Gamemode speichert nicht richtig.

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  • Hallo, ich habe mal wieder ein altes Gamemode rausgegraben, einige kennen es.
    Es ist das IR Script, mein Problem ist jetzt es Speichert die userdaten nicht, ich habe mir das Query mal ausgeben lassen.
    Aber lauf print sollte es ausgeführt werden..
    UPDATE `users` SET `Password`='nenene', `Level`='2', `AdminLevel`='0', `Checkpoint`='0', `CPrison`='0', `RunningCP`='0', `TeamRadar`='0', `BNDRadar`='0', `Rolex`='0', `Swissonic`='0', `Casio`='0', `Breitling`='0', `Nixon`='0', `IceWatch`='0', `StartCoints`='1', `Coints`='20', `Spawnheal`='0', `Deaglespawn`='0', `M4Spawn`='0', `MP5Spawn`='0', `MehrZinsen`='0', `SpawnhealZeit`='0', `DeaglespawnZeit`='0', `M4SpawnZeit`='0', `MP5SpawnZeit`='0', `MehrZinsenZeit`='0', `Medickit`='0', `Startbonus`='1', `Kreditkarte`='0', `KreditkarteBenutzung`='0', `Personalausweis`='0', `Namechange`='0', `krankenkasse`='0', `krankenzeit`='0', `DonateRank`='0', `UpgradePoints`='0', `ConnectedTime`='0', `Registered`='0', `Sex`='0', `Age`='0', `Origin`='1', `Muted`='0', `Respect`='0', `Gehalt`='0', `Money`='250000', `Bank`='0', `Allowed`='0', `Crimes`='0', `Kills`='0', `sKills`='0', `Deaths`='0', `Arrested`='0', `ArrestTime`='0', `PhoneBook`='0', `LottoNr`='0', `Fishes`='0', `BiggestFish`='0', `Job`='0', `Paycheck`='0' WHERE `SQLid`='1'
    In wirklichkeit wird nichts gespeichert..

    format(endstring, sizeof(endstring), "UPDATE `users` SET ");
    format(var, sizeof(var), "`Password`='%s', ", PlayerInfo[playerid][pKey]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Level`='%d', ", PlayerInfo[playerid][pLevel]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`AdminLevel`='%d', ", PlayerInfo[playerid][pAdmin]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Checkpoint`='%d', ", CCP[playerid]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`CPrison`='%d', ", xPrison[playerid]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`RunningCP`='%d', ", RunningCP[playerid]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`TeamRadar`='%d', ", TeamRadar[playerid]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`BNDRadar`='%d', ", BNDRadar[playerid]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Rolex`='%d', ", PlayerInfo[playerid][pRolex]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Swissonic`='%d', ", PlayerInfo[playerid][pSwissonic]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Casio`='%d', ", PlayerInfo[playerid][pCasio]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Breitling`='%d', ", PlayerInfo[playerid][pBreitling]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Nixon`='%d', ", PlayerInfo[playerid][pNixon]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`IceWatch`='%d', ", PlayerInfo[playerid][pIceWatch]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`StartCoints`='%d', ", PlayerInfo[playerid][pStartCoints]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Coints`='%d', ", PlayerInfo[playerid][pCoints]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Spawnheal`='%d', ", PlayerInfo[playerid][pSpawnheal]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Deaglespawn`='%d', ", PlayerInfo[playerid][pDeaglespawn]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`M4Spawn`='%d', ", PlayerInfo[playerid][pM4Spawn]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`MP5Spawn`='%d', ", PlayerInfo[playerid][pMP5Spawn]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`MehrZinsen`='%d', ", PlayerInfo[playerid][pMehrZinsen]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`SpawnhealZeit`='%d', ", PlayerInfo[playerid][pSpawnhealZeit]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`DeaglespawnZeit`='%d', ", PlayerInfo[playerid][pDeaglespawnZeit]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`M4SpawnZeit`='%d', ", PlayerInfo[playerid][pM4SpawnZeit]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`MP5SpawnZeit`='%d', ", PlayerInfo[playerid][pMP5SpawnZeit]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`MehrZinsenZeit`='%d', ", PlayerInfo[playerid][pMehrZinsenZeit]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Medickit`='%d', ", PlayerInfo[playerid][pMedickit]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Startbonus`='%d', ", PlayerInfo[playerid][pStartbonus]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Kreditkarte`='%d', ", PlayerInfo[playerid][pKreditkarte]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`KreditkarteBenutzung`='%d', ", PlayerInfo[playerid][pKreditkartebenutzen]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Personalausweis`='%d', ", PlayerInfo[playerid][pPersonalausweis]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Namechange`='%d', ", PlayerInfo[playerid][pSchongeandert]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`krankenkasse`='%d', ", PlayerInfo[playerid][pKrankenkasse]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`krankenzeit`='%d', ", PlayerInfo[playerid][pKrankenkasseTime]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`DonateRank`='%d', ", PlayerInfo[playerid][pDonatorRank]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`UpgradePoints`='%d', ", PlayerInfo[playerid][gPupgrade]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`ConnectedTime`='%d', ", PlayerInfo[playerid][pConnectTime]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Registered`='%d', ", PlayerInfo[playerid][pReg]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Sex`='%d', ", PlayerInfo[playerid][pSex]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Age`='%d', ", PlayerInfo[playerid][pAlter]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Origin`='%d', ", PlayerInfo[playerid][pOrigin]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Muted`='%d', ", PlayerInfo[playerid][pMuted]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Respect`='%d', ", PlayerInfo[playerid][pRespekt]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Gehalt`='%d', ", PlayerInfo[playerid][pGehalt]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Money`='%d', ", PlayerInfo[playerid][pCash]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Bank`='%d', ", PlayerInfo[playerid][pBank]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Allowed`='%d', ", PlayerInfo[playerid][pAllowed]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Crimes`='%d', ", PlayerInfo[playerid][pCrimes]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Kills`='%d', ", PlayerInfo[playerid][pKills]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`sKills`='%d', ", PlayerInfo[playerid][psKills]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Deaths`='%d', ", PlayerInfo[playerid][pDeaths]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Arrested`='%d', ", PlayerInfo[playerid][pArrested]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`ArrestTime`='%d', ", PlayerInfo[playerid][pArrestTime]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`PhoneBook`='%d', ", PlayerInfo[playerid][pPhoneBook]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`LottoNr`='%d', ", PlayerInfo[playerid][pLottoNr]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Fishes`='%d', ", PlayerInfo[playerid][pFishes]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`BiggestFish`='%d', ", PlayerInfo[playerid][pBiggestFish]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Job`='%d', ", PlayerInfo[playerid][pJob]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Paycheck`='%d'", PlayerInfo[playerid][pPayCheck]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), " WHERE `SQLid`='%d'", PlayerInfo[playerid][pSQLID]);
    strcat(endstring, var, sizeof(endstring));
    mysql_query(endstring);
    printf("%s",endstring);

    Hoffe mir kann da jemand helfen, ich kanns mir nämlich nicht erklären..

  • Das was ich als letztes im Pawncode stehen habe, damit werden die user gespeichert.

    Okay also ohne eine MySQL Log wäre es jetzt schwierig da was herauszufinden.


    Da kann dir im Grunde kaum einer helfen. Rufst du die Funktion denn auch bei OnPlayerDisconnect ab ?

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