Sehr geehrtes Forum,
ich habe eine Frage zum Thema PAWN mal wieder.
Sobald ich jemanden als pLeader 1 mit Onduty tötet und dieser Wanteds hat, wird dieser in den knast teleportiert. Kurze Zeit später, 1-2 Sek. Stirbt die Person erneut im Knast.
Wo ist der Fehler ?
public OnPlayerDeath(playerid, killerid, reason)
{
if(OnDuty[playerid] ==1)
{
OnDuty[playerid] =0;
}
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid,X,Y,Z);
TodesPickup[playerid] = CreatePickup(1254, 1, X, Y, Z, 0);
SetTimerEx("TOT",1000*60*2,0,"i",playerid);
PlayerInfo[playerid][pDeaths]++;
justDied[playerid] = true;
if(PlayerInfo[killerid][pMember]==1 && OnDuty[killerid]==1)
{
if(PlayerInfo[playerid][pWanted]>0)
{
new pID,string[128];
new JailTime = PlayerInfo[playerid][pWanted] * (4 * 60);
format(string, sizeof(string), "Du hast %d$ für den Jailtot erhalten.",PlayerInfo[pID][pWanted]*500);
SendClientMessage(playerid,COLOR_RED, string);
PlayerInfo[playerid][pMoney]+=PlayerInfo[pID][pWanted]*500;
GivePlayerMoney(playerid,PlayerInfo[pID][pWanted]*500);
PlayerInfo[pID][pMoney]-=PlayerInfo[pID][pWanted]*750;
GivePlayerMoney(pID,-PlayerInfo[pID][pWanted]*750);
new string2[16];
format(string2,sizeof string2,"Du wurdest von %s getötet und musst %i $ bezahlen");
SendClientMessage(pID,COLOR_RED,string2);
PlayerInfo[playerid][pWanted] = 0;
PlayerWantedBarUpdate(playerid);
PlayerInfo[playerid][pJailTime] = JailTime;
SetPlayerPos(playerid, 265.9037,77.2875,1001.0391);
SetPlayerInterior(playerid,6);
new name[24], name2[24];
GetPlayerName(killerid, name, sizeof(name));
GetPlayerName(pID, name2, sizeof(name2));
format(string, sizeof(string), "Du wurdest von %s für %d Minuten eingesperrt.", name,JailTime/60);
SendClientMessage(playerid, COLOR_BUSBLUE, string);
format(string, sizeof(string), "Du hast %s für %d Minuten eingesperrt.", name2,JailTime/60);
SendClientMessage(killerid, COLOR_BUSBLUE, string);
PlayerWantedBarUpdate(pID);
new str[128];
for(new i = 0, j = GetMaxPlayers(); i < j; i++)
{
format(str, sizeof(str), "Wanted: %d", PlayerInfo[playerid][pWanted]);
UpdatePlayer3DTextLabelText(i, wantedLabel[i][playerid], COLOR_RED, str);
}
return 1;
}
}
ResetPlayerWeapons(playerid);
PlayerInfo[killerid][pWanted]+=2;
PlayerWantedBarUpdate(killerid);
return 1;
}