_WHITE"Eure Flagge wurde fallen gelassen!");
    [*] FraktionsChat(CTFInfo[ctf][ctffid],WEISS,string2);
    [*] }
    [*] else if(Spieler[playerid][FlaggeAufgenommen2] == 1)
    [*] {
    [*] CTFInfo[ctf][flPosX2_2] = Pos[0];
    [*] CTFInfo[ctf][flPosY2_2] = Pos[1];
    [*] CTFInfo[ctf][flPosZ2_2] = Pos[2];
    [*] CTFInfo[ctf][flaggeangreiferliegen] = 1;
    [*] RemovePlayerAttachedObject(playerid,5);
    [*] CTFInfo[ctf][CTFPickup2] = CreateDynamicObject(2993,CTFInfo[ctf][flPosX2_2],CTFInfo[ctf][flPosY2_2],CTFInfo[ctf][flPosZ2_2]+0.3,0,0,0);
    [*] SetDynamicObjectMaterial(CTFInfo[ctf][CTFPickup2],1, 10357, "tvtower_sfs", "ws_transmit_red", 0xFFFFFFFF);
    [*] format(string,sizeof(string),""#HTML_RED"Flagge der Angreifer\n"#HTML_WHITE"Angreifer: %s\nFallen gelassen durch: %s",FraktionsCTFName(CTFInfo[ctf][angreifer]),Spieler[playerid][pName]);
    [*] CTFSystem3DText2[ctf] = Create3DTextLabel(string,WEISS,CTFInfo[ctf][flPosX2_2],CTFInfo[ctf][flPosY2_2],CTFInfo[ctf][flPosZ2_2]+1,15.0,0,0);
    [*] Spieler[playerid][FlaggeAufgenommen2] = 0;
    [*] format(string2,sizeof(string2),""#HTML_RED"CTF: "#HTML_WHITE"Flagge der Gegner wurde fallen gelassen!");
    [*] FraktionsChat(Spieler[playerid][pFraktion],WEISS,string2);
    [*] format(string2,sizeof(string2),""#HTML_RED"CTF: "#HTML_WHITE"Eure Flagge wurde fallen gelassen!");
    [*] FraktionsChat(CTFInfo[ctf][angreifer],WEISS,string2);
    [*] }
    [*] }
    [*] }
    [*] /*
    [*] if(GetPlayerLevel(playerid) == NEULINGLEVEL && Paintball[playerid] == 0)
    [*] {
    [*] if(istEinAdmin(playerid,1)) return SendClientMessage(killerid,WEISS,"Du hast so eben ein Neuling getötet!");
    [*] format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: Neulings Kill",Spieler[killerid][pName]);
    [*] SendClientMessageToAll(ROT,string);
    [*] format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: DM / SDM auf einen Neuling\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    [*] ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    [*] SetTimerEx("FixKick",2500,0,"i",killerid);
    [*] KickBereits[playerid] = true;
    [*] }
    [*] if(GetPlayerLevel(killerid) == NEULINGLEVEL && Paintball[killerid] == 0)
    [*] {
    [*] if(KickBereits[playerid] == true) return true;
    [*] format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: Kill als Neuling",Spieler[killerid][pName]);
    [*] SendClientMessageToAll(ROT,string);
    [*] format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: DM / SDM als Neuling\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    [*] ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    [*] SetTimerEx("FixKick",2500,0,"i",killerid);
    [*] KickBereits[killerid] = false;
    [*] }
    [*] */
    [*] return true;
    [*]}
    [/list]


    Sehe Bild.



    Fehler code: [15:36:38] [debug] #0 00031428 in public OnPlayerDeath (64, 65535, 54) from Haupt-Script.amx

  • ist drine hatte den als pastebin aber habe es so jetzt gemacht


    public OnPlayerDeath(playerid, killerid, reason)
    {
    if(IsPlayerNPC(killerid))return true;
    new string[600],Float:Pos[3],string2[350], dropcount = 0, hrank[25],
    Float: fDistance;
    GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
    Spieler[playerid][Funkgerat] = 0;
    Spieler[playerid][TotKord][0] = Pos[0];
    Spieler[playerid][TotKord][1] = Pos[1];
    Spieler[playerid][TotKord][2] = Pos[2];
    RemovePlayerAttachedObject(playerid,9);
    RemovePlayerAttachedObject(playerid,7);
    RemovePlayerAttachedObject(playerid,1);
    RemovePlayerAttachedObject(playerid,2);
    ImShamalInterior[playerid] = 0;
    ShamalID[playerid] = -1;
    CreateErfolg(playerid,20,"Von wegen Unsterblich","Stirb 1x","",0,10);
    fDistance = GetPlayerDistanceFromPoint(killerid,Pos[0],Pos[1],Pos[2]);
    if(Spieler[playerid][pBankRaubSumme] > 1) { RemovePlayerAttachedObject(playerid,0); Spieler[playerid][pBankRaubSumme] = 0; }
    if(fDistance > 149.99) {
    CreateErfolg(killerid,0,"Wie ein Geist","Ein Kill aus 150","Meter Entfernung",1,25);
    }
    if(rustungan[playerid] != 0) { RemovePlayerAttachedObject(playerid,9); rustungan[playerid] = 0; }
    if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID && Paintball[playerid] == 0)
    {
    format(string,sizeof(string),"Mord : Angreifer: %s * Opfer: %s",Spieler[killerid][pName],Spieler[playerid][pName]);
    Log("DeathMatchLogsqllog",string);
    }
    if(Spieler[playerid][pJobStart] == 1)
    {
    DestroyVehicle(AngelVeh[playerid]);
    DisablePlayerCheckpoint(playerid);
    Spieler[playerid][KeinCPMehr] = 0;
    Spieler[playerid][pJobStart] = 0;
    JobMarker[playerid] = 0;
    KillTimer(JobTimer[playerid]);
    for(new i=0;i<4;i++){ PlayerTextDrawHide(playerid,Anzeige[playerid][i]); }
    SetPlayerSkinEx(playerid,Spieler[playerid][pSkin]);
    EntfernungJobVariable(playerid);
    UnFreeze(playerid);
    SetCameraBehindPlayer(playerid);
    RemovePlayerMapIcon(playerid, 1);
    RemovePlayerMapIcon(playerid, 2);
    RemovePlayerMapIcon(playerid, 3);
    RemovePlayerMapIcon(playerid, 6);
    imHolzfaller[playerid] = false;
    if(Spieler[playerid][pJob] == 3) { DestroyVehicle(BackerCarPlayer[playerid]); BackerStartCP[playerid] = 0; DisablePlayerCheckpoint(playerid); BackerCARVar[playerid] = -1; }
    if(Spieler[playerid][pJob] != 4) { SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); }
    if(Spieler[playerid][pJob] == 4) { EntfernungObjekteHolz(playerid); DeleteVehicle(holzauto[playerid]); }
    if(Spieler[playerid][pJob] == 5) { SchiffEntfernung(playerid); DeleteVehicle(gabelauto[playerid]); }
    if(Spieler[playerid][pJob] == 6) { RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); }
    if(Spieler[playerid][pJob] == 1) { DeleteVehicle(AngelVeh[playerid]); Fischbestand[playerid] = 0; }
    }
    for(new i=0;i<sizeof(Shark);i++)
    {
    if(Shark[i][sh_targetid] != playerid) continue;
    RandPosInZone(Shark[i][sh_minx],Shark[i][sh_miny],Shark[i][sh_maxx],Shark[i][sh_maxy],Shark[i][sh_rpos][0],Shark[i][sh_rpos][1]);
    MoveDynamicObject(Shark[i][sh_obj],Shark[i][sh_rpos][0],Shark[i][sh_rpos][1],Shark[i][sh_z],MIN_SHARK_SWIMSPEED,Shark[i][sh_xr],Shark[i][sh_yr],Shark[i][sh_zr]);
    Shark[i][sh_targetid] = -1;
    }
    if(IsPlayerConnected(killerid) && IsPlayerConnected(playerid) && !IsPlayerNPC(playerid) && !IsPlayerNPC(killerid))
    {
    Spieler[killerid][pMorde] += 1;
    Spieler[playerid][pTote] += 1;
    if(Spieler[killerid][pMorde] > 24)
    {
    CreateErfolg(killerid,37,"Einer nach dem Anderen","Toete 25 Spieler","",0,2);
    }
    if(Spieler[killerid][pMorde] > 99)
    {
    CreateErfolg(killerid,17,"Menschenjaeger","Toete 100 Spieler","",0,10);
    }
    if(Spieler[killerid][pMorde] > 999)
    {
    CreateErfolg(killerid,19,"Totesengel","Toete 1000 Spieler","",0,50);
    }
    if(Spieler[playerid][pTote] > 99)
    {
    CreateErfolg(killerid,21,"Opfer der Gewalt","Sterbe 100x","",0,10);
    }
    }
    for(new i = 0; i < MAX_TOTENINFO; i++)
    {
    if(TotenInfo[i][tccreate] != 1 && Paintball[playerid] == 0 && Spieler[killerid][pFraktion] != 1 || Spieler[killerid][pFraktion] != 2 && Spieler[killerid][pDuty] != 1)
    {
    TotenInfo[i][tcid] = i;
    TotenInfo[i][tccreate] = 1;
    TotenInfo[i][tctime] = 30;
    TotenInfo[i][tcpos][0] = Pos[0]; TotenInfo[i][tcpos][1] = Pos[1]; TotenInfo[i][tcpos][2] = Pos[2];
    TotenInfo[i][tcpickup] = CreatePickup(1254,1,TotenInfo[i][tcpos][0],TotenInfo[i][tcpos][1],TotenInfo[i][tcpos][2]);
    TotenInfo[i][tclabel] = Create3DTextLabel(""#HTML_RED"/search",WEISS,Pos[0],Pos[1],Pos[2]+1,15.0,0,0);
    if(Spieler[killerid][pHitman] == 1 && Spieler[playerid][pContract][0] == 1)
    {
    strmid(TotenInfo[i][tckiller],"Unbekannt",0,strlen("Unbekannt"),MAX_PLAYER_NAME+1);
    strmid(TotenInfo[i][tctoter],Spieler[playerid][pName],0,strlen(Spieler[playerid][pName]),MAX_PLAYER_NAME+1);
    format(string,sizeof(string),"%s",WaffenName(GetPlayerWeapon(killerid)));
    strmid(TotenInfo[i][tcwaffe],string,0,strlen(string),25);
    break;
    }
    else
    strmid(TotenInfo[i][tckiller],Spieler[killerid][pName],0,strlen(Spieler[killerid][pName]),MAX_PLAYER_NAME+1);
    strmid(TotenInfo[i][tctoter],Spieler[playerid][pName],0,strlen(Spieler[playerid][pName]),MAX_PLAYER_NAME+1);
    format(string,sizeof(string),"%s",WaffenName(GetPlayerWeapon(killerid)));
    strmid(TotenInfo[i][tcwaffe],string,0,strlen(string),25);
    break;
    }
    }
    if(Spieler[playerid][pFraktion] == 1 && Spieler[playerid][pDuty] == 1 && Spieler[killerid][pLevel] > 0 && Paintball[playerid] == 0)
    {
    Spieler[killerid][pWanteds] += 1;
    for(new draw=0;draw<3;draw++) PlayerTextDrawShow(killerid,Wanteddraw[killerid][draw]);
    format(string,sizeof(string),"%i",Spieler[killerid][pWanteds]);
    PlayerTextDrawSetString(killerid,Wanteddraw[killerid][1],string);
    switch(Spieler[killerid][pWanteds])
    {
    case 1,2,3:{hrank="(Kleinverbrecher)";}
    case 4,5,6,7:{hrank="(Schurke)";}
    case 8,9,10,11,12:{hrank="(Strassengauner)";}
    case 13,14,15,16,17:{hrank="(Drahtzieher)";}
    case 18,19,20,21,22:{hrank="(Schwer Verbrecher)";}
    case 23,24,25,26,27:{hrank="(Ex-Knacki)";}
    case 28,29,30:{hrank="(Staatsfeind)";}
    default: {hrank="Fehlerhaft";}
    }
    format(string,sizeof(string),"%s",hrank);
    PlayerTextDrawSetString(killerid,Wanteddraw[killerid][2],string);
    strmid(Spieler[killerid][pWantedGrund],"Polizisten Mord",0,strlen("Polizisten Mord"),35);
    strmid(Spieler[killerid][pWantedZeuge],"Unbekannt",0,strlen("Unbekannt"),MAX_PLAYER_NAME+1);
    UpdateWantedTextLabel(killerid,Spieler[killerid][pWanteds]);
    Spieler[killerid][LastWanted] = 120;
    format(string,sizeof(string),""#HTML_RED"Wanted: "#HTML_WHITE"%s hat 1 Wanted wegen Polizisten Mord erhalten",Spieler[killerid][pName]);
    WantedChat(WEISS,string);
    SendClientMessage(killerid,WEISS,""#HTML_RED"Wanted: "#HTML_WHITE"Du hast 1 Wanted wegen Polizisten Mord erhalten!");
    CreateErfolg(killerid,15,"Gesucht","Toete einen Polizisten","",0,10);
    }
    if(Spieler[playerid][pFraktion] == 2 && Spieler[playerid][pDuty] == 1 && Spieler[killerid][pLevel] > 0 && Paintball[playerid] == 0)
    {
    Spieler[killerid][pWanteds] += 2;
    for(new draw=0;draw<3;draw++) PlayerTextDrawShow(killerid,Wanteddraw[killerid][draw]);
    format(string,sizeof(string),"%i",Spieler[killerid][pWanteds]);
    PlayerTextDrawSetString(killerid,Wanteddraw[killerid][1],string);
    switch(Spieler[killerid][pWanteds])
    {
    case 1,2,3:{hrank="(Kleinverbrecher)";}
    case 4,5,6,7:{hrank="(Schurke)";}
    case 8,9,10,11,12:{hrank="(Strassengauner)";}
    case 13,14,15,16,17:{hrank="(Drahtzieher)";}
    case 18,19,20,21,22:{hrank="(Schwer Verbrecher)";}
    case 23,24,25,26,27:{hrank="(Ex-Knacki)";}
    case 28,29,30:{hrank="(Staatsfeind)";}
    default: {hrank="Fehlerhaft";}
    }
    format(string,sizeof(string),"%s",hrank);
    PlayerTextDrawSetString(killerid,Wanteddraw[killerid][2],string);
    strmid(Spieler[killerid][pWantedGrund],"FBI Beamten Mord",0,strlen("FBI Beamten Mord"),35);
    strmid(Spieler[killerid][pWantedZeuge],"Unbekannt",0,strlen("Unbekannt"),MAX_PLAYER_NAME+1);
    UpdateWantedTextLabel(killerid,Spieler[killerid][pWanteds]);
    Spieler[killerid][LastWanted] = 120;
    format(string,sizeof(string),""#HTML_RED"Wanted: "#HTML_WHITE"%s hat 2 Wanteds wegen FBI Beamten Mord erhalten",Spieler[killerid][pName]);
    WantedChat(WEISS,string);
    SendClientMessage(killerid,WEISS,""#HTML_RED"Wanted: "#HTML_WHITE"Du hast 2 Wanteds wegen FBI Beamten Mord erhalten!");
    CreateErfolg(killerid,15,"Gesucht","Toete einen Polizisten","",0,10);
    }
    if(runterseil[playerid] == 1) {
    for(new sh=0;sh<=MAX_HOHE;sh++) {
    DestroyObject(seil[playerid][sh]);
    DisablePlayerCheckpoint(playerid);
    }
    runterseil[playerid] = 0;
    }
    for(new i_slot=0,gun,ammo;i_slot<13;i_slot++)
    {
    GetPlayerWeaponData(playerid,i_slot,gun,ammo);
    if(gun != 0 && ammo != 0 && Paintball[playerid] == 0 && GetPlayerInterior(playerid) == 0 && GetPlayerVirtualWorld(playerid) == 0)
    {
    dropcount++;
    CreateDroppedGun(playerid,gun,ammo,Pos[0]+random(2)-random(2),Pos[1]+random(2)-random(2),Pos[2]);
    }
    }
    if(Spieler[playerid][pWanteds] > 0 && Spieler[killerid][pFraktion] == 1 || Spieler[killerid][pFraktion] == 2 && Spieler[playerid][pArrestZeit] > 0 && Paintball[playerid] == 0)
    {
    new arresttime = Spieler[playerid][pWanteds]*5;
    new geldleave = floatround(Spieler[playerid][pWanteds]*100);
    Spieler[playerid][pArrestZeit] = arresttime;
    Spieler[playerid][pKaution] = 1;
    if(Spieler[killerid][pFraktion] == 2) { Spieler[playerid][pEingesperrt] = 2; }
    if(Spieler[killerid][pFraktion] == 1) { Spieler[playerid][pEingesperrt] = 1; }
    Spieler[playerid][pWanteds] = 0;
    for(new draw=0;draw<3;draw++) PlayerTextDrawHide(playerid,Wanteddraw[playerid][draw]);
    UpdateWantedTextLabel(playerid,Spieler[playerid][pWanteds]);
    strmid(Spieler[playerid][pWantedGrund],"Unbekannt",0,strlen("Unbekannt"),35);
    strmid(Spieler[playerid][pWantedZeuge],"Unbekannt",0,strlen("Unbekannt"),MAX_PLAYER_NAME+1);
    format(string,sizeof(string),""#HTML_RED"Knast: "#HTML_WHITE"Beamter %s hat %s erwischt! Kaution: Nein",SpielerName(killerid),SpielerName(playerid));
    WantedChat(WEISS,string);
    format(string,sizeof(string),""#HTML_RED"Knast: "#HTML_WHITE"Beamter %s hat dich erschossen. (Geldstrafe: %d$)! Kaution: Nein",SpielerName(killerid),geldleave);
    SendClientMessage(playerid,GRAU,string);
    ACMoney(playerid,-geldleave);
    Spieler[killerid][pGeld] += geldleave/2;
    staatskasse += geldleave;
    SaveAccount(playerid);
    return true;
    }
    if(Paintball[playerid] != 0)
    {
    if(IsPlayerConnected(killerid) && !IsPlayerNPC(killerid))
    {
    if(Paintball[killerid] == 1)
    {
    GameTextForPlayer(killerid,"~g~Kill",1000,4);
    GameTextForPlayer(playerid,"~r~Tot",1000,4);
    for(new i = 0; i<MAX_PLAYERS;i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i) && Spieler[i][Eingeloggt] == 1)
    {
    if(Paintball[i] == 1)
    {
    format(string,sizeof(string),""#HTML_RED"Paintball "#HTML_WHITE"%s wurde von %s gekillt",Spieler[playerid][pName],Spieler[killerid][pName]);
    SendClientMessage(i,GRAU,string);
    }
    }
    }
    return true;
    }
    if(Paintball[killerid] == 2)
    {
    new team[6];
    if(TDPPaintballTeam[killerid] != TDPPaintballTeam[playerid])
    {
    GameTextForPlayer(killerid,"~g~Team Kill",1000,4);
    GameTextForPlayer(playerid,"~r~Team Kill",1000,4);
    switch(TDPPaintballTeam[playerid])
    {
    case 1:{team="Weiß"; TDMPaintballTeamPoints[1]++;}
    case 2:{team="Blau"; TDMPaintballTeamPoints[0]++;}
    }
    }
    else
    {
    GameTextForPlayer(killerid,"~r~Team Kill",1000,4);
    GameTextForPlayer(playerid,"~r~Team Kill",1000,4);
    switch(TDPPaintballTeam[playerid])
    {
    case 1:{team="Weiß"; TDMPaintballTeamPoints[1] += 2;}
    case 2:{team="Blau"; TDMPaintballTeamPoints[0] += 2;}
    }
    }
    for(new i = 0; i<MAX_PLAYERS;i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i) && Paintball[i] == 2 && Spieler[i][Eingeloggt] == 1)
    {
    format(string,sizeof(string),""#HTML_RED"Paintball (Team): "#HTML_WHITE"%s wurde von %s getötet",Spieler[playerid][pName],Spieler[killerid][pName]);
    SendClientMessage(i,GRAU,string);
    format(string,sizeof(string),""#HTML_RED"Team Weiß: "#HTML_WHITE"%d/40 | "#HTML_RED"Team Blau: "#HTML_WHITE"%d/40",TDMPaintballTeamPoints[0],TDMPaintballTeamPoints[1]);
    SendClientMessage(i,GRAU,string);
    if(TDMPaintballTeamPoints[0] >= 40)
    {
    TDMPaintballTeamPoints[0] = 0;
    TDMPaintballTeamPoints[1] = 0;
    SendClientMessage(i,GRAU,""#HTML_RED"Paintball Sieg: "#HTML_WHITE"Team Weiß hat gewonnen");
    CreateErfolg(i,6,"Duellist","Gewinne ein Paintball","Match",1,10);
    if(Spieler[i][pFraktion] != 0)
    {
    SetPlayerSkinEx(i,Spieler[i][pFraktSkin]);
    SetPlayerPosEx(i,PAINTBALLARENA);
    SetPlayerInterior(i,0);
    SetPlayerVirtualWorld(i,0);
    }
    else if(Spieler[i][pFraktion] == 0)
    {
    SetPlayerSkinEx(i,Spieler[i][pSkin]);
    SetPlayerPosEx(i,PAINTBALLARENA);
    SetPlayerInterior(i,0);
    SetPlayerVirtualWorld(i,0);
    }
    Paintball[i] = 0;
    }
    if(TDMPaintballTeamPoints[1] >= 40)
    {
    TDMPaintballTeamPoints[0] = 0;
    TDMPaintballTeamPoints[1] = 0;
    SendClientMessage(i,GRAU,""#HTML_RED"Paintball Sieg: "#HTML_WHITE"Team Blau hat gewonnen");
    CreateErfolg(i,6,"Duellist","Gewinne ein Paintball","Match",1,10);
    if(Spieler[i][pFraktion] != 0)
    {
    SetPlayerSkinEx(i,Spieler[i][pFraktSkin]);
    SetPlayerPosEx(i,PAINTBALLARENA);
    SetPlayerInterior(i,0);
    SetPlayerVirtualWorld(i,0);
    }
    else if(Spieler[i][pFraktion] == 0)
    {
    SetPlayerSkinEx(i,Spieler[i][pSkin]);
    SetPlayerPosEx(i,PAINTBALLARENA);
    SetPlayerInterior(i,0);
    SetPlayerVirtualWorld(i,0);
    }
    Paintball[i] = 0;
    }
    }
    }
    }
    return true;
    }
    return true;
    }
    if(GetPlayerState(killerid) == 2 && Paintball[playerid] == 0)
    {
    if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
    {
    format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: Totparken",Spieler[killerid][pName]);
    SendClientMessageToAll(ROT,string);
    format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: Totparken\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    SetTimerEx("FixKick",2500,0,"i",killerid);
    }
    }
    if(istEinAdmin(playerid,1) && Spieler[playerid][pAdminOnduty] == 1 && Paintball[playerid] == 0)
    {
    if(Spieler[killerid][pAdmin] > 0)
    {
    format(string,sizeof(string),""#HTML_RED"Kill Info: "#HTML_WHITE"Team Mitglied %s hat dich abgeschossen!",Spieler[killerid][pName]);
    SendClientMessage(playerid,GRAU,string);
    format(string,sizeof(string),""#HTML_RED"Kill Info: "#HTML_WHITE"Du hast das Team Mitglied %s (Aduty) abgeschossen, passe besser auf!",Spieler[playerid][pName]);
    SendClientMessage(killerid,GRAU,string);
    }
    else
    format(string,sizeof(string),""#HTML_RED""#SERVERTAG": "#HTML_WHITE"Das System hat den Spieler %s bestraft (50 Checkpoints). Grund: DM/SDM auf Admin im Dienst",Spieler[killerid][pName]);
    SendClientMessageToAll(GRAU,string);
    Spieler[killerid][pChecksGesamt] = 50;
    Spieler[killerid][pChecksGelaufen] = 0;
    Spieler[killerid][pInStrafe] = 1;
    SpawnPlayer(killerid);
    }
    if(Spieler[killerid][pHitman] == 1)
    {
    RemovePlayerAttachedObject(playerid,0);
    SetPlayerName(playerid,Spieler[playerid][pName]);
    }
    if(Spieler[killerid][pHitman] == 1 && maskehat[killerid] == true && Paintball[playerid] == 0)
    {
    if(Spieler[playerid][pContract][0] == 1)
    {
    format(string,sizeof(string),""#HTML_RED"Auftragskill: "#HTML_WHITE"Du wurdest soeben von einem Hitman ausgeschaltet!");
    SendClientMessage(playerid,GRAU,string);
    ACMoney(killerid,Spieler[playerid][pContract][0]);
    Spieler[playerid][pContract][0] = 0;
    Spieler[playerid][pContract][1] = 0;
    CreateErfolg(killerid,39,"Guter Auftrag","Kille ein Contract","als Hitman",1,35);
    CreateErfolg(playerid,3,"Unbeliebt","Werde von einem","Hitman ausgeschaltet",1,25);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i) && Spieler[i][pHitman] == 1)
    {
    format(string,sizeof(string),""#HTML_RED"Auftragskill erledigt: "#HTML_WHITE"Der Spieler %s (Auftragssumme: %d$) wurde soeben von einem Hitman ausgeschaltet!",
    Spieler[playerid][pName],Spieler[playerid][pContract][1]);
    }
    }
    }
    }
    if(Spieler[playerid][pInStrafe] == 1)
    {
    format(string,sizeof(string),""#HTML_RED""#SERVERTAG": "#HTML_WHITE"Das System hat den Spieler %s bestraft (50 Checkpoints). Grund: DM/SDM auf Prison Sträfling",Spieler[killerid][pName]);
    SendClientMessageToAll(GRAU,string);
    Spieler[killerid][pChecksGesamt] = 50;
    Spieler[killerid][pChecksGelaufen] = 0;
    Spieler[killerid][pInStrafe] = 1;
    SpawnPlayer(killerid);
    }
    if(Spieler[playerid][imEvent] == 1)
    {
    SetPlayerPosEx(playerid,Spieler[playerid][PosVorEvent][0],Spieler[playerid][PosVorEvent][1],Spieler[playerid][PosVorEvent][2]);
    SetPlayerFacingAngle(playerid,Spieler[playerid][PosVorEvent][3]);
    SetPlayerInterior(playerid,Spieler[playerid][VorEventInt]);
    SetPlayerVirtualWorld(playerid,Spieler[playerid][VorEventWelt]);
    DestroyVehicle(DerbyAuto[playerid]);
    SendClientMessage(playerid,GRAU,""#HTML_RED"Info: "#HTML_WHITE"Da du gestorben bist, bist du nun disqualifiziert!");
    Spieler[playerid][imEvent] = 0;
    }
    if(InNoDMZone(playerid) != -1)
    {
    if(KickBereitsNO[killerid] == true) return true;
    format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: No DM Zonen Kill",Spieler[killerid][pName]);
    SendClientMessageToAll(ROT,string);
    format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: No DM Zonen Kill\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    SetTimerEx("FixKick",2500,0,"i",killerid);
    KickBereitsNO[killerid] = true;
    return true;
    }
    if(Spieler[killerid][pEingesperrt] != 0)
    {
    SendClientMessage(killerid,WEISS,""#HTML_RED"Info: "#HTML_WHITE"Knast DM! Strafe +2 Minuten");
    Spieler[killerid][pArrestZeit] += 2;
    knastDM[killerid] += 1;
    if(knastDM[killerid] == 3)
    {
    Spieler[killerid][pArrestZeit] += 10;
    format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: Knast Deathmatch",Spieler[killerid][pName]);
    SendClientMessageToAll(ROT,string);
    format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: Knast DM\nZudem erhältst du eine Strafe von +10 Minuten\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    SaveAccount(killerid);
    SetTimerEx("FixKick",2500,0,"i",killerid);
    return true;
    }
    }
    if(IstNixGutWaffe(GetPlayerWeapon(killerid)) == 1 && GetPlayerWeapon(killerid) != 0)
    {
    if(Paintball[killerid] != 0) return true;
    if(!istEinAdmin(killerid,6))
    {
    format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Das System hat den Spieler %s gebannt. Grund: Fakekill",Spieler[killerid][pName]);
    SendClientMessageToAll(LEUCHTENDESROT,string);
    format(string,sizeof(string),"%s,\nDu wurdest so eben wegen Fakekill vom Server gebannt.\nSolltest du zu Unrecht gebannt wurden sein, melde dich bitte im Teamspeak Server oder im Forum.\nMit freundlichen Grüssen\n"#SERVERTAG" Team\n\nForum: "#WEBURL"\nTeamspeak: "TSIP"",Spieler[killerid][pName]);
    ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Verlassen","");
    BanUser(killerid,"System","Fakekill");
    BansHeute +=1;
    return true;
    }
    }
    if(inFS[playerid] == 1)
    {
    KillTimer(TaxiTimer[playerid]); inFS[playerid] = 0;
    for(new i = 0; i<5;i++) { DriveschoolQuestion[playerid][i] = 0; }
    for(new i = 0; i<4;i++) { DriveschoolQuestion2[playerid][i] = 0; }
    for(new i = 0; i<3;i++) { DriveschoolQuestion3[playerid][i] = 0; }
    for(new i = 0; i<3;i++) { DriveschoolQuestion4[playerid][i] = 0; }
    for(new i = 0; i<2;i++) { DriveschoolQuestion5[playerid][i] = 0; }
    for(new i = 0; i<16;i++) { fscp[playerid][i] = 0; }
    for(new i = 0; i<14;i++) { fscp2[playerid][i] = 0; }
    for(new i = 0; i<14;i++) { fscp3[playerid][i] = 0; }
    for(new i = 0; i<8;i++) { fscp4[playerid][i] = 0; }
    for(new i = 0; i<5;i++) { fscp6[playerid][i] = 0; }
    PlayerTextDrawHide(playerid,Anzeige[playerid][0]);
    PlayerTextDrawHide(playerid,Anzeige[playerid][1]);
    PlayerTextDrawHide(playerid,Anzeige[playerid][3]);
    PlayerTextDrawHide(playerid,Anzeige[playerid][2]);
    fahrschulauto[playerid] = 0;
    DestroyVehicle(fahrschulauto[playerid]);
    fahrschulauto2[playerid] = 0;
    DestroyVehicle(fahrschulauto2[playerid]);
    FSFehler[playerid] = 0;
    SendClientMessage(playerid,GRAU,""#HTML_RED"Durchgefallen: "#HTML_WHITE"Du bist gestorben, daher hast du die Prüfung nicht bestanden!");
    }
    for(new i= 0;i<MAX_PLAYERS;i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i))
    {
    if(GetPlayerState(i) == PLAYER_STATE_SPECTATING && Spieler[i][pTV] == playerid)
    {
    TogglePlayerSpectating(i,0);
    Spieler[i][pTV] = -1;
    }
    }
    }
    for(new ctf=0;ctf<MAX_CTF_GEBIETE;ctf++)
    {
    if(IsPlayerInZone(playerid,CTFInfo[ctf][cPos1X],CTFInfo[ctf][cPos1Y],CTFInfo[ctf][cPos2X],CTFInfo[ctf][cPos2Y]))
    {
    if(Spieler[playerid][FlaggeAufgenommen] == 1)
    {
    CTFInfo[ctf][flPosX1_2] = Pos[0];
    CTFInfo[ctf][flPosY1_2] = Pos[1];
    CTFInfo[ctf][flPosZ1_2] = Pos[2];
    CTFInfo[ctf][flaggeverteidigerliegen] = 1;
    RemovePlayerAttachedObject(playerid,5);
    CTFInfo[ctf][CTFPickup] = CreateDynamicObject(2993,CTFInfo[ctf][flPosX1_2],CTFInfo[ctf][flPosY1_2],CTFInfo[ctf][flPosZ1_2]+0.3,0,0,0);
    format(string,sizeof(string),""#HTML_GREEN"Flagge der Verteidiger\n"#HTML_WHITE"Verteidiger: %s\nFallen gelassen durch: %s",FraktionsCTFName(CTFInfo[ctf][ctffid]),Spieler[playerid][pName]);
    CTFSystem3DText[ctf] = Create3DTextLabel(string,WEISS,CTFInfo[ctf][flPosX1_2],CTFInfo[ctf][flPosY1_2],CTFInfo[ctf][flPosZ1_2]+1,15.0,0,0);
    Spieler[playerid][FlaggeAufgenommen] = 0;
    format(string2,sizeof(string2),""#HTML_RED"CTF: "#HTML_WHITE"Flagge der Gegner wurde fallen gelassen!");
    FraktionsChat(Spieler[playerid][pFraktion],WEISS,string2);


    format(string2,sizeof(string2),""#HTML_RED"CTF: "#HTML_WHITE"Eure Flagge wurde fallen gelassen!");
    FraktionsChat(CTFInfo[ctf][ctffid],WEISS,string2);
    }
    else if(Spieler[playerid][FlaggeAufgenommen2] == 1)
    {
    CTFInfo[ctf][flPosX2_2] = Pos[0];
    CTFInfo[ctf][flPosY2_2] = Pos[1];
    CTFInfo[ctf][flPosZ2_2] = Pos[2];
    CTFInfo[ctf][flaggeangreiferliegen] = 1;
    RemovePlayerAttachedObject(playerid,5);
    CTFInfo[ctf][CTFPickup2] = CreateDynamicObject(2993,CTFInfo[ctf][flPosX2_2],CTFInfo[ctf][flPosY2_2],CTFInfo[ctf][flPosZ2_2]+0.3,0,0,0);
    SetDynamicObjectMaterial(CTFInfo[ctf][CTFPickup2],1, 10357, "tvtower_sfs", "ws_transmit_red", 0xFFFFFFFF);
    format(string,sizeof(string),""#HTML_RED"Flagge der Angreifer\n"#HTML_WHITE"Angreifer: %s\nFallen gelassen durch: %s",FraktionsCTFName(CTFInfo[ctf][angreifer]),Spieler[playerid][pName]);
    CTFSystem3DText2[ctf] = Create3DTextLabel(string,WEISS,CTFInfo[ctf][flPosX2_2],CTFInfo[ctf][flPosY2_2],CTFInfo[ctf][flPosZ2_2]+1,15.0,0,0);
    Spieler[playerid][FlaggeAufgenommen2] = 0;


    format(string2,sizeof(string2),""#HTML_RED"CTF: "#HTML_WHITE"Flagge der Gegner wurde fallen gelassen!");
    FraktionsChat(Spieler[playerid][pFraktion],WEISS,string2);


    format(string2,sizeof(string2),""#HTML_RED"CTF: "#HTML_WHITE"Eure Flagge wurde fallen gelassen!");
    FraktionsChat(CTFInfo[ctf][angreifer],WEISS,string2);
    }
    }
    }
    /*
    if(GetPlayerLevel(playerid) == NEULINGLEVEL && Paintball[playerid] == 0)
    {
    if(istEinAdmin(playerid,1)) return SendClientMessage(killerid,WEISS,"Du hast so eben ein Neuling getötet!");
    format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: Neulings Kill",Spieler[killerid][pName]);
    SendClientMessageToAll(ROT,string);
    format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: DM / SDM auf einen Neuling\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    SetTimerEx("FixKick",2500,0,"i",killerid);
    KickBereits[playerid] = true;
    }
    if(GetPlayerLevel(killerid) == NEULINGLEVEL && Paintball[killerid] == 0)
    {
    if(KickBereits[playerid] == true) return true;
    format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: Kill als Neuling",Spieler[killerid][pName]);
    SendClientMessageToAll(ROT,string);
    format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: DM / SDM als Neuling\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    SetTimerEx("FixKick",2500,0,"i",killerid);
    KickBereits[killerid] = false;
    }
    */
    return true;
    }

  • das zeigt er an


    [16:44:50] [debug] Run time error 4: "Array index out of bounds"
    [16:44:50] [debug] Accessing element at index 65535 past array upper bound 999
    [16:44:50] [debug] AMX backtrace:
    [16:44:50] [debug] #0 00032950 in public OnPlayerDeath (63, 65535, 54) from Haupt-Script.amx
    [16:45:31] [debug] Run time error 4: "Array index out of bounds"
    [16:45:31] [debug] Accessing element at index 65535 past array upper bound 999
    [16:45:31] [debug] AMX backtrace:
    [16:45:31] [debug] #0 00032950 in public OnPlayerDeath (63, 65535, 54) from Haupt-Script.amx

  • Du musst die Abfragen einbauen, ob killerid nicht INVALID_VEHICLE_ID ist.
    Versuche es so:
    public OnPlayerDeath(playerid, killerid, reason)
    {
    if(IsPlayerNPC(killerid))return true;
    new string[600],Float:Pos[3],string2[350], dropcount = 0, hrank[25],
    Float: fDistance;
    GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
    Spieler[playerid][Funkgerat] = 0;
    Spieler[playerid][TotKord][0] = Pos[0];
    Spieler[playerid][TotKord][1] = Pos[1];
    Spieler[playerid][TotKord][2] = Pos[2];
    RemovePlayerAttachedObject(playerid,9);
    RemovePlayerAttachedObject(playerid,7);
    RemovePlayerAttachedObject(playerid,1);
    RemovePlayerAttachedObject(playerid,2);
    ImShamalInterior[playerid] = 0;
    ShamalID[playerid] = -1;
    CreateErfolg(playerid,20,"Von wegen Unsterblich","Stirb 1x","",0,10);
    if(Spieler[playerid][pBankRaubSumme] > 1)
    {
    RemovePlayerAttachedObject(playerid,0); Spieler[playerid][pBankRaubSumme] = 0;
    }
    if(killerid != INVALID_PLAYER_ID)
    {
    fDistance = GetPlayerDistanceFromPoint(killerid,Pos[0],Pos[1],Pos[2]);
    if(fDistance > 149.99)
    {
    CreateErfolg(killerid,0,"Wie ein Geist","Ein Kill aus 150","Meter Entfernung",1,25);
    }
    }
    if(rustungan[playerid] != 0)
    {
    RemovePlayerAttachedObject(playerid,9); rustungan[playerid] = 0;
    }
    if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID && Paintball[playerid] == 0)
    {
    format(string,sizeof(string),"Mord : Angreifer: %s * Opfer: %s",Spieler[killerid][pName],Spieler[playerid][pName]);
    Log("DeathMatchLogsqllog",string);
    }
    if(Spieler[playerid][pJobStart] == 1)
    {
    DestroyVehicle(AngelVeh[playerid]);
    DisablePlayerCheckpoint(playerid);
    Spieler[playerid][KeinCPMehr] = 0;
    Spieler[playerid][pJobStart] = 0;
    JobMarker[playerid] = 0;
    KillTimer(JobTimer[playerid]);
    for(new i=0;i<4;i++)
    {
    PlayerTextDrawHide(playerid,Anzeige[playerid][i]);
    }
    SetPlayerSkinEx(playerid,Spieler[playerid][pSkin]);
    EntfernungJobVariable(playerid);
    UnFreeze(playerid);
    SetCameraBehindPlayer(playerid);
    RemovePlayerMapIcon(playerid, 1);
    RemovePlayerMapIcon(playerid, 2);
    RemovePlayerMapIcon(playerid, 3);
    RemovePlayerMapIcon(playerid, 6);
    imHolzfaller[playerid] = false;
    if(Spieler[playerid][pJob] == 3)
    {
    DestroyVehicle(BackerCarPlayer[playerid]); BackerStartCP[playerid] = 0; DisablePlayerCheckpoint(playerid); BackerCARVar[playerid] = -1;
    }
    if(Spieler[playerid][pJob] != 4)
    {
    SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0);
    }
    if(Spieler[playerid][pJob] == 4)
    {
    EntfernungObjekteHolz(playerid); DeleteVehicle(holzauto[playerid]);
    }
    if(Spieler[playerid][pJob] == 5)
    {
    SchiffEntfernung(playerid); DeleteVehicle(gabelauto[playerid]);
    }
    if(Spieler[playerid][pJob] == 6)
    {
    RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid));
    }
    if(Spieler[playerid][pJob] == 1)
    {
    DeleteVehicle(AngelVeh[playerid]); Fischbestand[playerid] = 0;
    }
    }
    for(new i=0;i<sizeof(Shark);i++)
    {
    if(Shark[i][sh_targetid] != playerid) continue;
    RandPosInZone(Shark[i][sh_minx],Shark[i][sh_miny],Shark[i][sh_maxx],Shark[i][sh_maxy],Shark[i][sh_rpos][0],Shark[i][sh_rpos][1]);
    MoveDynamicObject(Shark[i][sh_obj],Shark[i][sh_rpos][0],Shark[i][sh_rpos][1],Shark[i][sh_z],MIN_SHARK_SWIMSPEED,Shark[i][sh_xr],Shark[i][sh_yr],Shark[i][sh_zr]);
    Shark[i][sh_targetid] = -1;
    }
    if(IsPlayerConnected(killerid) && IsPlayerConnected(playerid) && !IsPlayerNPC(playerid) && !IsPlayerNPC(killerid))
    {
    Spieler[killerid][pMorde] += 1;
    Spieler[playerid][pTote] += 1;
    if(Spieler[killerid][pMorde] > 24)
    {
    CreateErfolg(killerid,37,"Einer nach dem Anderen","Toete 25 Spieler","",0,2);
    }
    if(Spieler[killerid][pMorde] > 99)
    {
    CreateErfolg(killerid,17,"Menschenjaeger","Toete 100 Spieler","",0,10);
    }
    if(Spieler[killerid][pMorde] > 999)
    {
    CreateErfolg(killerid,19,"Totesengel","Toete 1000 Spieler","",0,50);
    }
    if(Spieler[playerid][pTote] > 99)
    {
    CreateErfolg(killerid,21,"Opfer der Gewalt","Sterbe 100x","",0,10);
    }
    }
    if(killerid != INVALID_PLAYER_ID)
    {
    for(new i = 0; i < MAX_TOTENINFO; i++)
    {
    if(TotenInfo[i][tccreate] != 1 && Paintball[playerid] == 0 && Spieler[killerid][pFraktion] != 1 || Spieler[killerid][pFraktion] != 2 && Spieler[killerid][pDuty] != 1)
    {
    TotenInfo[i][tcid] = i;
    TotenInfo[i][tccreate] = 1;
    TotenInfo[i][tctime] = 30;
    TotenInfo[i][tcpos][0] = Pos[0]; TotenInfo[i][tcpos][1] = Pos[1]; TotenInfo[i][tcpos][2] = Pos[2];
    TotenInfo[i][tcpickup] = CreatePickup(1254,1,TotenInfo[i][tcpos][0],TotenInfo[i][tcpos][1],TotenInfo[i][tcpos][2]);
    TotenInfo[i][tclabel] = Create3DTextLabel(""#HTML_RED"/search",WEISS,Pos[0],Pos[1],Pos[2]+1,15.0,0,0);
    if(Spieler[killerid][pHitman] == 1 && Spieler[playerid][pContract][0] == 1)
    {
    strmid(TotenInfo[i][tckiller],"Unbekannt",0,strlen("Unbekannt"),MAX_PLAYER_NAME+1);
    strmid(TotenInfo[i][tctoter],Spieler[playerid][pName],0,strlen(Spieler[playerid][pName]),MAX_PLAYER_NAME+1);
    format(string,sizeof(string),"%s",WaffenName(GetPlayerWeapon(killerid)));
    strmid(TotenInfo[i][tcwaffe],string,0,strlen(string),25);
    break;
    }
    else
    strmid(TotenInfo[i][tckiller],Spieler[killerid][pName],0,strlen(Spieler[killerid][pName]),MAX_PLAYER_NAME+1);
    strmid(TotenInfo[i][tctoter],Spieler[playerid][pName],0,strlen(Spieler[playerid][pName]),MAX_PLAYER_NAME+1);
    format(string,sizeof(string),"%s",WaffenName(GetPlayerWeapon(killerid)));
    strmid(TotenInfo[i][tcwaffe],string,0,strlen(string),25);
    break;
    }
    }
    if(Spieler[playerid][pFraktion] == 1 && Spieler[playerid][pDuty] == 1 && Spieler[killerid][pLevel] > 0 && Paintball[playerid] == 0)
    {
    Spieler[killerid][pWanteds] += 1;
    for(new draw=0;draw<3;draw++) PlayerTextDrawShow(killerid,Wanteddraw[killerid][draw]);
    format(string,sizeof(string),"%i",Spieler[killerid][pWanteds]);
    PlayerTextDrawSetString(killerid,Wanteddraw[killerid][1],string);
    switch(Spieler[killerid][pWanteds])
    {
    case 1,2,3:
    {
    hrank="(Kleinverbrecher)";
    }
    case 4,5,6,7:
    {
    hrank="(Schurke)";
    }
    case 8,9,10,11,12:
    {
    hrank="(Strassengauner)";
    }
    case 13,14,15,16,17:
    {
    hrank="(Drahtzieher)";
    }
    case 18,19,20,21,22:
    {
    hrank="(Schwer Verbrecher)";
    }
    case 23,24,25,26,27:
    {
    hrank="(Ex-Knacki)";
    }
    case 28,29,30:
    {
    hrank="(Staatsfeind)";
    }
    default:
    {
    hrank="Fehlerhaft";
    }
    }
    format(string,sizeof(string),"%s",hrank);
    PlayerTextDrawSetString(killerid,Wanteddraw[killerid][2],string);
    strmid(Spieler[killerid][pWantedGrund],"Polizisten Mord",0,strlen("Polizisten Mord"),35);
    strmid(Spieler[killerid][pWantedZeuge],"Unbekannt",0,strlen("Unbekannt"),MAX_PLAYER_NAME+1);
    UpdateWantedTextLabel(killerid,Spieler[killerid][pWanteds]);
    Spieler[killerid][LastWanted] = 120;
    format(string,sizeof(string),""#HTML_RED"Wanted: "#HTML_WHITE"%s hat 1 Wanted wegen Polizisten Mord erhalten",Spieler[killerid][pName]);
    WantedChat(WEISS,string);
    SendClientMessage(killerid,WEISS,""#HTML_RED"Wanted: "#HTML_WHITE"Du hast 1 Wanted wegen Polizisten Mord erhalten!");
    CreateErfolg(killerid,15,"Gesucht","Toete einen Polizisten","",0,10);
    }
    if(Spieler[playerid][pFraktion] == 2 && Spieler[playerid][pDuty] == 1 && Spieler[killerid][pLevel] > 0 && Paintball[playerid] == 0)
    {
    Spieler[killerid][pWanteds] += 2;
    for(new draw=0;draw<3;draw++) PlayerTextDrawShow(killerid,Wanteddraw[killerid][draw]);
    format(string,sizeof(string),"%i",Spieler[killerid][pWanteds]);
    PlayerTextDrawSetString(killerid,Wanteddraw[killerid][1],string);
    switch(Spieler[killerid][pWanteds])
    {
    case 1,2,3:
    {
    hrank="(Kleinverbrecher)";
    }
    case 4,5,6,7:
    {
    hrank="(Schurke)";
    }
    case 8,9,10,11,12:
    {
    hrank="(Strassengauner)";
    }
    case 13,14,15,16,17:
    {
    hrank="(Drahtzieher)";
    }
    case 18,19,20,21,22:
    {
    hrank="(Schwer Verbrecher)";
    }
    case 23,24,25,26,27:
    {
    hrank="(Ex-Knacki)";
    }
    case 28,29,30:
    {
    hrank="(Staatsfeind)";
    }
    default:
    {
    hrank="Fehlerhaft";
    }
    }
    format(string,sizeof(string),"%s",hrank);
    PlayerTextDrawSetString(killerid,Wanteddraw[killerid][2],string);
    strmid(Spieler[killerid][pWantedGrund],"FBI Beamten Mord",0,strlen("FBI Beamten Mord"),35);
    strmid(Spieler[killerid][pWantedZeuge],"Unbekannt",0,strlen("Unbekannt"),MAX_PLAYER_NAME+1);
    UpdateWantedTextLabel(killerid,Spieler[killerid][pWanteds]);
    Spieler[killerid][LastWanted] = 120;
    format(string,sizeof(string),""#HTML_RED"Wanted: "#HTML_WHITE"%s hat 2 Wanteds wegen FBI Beamten Mord erhalten",Spieler[killerid][pName]);
    WantedChat(WEISS,string);
    SendClientMessage(killerid,WEISS,""#HTML_RED"Wanted: "#HTML_WHITE"Du hast 2 Wanteds wegen FBI Beamten Mord erhalten!");
    CreateErfolg(killerid,15,"Gesucht","Toete einen Polizisten","",0,10);
    }
    }
    if(runterseil[playerid] == 1)
    {
    for(new sh=0;sh<=MAX_HOHE;sh++)
    {
    DestroyObject(seil[playerid][sh]);
    DisablePlayerCheckpoint(playerid);
    }
    runterseil[playerid] = 0;
    }
    for(new i_slot=0,gun,ammo;i_slot<13;i_slot++)
    {
    GetPlayerWeaponData(playerid,i_slot,gun,ammo);
    if(gun != 0 && ammo != 0 && Paintball[playerid] == 0 && GetPlayerInterior(playerid) == 0 && GetPlayerVirtualWorld(playerid) == 0)
    {
    dropcount++;
    CreateDroppedGun(playerid,gun,ammo,Pos[0]+random(2)-random(2),Pos[1]+random(2)-random(2),Pos[2]);
    }
    }
    if(killerid != INVALID_PLAYER_ID)
    {
    if(Spieler[playerid][pWanteds] > 0 && Spieler[killerid][pFraktion] == 1 || Spieler[killerid][pFraktion] == 2 && Spieler[playerid][pArrestZeit] > 0 && Paintball[playerid] == 0)
    {
    new arresttime = Spieler[playerid][pWanteds]*5;
    new geldleave = floatround(Spieler[playerid][pWanteds]*100);
    Spieler[playerid][pArrestZeit] = arresttime;
    Spieler[playerid][pKaution] = 1;
    if(Spieler[killerid][pFraktion] == 2)
    {
    Spieler[playerid][pEingesperrt] = 2;
    }
    if(Spieler[killerid][pFraktion] == 1)
    {
    Spieler[playerid][pEingesperrt] = 1;
    }
    Spieler[playerid][pWanteds] = 0;
    for(new draw=0;draw<3;draw++) PlayerTextDrawHide(playerid,Wanteddraw[playerid][draw]);
    UpdateWantedTextLabel(playerid,Spieler[playerid][pWanteds]);
    strmid(Spieler[playerid][pWantedGrund],"Unbekannt",0,strlen("Unbekannt"),35);
    strmid(Spieler[playerid][pWantedZeuge],"Unbekannt",0,strlen("Unbekannt"),MAX_PLAYER_NAME+1);
    format(string,sizeof(string),""#HTML_RED"Knast: "#HTML_WHITE"Beamter %s hat %s erwischt! Kaution: Nein",SpielerName(killerid),SpielerName(playerid));
    WantedChat(WEISS,string);
    format(string,sizeof(string),""#HTML_RED"Knast: "#HTML_WHITE"Beamter %s hat dich erschossen. (Geldstrafe: %d$)! Kaution: Nein",SpielerName(killerid),geldleave);
    SendClientMessage(playerid,GRAU,string);
    ACMoney(playerid,-geldleave);
    Spieler[killerid][pGeld] += geldleave/2;
    staatskasse += geldleave;
    SaveAccount(playerid);
    return true;
    }
    }
    if(Paintball[playerid] != 0)
    {
    if(IsPlayerConnected(killerid) && !IsPlayerNPC(killerid))
    {
    if(Paintball[killerid] == 1)
    {
    GameTextForPlayer(killerid,"~g~Kill",1000,4);
    GameTextForPlayer(playerid,"~r~Tot",1000,4);
    for(new i = 0; i<MAX_PLAYERS;i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i) && Spieler[i][Eingeloggt] == 1)
    {
    if(Paintball[i] == 1)
    {
    format(string,sizeof(string),""#HTML_RED"Paintball "#HTML_WHITE"%s wurde von %s gekillt",Spieler[playerid][pName],Spieler[killerid][pName]);
    SendClientMessage(i,GRAU,string);
    }
    }
    }
    return true;
    }
    if(Paintball[killerid] == 2)
    {
    new team[6];
    if(TDPPaintballTeam[killerid] != TDPPaintballTeam[playerid])
    {
    GameTextForPlayer(killerid,"~g~Team Kill",1000,4);
    GameTextForPlayer(playerid,"~r~Team Kill",1000,4);
    switch(TDPPaintballTeam[playerid])
    {
    case 1:
    {
    team="Weiß"; TDMPaintballTeamPoints[1]++;
    }
    case 2:
    {
    team="Blau"; TDMPaintballTeamPoints[0]++;
    }
    }
    }
    else
    {
    GameTextForPlayer(killerid,"~r~Team Kill",1000,4);
    GameTextForPlayer(playerid,"~r~Team Kill",1000,4);
    switch(TDPPaintballTeam[playerid])
    {
    case 1:
    {
    team="Weiß"; TDMPaintballTeamPoints[1] += 2;
    }
    case 2:
    {
    team="Blau"; TDMPaintballTeamPoints[0] += 2;
    }
    }
    }
    for(new i = 0; i<MAX_PLAYERS;i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i) && Paintball[i] == 2 && Spieler[i][Eingeloggt] == 1)
    {
    format(string,sizeof(string),""#HTML_RED"Paintball (Team): "#HTML_WHITE"%s wurde von %s getötet",Spieler[playerid][pName],Spieler[killerid][pName]);
    SendClientMessage(i,GRAU,string);
    format(string,sizeof(string),""#HTML_RED"Team Weiß: "#HTML_WHITE"%d/40 | "#HTML_RED"Team Blau: "#HTML_WHITE"%d/40",TDMPaintballTeamPoints[0],TDMPaintballTeamPoints[1]);
    SendClientMessage(i,GRAU,string);
    if(TDMPaintballTeamPoints[0] >= 40)
    {
    TDMPaintballTeamPoints[0] = 0;
    TDMPaintballTeamPoints[1] = 0;
    SendClientMessage(i,GRAU,""#HTML_RED"Paintball Sieg: "#HTML_WHITE"Team Weiß hat gewonnen");
    CreateErfolg(i,6,"Duellist","Gewinne ein Paintball","Match",1,10);
    if(Spieler[i][pFraktion] != 0)
    {
    SetPlayerSkinEx(i,Spieler[i][pFraktSkin]);
    SetPlayerPosEx(i,PAINTBALLARENA);
    SetPlayerInterior(i,0);
    SetPlayerVirtualWorld(i,0);
    }
    else if(Spieler[i][pFraktion] == 0)
    {
    SetPlayerSkinEx(i,Spieler[i][pSkin]);
    SetPlayerPosEx(i,PAINTBALLARENA);
    SetPlayerInterior(i,0);
    SetPlayerVirtualWorld(i,0);
    }
    Paintball[i] = 0;
    }
    if(TDMPaintballTeamPoints[1] >= 40)
    {
    TDMPaintballTeamPoints[0] = 0;
    TDMPaintballTeamPoints[1] = 0;
    SendClientMessage(i,GRAU,""#HTML_RED"Paintball Sieg: "#HTML_WHITE"Team Blau hat gewonnen");
    CreateErfolg(i,6,"Duellist","Gewinne ein Paintball","Match",1,10);
    if(Spieler[i][pFraktion] != 0)
    {
    SetPlayerSkinEx(i,Spieler[i][pFraktSkin]);
    SetPlayerPosEx(i,PAINTBALLARENA);
    SetPlayerInterior(i,0);
    SetPlayerVirtualWorld(i,0);
    }
    else if(Spieler[i][pFraktion] == 0)
    {
    SetPlayerSkinEx(i,Spieler[i][pSkin]);
    SetPlayerPosEx(i,PAINTBALLARENA);
    SetPlayerInterior(i,0);
    SetPlayerVirtualWorld(i,0);
    }
    Paintball[i] = 0;
    }
    }
    }
    }
    return true;
    }
    return true;
    }
    if(killerid != INVALID_PLAYER_ID)
    {
    if(GetPlayerState(killerid) == 2 && Paintball[playerid] == 0)
    {
    if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
    {
    format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: Totparken",Spieler[killerid][pName]);
    SendClientMessageToAll(ROT,string);
    format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: Totparken\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    SetTimerEx("FixKick",2500,0,"i",killerid);
    }
    }
    if(istEinAdmin(playerid,1) && Spieler[playerid][pAdminOnduty] == 1 && Paintball[playerid] == 0)
    {
    if(Spieler[killerid][pAdmin] > 0)
    {
    format(string,sizeof(string),""#HTML_RED"Kill Info: "#HTML_WHITE"Team Mitglied %s hat dich abgeschossen!",Spieler[killerid][pName]);
    SendClientMessage(playerid,GRAU,string);
    format(string,sizeof(string),""#HTML_RED"Kill Info: "#HTML_WHITE"Du hast das Team Mitglied %s (Aduty) abgeschossen, passe besser auf!",Spieler[playerid][pName]);
    SendClientMessage(killerid,GRAU,string);
    }
    else
    {
    format(string,sizeof(string),""#HTML_RED""#SERVERTAG": "#HTML_WHITE"Das System hat den Spieler %s bestraft (50 Checkpoints). Grund: DM/SDM auf Admin im Dienst",Spieler[killerid][pName]);
    SendClientMessageToAll(GRAU,string);
    }
    Spieler[killerid][pChecksGesamt] = 50;
    Spieler[killerid][pChecksGelaufen] = 0;
    Spieler[killerid][pInStrafe] = 1;
    SpawnPlayer(killerid);
    }
    if(Spieler[killerid][pHitman] == 1)
    {
    RemovePlayerAttachedObject(playerid,0);
    SetPlayerName(playerid,Spieler[playerid][pName]);
    }
    if(Spieler[killerid][pHitman] == 1 && maskehat[killerid] == true && Paintball[playerid] == 0)
    {
    if(Spieler[playerid][pContract][0] == 1)
    {
    format(string,sizeof(string),""#HTML_RED"Auftragskill: "#HTML_WHITE"Du wurdest soeben von einem Hitman ausgeschaltet!");
    SendClientMessage(playerid,GRAU,string);
    ACMoney(killerid,Spieler[playerid][pContract][0]);
    Spieler[playerid][pContract][0] = 0;
    Spieler[playerid][pContract][1] = 0;
    CreateErfolg(killerid,39,"Guter Auftrag","Kille ein Contract","als Hitman",1,35);
    CreateErfolg(playerid,3,"Unbeliebt","Werde von einem","Hitman ausgeschaltet",1,25);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i) && Spieler[i][pHitman] == 1)
    {
    format(string,sizeof(string),""#HTML_RED"Auftragskill erledigt: "#HTML_WHITE"Der Spieler %s (Auftragssumme: %d$) wurde soeben von einem Hitman ausgeschaltet!",
    Spieler[playerid][pName],Spieler[playerid][pContract][1]);
    }
    }
    }
    }
    if(Spieler[playerid][pInStrafe] == 1)
    {
    format(string,sizeof(string),""#HTML_RED""#SERVERTAG": "#HTML_WHITE"Das System hat den Spieler %s bestraft (50 Checkpoints). Grund: DM/SDM auf Prison Sträfling",Spieler[killerid][pName]);
    SendClientMessageToAll(GRAU,string);
    Spieler[killerid][pChecksGesamt] = 50;
    Spieler[killerid][pChecksGelaufen] = 0;
    Spieler[killerid][pInStrafe] = 1;
    SpawnPlayer(killerid);
    }
    }
    if(Spieler[playerid][imEvent] == 1)
    {
    SetPlayerPosEx(playerid,Spieler[playerid][PosVorEvent][0],Spieler[playerid][PosVorEvent][1],Spieler[playerid][PosVorEvent][2]);
    SetPlayerFacingAngle(playerid,Spieler[playerid][PosVorEvent][3]);
    SetPlayerInterior(playerid,Spieler[playerid][VorEventInt]);
    SetPlayerVirtualWorld(playerid,Spieler[playerid][VorEventWelt]);
    DestroyVehicle(DerbyAuto[playerid]);
    SendClientMessage(playerid,GRAU,""#HTML_RED"Info: "#HTML_WHITE"Da du gestorben bist, bist du nun disqualifiziert!");
    Spieler[playerid][imEvent] = 0;
    }
    if(killerid != INVALID_PLAYER_ID)
    {
    if(InNoDMZone(playerid) != -1)
    {
    if(KickBereitsNO[killerid] == true) return true;
    format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: No DM Zonen Kill",Spieler[killerid][pName]);
    SendClientMessageToAll(ROT,string);
    format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: No DM Zonen Kill\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    SetTimerEx("FixKick",2500,0,"i",killerid);
    KickBereitsNO[killerid] = true;
    return true;
    }
    if(Spieler[killerid][pEingesperrt] != 0)
    {
    SendClientMessage(killerid,WEISS,""#HTML_RED"Info: "#HTML_WHITE"Knast DM! Strafe +2 Minuten");
    Spieler[killerid][pArrestZeit] += 2;
    knastDM[killerid] += 1;
    if(knastDM[killerid] == 3)
    {
    Spieler[killerid][pArrestZeit] += 10;
    format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: Knast Deathmatch",Spieler[killerid][pName]);
    SendClientMessageToAll(ROT,string);
    format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: Knast DM\nZudem erhältst du eine Strafe von +10 Minuten\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    SaveAccount(killerid);
    SetTimerEx("FixKick",2500,0,"i",killerid);
    return true;
    }
    }
    if(IstNixGutWaffe(GetPlayerWeapon(killerid)) == 1 && GetPlayerWeapon(killerid) != 0)
    {
    if(Paintball[killerid] != 0) return true;
    if(!istEinAdmin(killerid,6))
    {
    format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Das System hat den Spieler %s gebannt. Grund: Fakekill",Spieler[killerid][pName]);
    SendClientMessageToAll(LEUCHTENDESROT,string);
    format(string,sizeof(string),"%s,\nDu wurdest so eben wegen Fakekill vom Server gebannt.\nSolltest du zu Unrecht gebannt wurden sein, melde dich bitte im Teamspeak Server oder im Forum.\nMit freundlichen Grüssen\n"#SERVERTAG" Team\n\nForum: "#WEBURL"\nTeamspeak: "TSIP"",Spieler[killerid][pName]);
    ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Verlassen","");
    BanUser(killerid,"System","Fakekill");
    BansHeute +=1;
    return true;
    }
    }
    }
    if(inFS[playerid] == 1)
    {
    KillTimer(TaxiTimer[playerid]); inFS[playerid] = 0;
    for(new i = 0; i<5;i++)
    {
    DriveschoolQuestion[playerid][i] = 0;
    }
    for(new i = 0; i<4;i++)
    {
    DriveschoolQuestion2[playerid][i] = 0;
    }
    for(new i = 0; i<3;i++)
    {
    DriveschoolQuestion3[playerid][i] = 0;
    }
    for(new i = 0; i<3;i++)
    {
    DriveschoolQuestion4[playerid][i] = 0;
    }
    for(new i = 0; i<2;i++)
    {
    DriveschoolQuestion5[playerid][i] = 0;
    }
    for(new i = 0; i<16;i++)
    {
    fscp[playerid][i] = 0;
    }
    for(new i = 0; i<14;i++)
    {
    fscp2[playerid][i] = 0;
    }
    for(new i = 0; i<14;i++)
    {
    fscp3[playerid][i] = 0;
    }
    for(new i = 0; i<8;i++)
    {
    fscp4[playerid][i] = 0;
    }
    for(new i = 0; i<5;i++)
    {
    fscp6[playerid][i] = 0;
    }
    PlayerTextDrawHide(playerid,Anzeige[playerid][0]);
    PlayerTextDrawHide(playerid,Anzeige[playerid][1]);
    PlayerTextDrawHide(playerid,Anzeige[playerid][3]);
    PlayerTextDrawHide(playerid,Anzeige[playerid][2]);
    fahrschulauto[playerid] = 0;
    DestroyVehicle(fahrschulauto[playerid]);
    fahrschulauto2[playerid] = 0;
    DestroyVehicle(fahrschulauto2[playerid]);
    FSFehler[playerid] = 0;
    SendClientMessage(playerid,GRAU,""#HTML_RED"Durchgefallen: "#HTML_WHITE"Du bist gestorben, daher hast du die Prüfung nicht bestanden!");
    }
    for(new i= 0;i<MAX_PLAYERS;i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i))
    {
    if(GetPlayerState(i) == PLAYER_STATE_SPECTATING && Spieler[i][pTV] == playerid)
    {
    TogglePlayerSpectating(i,0);
    Spieler[i][pTV] = -1;
    }
    }
    }
    for(new ctf=0;ctf<MAX_CTF_GEBIETE;ctf++)
    {
    if(IsPlayerInZone(playerid,CTFInfo[ctf][cPos1X],CTFInfo[ctf][cPos1Y],CTFInfo[ctf][cPos2X],CTFInfo[ctf][cPos2Y]))
    {
    if(Spieler[playerid][FlaggeAufgenommen] == 1)
    {
    CTFInfo[ctf][flPosX1_2] = Pos[0];
    CTFInfo[ctf][flPosY1_2] = Pos[1];
    CTFInfo[ctf][flPosZ1_2] = Pos[2];
    CTFInfo[ctf][flaggeverteidigerliegen] = 1;
    RemovePlayerAttachedObject(playerid,5);
    CTFInfo[ctf][CTFPickup] = CreateDynamicObject(2993,CTFInfo[ctf][flPosX1_2],CTFInfo[ctf][flPosY1_2],CTFInfo[ctf][flPosZ1_2]+0.3,0,0,0);
    format(string,sizeof(string),""#HTML_GREEN"Flagge der Verteidiger\n"#HTML_WHITE"Verteidiger: %s\nFallen gelassen durch: %s",FraktionsCTFName(CTFInfo[ctf][ctffid]),Spieler[playerid][pName]);
    CTFSystem3DText[ctf] = Create3DTextLabel(string,WEISS,CTFInfo[ctf][flPosX1_2],CTFInfo[ctf][flPosY1_2],CTFInfo[ctf][flPosZ1_2]+1,15.0,0,0);
    Spieler[playerid][FlaggeAufgenommen] = 0;
    format(string2,sizeof(string2),""#HTML_RED"CTF: "#HTML_WHITE"Flagge der Gegner wurde fallen gelassen!");
    FraktionsChat(Spieler[playerid][pFraktion],WEISS,string2);

    format(string2,sizeof(string2),""#HTML_RED"CTF: "#HTML_WHITE"Eure Flagge wurde fallen gelassen!");
    FraktionsChat(CTFInfo[ctf][ctffid],WEISS,string2);
    }
    else if(Spieler[playerid][FlaggeAufgenommen2] == 1)
    {
    CTFInfo[ctf][flPosX2_2] = Pos[0];
    CTFInfo[ctf][flPosY2_2] = Pos[1];
    CTFInfo[ctf][flPosZ2_2] = Pos[2];
    CTFInfo[ctf][flaggeangreiferliegen] = 1;
    RemovePlayerAttachedObject(playerid,5);
    CTFInfo[ctf][CTFPickup2] = CreateDynamicObject(2993,CTFInfo[ctf][flPosX2_2],CTFInfo[ctf][flPosY2_2],CTFInfo[ctf][flPosZ2_2]+0.3,0,0,0);
    SetDynamicObjectMaterial(CTFInfo[ctf][CTFPickup2],1, 10357, "tvtower_sfs", "ws_transmit_red", 0xFFFFFFFF);
    format(string,sizeof(string),""#HTML_RED"Flagge der Angreifer\n"#HTML_WHITE"Angreifer: %s\nFallen gelassen durch: %s",FraktionsCTFName(CTFInfo[ctf][angreifer]),Spieler[playerid][pName]);
    CTFSystem3DText2[ctf] = Create3DTextLabel(string,WEISS,CTFInfo[ctf][flPosX2_2],CTFInfo[ctf][flPosY2_2],CTFInfo[ctf][flPosZ2_2]+1,15.0,0,0);
    Spieler[playerid][FlaggeAufgenommen2] = 0;

    format(string2,sizeof(string2),""#HTML_RED"CTF: "#HTML_WHITE"Flagge der Gegner wurde fallen gelassen!");
    FraktionsChat(Spieler[playerid][pFraktion],WEISS,string2);

    format(string2,sizeof(string2),""#HTML_RED"CTF: "#HTML_WHITE"Eure Flagge wurde fallen gelassen!");
    FraktionsChat(CTFInfo[ctf][angreifer],WEISS,string2);
    }
    }
    }
    /*
    if(GetPlayerLevel(playerid) == NEULINGLEVEL && Paintball[playerid] == 0)
    {
    if(istEinAdmin(playerid,1)) return SendClientMessage(killerid,WEISS,"Du hast so eben ein Neuling getötet!");
    format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: Neulings Kill",Spieler[killerid][pName]);
    SendClientMessageToAll(ROT,string);
    format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: DM / SDM auf einen Neuling\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    SetTimerEx("FixKick",2500,0,"i",killerid);
    KickBereits[playerid] = true;
    }
    if(GetPlayerLevel(killerid) == NEULINGLEVEL && Paintball[killerid] == 0)
    {
    if(KickBereits[playerid] == true) return true;
    format(string,sizeof(string),""#HTML_RED""#ANTI" "#HTML_WHITE"Der Spieler %s wurde vom Server gekickt. Grund: Kill als Neuling",Spieler[killerid][pName]);
    SendClientMessageToAll(ROT,string);
    format(string,sizeof(string),"Hallo %s\ndu wurdest vom "#SERVERTAG" System gekickt!\nDer Grund dafür war: DM / SDM als Neuling\nSolltest du zu Unrecht gekickt wurden sein, melde dich im Forum oder im Teamspeak 3 Server\nForum: "#WEBURL"\nTeamspeak: "#TSIP"\nMit freundlichen Grüßen\nDein "#SERVERTAG" Team",Spieler[killerid][pName]);
    ShowPlayerDialog(killerid,DIALOG_SONSTIGES,DIALOG_STYLE_MSGBOX,""#SERVERNAME"",string,"Ok","");
    SetTimerEx("FixKick",2500,0,"i",killerid);
    KickBereits[killerid] = false;
    }
    */
    return true;
    }

  • weil das server crash liegt woll an onplayerspawn weil das immer noch ist



    public OnPlayerSpawn(playerid)
    {
    new Text3D:bot_name[5],string[250];
    if(IsPlayerNPC(playerid))
    {
    if(!strcmp(SpielerName(playerid),"[BOT]Hohle",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,159);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]BlowJob",true))
    {
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,237);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Kerl1",true))
    {
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,170);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]BarMannP",true))
    {
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,98);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]NutteAussen",true))
    {
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,85);
    bot_name[4] = Create3DTextLabel(""#HTML_WHITE"Taste N zum Interagieren", 0xFFFFFFFF, 0, 0, 0, 7.5, 4);
    Attach3DTextLabelToPlayer(bot_name[4],playerid, 0.0, 0.0, 0.1);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]KerlAussen",true))
    {
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,73);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Gino",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,29);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Thor",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,113);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]David",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,46);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Maik",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,59);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]C4Heli",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,287);
    Spieler[playerid][pFlugLic] = 1;
    Spieler[playerid][pCarLic] = 1;
    Spieler[playerid][pMotorLic] = 1;
    Spieler[playerid][pBootLic] = 1;
    PutPlayerInVehicle(playerid,C4Heli,0);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]C4Soldat",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,287);
    isArmyC4[playerid] = true;
    new Text3D:label;
    SetPVarFloat(playerid, "Leben", 100.00);
    SetPVarInt(playerid, "Label", _:label);
    Attach3DTextLabelToPlayer(label, playerid, 0.0, 0.0, 0.1);
    GiveWeapon(playerid,34,1,false);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]ZugBot",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,61);
    Spieler[playerid][pFlugLic] = 1;
    Spieler[playerid][pCarLic] = 1;
    Spieler[playerid][pMotorLic] = 1;
    Spieler[playerid][pBootLic] = 1;
    PutPlayerInVehicle(playerid,ZugBotAuto,0);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Stadthalle6",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,71);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Stadthalle3",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,250);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Stadthalle1",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,93);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Park8",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,259);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Park6",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,60);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Park5",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,59);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Park1",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,93);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Motorrad5",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,60);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Motorrad4",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,55);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Motorrad1",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,170);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Masken",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,143);
    bot_name[0] = Create3DTextLabel(""#HTML_WHITE"Taste N zum Interagieren", 0xFFFFFFFF, 0, 0, 0, 7.5, 4);
    Attach3DTextLabelToPlayer(bot_name[0],playerid, 0.0, 0.0, 0.1);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Binco4",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,98);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Binco1",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,170);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Autohaus5",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,170);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Autohaus1",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,20);
    }


    if(!strcmp(SpielerName(playerid),"[BOT]Direktor",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,57);
    bot_name[1] = Create3DTextLabel("{3399FF}| Bank Direktor |\n{FFFFFF}Anvisieren mit einer Waffe um den Bankraub zu beginnen\nund Warnschuss abgeben", 0xFFFFFFFF, 0, 0, 0, 7.5, 4);
    Attach3DTextLabelToPlayer(bot_name[1],playerid, 0.0, 0.0, 0.1);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Wache1",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,71);
    new Text3D:label;
    SetPVarFloat(playerid, "Leben", 100.00);
    format(string,128,""#HTML_GREEN"[ Sicherheitsdienst ]\n"#HTML_RED"Leben: "#HTML_WHITE"100");
    label = Create3DTextLabel(string, GRAU, 0.0, 0.0, 0.0, 7.0, 0);
    SetPVarInt(playerid, "Label", _:label);
    Attach3DTextLabelToPlayer(label, playerid, 0.0, 0.0, 0.1);
    GiveWeapon(playerid,25,1,false);
    istNPCWache[playerid] = true;
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Wache2",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,71);
    new Text3D:label;
    SetPVarFloat(playerid, "Leben", 100.00);
    format(string,128,""#HTML_GREEN"[ Sicherheitsdienst ]\n"#HTML_RED"Leben: "#HTML_WHITE"100");
    label = Create3DTextLabel(string, GRAU, 0.0, 0.0, 0.0, 7.0, 0);
    SetPVarInt(playerid, "Label", _:label);
    Attach3DTextLabelToPlayer(label, playerid, 0.0, 0.0, 0.1);
    GiveWeapon(playerid,25,1,false);
    istNPCWache[playerid] = true;
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Wache3",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,71);
    new Text3D:label;
    SetPVarFloat(playerid, "Leben", 100.00);
    format(string,128,""#HTML_GREEN"[ Sicherheitsdienst ]\n"#HTML_RED"Leben: "#HTML_WHITE"100");
    label = Create3DTextLabel(string, GRAU, 0.0, 0.0, 0.0, 7.0, 0);
    SetPVarInt(playerid, "Label", _:label);
    Attach3DTextLabelToPlayer(label, playerid, 0.0, 0.0, 0.1);
    GiveWeapon(playerid,25,1,false);
    istNPCWache[playerid] = true;
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Wache4",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,71);
    new Text3D:label;
    SetPVarFloat(playerid, "Leben", 100.00);
    format(string,128,""#HTML_GREEN"[ Sicherheitsdienst ]\n"#HTML_RED"Leben: "#HTML_WHITE"100");
    label = Create3DTextLabel(string, GRAU, 0.0, 0.0, 0.0, 7.0, 0);
    SetPVarInt(playerid, "Label", _:label);
    Attach3DTextLabelToPlayer(label, playerid, 0.0, 0.0, 0.1);
    GiveWeapon(playerid,25,1,false);
    istNPCWache[playerid] = true;
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Bank1",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,12);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Bank2",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,17);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Bank3",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,55);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Bank6",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,184);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Bank7",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,148);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Bank8",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,186);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Bank10",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,170);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Bank12",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,71);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]RollerVerkauf",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,180);
    bot_name[2] = Create3DTextLabel("{FF0000}|Jack|{3399FF}\n| Roller Verkauf |\n{FFFFFF}Taste 'N' zum Interagieren\nRollerkosten: 50$", 0xFFFFFFFF, 0, 0, 0, 40.0, 4);
    Attach3DTextLabelToPlayer(bot_name[2],playerid, 0.0, 0.0, 0.1);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Friseur",true))
    {
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,241);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]BallonFahrt",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,185);
    bot_name[3] = Create3DTextLabel("{3399FF}| Ballon Fahrt |\n{FFFFFF}Taste 'N' zum Interagieren", 0xFFFFFFFF, 0, 0, 0, 7.5, 4);
    Attach3DTextLabelToPlayer(bot_name[3],playerid, 0.0, 0.0, 0.1);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Noob1",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,56);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Noob3",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,60);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Noob7",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,90);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Noob8",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,71);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Sicherheit1",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,166);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Sicherheit2",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,165);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Luxus1",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,186);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Luxus2",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,188);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Luxus3",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,150);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]ChefHolz",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,153);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]BarDame",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,172);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]BarMann",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,171);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Tanz1",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,60);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Tanz2",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,59);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Tanz3",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,143);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]TanzReich",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,98);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Tanz8",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,91);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Tanz9",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,60);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Dodo1",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,61);
    Spieler[playerid][pFlugLic] = 1;
    PutPlayerInVehicle(playerid,DodoWerbung[0],0);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Dodo2",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,61);
    Spieler[playerid][pFlugLic] = 1;
    PutPlayerInVehicle(playerid,DodoWerbung[1],0);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Dodo3",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,61);
    Spieler[playerid][pFlugLic] = 1;
    PutPlayerInVehicle(playerid,DodoWerbung[2],0);
    }
    if(!strcmp(SpielerName(playerid),"[BOT]Dodo4",true))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkin(playerid,61);
    Spieler[playerid][pFlugLic] = 1;
    PutPlayerInVehicle(playerid,DodoWerbung[3],0);
    }
    return true;
    }
    if(Spieler[playerid][Eingeloggt] == 1 && !IsPlayerNPC(playerid))
    {
    ClearAnimations(playerid);
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
    for(new wp = 0; wp <3;wp++) PlayerTextDrawHide(playerid,SkillDraw[playerid][wp]);
    if(Spieler[playerid][pAdmin] > 0 && Spieler[playerid][pAdminOnduty] == 1)
    {
    SetPlayerColor(playerid,ROT);
    format(string,24,"["#SERVERTAG"]%s",Spieler[playerid][pName]);
    SetPlayerName(playerid,string);
    AdminDienst[playerid] = Create3DTextLabel(""#HTML_RED"["#SERVERTAG"] "#HTML_WHITE" Team Mitglied im Dienst",0x0F87B53E,30.0,40.0,50.0,20.0,GetPlayerVirtualWorld(playerid),1);
    Attach3DTextLabelToPlayer(AdminDienst[playerid],playerid,0.0,0.0,0.6);
    }
    GangZoneHideForPlayer(playerid,fischerzone);


    CreateErfolg(playerid,35,"Neugeboren","Spawne neu nach einen","Tot oder Relogg",1,10);


    ClearAnimations(playerid);
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
    UnFreeze(playerid);
    SetPlayerACHealth(playerid,99.99);
    SetPlayerWorldBounds(playerid,20000.0000, -20000.0000, 20000.0000, -20000.0000);
    if(schneean == 1) SetTimerEx("CreateSchnee",40000,false,"i",playerid);
    if(Spieler[playerid][pAdminOnduty] == 1)
    {
    SetPlayerColor(playerid,ROT);
    }
    if(Spieler[playerid][pEingesperrt] == 1)
    {
    SetPlayerSkinEx(playerid,62);
    new pdrandom = random(3);
    SetPlayerWeather(playerid, 1);
    SendClientMessage(playerid,WEISS,""#HTML_RED"Info: "#HTML_WHITE"Du bist im Knast!");
    SendClientMessage(playerid,WEISS,""#HTML_RED"Info: "#HTML_WHITE"Verwende '/knastzeit' für eine Übersicht deiner verbleibenden Zeit!");
    if(Spieler[playerid][pCuffed] == 1)
    {
    ClearAnimations(playerid);
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
    RemovePlayerAttachedObject(playerid,6);
    Spieler[playerid][pCuffed] = 0;
    }
    if(pdrandom == 1)
    {
    SetPlayerPosEx(playerid,2565.5803,-122.6399,-81.8141);
    Freeze(playerid);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    if(pdrandom == 2)
    {
    SetPlayerPosEx(playerid,2566.8472,-126.2727,-81.8141);
    Freeze(playerid);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    else
    SetPlayerPosEx(playerid,-2565.0432,-129.3921,-81.8141);
    Freeze(playerid);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    if(Spieler[playerid][pEingesperrt] == 2)
    {
    SetPlayerSkinEx(playerid,62);
    new fbirandom = random(4);
    SetPlayerWeather(playerid, 1);
    SendClientMessage(playerid,WEISS,""#HTML_RED"Info: "#HTML_WHITE"Du bist im Knast!");
    SendClientMessage(playerid,WEISS,""#HTML_RED"Info: "#HTML_WHITE"Verwende '/knastzeit' für eine Übersicht deiner verbleibenden Zeit!");
    if(Spieler[playerid][pCuffed] == 1)
    {
    ClearAnimations(playerid);
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
    RemovePlayerAttachedObject(playerid,6);
    Spieler[playerid][pCuffed] = 0;
    }
    if(fbirandom == 1)
    {
    SetPlayerPosEx(playerid,214.9694, 109.9100, 999.0160);
    SetPlayerInterior(playerid,10);
    Freeze(playerid);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    if(fbirandom == 2)
    {
    SetPlayerPosEx(playerid,218.9317, 110.2861, 999.0160);
    SetPlayerInterior(playerid,10);
    Freeze(playerid);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    if(fbirandom == 2)
    {
    SetPlayerPosEx(playerid,222.6597, 110.8108, 999.0160);
    SetPlayerInterior(playerid,10);
    Freeze(playerid);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    else
    SetPlayerPosEx(playerid,226.8989, 111.1386, 999.0160);
    SetPlayerInterior(playerid,10);
    Freeze(playerid);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    if(minigamespieler[playerid] == 1)
    {
    SetPlayerWeather(playerid, 1);
    SetPlayerPosEx(playerid,MINIGAMEARENA);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerACHealth(playerid,99.99);
    }
    if(Paintball[playerid] > 0)
    {
    SetPlayerWeather(playerid, 1);
    new rSpawn = random(sizeof(PBSpawns));
    ResetWeapons(playerid,false);
    SetPlayerPosEx(playerid,PBSpawns[rSpawn][0],PBSpawns[rSpawn][1],PBSpawns[rSpawn][2]);
    SetPlayerInterior(playerid,30);
    SetPlayerACHealth(playerid,99.99);
    SetACArmour(playerid,100);
    if(Paintball[playerid] == 2)
    {
    new count = 0,teamwhitecount = 0,teambluecount = 0;
    SetPlayerVirtualWorld(playerid,31);
    for(new i= 0; i <MAX_PLAYERS;i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i))
    {
    if(Paintball[i] == 2)
    {
    count++;
    if(TDPPaintballTeam[i] == 1) teamwhitecount++;
    if(TDPPaintballTeam[i] == 2) teambluecount++;
    }
    }
    }
    if(teamwhitecount > teambluecount) TDPPaintballTeam[playerid] = 2;
    if(teamwhitecount < teambluecount) TDPPaintballTeam[playerid] = 1;
    switch(TDPPaintballTeam[playerid])
    {
    case 1:
    {
    SendClientMessage(playerid,GRAU,""#HTML_RED"Team: "#HTML_WHITE"Du bist im Team Weiß");
    GiveWeapon(playerid,24,500,false);
    GiveWeapon(playerid,25,500,false);
    GiveWeapon(playerid,29,500,false);
    GiveWeapon(playerid,31,500,false);
    GiveWeapon(playerid,34,500,false);
    SetPlayerSkin(playerid,83);
    }
    case 2:
    {
    SendClientMessage(playerid,GRAU,""#HTML_RED"Team: "#HTML_WHITE"Du bist im Team Weiß");
    GiveWeapon(playerid,24,500,false);
    GiveWeapon(playerid,25,500,false);
    GiveWeapon(playerid,29,500,false);
    GiveWeapon(playerid,31,500,false);
    GiveWeapon(playerid,34,500,false);
    SetPlayerSkin(playerid,84);
    }
    }
    }
    else if(Paintball[playerid] == 1)
    {
    SetPlayerVirtualWorld(playerid,30);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,999);
    GiveWeapon(playerid,24,500,false);
    GiveWeapon(playerid,25,500,false);
    GiveWeapon(playerid,29,500,false);
    GiveWeapon(playerid,31,500,false);
    GiveWeapon(playerid,34,500,false);
    return true;
    }
    }
    if(Spieler[playerid][pEingesperrt] == 0 && Paintball[playerid] == 0 && minigamespieler[playerid] == 0)
    {
    switch(Spieler[playerid][pSpawn])
    {
    case 0: //Zivi
    {
    SetPlayerSkinEx(playerid,Spieler[playerid][pSkin]);
    SetPlayerColor(playerid,WEISS);
    SetPlayerPosEx(playerid,NOOBSPAWNSPAWN);
    SetPlayerFacingAngle(playerid,-90.00);
    SetPlayerInterior(playerid,NOOBSPAWNSPAWNINT);
    SetPlayerVirtualWorld(playerid,NOOBSPAWNSPAWNWELT);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    case 1: //Fraktion
    {
    switch(Spieler[playerid][pFraktion])
    {
    case 1://Polizei
    {
    SetPlayerWeather(playerid, 1);
    SetPlayerColor(playerid,WEISS);
    Freeze(playerid);
    SetPlayerPosEx(playerid,-2516.1130,-105.6042,-81.8141+1);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    SetPlayerSkinEx(playerid,Spieler[playerid][pFraktSkin]);
    }
    case 2: //Kripo
    {
    SetPlayerWeather(playerid, 1);
    Freeze(playerid);
    SetPlayerPosEx(playerid,SPAWNKRIPO+1);
    SetPlayerInterior(playerid,10);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkinEx(playerid,Spieler[playerid][pFraktSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    case 3: //Arzt
    {
    SetPlayerWeather(playerid, 1);
    Freeze(playerid);
    SetPlayerSkinEx(playerid,Spieler[playerid][pFraktSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    case 4: //ADAC
    {
    Freeze(playerid);
    SetPlayerPosEx(playerid,1798.7173,-2045.3315,13.5560);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkinEx(playerid,Spieler[playerid][pFraktSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    case 5: //News reporter
    {
    SetPlayerWeather(playerid, 1);
    Freeze(playerid);
    SetPlayerPosEx(playerid,NEWSSPAWN+1);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkinEx(playerid,Spieler[playerid][pFraktSkin]);
    GiveWeapon(playerid,43,999,false);
    GiveWeapon(playerid,41,999,false);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    case 7: //grove Street
    {
    SetPlayerWeather(playerid, 1);
    Freeze(playerid);
    SetPlayerPosEx(playerid,2496.4373,-1708.6318,1014.7422+1);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,5);
    SetPlayerSkinEx(playerid,Spieler[playerid][pFraktSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    case 8: //Ballas
    {
    SetPlayerWeather(playerid, 1);
    Freeze(playerid);
    SetPlayerPosEx(playerid,331.9128,1121.5629,1083.8903+1);
    SetPlayerInterior(playerid,5);
    SetPlayerVirtualWorld(playerid,5);
    SetPlayerSkinEx(playerid,Spieler[playerid][pFraktSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    case 11: //Yakuza
    {
    SetPlayerWeather(playerid, 1);
    Freeze(playerid);
    SetPlayerPosEx(playerid,222.3797, 1040.6150, 1158.2000+1);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkinEx(playerid,Spieler[playerid][pFraktSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    case 12: //Triaden
    {
    SetPlayerWeather(playerid, 1);
    Freeze(playerid);
    SetPlayerPosEx(playerid,961.2267,98.2043,1001.2659+1);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkinEx(playerid,Spieler[playerid][pFraktSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    case 13: //Fahrschule
    {
    Freeze(playerid);
    SetPlayerPosEx(playerid,FSSpawn+1);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkinEx(playerid,Spieler[playerid][pFraktSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    case 14: //Feuerwehr
    {
    Freeze(playerid);
    SetPlayerPosEx(playerid,SPAWNFEUERWEHR+1);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkinEx(playerid,Spieler[playerid][pFraktSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    case 15: //Terroristen
    {
    SetPlayerWeather(playerid, 1);
    Freeze(playerid);
    SetPlayerPosEx(playerid,307.7416,307.4384,1003.3047+1);
    SetPlayerInterior(playerid,4);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerSkinEx(playerid,Spieler[playerid][pFraktSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    }
    }
    case 2: // Haus
    {
    new hausid;
    SetPlayerWeather(playerid, 1);
    if(Spieler[playerid][pHouseID] != defaulth) { hausid = Spieler[playerid][pHouseID]; }
    if(Spieler[playerid][pMieter] != defaulth) { hausid = Spieler[playerid][pMieter]; }
    SetPlayerPosEx(playerid,HouseInfo[hausid][hiPos][0],HouseInfo[hausid][hiPos][1],HouseInfo[hausid][hiPos][2]);
    SetPlayerInterior(playerid,HouseInfo[hausid][hint]);
    SetPlayerVirtualWorld(playerid,HouseInfo[hausid][hvWorld]);
    SetPlayerSkinEx(playerid,Spieler[playerid][pSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    CreateErfolg(playerid,38,"Trautes Heim","Spawne zum ersten","mal in deinem Haus",1,10);
    }
    case 3: //Hotel
    {
    if(Spieler[playerid][CheckInDoppel] == 1)
    {
    SetPlayerWeather(playerid, 1);
    Freeze(playerid);
    SetPlayerInterior(playerid,Spieler[playerid][CheckInInt]);
    SetPlayerVirtualWorld(playerid,Spieler[playerid][CheckInWelt]);
    SetPlayerPosEx(playerid,-2734.2800,-728.5209,3157.7061);
    SetPlayerSkinEx(playerid,Spieler[playerid][pSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    else if(Spieler[playerid][CheckInEinzel] == 1)
    {
    SetPlayerWeather(playerid, 1);
    Freeze(playerid);
    SetPlayerInterior(playerid,Spieler[playerid][CheckInInt]);
    SetPlayerVirtualWorld(playerid,Spieler[playerid][CheckInWelt]);
    SetPlayerPosEx(playerid,-2738.9231,-776.1133,3157.7158);
    SetPlayerSkinEx(playerid,Spieler[playerid][pSkin]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[0]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[1]);
    TextDrawShowForPlayer(playerid, AllesSchwarz[2]);
    SetTimerEx("EntfernungSpawnFreeze",5000,false,"i",playerid);
    }
    }
    case 4: //Wohnwagen
    {
    for(new slot=0;slot<MAX_PLAYER_VEHS;slot++)
    {
    if(IsValidVehicle(Pfahrzeug[slot][playerid][Vehicle]))
    {
    if(Pfahrzeug[slot][playerid][modelid] == 508)
    {
    SetPlayerWeather(playerid, 1);
    SetPlayerPosEx(playerid,767.9480,1402.6608,-4.5741);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,Pfahrzeug[slot][playerid][Vehicle]);
    SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
    PlayerInJourney[playerid] = Pfahrzeug[slot][playerid][Vehicle];
    }
    }
    }
    SetPlayerSkinEx(playerid,Spieler[playerid][pSkin]);
    }
    case 5:
    {
    SetPlayerSkinEx(playerid,Spieler[playerid][pSkin]);
    SetPlayerPosEx(playerid,Spieler[playerid][pSpawnGrundKords][0],Spieler[playerid][pSpawnGrundKords][1],Spieler[playerid][pSpawnGrundKords][2]);
    }
    }
    }
    if(Spieler[playerid][pTot] == 1 && Spieler[playerid][pAdminOnduty] == 0 && MedicOnline > 0)
    {
    if(GetPlayerInterior(playerid) == 0 && GetPlayerVirtualWorld(playerid) == 0)
    {
    Delete3DTextLabel(gestorben[playerid]);
    SetPlayerPosEx(playerid,Spieler[playerid][TotKord][0],Spieler[playerid][TotKord][1],Spieler[playerid][TotKord][2]);
    Freeze(playerid);
    ApplyAnimation(playerid,"CRACK","crckdeth2",4.0,1,1,1,0,0,1);
    format(string,sizeof(string),"Spieler %s [ID: %i] benötigt\neinen Rettungsdienst\n",SpielerName(playerid),playerid);
    gestorben[playerid] = Create3DTextLabel(string,WEISS,Spieler[playerid][TotKord][0],Spieler[playerid][TotKord][1],Spieler[playerid][TotKord][2]+0.5,10.0,0,0);
    sterbtimer[playerid] = SetTimerEx("Sterben",180000,false,"i",playerid);
    for(new i=0;i<MAX_PLAYERS;i++)
    {
    if(IsPlayerConnected(i) && !IsPlayerNPC(i))
    {
    if(Spieler[i][pFraktion] == 3 && Spieler[i][pJobStart] == 0)
    {
    new iconid = random(50)+5;
    SetPlayerMapIcon(i,iconid,Spieler[playerid][TotKord][0],Spieler[playerid][TotKord][1],Spieler[playerid][TotKord][2],21,0,MAPICON_LOCAL);
    format(string,sizeof(string),""#HTML_RED"Einsatz: "#HTML_WHITE"Spieler %s benötigt sofortige Hilfe! [Marker wurde gesetzt!]");
    FraktionsChat(3,WEISS,string);
    }
    }
    }
    return true;
    }
    }
    else if(Spieler[playerid][pTot] == 1 && Spieler[playerid][pAdminOnduty] == 0 && MedicOnline == 0)
    {
    format(string,sizeof(string),""#HTML_RED"R.I.P\n"#HTML_WHITE"%s",SpielerName(playerid));
    tot3DText[playerid] = Create3DTextLabel(string,WEISS,Spieler[playerid][TotKord][0],Spieler[playerid][TotKord][1],Spieler[playerid][TotKord][2]+0.3,10.0,0,0);
    new khrandom = random(sizeof(KHBett));
    SetPlayerPosEx(playerid,KHBett[khrandom][kbX],KHBett[khrandom][kbY],KHBett[khrandom][kbZ]);
    SetPlayerInterior(playerid,KHBett[khrandom][kbInt]);
    SetPlayerVirtualWorld(playerid,KHBett[khrandom][kbVWelt]);
    SetPlayerCameraPos(playerid,KHBett[khrandom][kbKameraX],KHBett[khrandom][kbKameraY],KHBett[khrandom][kbKameraZ]);
    SetPlayerCameraLookAt(playerid,KHBett[khrandom][kbKameraZuX],KHBett[khrandom][kbKameraZuY],KHBett[khrandom][kbKameraZuZ]);
    Freeze(playerid);
    ApplyAnimation(playerid,"CRACK","crckdeth2",4.0,1,1,1,0,0,1);
    switch(Spieler[playerid][pVersicherungKH])
    {
    case 0: {
    khTimer[playerid] = SetTimerEx("KrankenFrei",300000,false,"i",playerid);
    GameTextForPlayer(playerid,"Du bist im~n~~r~Krankenhaus!~n~~w~Dauer: 5 Minuten~n~Versicherung: Keine",20000, 5);
    }
    case 1: {
    khTimer[playerid] = SetTimerEx("KrankenFrei",150000,false,"i",playerid);
    GameTextForPlayer(playerid,"Du bist im~n~~r~Krankenhaus!~n~~w~Dauer: 2,5 Minuten~n~Versicherung: AEK",20000, 5);
    }
    case 2: {
    khTimer[playerid] = SetTimerEx("KrankenFrei",75000,false,"i",playerid);
    GameTextForPlayer(playerid,"Du bist im~n~~r~Krankenhaus!~n~~w~Dauer: 1,25 Minuten~n~Versicherung: HOP",20000, 5);
    }
    }
    SetTimerEx("TextLabelWegTot",60000,false,"i",playerid);
    return true;
    }
    if(Spieler[playerid][pInStrafe] == 2)
    {
    ResetWeapons(playerid,false);
    SetPlayerPosEx(playerid,CHECKPOINTSYSTEM+1);
    SetPlayerInterior(playerid,0);
    SetPlayerSkin(playerid,130);
    PlayerTextDrawShow(playerid,Anzeige[playerid][0]);
    PlayerTextDrawShow(playerid,Anzeige[playerid][1]);
    format(string,sizeof(string),"CPs:");
    PlayerTextDrawSetString(playerid,Anzeige[playerid][1],string);
    PlayerTextDrawShow(playerid,Anzeige[playerid][3]);
    PlayerTextDrawShow(playerid,Anzeige[playerid][2]);
    format(string,sizeof(string),"%i/%i",Spieler[playerid][pChecksGelaufen],Spieler[playerid][pChecksGesamt]);
    PlayerTextDrawSetString(playerid,Anzeige[playerid][2],string);
    SetPlayerWorldBounds(playerid,1122.5243,1006.0865,-280.9827,-372.5940);
    new rSpawn = random(sizeof(StrafenCheckpoints));
    SetPlayerCheckpoint(playerid,StrafenCheckpoints[rSpawn][0],StrafenCheckpoints[rSpawn][1],StrafenCheckpoints[rSpawn][2],1.0);
    SendClientMessage(playerid,GRAU,""#TEXT"Da du im Gangjail offline gegangen bist (Spielfaktor) hast du eine Strafe von 25 Checkpoints erhalten!");
    Spieler[playerid][pInStrafe] = 1;
    }
    if(Spieler[playerid][pInStrafe] == 1)
    {
    ResetWeapons(playerid,false);
    SetPlayerPosEx(playerid,CHECKPOINTSYSTEM+1);
    SetPlayerInterior(playerid,0);
    SetPlayerSkin(playerid,130);
    PlayerTextDrawShow(playerid,Anzeige[playerid][0]);
    PlayerTextDrawShow(playerid,Anzeige[playerid][1]);
    format(string,sizeof(string),"CPs:");
    PlayerTextDrawSetString(playerid,Anzeige[playerid][1],string);
    PlayerTextDrawShow(playerid,Anzeige[playerid][3]);
    PlayerTextDrawShow(playerid,Anzeige[playerid][2]);
    format(string,sizeof(string),"%i/%i",Spieler[playerid][pChecksGelaufen],Spieler[playerid][pChecksGesamt]);
    PlayerTextDrawSetString(playerid,Anzeige[playerid][2],string);
    SetPlayerWorldBounds(playerid,1122.5243,1006.0865,-280.9827,-372.5940);
    new rSpawn = random(sizeof(StrafenCheckpoints));
    SetPlayerCheckpoint(playerid,StrafenCheckpoints[rSpawn][0],StrafenCheckpoints[rSpawn][1],StrafenCheckpoints[rSpawn][2],1.0);
    SendClientMessage(playerid,GRAU,""#TEXT"Deine Strafe ist noch nicht vorbei!");
    }
    Spieler[playerid][StonedHP] = 0.0;
    TextDrawShowForPlayer(playerid,SERVERUHR);
    TextDrawShowForPlayer(playerid,SERVERDATUM);
    for(new i = 0; i < 3; i++) { TextDrawShowForPlayer(playerid,Information[i]); }
    if(Spieler[playerid][SpielerConfig][2] == 1) { PlayerTextDrawShow(playerid,LebenPlayer[playerid]); }
    for(new i = 0; i < 5; i++) { TextDrawShowForPlayer(playerid,Logo[i]); }
    Delete3DTextLabel(AdminDienst[playerid]);
    Delete3DTextLabel(gestorben[playerid]);
    Delete3DTextLabel(tot3DText[playerid]);
    UnFreeze(playerid);
    SetCameraBehindPlayer(playerid);
    for(new gfirma=0;gfirma<MAX_FIRMENGR;gfirma++)
    {
    ZeigeZone(playerid, GFirmaInfo[gfirma][grid], 0xFFFFFFE7);
    }
    for(new hb = 0;hb<MAX_GRUNDSTUCKE;hb++)
    {
    if(HausBau[hb][HBGekauft] == 1) { ZeigeZone(playerid,HausBau[hb][HBZone],0xF55C9522); }
    else if(HausBau[hb][HBGekauft] == 0) { ZeigeZone(playerid,HausBau[hb][HBZone],0x00FFB4FF); }
    }
    for(new ctf=0;ctf<MAX_CTF_GEBIETE;ctf++)
    {
    ZeigeZone(playerid, CTFInfo[ctf][CTFGangZone], CTFZoneFarbe(CTFInfo[ctf][ctffid]));
    }
    }
    return true;
    }

  • Das ist natürlich schlecht, denn ohne diese Info kann ich dir nicht sagen warum der Server abstürzt.
    Dann musst du es manuell herausfinden, und zwar indem du zwischen die Zeilen prints einfügst, und schaust, bis zu welcher Zeile der Server kommt, bis der Server abstürzt.


    Beispiel:


    public OnPlayerSpawn(playerid)
    {
    SendClientMessage(playerid, -1, "Hallo.");
    GivePlayerWeapon(playerid, 46);
    return 1;
    }
    Wird zu:
    public OnPlayerSpawn(playerid)
    {
    printf("Starte OnPlayerSpawn für %d", playerid);
    SendClientMessage(playerid, -1, "Hallo.");
    printf("1");
    GivePlayerWeapon(playerid, 46);
    printf("2");
    return 1;
    }


    Zu Anfangs musst du es ja nicht zwischen jede Zeile setzen, sondern kannst es in Blöcken machen, du musst dich dann eben an die Zeile, die als letztes ausgeführt wird, hinarbeiten, dann weißt du, dass die nächste Zeile den Crash verursacht.
    Würde als im Beispiel als letztes die "1" im Server Log stehen, dann wüsstest du, dass GivePlayerWeapon den Crash verursacht.
    Schau mal, ob du so etwas herausfinden kannst.

  • also es ligt irgendwo hier der fehler



    if(Spieler[playerid][pAdmin] > 0 && Spieler[playerid][pAdminOnduty] == 1)
    {
    printf("4/1");
    SetPlayerColor(playerid,ROT);
    format(string,24,"["#SERVERTAG"]%s",Spieler[playerid][pName]);
    SetPlayerName(playerid,string);
    AdminDienst[playerid] = Create3DTextLabel(""#HTML_RED"["#SERVERTAG"] "#HTML_WHITE" Team Mitglied im Dienst",0x0F87B53E,30.0,40.0,50.0,20.0,GetPlayerVirtualWorld(playerid),1);
    printf("4/2");
    }

  • Bis wohin kommt er so?
    if(Spieler[playerid][pAdmin] > 0 && Spieler[playerid][pAdminOnduty] == 1)
    {
    printf("4/1");
    SetPlayerColor(playerid,ROT);
    printf("4/11");
    format(string,24,"["#SERVERTAG"]%s",Spieler[playerid][pName]);
    printf("4/12");
    SetPlayerName(playerid,string);
    printf("4/13");
    AdminDienst[playerid] = Create3DTextLabel(""#HTML_RED"["#SERVERTAG"] "#HTML_WHITE" Team Mitglied im Dienst",0x0F87B53E,30.0,40.0,50.0,20.0,GetPlayerVirtualWorld(playerid),1);
    printf("4/2");
    }

  • oky kucke ich mal gleich


    aber habe diesen errror bekommen im log


    Code
    [15:47:28] 35/2
    [15:47:28] [debug] Run time error 4: "Array index out of bounds"
    [15:47:28] [debug]  Accessing element at index 63 past array upper bound 49
    [15:47:28] [debug] AMX backtrace:
    [15:47:28] [debug] #0 0002e03c in public OnPlayerSpawn (63) from Haupt-Script.amx
  • das Crasht nicht mehr aber ich habe jetzt Folgendes Problem


    kann mir da jemand helfen???