Hallo,
mein /sellbiz Command funktioniert nicht mehr wie ich mir das gedacht habe.
Und zwar wenn ich /sellbiz eingebe komm Unknown Command.
Code
		
					
			if(strcmp(cmd, "/sellbiz", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			GetPlayerName(playerid, playername, sizeof(playername));
			if(PlayerInfo[playerid][pPbiskey] == 255)
			{
				SendClientMessage(playerid, COLOR_WHITE, "Du besitzt kein Gewerbe.");
				return 1;
			}
			if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0)
			{
				new bouse = PlayerInfo[playerid][pPbiskey]-100;
				GivePlayerMoney(playerid,SBizzInfo[bouse][sbTill]);
				SBizzInfo[bouse][sbLocked] = 1;
				SBizzInfo[bouse][sbOwned] = 0;
				GetPlayerName(playerid, pname, sizeof(pname));
				strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255);
				strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255);
				ConsumingMoney[playerid] = 1;
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				format(string, sizeof(string), "~w~Gluekwunsch~n~ Du hast dein Geschaeft verkauft. Premie ~n~~g~$%d", SBizzInfo[bouse][sbTill]);
				GameTextForPlayer(playerid, string, 10000, 3);
				SBizzInfo[bouse][sbTill] = 0;
				PlayerInfo[playerid][pPbiskey] = 255;
				OnPropUpdate();
				PlayerUpdate(playerid);
				new str[128];
				format(str, sizeof(str), "%s\nZum Verkauf\n Preis: %d $\nLevel: %d\n",SBizzInfo[bouse][sbMessage],SBizzInfo[bouse][sbBuyPrice], SBizzInfo[bouse][sbLevelNeeded]);
				Update3DTextLabelText(SBizzInfo[bouse][sbLabelID], COLOR_WHITE, str);
				return 1;
			}
			if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0)
			{
				new bouse = PlayerInfo[playerid][pPbiskey];
				BizzInfo[bouse][bLocked] = 1;
				BizzInfo[bouse][bOwned] = 0;
				GetPlayerName(playerid, pname, sizeof(pname));
				strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255);
				strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255);
				ConsumingMoney[playerid] = 1;
				GivePlayerMoney(playerid,BizzInfo[bouse][bTill]);
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				format(string, sizeof(string), "~w~Gluekwunsch~n~ Du hast dein Geschaeft verkauft. Prämie ~n~~g~$%d", BizzInfo[bouse][bTill]);
				GameTextForPlayer(playerid, string, 10000, 3);
				BizzInfo[bouse][bTill] = 0;
				PlayerInfo[playerid][pPbiskey] = 255;
				OnPropUpdate();
				PlayerUpdate(playerid);
				new str[128];
				format(str, sizeof(str), "%s\nZum Verkauf\n Preis: %d $\nLevel: %d\n",BizzInfo[bouse][bMessage],BizzInfo[bouse][bBuyPrice], BizzInfo[bouse][bLevelNeeded]);
				Update3DTextLabelText(BizzInfo[bouse][bLabelID], COLOR_WHITE, str);
                return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_WHITE, "Dir gehört kein Geschäfft.");
			}
		}
		return 1;
	} 
		 
		
		
	 
			
									
		




