der dialog beim einsteigen des autos öffnet sich nicht warum?
man wird gefreezt das wars aber auch schon
oben
enum ahSpawn
{
Float:CarPos_x,
Float:CarPos_y,
Float:CarPos_z,
Float:CarRotate,
};
new Autospawns[1][ahSpawn] = {
{991.7200,-1335.4635,13.3828,272.5566}
};
enum aHaus
{
Name[128],
Autohaus,
Modelid,
Carid,
aPreis,
Float:CarPos_x,
Float:CarPos_y,
Float:CarPos_z,
Float:CarRotate,
Tank,
};
new Kaufliste[12][aHaus] = {
// Intercars - Fahrzeugname, 0, Fahrzeug ID, FAhrzeug Preis, x,y,z,r,Tank
{"Solair", 0, 458, 1, 15000, 1014.4832,-1345.1400,13.2701,86.6874, 70},
// {"Strech", 0, 409, 1, 1250000, 1372.2598,-1780.4355,14.2560,50.7219, 125},
{"Sunrise", 0, 550, 1, 17000, 1014.8960,-1350.1807,13.1689,90.3120, 60},
{"Sentinel", 0, 405, 1, 20000, 1014.8726,-1360.5687,13.2820,91.4990, 50},
{"Landstalker", 0, 400, 1, 18000, 1014.6984,-1365.0400,13.4427,90.6577, 60},
{"Elegant", 0, 507, 1, 20000, 991.7257,-1368.3928,13.2183,270.5254, 70},
{"Nebula", 0, 516, 1, 150000, 991.7772,-1364.6997,13.2218,268.3752, 35},
{"Willard", 0, 529, 1, 5000, 992.3073,-1360.6838,12.9411,270.3429, 35},
{"Primo", 0, 547, 1, 10000, 991.8157,-1357.0276,13.1080,274.5017, 120},
{"Club", 0, 589, 1, 5000, 991.8795,-1353.4607,13.0076,269.6971, 120},
{"Emperor", 0, 585, 1, 13000, 992.3187,-1349.8716,12.9632,268.9381, 80},
{"Moonbeam", 0, 418, 1, 7000, 992.2755,-1346.4882,13.4447,269.9544, 80},
{"pony", 0, 413, 1, 25000, 992.6348,-1342.4216,13.4461,271.9776, 20}
};
wenn er im fahzeug ist
if(newstate == PLAYER_STATE_DRIVER) //buggy dont finnish
{// 38 / 49 / 56 = SS
new vehicleid = GetPlayerVehicleID(playerid);
new typ, string1[128];
typ=IsAutohausCar(vehicleid);
if(typ!=-1)
{
FreezePlayer(playerid);
Spectating[playerid][0]=typ;
format(string1, sizeof(string1), "{336666}Fahrzeug:{FFFFFF}\t %s\n{336666}Preis:{FFFFFF}\t\t $%d\n{336666}Tank:{FFFFFF}\t\t %dLiter", Kaufliste[typ][Name], Kaufliste[typ][aPreis], Kaufliste[typ][Tank]);
ShowPlayerDialog(playerid, DIALOG_SELLCAR, DIALOG_STYLE_MSGBOX, "{FF9933}Autohaus", string, "Kaufen", "Abbrechen");
}
for(new i=0; i<MAX_CARS; i++)
{
if(GetPlayerVehicleID(playerid)==Frakcar[i])
{
if(PlayerInfo[playerid][pMember] != FCInfo[i][Frakid] && PlayerInfo[playerid][pLeader] != FCInfo[i][Frakid]) // && PlayerInfo[playerid][pAdmin] < ADMLVL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,COLOR_LIGHTRED,"Du darfst dieses Fahrzeug nicht fahren.");
}
}
}
new newcar = GetPlayerVehicleID(playerid);
new oldcar = gLastCar[playerid];
new housecar = PlayerInfo[playerid][pPhousekey]+1;
TelePos[playerid][0] = 0.0;
TelePos[playerid][1] = 0.0;
if(IsAPlane(newcar))
{
if(PlayerInfo[playerid][pFlyLic] < 1)
{
if(TakingLesson[playerid] == 1) { }
else
{
SendClientMessage(playerid, COLOR_GREY, " Du hast keinen Flugschein !");
RemovePlayerFromVehicle(playerid);
}
}
}
else if(IsABike(newcar))
{
if(PlayerInfo[playerid][pMotoLic] < 1)
{
if(TakingLesson[playerid] == 1) { }
else
{
SendClientMessage(playerid, COLOR_GREY, " Du hast kein Motorrad Schein !");
RemovePlayerFromVehicle(playerid);
}
}
}
else if(IsALKW(newcar))
{
if(PlayerInfo[playerid][pLKWLic] == 0)
{
if(TakingLesson[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Du hast kein LKW Schein !");
RemovePlayerFromVehicle(playerid);
}
}
}
else if(IsANoLicVehicle(newcar)) { }
else
{
if(PlayerInfo[playerid][pCarLic] < 1)
{
if(PlayerDrunk[playerid] >= 5)
{
WantedPoints[playerid] += 1;
SetPlayerCriminal(playerid,255, "Betrunken am Steuer...");
SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)+1);
}
if((TakingLesson[playerid] == 1) || IsPlayerNPC(playerid))
{
}
else {
SendClientMessage(playerid, COLOR_GREY, " Du hast noch keinen Führerschein !");
RemovePlayerFromVehicle(playerid);
return 1; }
}
else if(PlayerDrunk[playerid] >= 5)
{
WantedPoints[playerid] += 1;
SetPlayerCriminal(playerid,255, "Betrunken am Steuer...");
SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)+1);
}
else if(PlayerDrunk[playerid] >= 5)
{
WantedPoints[playerid] += 1;
SetPlayerCriminal(playerid,255, "Betrunken am Steuer...");
SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)+1);
}
}//Done with car check
if(GetVehicleModel(newcar) == 408)
{
if(PlayerInfo[playerid][pJob] == 17)
{
if(Mullabfuhr[playerid] == 0)
{
SendClientMessage(playerid,COLOR_YELLOW," Um deinen Dienst als Müllmann zu starten, benutze /starten");
}
}
else
{
SendClientMessage(playerid,COLOR_WHITE," Dieser Wagen ist nur für Müllmänner da!");
RemovePlayerFromVehicle(playerid);
}
}
for(new v=0; v<sizeof(HafenKlause); v++)
{
if(newcar == HafenKlause[v])
{
new cost = SBizzInfo[1][sbEntranceCost];
if(GetPlayerMoney(playerid) >= cost)
{
GivePlayerMoney(playerid,-cost);
SBizzInfo[1][sbTill] += cost;
format(string,sizeof(string),"Bootsfahrt:Du zahlst $%d",cost);
SendClientMessage(playerid,COLOR_WHITE,string);
//GameTextForPlayer(playerid,string,5000,3);
}
else
{
format(string,sizeof(string)," Die Bootsfahrt kostet $%d. Du hast nicht soviel!",cost);
SendClientMessage(playerid,COLOR_WHITE,string);
RemovePlayerFromVehicle(playerid);
}
return 1;
}
}
if(PlayerInfo[playerid][pAdmin] > 0) { return 1; }
if(newcar == HitmanLeaderBullet && PlayerInfo[playerid][pLeader] != 8)
{
SendClientMessage(playerid,COLOR_WHITE," Dieser Wagen ist Eigentum der Hitmen!");
RemovePlayerFromVehicle(playerid);
}
if(GetVehicleModel(newcar) == 525 && !IsPlayerInFrac(playerid,24))
{
SendClientMessage(playerid,COLOR_WHITE," Dieser Wagen ist Eigentum der Abschleppfirma!");
RemovePlayerFromVehicle(playerid);
}
if(PlayerKarting[playerid] != 0)
{
new kart = GetPlayerVehicleID(playerid);
if(kart==110||kart==111||kart==112||kart==113||kart==114||kart==115)
{
PlayerInKart[playerid] = 1;
KartingPlayers ++;
}
}
if(GetVehicleModel(newcar) == 582 || GetVehicleModel(newcar) == 488)
{
if(!IsPlayerInFrac(playerid,9))
{
SendClientMessage(playerid,COLOR_GREY," Dieses Fahrzeug darfst du nur als News Reporter benutzen!");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(IsABus(newcar) && newcar != RMBus)
{
if(PlayerInfo[playerid][pJob] != 14)
{
SendClientMessage(playerid,COLOR_GREY," Du bist kein Busfahrer !");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(IsATaxi(newcar))
{
if(!IsPlayerInFrac(playerid,10))
{
SendClientMessage(playerid,COLOR_GREY," Dieses Fahrzeug darfst du nur als Taxifahrer benutzen!");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(IsACopCar(newcar))
{
if(IsACop(playerid) || IsPlayerInFrac(playerid,23)) { }
else { RemovePlayerFromVehicle(playerid); return 1;}
}
if(IsATruck(GetPlayerVehicleID(playerid)))
{
format(string, sizeof(string), "Products: %d/%d", PlayerHaul[newcar][pLoad],PlayerHaul[newcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
SendClientMessage(playerid, COLOR_WHITE, "INFO: Du kannst mit diesem Fahrzeug Produkte ausliefern.");
SendClientMessage(playerid, COLOR_WHITE, "INFO: Die Befehle lauten: /load /buyprods /sellprods");
}
if(oldcar != 301)
{
if((housecar != oldcar && oldcar != 0) && (HireCar[playerid] != oldcar && newcar != housecar))
{
if(gLastDriver[oldcar] == playerid && oldcar != newcar)
{
gLastDriver[oldcar] = 300;
gCarLock[oldcar] = 0;
UnLockCar(oldcar);
}
}
}
gLastCar[playerid] = newcar;
gLastDriver[newcar] = playerid;
}
der Dialog
if(dialogid==DIALOG_SELLCAR)
{
if(response)
{
print("D1");
if(Spectating[playerid][0]!=-1)
{
print("D2");
if(!PlayerHaveCar[playerid][PlayerKey[playerid]])
{
print("D3");
new preis = Kaufliste[Spectating[playerid][0]][aPreis];
print("D4");
if(GetPlayerMoney(playerid) > preis)
{
// new name[MAX_PLAYER_NAME];
print("D5");
new autohaus=Kaufliste[Spectating[playerid][0]][Autohaus];
GivePlayerMoney(playerid, -preis);
print("D6");
new prname[MAX_PLAYER_NAME], str[128];
GetPlayerName(playerid, prname, sizeof prname);
format(str, sizeof str, "/Autos/%s_Car_%d.ini", prname,PlayerKey[playerid]);
new File: hFile = fopen(str, io_write);
if (hFile)
{
new var[32];
format(var, 32, "CarId=%d\n", PlayerCar[playerid][PlayerKey[playerid]][CarId]=Spectating[playerid][0]);fwrite(hFile, var);
format(var, 32, "CarModel=%d\n",PlayerCar[playerid][PlayerKey[playerid]][CarModel]=Kaufliste[Spectating[playerid][0]][Modelid]);fwrite(hFile, var);
format(var, 32, "CarPos_x=%.3f\n",PlayerCar[playerid][PlayerKey[playerid]][CarPos_x]=Autospawns[autohaus][CarPos_x]);fwrite(hFile, var);
format(var, 32, "CarPos_y=%.3f\n",PlayerCar[playerid][PlayerKey[playerid]][CarPos_y]=Autospawns[autohaus][CarPos_y]);fwrite(hFile, var);
format(var, 32, "CarPos_z=%.3f\n",PlayerCar[playerid][PlayerKey[playerid]][CarPos_z]=Autospawns[autohaus][CarPos_z]);fwrite(hFile, var);
format(var, 32, "CarRotate=%.3f\n",PlayerCar[playerid][PlayerKey[playerid]][CarRotate]=Autospawns[autohaus][CarRotate]);fwrite(hFile, var);
format(var, 32, "CarNitro=0\n");fwrite(hFile, var);
format(var, 32, "CarHyd=0\n");fwrite(hFile, var);
format(var, 32, "CarWheel=0\n");fwrite(hFile, var);
format(var, 32, "CarAusp=0\n");fwrite(hFile, var);
format(var, 32, "CarSideL=0\n");fwrite(hFile, var);
format(var, 32, "CarSideR=0\n");fwrite(hFile, var);
format(var, 32, "CarFB=0\n");fwrite(hFile, var);
format(var, 32, "CarRB=0\n");fwrite(hFile, var);
format(var, 32, "CarSpoiler=0\n");fwrite(hFile, var);
format(var, 32, "CarRoof=0\n");fwrite(hFile, var);
format(var, 32, "CarHood=0\n");fwrite(hFile, var);
format(var, 32, "CarVents=0\n");fwrite(hFile, var);
format(var, 32, "CarLamps=0\n");fwrite(hFile, var);
format(var, 32, "CarPJ=-1\n");fwrite(hFile, var);
format(var, 32, "CarC1=-1\n");fwrite(hFile, var);
format(var, 32, "CarC2=-1\n");fwrite(hFile, var);
format(var, 32, "Preis=%d\n",PlayerCar[playerid][PlayerKey[playerid]][CarPreis]=preis/2);fwrite(hFile, var);
format(var, 32, "Tank=%d\n", Kaufliste[Spectating[playerid][0]][Tank]); fwrite(hFile, var);
format(var, 32, "MaxTank=%d\n", Kaufliste[Spectating[playerid][0]][Tank]); fwrite(hFile, var);
format(var, 32, "CarState=%d\n", PlayerCar[playerid][PlayerKey[playerid]][CarState]);fwrite(hFile, var);
fclose(hFile);
}
PlayerCar[playerid][PlayerKey[playerid]][CarId]=Spectating[playerid][0];
PlayerCar[playerid][PlayerKey[playerid]][CarModel]=Kaufliste[Spectating[playerid][0]][Modelid];
PlayerCar[playerid][PlayerKey[playerid]][CarPos_x]=Autospawns[autohaus][CarPos_x];
PlayerCar[playerid][PlayerKey[playerid]][CarPos_y]=Autospawns[autohaus][CarPos_y];
PlayerCar[playerid][PlayerKey[playerid]][CarPos_z]=Autospawns[autohaus][CarPos_z];
PlayerCar[playerid][PlayerKey[playerid]][CarRotate]=Autospawns[autohaus][CarRotate];
PlayerCar[playerid][PlayerKey[playerid]][CarNitro]=0;
PlayerCar[playerid][PlayerKey[playerid]][CarHyd]=0;
print("D7");
PlayerCar[playerid][PlayerKey[playerid]][CarWheel]=0;
PlayerCar[playerid][PlayerKey[playerid]][CarAusp]=0;
PlayerCar[playerid][PlayerKey[playerid]][CarSideL]=0;
PlayerCar[playerid][PlayerKey[playerid]][CarSideR]=0;
PlayerCar[playerid][PlayerKey[playerid]][CarFB]=0;
PlayerCar[playerid][PlayerKey[playerid]][CarRB]=0;
PlayerCar[playerid][PlayerKey[playerid]][CarSpoiler]=0;
PlayerCar[playerid][PlayerKey[playerid]][CarRoof]=0;
PlayerCar[playerid][PlayerKey[playerid]][CarHood]=0;
PlayerCar[playerid][PlayerKey[playerid]][CarVents]=0;
PlayerCar[playerid][PlayerKey[playerid]][CarLamps]=0;
PlayerCar[playerid][PlayerKey[playerid]][CarPJ]=-1;
PlayerCar[playerid][PlayerKey[playerid]][CarC1]=1;
PlayerCar[playerid][PlayerKey[playerid]][CarC2]=1;
print("D8");
PlayerCar[playerid][PlayerKey[playerid]][CarPreis]=preis/2;
PlayerCar[playerid][PlayerKey[playerid]][CarTank]=Kaufliste[Spectating[playerid][0]][Tank];
PlayerCar[playerid][PlayerKey[playerid]][CarMaxTank]=Kaufliste[Spectating[playerid][0]][Tank];
PlayerCar[playerid][PlayerKey[playerid]][CarState]=0;
print("D9");
PlayerCar[playerid][PlayerKey[playerid]][CarId] = CreateVehicle(PlayerCar[playerid][PlayerKey[playerid]][CarModel],PlayerCar[playerid][PlayerKey[playerid]][CarPos_x],PlayerCar[playerid][PlayerKey[playerid]][CarPos_y],PlayerCar[playerid][PlayerKey[playerid]][CarPos_z],PlayerCar[playerid][PlayerKey[playerid]][CarRotate],PlayerCar[playerid][PlayerKey[playerid]][CarC1],PlayerCar[playerid][PlayerKey[playerid]][CarC2], -1);/*vehicle spawn*/
Gas[PlayerCar[playerid][PlayerKey[playerid]][CarId]] = Kaufliste[Spectating[playerid][0]][Tank];
gGas[PlayerCar[playerid][PlayerKey[playerid]][CarId]] = Kaufliste[Spectating[playerid][0]][Tank];
SetVehicleParamsEx(PlayerCar[playerid][PlayerKey[playerid]][CarId], false, false, false, true, false, false, false);
SetVehicleNumberPlate(PlayerCar[playerid][PlayerKey[playerid]][CarId], SpielerName(playerid));
RemovePlayerFromVehicle(playerid);
print("D10");
FreezePlayer(playerid);
print("D11");
UnfreezePlayer(playerid);
print("D12");
new Float:x, Float: y, Float:z;
GetVehiclePos(PlayerCar[playerid][PlayerKey[playerid]][CarId], x, y, z);
SetPlayerCheckpoint(playerid, x,y,z, 5.0);
PlayerHaveCar[playerid][PlayerKey[playerid]] = 1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Das Fahrzeug steht am Ausgabe Punkt bereit.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Mit /carhelp siehst du die Fahrzeug Befehle.");
}
else
{
SendClientMessage(playerid, ROT, "Du hast nicht genügend Geld dabei!");
FreezePlayer(playerid);
RemovePlayerFromVehicle(playerid);
UnfreezePlayer(playerid);
return 1;
}
}
else
{
FreezePlayer(playerid);
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, BLAU, "Auf diesem Schlüssel ist bereits ein Fahrzeug!");
UnfreezePlayer(playerid);
return 1;
}
}
}
if(!response)
{
FreezePlayer(playerid);
RemovePlayerFromVehicle(playerid);
UnfreezePlayer(playerid);
return 1;
}
}
bitte um hilfe
mfg
LordHit
bitte um hilfe