else if(IsPlayerInRangeOfPoint(playerid,4.0,811.4277,-1616.1138,13.5469) && SetPlayerVirtualWorld(playerid, 1))//Burger Shot Eingang
{
SetPlayerPos(playerid,363.4249, -74.8294, 1001.4486);
SetPlayerInterior(playerid, 10);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,363.4249, -74.8294, 1001.4486) && SetPlayerVirtualWorld(playerid, 0))//Burger Shot Ausgang
{
SetPlayerPos(playerid,811.4277,-1616.1138,13.5469);
SetPlayerInterior(playerid, 0);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,1199.4064,-919.3890,43.1128) && SetPlayerVirtualWorld(playerid, 2))//Burger Shot Eingang
{
SetPlayerPos(playerid,363.4249, -74.8294, 1001.4486);
SetPlayerInterior(playerid, 10);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,363.4249, -74.8294, 1001.4486) && SetPlayerVirtualWorld(playerid, 0))//Burger Shot Ausgang
{
SetPlayerPos(playerid,1199.4064,-919.3890,43.1128);
SetPlayerInterior(playerid, 0);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,2471.7610,2034.2963,11.0625) && SetPlayerVirtualWorld(playerid, 3))//Burger Shot Eingang
{
SetPlayerPos(playerid,363.4249, -74.8294, 1001.4486);
SetPlayerInterior(playerid, 10);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,363.4249, -74.8294, 1001.4486) && SetPlayerVirtualWorld(playerid, 0))//Burger Shot Ausgang
{
SetPlayerPos(playerid,2471.7610,2034.2963,11.0625);
SetPlayerInterior(playerid, 0);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,2366.0754,2071.2556,10.8203) && SetPlayerVirtualWorld(playerid, 4))//Burger Shot Eingang
{
SetPlayerPos(playerid,363.4249, -74.8294, 1001.4486);
SetPlayerInterior(playerid, 10);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,363.4249, -74.8294, 1001.4486) && SetPlayerVirtualWorld(playerid, 0))//Burger Shot Ausgang
{
SetPlayerPos(playerid,2366.0754,2071.2556,10.8203);
SetPlayerInterior(playerid, 0);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,2170.4055,2795.6697,10.8203) && SetPlayerVirtualWorld(playerid, 5))//Burger Shot Eingang
{
SetPlayerPos(playerid,363.4249, -74.8294, 1001.4486);
SetPlayerInterior(playerid, 10);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,363.4249, -74.8294, 1001.4486) && SetPlayerVirtualWorld(playerid, 0))//Burger Shot Ausgang
{
SetPlayerPos(playerid,2170.4055,2795.6697,10.8203);
SetPlayerInterior(playerid, 0);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,1872.5800,2071.7961,11.0625) && SetPlayerVirtualWorld(playerid, 6))//Burger Shot Eingang
{
SetPlayerPos(playerid,363.4249, -74.8294, 1001.4486);
SetPlayerInterior(playerid, 10);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,363.4249, -74.8294, 1001.4486) && SetPlayerVirtualWorld(playerid, 0))//Burger Shot Ausgang
{
SetPlayerPos(playerid,1872.5800,2071.7961,11.0625);
SetPlayerInterior(playerid, 0);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,-2356.3796,1008.1703,50.8984) && SetPlayerVirtualWorld(playerid, 7))//Burger Shot Eingang
{
SetPlayerPos(playerid,363.4249, -74.8294, 1001.4486);
SetPlayerInterior(playerid, 10);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,363.4249, -74.8294, 1001.4486) && SetPlayerVirtualWorld(playerid, 0))//Burger Shot Ausgang
{
SetPlayerPos(playerid,-2356.3796,1008.1703,50.8984);
SetPlayerInterior(playerid, 0);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,-1912.0579,828.1326,35.2021) && SetPlayerVirtualWorld(playerid, 8))//Burger Shot Eingang
{
SetPlayerPos(playerid,363.4249, -74.8294, 1001.4486);
SetPlayerInterior(playerid, 10);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,363.4249, -74.8294, 1001.4486) && SetPlayerVirtualWorld(playerid, 0))//Burger Shot Ausgang
{
SetPlayerPos(playerid,-1912.0579,828.1326,35.2021);
SetPlayerInterior(playerid, 0);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,2336.4768,-166.8129,35.5547) && SetPlayerVirtualWorld(playerid, 9))//Burger Shot Eingang
{
SetPlayerPos(playerid,363.4249, -74.8294, 1001.4486);
SetPlayerInterior(playerid, 10);
}
else if(IsPlayerInRangeOfPoint(playerid,4.0,363.4249, -74.8294, 1001.4486) && SetPlayerVirtualWorld(playerid, 0))//Burger Shot Ausgang
{
SetPlayerPos(playerid,2336.4768,-166.8129,35.5547);
SetPlayerInterior(playerid, 0);
}
Habe ein Problem werde immer an dem gleichen gespawnt egal wo ich raus gehe... ?