Autohaus system fehler

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • hallo breadfish


    ich habe folgendes Problem


    und zwar habe ich ein neues Autohaus


    und es liegt dabei wenn mann ein Auto kauft wird es nicht mal gespeichert somit auch nicht erstellt


    hoffe ihr findet den fehler


    ich habe das MSQL R39-3


    public OnPlayerBuyCar(playerid,Model,Preis,Autohaus)//CARSYS{if(IsPlayerConnected(playerid) && !Dtc_PlayerHaveCar[playerid][Dtc_PlayerKey[playerid]]){CallRemoteFunction("M_GivePlayerMoney","id",playerid,-Preis);Gas[Model] = GetGasMax(GetVehicleModel(Model));/*if(Autohaus == 0){new bizzid=18;if(strcmp(GetName(playerid), SBizzInfo[Spielerinfo[playerid][pPbiskey]-100][sbOwner], true) != 0){SBizzInfo[bizzid][sbTill] += Preis;}}else if(Autohaus == 1){new bizzid=20;if(strcmp(GetName(playerid), SBizzInfo[Spielerinfo[playerid][pPbiskey]-100][sbOwner], true) != 0){SBizzInfo[bizzid][sbTill] += Preis;}}else if(Autohaus == 2){new bizzid=19;if(strcmp(GetName(playerid), SBizzInfo[Spielerinfo[playerid][pPbiskey]-100][sbOwner], true) != 0){SBizzInfo[bizzid][sbTill] += Preis;}}else if(Autohaus == 3){new bizzid=1;if(strcmp(GetName(playerid), SBizzInfo[Spielerinfo[playerid][pPbiskey]-100][sbOwner], true) != 0){SBizzInfo[bizzid][sbTill] += Preis;}}else if(Autohaus == 4){new bizzid=0;if(strcmp(GetName(playerid), SBizzInfo[Spielerinfo[playerid][pPbiskey]-100][sbOwner], true) != 0){SBizzInfo[bizzid][sbTill] += Preis;}}*/SetParkPlatz(playerid,Autohaus);new name[MAX_PLAYER_NAME], str[256], x = Dtc_PlayerKey[playerid];GetPlayerName(playerid, name, sizeof name);format(str, 256, "INSERT INTO `carsystem` (`CarOwner`) VALUES ('%s_%d')",name,x);mysql_pquery(handle, str);format(str, 256, "UPDATE `carsystem` SET `CarModel`='%d',`CarPos_X`='%f',`CarPos_Y`='%f',`CarPos_Z`='%f',`CarPos_A`='%f',`CarNitro`='0',`CarHyd`='0',`CarWheel`='0',`CarAusp`='0' WHERE `CarOwner`='%s_%d'",Model, PlayerCar[playerid][x][CarPos_x], PlayerCar[playerid][x][CarPos_y], PlayerCar[playerid][x][CarPos_z], PlayerCar[playerid][x][CarRotate], name, x);mysql_pquery(handle, str);format(str, 256, "UPDATE `carsystem` SET `CarSideL`='0',`CarSideR`='0',`CarFB`='0',`CarFB`='0',`CarRB`='0',`CarSpoiler`='0',`CarRoof`='0',`CarHood`='0',`CarVents`='0',`CarLamps`='0' WHERE `CarOwner`='%s_%d'",name, x);mysql_pquery(handle, str);format(str, 256, "UPDATE `carsystem` SET `CarPJ`='0',`CarC1`='0',`CarC2`='0',`Preis`='%d',`Neon`='0',`Plate`='0',`Number`='LoH-0',`Gesperrt`='0',`Sperrpreis`='0',`Kralle`='0' WHERE `CarOwner`='%s_%d'",Preis, name, x);mysql_pquery(handle, str);OnPlayerCarLogin(playerid);}}
    public OnPlayerCarLogin(playerid){for(new x = 0; x < MaxVeh; x++){if(!Dtc_PlayerHaveCar[playerid][x]){new string2[256],string3[256];new playername2[MAX_PLAYER_NAME];GetPlayerName(playerid, playername2, sizeof(playername2));format(string3, sizeof(string3), "/Privatcars/%s%d.dtcar", playername2,x);new File: UserFile = fopen(string3, io_read);if (UserFile){Dtc_PlayerHaveCar[playerid][x] = 1;new key[ 256 ] , val[ 256 ];new Data[ 256 ];while ( fread( UserFile , Data , sizeof( Data ) ) ){key = ini_GetKey( Data );if( strcmp( key , "CarId" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarId] = strval( val ); }if( strcmp( key , "CarModel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarModel] = strval( val ); }if( strcmp( key , "CarPos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_x] = floatstr( val ); }if( strcmp( key , "CarPos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_y] = floatstr( val ); }if( strcmp( key , "CarPos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_z] = floatstr( val ); }if( strcmp( key , "CarRotate" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRotate] = floatstr( val ); }if( strcmp( key , "CarNitro" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarNitro] = strval( val ); }if( strcmp( key , "CarHyd" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarHyd] = strval( val ); }if( strcmp( key , "CarWheel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarWheel] = strval( val ); }if( strcmp( key , "CarAusp" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarAusp] = strval( val ); }if( strcmp( key , "CarSideL" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSideL] = strval( val ); }if( strcmp( key , "CarSideR" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSideR] = strval( val ); }if( strcmp( key , "CarFB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarFB] = strval( val ); }if( strcmp( key , "CarRB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRB] = strval( val ); }if( strcmp( key , "CarSpoiler" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSpoiler] = strval( val ); }if( strcmp( key , "CarRoof" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRoof] = strval( val ); }if( strcmp( key , "CarHood" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarHood] = strval( val ); }if( strcmp( key , "CarVents" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarVents] = strval( val ); }if( strcmp( key , "CarLamps" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarLamps] = strval( val ); }if( strcmp( key , "CarPJ" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPJ] = strval( val ); }if( strcmp( key , "CarC1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarC1] = strval( val ); }if( strcmp( key , "CarC2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarC2] = strval( val ); }if( strcmp( key , "Preis" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPreis] = strval( val ); }if( strcmp( key , "Neon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][Neon] = strval( val ); }if( strcmp( key , "Plate" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPlate] = strval( val ); }if( strcmp( key , "Number" , true ) == 0 ) { val = ini_GetValue( Data ); format(PlayerCar[playerid][x][CarNumber], 32, "%s", val); }if( strcmp( key , "Gesperrt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarGesperrt] = strval( val ); }if( strcmp( key , "Sperrpreis" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSperrpreis] = strval( val ); }if( strcmp( key , "Abgeschleppt", true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][Abgeschleppt] = strval( val ); }}fclose(UserFile);format(string2, 256, "INSERT INTO `carsystem` (`CarOwner`) VALUES ('%s_%d')",playername2,x);mysql_pquery(handle, string2);format(string2, 1024, "UPDATE `carsystem` SET `CarModel`='%d',`CarPos_X`='%f',`CarPos_Y`='%f',`CarPos_Z`='%f',`CarPos_A`='%f',`CarNitro`='%d',`CarHyd`='%d',`CarWheel`='%d',`CarAusp`='%d' WHERE `CarOwner`='%s_%d'",PlayerCar[playerid][x][CarModel], PlayerCar[playerid][x][CarPos_x], PlayerCar[playerid][x][CarPos_y], PlayerCar[playerid][x][CarPos_z],PlayerCar[playerid][x][CarRotate], PlayerCar[playerid][x][CarNitro],PlayerCar[playerid][x][CarHyd], PlayerCar[playerid][x][CarWheel], PlayerCar[playerid][x][CarAusp], playername2, x);mysql_pquery(handle, string2);format(string2, 1024, "UPDATE `carsystem` SET `CarSideL`='%d',`CarSideR`='%d',`CarFB`='%d',`CarFB`='%d',`CarRB`='%d',`CarSpoiler`='%d',`CarRoof`='%d',`CarHood`='%d',`CarVents`='%d',`CarLamps`='%d' WHERE `CarOwner`='%s_%d'",PlayerCar[playerid][x][CarSideL], PlayerCar[playerid][x][CarSideR], PlayerCar[playerid][x][CarFB], PlayerCar[playerid][x][CarRB],PlayerCar[playerid][x][CarSpoiler], PlayerCar[playerid][x][CarRoof],PlayerCar[playerid][x][CarHood], PlayerCar[playerid][x][CarVents], PlayerCar[playerid][x][CarLamps], playername2, x);mysql_pquery(handle, string2);format(string2, 1024, "UPDATE `carsystem` SET `CarPJ`='%d',`CarC1`='%d',`CarC2`='%d',`Preis`='%d',`Neon`='%d',`Plate`='%d',`Number`='%s',`Gesperrt`='%d',`Sperrpreis`='%d',`Kralle`='%d' WHERE `CarOwner`='%s_%d'",PlayerCar[playerid][x][CarPJ], PlayerCar[playerid][x][CarC1], PlayerCar[playerid][x][CarC2], PlayerCar[playerid][x][CarPreis],PlayerCar[playerid][x][Neon], PlayerCar[playerid][x][CarPlate],PlayerCar[playerid][x][CarNumber], PlayerCar[playerid][x][CarGesperrt], PlayerCar[playerid][x][CarSperrpreis], PlayerCar[playerid][x][Kralle], playername2, x);mysql_pquery(handle, string2);fremove(string3);PlayerCarSpawn(playerid,x);}else{format(string2, 256, "SELECT * FROM `carsystem` WHERE `CarOwner`='%s_%d'",playername2,x);mysql_pquery(handle, string2, "LoadMysqlCars", "sii", playername2,x,playerid, 0);}}}}
    forward LoadMysqlCars(playername,x,playerid);public LoadMysqlCars(playername,x,playerid){new rows,fields,v[128];cache_get_data(rows,fields);if(rows) {Dtc_PlayerHaveCar[playerid][x] = 1;cache_get_field_content(0,"CarModel",v); PlayerCar[playerid][x][CarModel] = strval(v);cache_get_field_content(0,"CarPos_X",v); PlayerCar[playerid][x][CarPos_x] = floatstr(v);cache_get_field_content(0,"CarPos_Y",v); PlayerCar[playerid][x][CarPos_y] = floatstr(v);cache_get_field_content(0,"CarPos_Z",v); PlayerCar[playerid][x][CarPos_z] = floatstr(v);cache_get_field_content(0,"CarPos_A",v); PlayerCar[playerid][x][CarRotate] = floatstr(v);cache_get_field_content(0,"CarNitro",v); PlayerCar[playerid][x][CarNitro] = strval(v);cache_get_field_content(0,"CarHyd",v); PlayerCar[playerid][x][CarHyd] = strval(v);cache_get_field_content(0,"CarWheel",v); PlayerCar[playerid][x][CarWheel] = strval(v);cache_get_field_content(0,"CarAusp",v); PlayerCar[playerid][x][CarAusp] = strval(v);cache_get_field_content(0,"CarSideL",v); PlayerCar[playerid][x][CarSideL] = strval(v);cache_get_field_content(0,"CarSideR",v); PlayerCar[playerid][x][CarSideR] = strval(v);cache_get_field_content(0,"CarFB",v); PlayerCar[playerid][x][CarFB] = strval(v);cache_get_field_content(0,"CarRB",v); PlayerCar[playerid][x][CarRB] = strval(v);cache_get_field_content(0,"CarSpoiler",v); PlayerCar[playerid][x][CarSpoiler] = strval(v);cache_get_field_content(0,"CarRoof",v); PlayerCar[playerid][x][CarRoof] = strval(v);cache_get_field_content(0,"CarHood",v); PlayerCar[playerid][x][CarHood] = strval(v);cache_get_field_content(0,"CarVents",v); PlayerCar[playerid][x][CarVents] = strval(v);cache_get_field_content(0,"CarLamps",v); PlayerCar[playerid][x][CarLamps] = strval(v);cache_get_field_content(0,"CarPJ",v); PlayerCar[playerid][x][CarPJ] = strval(v);cache_get_field_content(0,"CarC1",v); PlayerCar[playerid][x][CarC1] = strval(v);cache_get_field_content(0,"CarC2",v); PlayerCar[playerid][x][CarC2] = strval(v);cache_get_field_content(0,"Preis",v); PlayerCar[playerid][x][CarPreis] = strval(v);cache_get_field_content(0,"Neon",v); PlayerCar[playerid][x][Neon] = strval(v);cache_get_field_content(0,"Plate",v); PlayerCar[playerid][x][CarPlate] = strval(v);cache_get_field_content(0,"Number",v); format(PlayerCar[playerid][x][CarNumber], 32, "%s", v);cache_get_field_content(0,"Gesperrt",v); PlayerCar[playerid][x][CarGesperrt] = strval(v);cache_get_field_content(0,"Sperrpreis",v); PlayerCar[playerid][x][CarSperrpreis] = strval(v);cache_get_field_content(0,"Kralle",v); PlayerCar[playerid][x][Kralle] = strval(v);PlayerCarSpawn(playerid,x);}}
    public PlayerCarSpawn(playerid,Slot){if(IsPlayerConnected(playerid)){if(Dtc_PlayerHaveCar[playerid][Slot]){PlayerCar[playerid][Slot][CarId] = CreateVehicle(PlayerCar[playerid][Slot][CarModel],PlayerCar[playerid][Slot][CarPos_x],PlayerCar[playerid][Slot][CarPos_y],PlayerCar[playerid][Slot][CarPos_z],PlayerCar[playerid][Slot][CarRotate],PlayerCar[playerid][Slot][CarC1],PlayerCar[playerid][Slot][CarC2], 60000);ChangeVehicleColor(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarC1],PlayerCar[playerid][Slot][CarC2]);if(PlayerCar[playerid][Slot][CarPJ] >= 0) {ChangeVehiclePaintjob(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarPJ]);}if(PlayerCar[playerid][Slot][CarNitro] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarNitro]);}if(PlayerCar[playerid][Slot][CarHyd] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarHyd]);}if(PlayerCar[playerid][Slot][CarWheel] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarWheel]);}if(PlayerCar[playerid][Slot][CarAusp] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarAusp]);}if(PlayerCar[playerid][Slot][CarSideL] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSideL]);}if(PlayerCar[playerid][Slot][CarSideR] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSideR]);}if(PlayerCar[playerid][Slot][CarFB] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarFB]);}if(PlayerCar[playerid][Slot][CarRB] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarRB]);}if(PlayerCar[playerid][Slot][CarSpoiler] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSpoiler]);}if(PlayerCar[playerid][Slot][CarRoof] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarRoof]);}if(PlayerCar[playerid][Slot][CarHood] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarHood]);}if(PlayerCar[playerid][Slot][CarVents] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarVents]);}if(PlayerCar[playerid][Slot][CarLamps] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarLamps]);}if(PlayerCar[playerid][Slot][CarPlate] != 0) {SetVehicleNumberPlate(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarNumber]);}SetVehicleToRespawn(Slot);if(Dtc_LockOnSpawn == 1){Dtc_Carlock[PlayerCar[playerid][Slot][CarId]] = 1;Dtc_LockCar(PlayerCar[playerid][Slot][CarId]);}if(PlayerCar[playerid][Slot][Neon] == 1){new Float:x,Float:y,Float:z;Neonrohr[playerid][Neon] = CreateObject(18648,x,y,z,0,0,0,283);Neonrohr[playerid][Neon1] = CreateObject(18648,x,y,z,0,0,0,283);AttachObjectToVehicle(Neonrohr[playerid][Neon], PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], 0.8,0,-0.70,0,0,0);AttachObjectToVehicle(Neonrohr[playerid][Neon1], PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], -0.8,0,-0.70,0,0,0);}if(PlayerCar[playerid][Slot][Neon] == 2){new Float:x,Float:y,Float:z;Neonrohr[playerid][Neon] = CreateObject(18647,x,y,z,0,0,0,283);Neonrohr[playerid][Neon1] = CreateObject(18647,x,y,z,0,0,0,283);AttachObjectToVehicle(Neonrohr[playerid][Neon], PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], 0.8,0,-0.70,0,0,0);AttachObjectToVehicle(Neonrohr[playerid][Neon1], PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], -0.8,0,-0.70,0,0,0);}if(PlayerCar[playerid][Slot][Neon] == 3){new Float:x,Float:y,Float:z;Neonrohr[playerid][Neon] = CreateObject(18649,x,y,z,0,0,0,283);Neonrohr[playerid][Neon1] = CreateObject(18649,x,y,z,0,0,0,283);AttachObjectToVehicle(Neonrohr[playerid][Neon], PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], 0.8,0,-0.70,0,0,0);AttachObjectToVehicle(Neonrohr[playerid][Neon1], PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], -0.8,0,-0.70,0,0,0);}if(PlayerCar[playerid][Slot][Neon] == 4){new Float:x,Float:y,Float:z;Neonrohr[playerid][Neon] = CreateObject(18652,x,y,z,0,0,0,283);Neonrohr[playerid][Neon1] = CreateObject(18652,x,y,z,0,0,0,283);AttachObjectToVehicle(Neonrohr[playerid][Neon], PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], 0.8,0,-0.70,0,0,0);AttachObjectToVehicle(Neonrohr[playerid][Neon1], PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], -0.8,0,-0.70,0,0,0);}if(PlayerCar[playerid][Slot][Neon] == 5){new Float:x,Float:y,Float:z;Neonrohr[playerid][Neon] = CreateObject(18651,x,y,z,0,0,0,283);Neonrohr[playerid][Neon1] = CreateObject(18651,x,y,z,0,0,0,283);AttachObjectToVehicle(Neonrohr[playerid][Neon], PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], 0.8,0,-0.70,0,0,0);AttachObjectToVehicle(Neonrohr[playerid][Neon1], PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], -0.8,0,-0.70,0,0,0);}if(PlayerCar[playerid][Slot][Neon] == 6){new Float:x,Float:y,Float:z;Neonrohr[playerid][Neon] = CreateObject(18650,x,y,z,0,0,0,283);Neonrohr[playerid][Neon1] = CreateObject(18650,x,y,z,0,0,0,283);AttachObjectToVehicle(Neonrohr[playerid][Neon], PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], 0.8,0,-0.70,0,0,0);AttachObjectToVehicle(Neonrohr[playerid][Neon1], PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId], -0.8,0,-0.70,0,0,0);}}}}

  • Hallo Paddy87,


    Leider kann man an diesem Code nicht viel erkennen. Ich bitte dich den Code ordentlich einzufügen, das kannst du wie folgt machen:


    [spoiler='Code ordentlich einfügen: (Anleitung)']


    Ich empfehle nicht den PAWN Quellencode zu benutzen, da dieser noch nicht 100%ig an das "neue" Forum angepasst ist.
    Um den Code gut lesbar einzufügen, machst du folgendes:



    Drücke oben auf den Butten 'Code' dieser ist im oberen Bild blau markiert.
    Nach dem du auf den Butten gedrückt hast sollte sich folgendes Fenster öffnen:



    Nachdem sich das Fenster geöffnet hat, wähle bitte bei 'Syntax-Hervorhebung' (blau markiert) bitte 'C-Quellencode' aus, dieser dient zur besseren übersicht. Jetzt kannst du den Code im rot markierten Feld einfügen und am ende mit 'Speichern' bestätigen.


    Mit freundlichen Grüßen
    German_ScripterHD

    Einmal editiert, zuletzt von German_ScripterHD ()



  • wenn ich ein Fahrzeug kaufe steht im MSQL über all


    das Fahrzeug wird nicht mal erstellt


    GhostRider_0 NULL NULL NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0 0 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL 0 0


    hier der neue MSQL_LOG

  • Das sieht aber schon besser aus.
    Kannst du bitte mal diese drei Queries per print im Server Log ausgeben lassen, und posten was im Server Log steht, wenn du ein Fahrzeug kaufst?


    [17:18:40] [DEBUG] mysql_pquery - connection: 1, query: "UPDATE `carsystem` SET `CarModel`='550',`CarPos_X`='1707.003784'", callback: "(null)", format: "(null)"
    [17:18:40] [DEBUG] mysql_pquery - connection: 1, query: "UPDATE `carsystem` SET `CarSideL`='0',`CarSideR`='0',`CarFB`='0'", callback: "(null)", format: "(null)"
    [17:18:40] [DEBUG] mysql_pquery - connection: 1, query: "UPDATE `carsystem` SET `CarPJ`='0',`CarC1`='0',`CarC2`='0',`Prei", callback: "(null)", format: "(null)"

  • es geht jetzt habe eine sache vergessen aber habe ein Problem mit das kennzeichen system


    egal was ich mache das kennzeichen will nicht da steht immer XYZSR998


    da soll das kennzeichen stehen


    da sind die beiden befehle was mit den Kennzeichen zutun haben

  • PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarNumber] = string;
    So kannst du keinen String zu weisen, mache das am besten mit format


    format(PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarNumber],16,string);
    Ändere die 16 zu der Zahl, die in deinem Enum bei CarNumber in den eckigen Klammern steht.

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Das kannst du eigentlich weiterhin so verwenden. Versuch es einfach mal, funktioniert das denn nun? :)

  • es geht jetzt aber habe jetzt das letzte Problem mit mein autohaus und zwar das löschen von der datenbank


    es wird nur das fahrzeug gelöscht vom server aber nicht von der datenbank