Console
[20:10:59] [debug] Run time error 4: "Array index out of bounds"
[20:10:59] [debug] Accessing element at negative index -400
[20:10:59] [debug] AMX backtrace:
[20:10:59] [debug] #0 0005a5e8 in public VehStateCheck () from gfl.amx
[19:57:11] [debug] Run time error 4: "Array index out of bounds"
[19:57:11] [debug] Accessing element at index 65535 past array upper bound 499
[19:57:11] [debug] AMX backtrace:
[19:57:11] [debug] #0 0001cf54 in public OnPlayerDeath (2, 65535, 255) from gfl.amx
[19:57:11] [death] Jason_Belschner died 255
public OnPlayerDeath(playerid, killerid, reason)
{
M_OnPlayerDeath(playerid,killerid,reason);
new name[MAX_PLAYER_NAME];
new string[256];
new playercash;
new victimteam;
new Float:px,Float:py,Float:pz;
new killerteam;
InCargo[playerid] = 0; InLevi[playerid] = 0;
if((AtRegestration[playerid] == 0 && PlayerPaintballing[playerid] == 0) && FirstSpawn[playerid] == 0)
{
PlayerInfo[playerid][pTot] = 1;
new Float:pX,Float:pY,Float:pZ;
GetPlayerPos(playerid, pX, pY, pZ);
TotenKopf[playerid][0] = CreatePickup(1254,1, pX, pY, pZ);
PlayerInfo[playerid][pTx] = pX;
PlayerInfo[playerid][pTy] = pY;
PlayerInfo[playerid][pTz] = pZ;
GetPlayerName(playerid, name, sizeof(name));
SendClientMessage(playerid,COLOR_LIGHTBLUE, "Du wurdest schwer verletzt ins Krankenhaus gebracht!");
// SendClientMessage(playerid,COLOR_LIGHTBLUE, "Möchtest du einen Arzt?(/needmedic)");
if(GetPlayerInterior(playerid) == 0)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pLeader] == 4)
{
// SendClientMessage(i,COLOR_LIGHTBLUE,"[Funk:]Eine Person wurde als schwer verletzt gemeldet!");
// SendClientMessage(i,COLOR_LIGHTBLUE,"Achtung eine Person wurde als schwerverletzt gemeldet!");
// SendClientMessage(i,COLOR_LIGHTBLUE,"Die Position wurde auf dem HUD markiert!(/rmarker zum löschen)");
// SetPlayerCheckpoint(i,PlayerInfo[playerid][pTx],PlayerInfo[playerid][pTy],PlayerInfo[playerid][pTz],5.0);
}
}
}
}
if(FirstSpawn[playerid] == 1)
{
FirstSpawn[playerid] = 0;
}
victimteam = gTeam[playerid];
killerteam = gTeam[killerid];
gPlayerSpawned[playerid] = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
if(killerid != 255)
if(reason == 38)
{
new kstring[128];
new kickname[MAX_PLAYER_NAME];
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, "Warnung: [%d]%s hat einen Spieler mit einer Minigun gekillt. ACHTUNG [CheatVerdacht].",killerid,kickname);
ABroadCast(COLOR_YELLOW,string,1);
printf("%s", kstring);
}
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, " Die Verbindung wurde unterbrochen....");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
ClearCrime(playerid);
if(PlayerPaintballing[playerid] != 0)
{
PlayerPaintballKills[killerid] ++;
if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
{
new killer[MAX_PLAYER_NAME];
PaintballWinner = killerid;
PaintballWinnerKills = PlayerPaintballKills[killerid];
GetPlayerName(killerid, killer, sizeof(killer));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing[i] != 0)
{
format(string, sizeof(string), "* %s ist mit %d Kills in Führung.",killer,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
}
}
}
return 1;
}
if(IsBlacklist[playerid]==1)
{
ClearBlack(playerid);
IsBlacklist[playerid]=0;
}
if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
{
if(IsPlayerConnected(killerid))
{
if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
{
new killer[MAX_PLAYER_NAME];
new dier[MAX_PLAYER_NAME];
GetPlayerName(playerid, dier, sizeof(dier));
GetPlayerName(killerid, killer, sizeof(killer));
format(string, sizeof(string), "* %s hat deinen Charakter gesperrt, du kannst nun mit diesem Charakter nicht mehr Spielen.",killer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "** %s hat den Spieler %s erledigt**",killer,dier);
CKLog(string);
PlayerInfo[playerid][pCK] = 1;
if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
KickPlayer[playerid] = 1;
}
}
}
if(PlayerInfo[playerid][pHeadValue] > 0)
{
if(IsPlayerConnected(killerid))
{
if(PlayerInfo[killerid][pMember] == 8 || PlayerInfo[killerid][pLeader] == 8)
{
if(GoChase[killerid] == playerid)
{
ConsumingMoney[killerid] = 1;
new killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer, sizeof(killer));
GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
format(string,128,"<< Hitman %s hat den Auftrag an %s erfüllt und bekommt: $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
SendFamilyMessage(8, COLOR_YELLOW, string);
PlayerInfo[playerid][pHeadValue] = 0;
GotHit[playerid] = 0;
GetChased[playerid] = 999;
GoChase[killerid] = 999;
}
}
}
}
if(victimteam >= 4)
{
if(IsPlayerConnected(killerid))
{
new slice = 100; //$100
playercash = GetPlayerMoney(playerid);
if(gTeam[killerid] != 2 && PlayerInfo[killerid][pMember] != 7) { WantedPoints[killerid] += 2; } //+ 2 wanted points
if(SafeTime[playerid] <= 0)
{
if(gTeam[killerid] != gTeam[playerid])
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
}
else
{
PlayerInfo[killerid][pKills]++;
}
PlayerInfo[playerid][pKills]--;
}
}
if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
{
slice = 0;
}
if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
{
slice = 0;
}
if (playercash > 0)
{
GivePlayerMoney(playerid, -slice);
}
else
{
slice = slice+500;
}
GivePlayerMoney(killerid, slice);
PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
if (((gTeam[killerid]) == 3) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
}
else if (((gTeam[killerid]) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Fahrerflucht");
}
}
}
else if (victimteam == 2)
{
if(IsPlayerConnected(killerid))
{
// Cop kill
PlayerInfo[playerid][pKills]--;
if (gTeam[killerid] == 2)//cops kill cop
{
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
if (gTeam[killerid] >= 3)
{
WantedPoints[killerid] += 2; //+ 2 wanted points
if(reason != 49)
{
SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
}
else if (reason == 49)
{
SetPlayerCriminal(killerid,255, "Fahrerflucht");
}
}
if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
}
else
{
PlayerInfo[killerid][pKills]++;
}
WantedPoints[killerid]+=2;
}
}
}
else if (victimteam == 3)
{
if(IsPlayerConnected(killerid))
{
// Civ kill
if ((gTeam[killerid]) == 2 || PlayerInfo[killerid][pMember] == 7)//cops kill civ
{
if(WantedLevel[playerid] < 1)
{
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
}
else
{
WantedPoints[killerid] += 2;
}
if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
}
else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Fahrerflucht");
}
}
}
else if (victimteam == 1)
{
if(IsPlayerConnected(killerid))
{
// Civ kill
if ((gTeam[killerid]) == 2)//cops kill civ
{
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
else if ((gTeam[killerid]) == 1)//med kill civ
{
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
if (((gTeam[killerid]) == 4) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
}
else if (((gTeam[killerid]) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Fahrerflucht");
}
}
}
if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2)
{
SetPlayerFree(playerid,killerid, "Gekillt");
}
killerid = INVALID_PLAYER_ID;
SetPlayerColor(playerid,COLOR_GRAD2);
return 1;
}
public VehStateCheck()
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i) && GetPlayerState(i) == PLAYER_STATE_DRIVER && !IsANoTachoVehicle(GetPlayerVehicleID(i)))
{
if(M_Bot[i][PAFK] == 0)
{
new veh = GetPlayerVehicleID(i);
new Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,final_speed_int;
GetVehicleVelocity(veh, speed_x, speed_y, speed_z);
final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*136.666667; // 136.666667 = kmph // 85.4166672= mph
final_speed_int = floatround(final_speed,floatround_round);
new kmh_anzahl = final_speed_int;
new Float:health,vehicleid = GetPlayerVehicleID(i),Float:x,Float:y,Float:z;//,Float:distance.Float:value
GetPlayerPos(i, x, y, z);
GetVehicleHealth(vehicleid,health);
new str1[200],str2[200],str21[200],str22[200],str23[200],str3[200],str4[200];
TextDrawShowForPlayer(i, tank[i]);
TextDrawShowForPlayer(i, kmh[i]);
TextDrawShowForPlayer(i, Fahrzeugmodel[i]);
TextDrawShowForPlayer(i, Fahrzeug[i]);
TextDrawShowForPlayer(i, trennung[i]);
TextDrawShowForPlayer(i, batterie[i]);
TextDrawShowForPlayer(i, radio[i]);
TextDrawShowForPlayer(i, zustand[i]);
TextDrawShowForPlayer(i, Autostatus[i]);
format(str1,sizeof(str1),"%s",VehicleName[GetVehicleModel(vehicleid)-400]);
TextDrawSetString(Fahrzeug[i], str1);
format(str2,sizeof(str2),"Km/h: %d",kmh_anzahl);
TextDrawSetString(kmh[i], str2);
switch(radiozustand[i])
{
case 0:
{
format(str21,sizeof(str21),"Radio: Aus");
TextDrawSetString(radio[i], str21);
}
case 1:
{
format(str21,sizeof(str21),"Radio: Ein");
TextDrawSetString(radio[i], str21);
}
}
for(new v=0;v<MAX_CARS;v++)
{
if(vehicleid == Frakcar[v])
{
switch(FCInfo[v][open])
{
case 1:
{
format(str23,sizeof(str23),"Autostatus: Zu");
TextDrawSetString(Autostatus[i], str23);
}
case 0:
{
format(str23,sizeof(str23),"Autostatus: Auf");
TextDrawSetString(Autostatus[i], str23);
}
}
}
}
format(str22,sizeof(str22),"Batterie: %d%",Bat[vehicleid],GetBatMax(GetVehicleModel(vehicleid)));
TextDrawSetString(batterie[i], str22);
format(str3,sizeof(str3),"Benzin: %d/%d", Gas[vehicleid],GetGasMax(GetVehicleModel(vehicleid)));
TextDrawSetString(tank[i], str3);
format(str4,sizeof(str4),"Zustand: %.2f", health);
TextDrawSetString(zustand[i], str4);
format(str23,sizeof(str23),"Autostatus: Wartung");
TextDrawSetString(Autostatus[i], str23);
PCarPos[i][PCarX] = x;
PCarPos[i][PCarY] = y;
PCarPos[i][PCarZ] = z;
}
}
else
{
TextDrawHideForPlayer(i, tank[i]);
TextDrawHideForPlayer(i, kmh[i]);
TextDrawHideForPlayer(i, Fahrzeugmodel[i]);
TextDrawHideForPlayer(i,Fahrzeug[i]);
TextDrawHideForPlayer(i, trennung[i]);
TextDrawHideForPlayer(i, batterie[i]);
TextDrawHideForPlayer(i, radio[i]);
TextDrawHideForPlayer(i,zustand[i]);
TextDrawHideForPlayer(i,Autostatus[i]);
}
}
return 1;
}
was ist da fürn fehler?
man stirbt auch ohne grunfd meinchmal?