Problem mit Autohaus

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  • Hey und zwar habe ich ein Fraktionsautohaus in mein Script eingefügt aber bekomme die ganze Zeit Errors ich hoffe ihr könnt mir helfen.


    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\projekt.pwn(33355) : error 021: symbol already defined: "printf"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\projekt.pwn(33356) : error 026: no matching "#if..."
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\projekt.pwn(33357) : error 010: invalid function or declaration
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\projekt.pwn(33358) : error 010: invalid function or declaration
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\projekt.pwn(33362) : error 021: symbol already defined: "format"


    printf(" Staatsfraktionsautohaus am laden.");
    LoadStateFactionCars();
    //FactionCarsTimer = SetTimer("LockStateFactionCarDoors",1037,true);
    #endif
    SaveStateFactionCarsTimer = SetTimerEx("SaveStateFactionCars",((1000*60)*15),true,"d",false);
    for(new fbl=0;fbl<sizeof(FactionStateBuylist);fbl++)
    {
    FactionStateBuylist[fbl][sfbCarid] = CreateVehicle(FactionStateBuylist[fbl][sfbVehid],FactionStateBuylist[fbl][sfbX],FactionStateBuylist[fbl][sfbY],FactionStateBuylist[fbl][sfbZ],FactionStateBuylist[fbl][sfbA],-1,-1,-255);
    new fblText[128];
    format(fblText,sizeof(fblText),"{FFFFFF}|- {FF8200}Staatsfraktionsautohaus{FFFFFF} -|\n{FF8200}Modell:{FFFFFF} %s\n{FF8200}Preis:{FFFFFF} $%i",fCarName[FactionStateBuylist[fbl][sfbVehid]-400],FactionStateBuylist[fbl][sfbPrice]);
    FactionStateBuylist[fbl][sfbLabel] = Create3DTextLabel(fblText,0xFFFFFFFF,FactionStateBuylist[fbl][sfbX],FactionStateBuylist[fbl][sfbY],FactionStateBuylist[fbl][sfbZ],15.0,0,true);
    Attach3DTextLabelToVehicle(FactionStateBuylist[fbl][sfbLabel],FactionStateBuylist[fbl][sfbCarid],0.0,0.0,0.75);
    }
    BuylistStateRespawner = SetTimer("RespawnStateFactionBuylist",(1000*60),true);
    SetTimer("RespawnStateFactionBuylist",20000,false);
    printf(" Staatsfraktionsautohaus geladen.");
    printf("--------------------------------------\n");

  • @Jeffry ich habe jetzt bissl. dran gearbeitet und nun die vorherigen Errors die da waren weggekriegt, doch bekomme sowas wie:
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(2907) : error 029: invalid expression, assumed zero
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(2907) : error 004: function "DestroyAndCreateFactionCar" is not implemented
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(2908) : error 017: undefined symbol "fc"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(2908) : error 029: invalid expression, assumed zero
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(2908) : error 001: expected token: ";", but found "]"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(2908) : fatal error 107: too many error messages on one line


    public OnGameModeInit()
    {
    SetGameModeText("German Reallife City");
    //dbhandle=mysql_connect(SQL_HOST, SQL_USR, SQL_DB, SQL_PWD);
    DisableInteriorEnterExits();
    ManualVehicleEngineAndLights();
    UsePlayerPedAnims();
    Load_Garages();
    Load_Haeuser();
    Fight_Init();
    ResetElevatorQueue();
    EnableStuntBonusForAll(false);
    Elevator_Initialize();
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    public DestroyAndCreateFactionCar(fc){
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611){
    DestroyVehicle(FactionCars[fc][fCarid]);
    FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
    ReloadGangCarList(FactionCars[fc][fFaction][0]);
    #if defined FACTION_CARS_TUNEABLE
    if(IsAllowedFactionToTune(FactionCars[fc][fFaction][0])){
    if(FactionCars[fc][fTuning][0] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][0]); }
    if(FactionCars[fc][fTuning][1] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][1]); }
    if(FactionCars[fc][fTuning][2] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][2]); }
    if(FactionCars[fc][fTuning][3] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][3]); }
    if(FactionCars[fc][fTuning][4] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][4]); }
    if(FactionCars[fc][fTuning][5] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][5]); }
    if(FactionCars[fc][fTuning][6] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][6]); }
    if(FactionCars[fc][fTuning][7] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][7]); }
    if(FactionCars[fc][fTuning][8] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][8]); }
    if(FactionCars[fc][fTuning][9] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][9]); }
    if(FactionCars[fc][fTuning][10] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][10]); }
    if(FactionCars[fc][fTuning][11] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][11]); }
    if(FactionCars[fc][fTuning][12] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][12]); }
    if(FactionCars[fc][fTuning][13] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][13]); }
    }
    #endif
    }return true;
    }


    public DestroyAndCreateStateFactionCar(fc){
    if(StateFactionCars[fc][sfVehid] >= 400 && StateFactionCars[fc][sfVehid] <= 611){
    DestroyVehicle(StateFactionCars[fc][sfCarid]);
    StateFactionCars[fc][sfCarid] = CreateVehicle(StateFactionCars[fc][sfVehid],StateFactionCars[fc][sfPos][0],StateFactionCars[fc][sfPos][1],StateFactionCars[fc][sfPos][2],StateFactionCars[fc][sfPos][3],StateFactionCars[fc][sfCol][0],StateFactionCars[fc][sfCol][1],-255);
    #if defined STATEFACTION_CARS_TUNEABLE
    if(IsAllowedFactionToTune(StateFactionCars[fc][sfFaction][0])){
    if(StateFactionCars[fc][sfTuning][0] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][0]); }
    if(StateFactionCars[fc][sfTuning][1] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][1]); }
    if(StateFactionCars[fc][sfTuning][2] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][2]); }
    if(StateFactionCars[fc][sfTuning][3] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][3]); }
    if(StateFactionCars[fc][sfTuning][4] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][4]); }
    if(StateFactionCars[fc][sfTuning][5] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][5]); }
    if(StateFactionCars[fc][sfTuning][6] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][6]); }
    if(StateFactionCars[fc][sfTuning][7] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][7]); }
    if(StateFactionCars[fc][sfTuning][8] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][8]); }
    if(StateFactionCars[fc][sfTuning][9] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][9]); }
    if(StateFactionCars[fc][sfTuning][10] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][10]); }
    if(StateFactionCars[fc][sfTuning][11] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][11]); }
    if(StateFactionCars[fc][sfTuning][12] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][12]); }
    if(StateFactionCars[fc][sfTuning][13] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][13]); }
    }
    #endif
    }return true;
    }


    public LoadFactionCars(){
    if(!fexist(FACTION_CAR_FILE))
    {
    new File:tfFile=fopen(FACTION_CAR_FILE,io_write);
    fclose(tfFile);
    }
    new File:fFile=fopen(FACTION_CAR_FILE,io_read),Content[1024],fc;
    while(fread(fFile,Content) && fc<sizeof(FactionCars))
    {
    StripNewLine(Content);
    sscanf(Content,"dffffdddddddddddddddddddddddd",
    FactionCars[fc][fVehid],
    FactionCars[fc][fPos][0],
    FactionCars[fc][fPos][1],
    FactionCars[fc][fPos][2],
    FactionCars[fc][fPos][3],
    FactionCars[fc][fCol][0],
    FactionCars[fc][fCol][1],
    FactionCars[fc][fFaction][0],
    FactionCars[fc][fFaction][1],
    FactionCars[fc][fFaction][2],
    FactionCars[fc][fFaction][3],
    FactionCars[fc][fFaction][4],
    FactionCars[fc][fTuning][0],
    FactionCars[fc][fTuning][1],
    FactionCars[fc][fTuning][2],
    FactionCars[fc][fTuning][3],
    FactionCars[fc][fTuning][4],
    FactionCars[fc][fTuning][5],
    FactionCars[fc][fTuning][6],
    FactionCars[fc][fTuning][7],
    FactionCars[fc][fTuning][8],
    FactionCars[fc][fTuning][9],
    FactionCars[fc][fTuning][10],
    FactionCars[fc][fTuning][11],
    FactionCars[fc][fTuning][12],
    FactionCars[fc][fTuning][13],
    FactionCars[fc][fPrice],
    FactionCars[fc][fAbgeschleppt],
    FactionCars[fc][fAbgeschlepptPreis]);
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
    {
    FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
    #if defined FACTION_CARS_TUNEABLE
    if(IsAllowedFactionToTune(FactionCars[fc][fFaction][0])){
    if(FactionCars[fc][fTuning][0] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][0]); }
    if(FactionCars[fc][fTuning][1] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][1]); }
    if(FactionCars[fc][fTuning][2] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][2]); }
    if(FactionCars[fc][fTuning][3] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][3]); }
    if(FactionCars[fc][fTuning][4] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][4]); }
    if(FactionCars[fc][fTuning][5] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][5]); }
    if(FactionCars[fc][fTuning][6] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][6]); }
    if(FactionCars[fc][fTuning][7] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][7]); }
    if(FactionCars[fc][fTuning][8] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][8]); }
    if(FactionCars[fc][fTuning][9] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][9]); }
    if(FactionCars[fc][fTuning][10] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][10]); }
    if(FactionCars[fc][fTuning][11] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][11]); }
    if(FactionCars[fc][fTuning][12] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][12]); }
    if(FactionCars[fc][fTuning][13] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][13]); }
    }
    #endif
    fc++;
    }
    }fclose(fFile);
    return printf(" '%d' Fraktionsfahrzeuge wurden geladen & erstellt.",fc);
    }
    public SaveFactionCars(bool:destroy){
    if(fexist(FACTION_CAR_FILE)) fremove(FACTION_CAR_FILE);
    new File:fFile=fopen(FACTION_CAR_FILE,io_append),Content[1024];
    for(new fc;fc<sizeof(FactionCars);fc++){
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611){
    format(Content,sizeof(Content),"%d %.3f %.3f %.3f %.3f %03d %03d %02d %02d %02d %02d %02d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\r\n",
    FactionCars[fc][fVehid],
    FactionCars[fc][fPos][0],
    FactionCars[fc][fPos][1],
    FactionCars[fc][fPos][2],
    FactionCars[fc][fPos][3],
    FactionCars[fc][fCol][0],
    FactionCars[fc][fCol][1],
    FactionCars[fc][fFaction][0],
    FactionCars[fc][fFaction][1],
    FactionCars[fc][fFaction][2],
    FactionCars[fc][fFaction][3],
    FactionCars[fc][fFaction][4],
    FactionCars[fc][fTuning][0],
    FactionCars[fc][fTuning][1],
    FactionCars[fc][fTuning][2],
    FactionCars[fc][fTuning][3],
    FactionCars[fc][fTuning][4],
    FactionCars[fc][fTuning][5],
    FactionCars[fc][fTuning][6],
    FactionCars[fc][fTuning][7],
    FactionCars[fc][fTuning][8],
    FactionCars[fc][fTuning][9],
    FactionCars[fc][fTuning][10],
    FactionCars[fc][fTuning][11],
    FactionCars[fc][fTuning][12],
    FactionCars[fc][fTuning][13],
    FactionCars[fc][fPrice],
    FactionCars[fc][fAbgeschleppt],
    FactionCars[fc][fAbgeschlepptPreis]);
    fwrite(fFile,Content);
    if(destroy == true){
    if(DestroyVehicle(FactionCars[fc][fCarid]))
    FactionCars[fc][fCarid] = -255;
    }
    }
    }fclose(fFile);
    return true;
    }


    public LoadStateFactionCars()
    {
    if(!fexist(STATEFACTION_CAR_FILE))
    {
    new File:tfFile=fopen(STATEFACTION_CAR_FILE,io_write);
    fclose(tfFile);
    }
    new File:fFile=fopen(STATEFACTION_CAR_FILE,io_read),Content[1024],fc;
    while(fread(fFile,Content) && fc<sizeof(StateFactionCars))
    {
    StripNewLine(Content);
    sscanf(Content,"dffffdddddddddddddddddddddddd",
    StateFactionCars[fc][sfVehid],
    StateFactionCars[fc][sfPos][0],
    StateFactionCars[fc][sfPos][1],
    StateFactionCars[fc][sfPos][2],
    StateFactionCars[fc][sfPos][3],
    StateFactionCars[fc][sfCol][0],
    StateFactionCars[fc][sfCol][1],
    StateFactionCars[fc][sfFaction][0],
    StateFactionCars[fc][sfFaction][1],
    StateFactionCars[fc][sfFaction][2],
    StateFactionCars[fc][sfFaction][3],
    StateFactionCars[fc][sfFaction][4],
    StateFactionCars[fc][sfTuning][0],
    StateFactionCars[fc][sfTuning][1],
    StateFactionCars[fc][sfTuning][2],
    StateFactionCars[fc][sfTuning][3],
    StateFactionCars[fc][sfTuning][4],
    StateFactionCars[fc][sfTuning][5],
    StateFactionCars[fc][sfTuning][6],
    StateFactionCars[fc][sfTuning][7],
    StateFactionCars[fc][sfTuning][8],
    StateFactionCars[fc][sfTuning][9],
    StateFactionCars[fc][sfTuning][10],
    StateFactionCars[fc][sfTuning][11],
    StateFactionCars[fc][sfTuning][12],
    StateFactionCars[fc][sfTuning][13],
    StateFactionCars[fc][sfPrice],
    StateFactionCars[fc][sfAbgeschleppt],
    StateFactionCars[fc][sfAbgeschlepptPreis]);
    if(StateFactionCars[fc][sfVehid] >= 400 && StateFactionCars[fc][sfVehid] <= 611)
    {
    StateFactionCars[fc][sfCarid] = CreateVehicle(StateFactionCars[fc][sfVehid],StateFactionCars[fc][sfPos][0],StateFactionCars[fc][sfPos][1],StateFactionCars[fc][sfPos][2],StateFactionCars[fc][sfPos][3],StateFactionCars[fc][sfCol][0],StateFactionCars[fc][sfCol][1],-255);
    enginevar[StateFactionCars[fc][sfCarid]] = 0;
    #if defined STATEFACTION_CARS_LOCKABLE
    //fLockCar(StateFactionCars[fc][sfCarid]);
    StateFactionCars[fc][sfLock] = true;
    #endif
    #if defined STATEFACTION_CARS_TUNEABLE
    if(IsAllowedFactionToTune(StateFactionCars[fc][sfFaction][0])){
    if(StateFactionCars[fc][sfTuning][0] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][0]); }
    if(StateFactionCars[fc][sfTuning][1] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][1]); }
    if(StateFactionCars[fc][sfTuning][2] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][2]); }
    if(StateFactionCars[fc][sfTuning][3] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][3]); }
    if(StateFactionCars[fc][sfTuning][4] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][4]); }
    if(StateFactionCars[fc][sfTuning][5] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][5]); }
    if(StateFactionCars[fc][sfTuning][6] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][6]); }
    if(StateFactionCars[fc][sfTuning][7] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][7]); }
    if(StateFactionCars[fc][sfTuning][8] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][8]); }
    if(StateFactionCars[fc][sfTuning][9] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][9]); }
    if(StateFactionCars[fc][sfTuning][10] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][10]); }
    if(StateFactionCars[fc][sfTuning][11] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][11]); }
    if(StateFactionCars[fc][sfTuning][12] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][12]); }
    if(StateFactionCars[fc][sfTuning][13] != 0) { AddVehicleComponent(StateFactionCars[fc][sfCarid],StateFactionCars[fc][sfTuning][13]); }
    }
    #endif
    fc++;
    }
    }fclose(fFile);
    return printf(" '%d' Staatsfraktionsautos wurden geladen & erstellt.",fc);
    }
    public SaveStateFactionCars(bool:destroy){
    if(fexist(STATEFACTION_CAR_FILE)) fremove(STATEFACTION_CAR_FILE);
    new File:fFile=fopen(STATEFACTION_CAR_FILE,io_append),Content[1024];
    for(new fc;fc<sizeof(StateFactionCars);fc++){
    if(StateFactionCars[fc][sfVehid] >= 400 && StateFactionCars[fc][sfVehid] <= 611){
    format(Content,sizeof(Content),"%d %.3f %.3f %.3f %.3f %03d %03d %02d %02d %02d %02d %02d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\r\n",
    StateFactionCars[fc][sfVehid],
    StateFactionCars[fc][sfPos][0],
    StateFactionCars[fc][sfPos][1],
    StateFactionCars[fc][sfPos][2],
    StateFactionCars[fc][sfPos][3],
    StateFactionCars[fc][sfCol][0],
    StateFactionCars[fc][sfCol][1],
    StateFactionCars[fc][sfFaction][0],
    StateFactionCars[fc][sfFaction][1],
    StateFactionCars[fc][sfFaction][2],
    StateFactionCars[fc][sfFaction][3],
    StateFactionCars[fc][sfFaction][4],
    StateFactionCars[fc][sfTuning][0],
    StateFactionCars[fc][sfTuning][1],
    StateFactionCars[fc][sfTuning][2],
    StateFactionCars[fc][sfTuning][3],
    StateFactionCars[fc][sfTuning][4],
    StateFactionCars[fc][sfTuning][5],
    StateFactionCars[fc][sfTuning][6],
    StateFactionCars[fc][sfTuning][7],
    StateFactionCars[fc][sfTuning][8],
    StateFactionCars[fc][sfTuning][9],
    StateFactionCars[fc][sfTuning][10],
    StateFactionCars[fc][sfTuning][11],
    StateFactionCars[fc][sfTuning][12],
    StateFactionCars[fc][sfTuning][13],
    StateFactionCars[fc][sfPrice],
    StateFactionCars[fc][sfAbgeschleppt],
    StateFactionCars[fc][sfAbgeschlepptPreis]);
    fwrite(fFile,Content);
    if(destroy == true)
    {
    if(DestroyVehicle(StateFactionCars[fc][sfCarid]))
    StateFactionCars[fc][sfCarid] = -255;
    }
    }
    }fclose(fFile);
    return true;
    }


    public RespawnFactionBuylist(){
    for(new fbl;fbl<sizeof(FactionBuylist);fbl++)
    SetVehicleToRespawn(FactionBuylist[fbl][fbCarid]);
    return 1;
    }
    public RespawnStateFactionBuylist()
    {
    for(new fbl;fbl<sizeof(FactionStateBuylist);fbl++)
    SetVehicleToRespawn(FactionStateBuylist[fbl][sfbCarid]);
    return 1;
    }
    public RemoveComponent(vehicleid,componentid)
    return RemoveVehicleComponent(vehicleid,componentid);
    public ChangePaintjob(vehicleid,paintjobid)
    return ChangeVehiclePaintjob(vehicleid,paintjobid);
    public ChangeColor(vehicleid,color1,color2)
    return ChangeVehicleColor(vehicleid,color1,color2);
    printf(" Staatsfraktionsautohaus am laden.");
    LoadStateFactionCars();
    #if defined STATEFACTION_CARS_LOCKABLE
    //FactionCarsTimer = SetTimer("LockStateFactionCarDoors",1037,true);
    #endif
    SaveStateFactionCarsTimer = SetTimerEx("SaveStateFactionCars",((1000*60)*15),true,"d",false);
    for(new fbl=0;fbl<sizeof(FactionStateBuylist);fbl++)
    {
    FactionStateBuylist[fbl][sfbCarid] = CreateVehicle(FactionStateBuylist[fbl][sfbVehid],FactionStateBuylist[fbl][sfbX],FactionStateBuylist[fbl][sfbY],FactionStateBuylist[fbl][sfbZ],FactionStateBuylist[fbl][sfbA],-1,-1,-255);
    new fblText[128];
    format(fblText,sizeof(fblText),"{FFFFFF}|- {FF8200}Staatsfraktionsautohaus{FFFFFF} -|\n{FF8200}Modell:{FFFFFF} %s\n{FF8200}Preis:{FFFFFF} $%i",fCarName[FactionStateBuylist[fbl][sfbVehid]-400],FactionStateBuylist[fbl][sfbPrice]);
    FactionStateBuylist[fbl][sfbLabel] = Create3DTextLabel(fblText,0xFFFFFFFF,FactionStateBuylist[fbl][sfbX],FactionStateBuylist[fbl][sfbY],FactionStateBuylist[fbl][sfbZ],15.0,0,true);
    Attach3DTextLabelToVehicle(FactionStateBuylist[fbl][sfbLabel],FactionStateBuylist[fbl][sfbCarid],0.0,0.0,0.75);
    }
    BuylistStateRespawner = SetTimer("RespawnStateFactionBuylist",(1000*60),true);
    SetTimer("RespawnStateFactionBuylist",20000,false);
    printf(" Staatsfraktionsautohaus geladen.");
    printf("--------------------------------------\n");

    Einmal editiert, zuletzt von Propheion ()

  • @CaZe ich habe es jetzt ganz unten am letzten Public hinzugefügt, bekomme aber nun diese Errors:
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13613) : warning 219: local variable "fblText" shadows a variable at a preceding level
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13636) : error 017: undefined symbol "gPlayerLogged"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13636) : warning 215: expression has no effect
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13636) : error 001: expected token: ";", but found "]"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13636) : error 029: invalid expression, assumed zero
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13636) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.




    public OnGameModeExit()
    {
    foreach (Character,i)
    {
    gPlayerLogged[i] = 0;
    OnPlayerUpdate_(i);
    }
    for(new v=0; v<MAX_VEHICLES; v++)
    {
    DestroyVehicle(v);
    }


    KillTimer(tanktimer);
    KillTimer(HalfSecTimer);


    KillTimer(SaveFactionCarsTimer);
    KillTimer(SaveStateFactionCarsTimer);
    //KillTimer(FactionCarsTimer);
    SaveFactionCars(true);
    KillTimer(BuylistRespawner);
    SaveStateFactionCars(true);
    KillTimer(BuylistStateRespawner);
    for(new fbl;fbl<sizeof(FactionBuylist);fbl++)
    {
    DestroyVehicle(FactionBuylist[fbl][fbCarid]);
    Delete3DTextLabel(FactionBuylist[fbl][fbLabel]);
    }
    for(new fbl;fbl<sizeof(FactionStateBuylist);fbl++)
    {
    DestroyVehicle(FactionStateBuylist[fbl][sfbCarid]);
    Delete3DTextLabel(FactionStateBuylist[fbl][sfbLabel]);
    }


    SaveContracts();

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • @CaZe danach bekomm ich direkt 26 Errors mit dem Grund undefined playerid
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13615) : warning 219: local variable "fblText" shadows a variable at a preceding level
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13639) : error 017: undefined symbol "OnPlayerUpdate_"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13646) : error 017: undefined symbol "tanktimer"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13647) : error 017: undefined symbol "HalfSecTimer"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13654) : warning 202: number of arguments does not match definition
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13667) : error 017: undefined symbol "SaveContracts"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13671) : warning 217: loose indentation
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13671) : error 029: invalid expression, assumed zero
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13671) : error 004: function "OnPlayerRequestClass" is not implemented
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13673) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13674) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13675) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13676) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13677) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13682) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13684) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13686) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13687) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13688) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13692) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13693) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13695) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13696) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13697) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13698) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13699) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13700) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13701) : error 017: undefined symbol "playerid"
    C:\Users\Kai\Desktop\GTA San Andreas Multiplayer Server 0.3.7\gamemodes\LoG.pwn(13702) : error 017: undefined symbol "playerid"


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.

  • new i;
    for(i=0; i<sizeof(Kaufliste); i++)
    {
    Kaufliste[i][Carid]=CreateVehicle(Kaufliste[i][Modelid],Kaufliste[i][XX],Kaufliste[i][YY],Kaufliste[i][ZZ],Kaufliste[i][Rotation],-1,-1,-1);
    new fblText[128];
    format(fblText,sizeof(fblText),"{FF9D00}%s{FEFEFE} steht zum Verkauf\n{FF9D00}Preis:{FEFEFE} $%d\n{FF9D00}Verkäufer:{FEFEFE} Autohaus",Kaufliste[i][Name],Kaufliste[i][Preis]);
    Kaufliste[i][fbLabel] = Create3DTextLabel(fblText,0xFFFFFFFF,Kaufliste[i][XX],Kaufliste[i][YY],Kaufliste[i][ZZ],40.0,0,0);
    //Attach3DTextLabelToVehicle(Kaufliste[i][fbLabel],Kaufliste[i][Modelid],0.0,0.0,0.75);
    Attach3DTextLabelToVehicle(Kaufliste[i][fbLabel], Kaufliste[i][Carid],0.0,0.0,0.75);
    }
    for(i=0; i<MAX_PLAYERS; i++)
    {
    Spectating[i][0]=-1;
    }
    for(new t=0; t<=MAX_PLAYERS; t++)
    if(bagmoney[t]>0)
    {
    DestroyDynamicObject(bagobjects[t]);
    DestroyDynamic3DTextLabel(bagtext[t]);
    bagmoney[t]=0,bagpos[t][0]=0.0,bagpos[t][1]=0.0,bagpos[t][2]=0.0;
    }
    return 1;
    }
    public OnGameModeExit()
    {
    foreach (Character,i)
    {
    gPlayerLogged[i] = 0;
    OnPlayerUpdate_(i);
    }
    for(new v=0; v<MAX_VEHICLES; v++)
    {
    DestroyVehicle(v);
    }


    KillTimer(tanktimer);
    KillTimer(HalfSecTimer);


    KillTimer(SaveFactionCarsTimer);
    KillTimer(SaveStateFactionCarsTimer);
    //KillTimer(FactionCarsTimer);
    SaveFactionCars(true);
    KillTimer(BuylistRespawner);
    SaveStateFactionCars(true);
    KillTimer(BuylistStateRespawner);
    for(new fbl;fbl<sizeof(FactionBuylist);fbl++)
    {
    DestroyVehicle(FactionBuylist[fbl][fbCarid]);
    Delete3DTextLabel(FactionBuylist[fbl][fbLabel]);
    }
    for(new fbl;fbl<sizeof(FactionStateBuylist);fbl++)
    {
    DestroyVehicle(FactionStateBuylist[fbl][sfbCarid]);
    Delete3DTextLabel(FactionStateBuylist[fbl][sfbLabel]);
    }


    SaveContracts();




    public OnPlayerRequestClass(playerid, classid)
    {
    if(IsPlayerNPC(playerid))return 1;
    SetupLoginBilder(playerid);
    SetSpawnInfo( playerid,7,264,805.4880,-1343.7689,-0.5078,136.8591,0,0,0,0,0,0);
    SpawnPlayer(playerid);
    ClearChatbox(playerid, 10);
    new pName[MAX_PLAYER_NAME];
    new Spielerdatei[64];
    new name[MAX_PLAYER_NAME];
    new string[250];
    GetPlayerName(playerid,name,sizeof(name));
    format(Spielerdatei,sizeof(Spielerdatei),"/SpielerAccount/%s.txt",name);
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "Hallo und Herzlich Willkommen %s", pName);
    SendClientMessage(playerid,0xC8C8C833, string);
    SendClientMessage(playerid,0xC8C8C833,"Wir freuen uns, dich auf unserem Server gegrüßen zu dürfen");
    SendClientMessage(playerid,0xC8C8C833,"Server erstellt Userdaten (Bitte Warten)");
    if(dini_Exists(Spielerdatei))
    {
    new login[MAX_PLAYER_NAME];
    SetupLoginBilder(playerid);
    GetPlayerName(playerid, login, sizeof(login));


    TextDrawShowForPlayer(playerid, RegBalken1);
    TextDrawShowForPlayer(playerid, RegBalken2);
    TextDrawShowForPlayer(playerid, RegBalken3);
    TextDrawShowForPlayer(playerid, RegBalken4);

  • Probiere es bitte so: Ersetze die jetzigen gleichnamigen Publics mit denen die ich hier unten im Quellcode angehangen habe.

  • Probiere es bitte so: Es ist möglich, dass ein oder mehrere Zeilen zu lang für den Compiler waren.

  • hab ich jetzt soweit gemacht und sehe gerade das mir nur noch 1 Errors übriggeblieben ist:
    (113) : fatal error 100: cannot read from file: "DL LINK"


    hab aber das Include drinnen.
    Wenn ich das ausklammer wird angezeigt das das nächste fehlt obwohl das nächste auch da ist



    @CaZe