Wieso bekomm ich "tag mismatch" ?
Gang oben:
Code
new deathLabel[MAX_PLAYERS];
new Float:deathPos_X[MAX_PLAYERS];
new Float:deathPos_Y[MAX_PLAYERS];
new Float:deathPos_Z[MAX_PLAYERS];
Hier:
Code
deathLabel[playerid] = Create3DTextLabel(string,0xFFFFFFFF,deathPos_X[playerid],deathPos_Y[playerid],deathPos_Z[playerid],10.0,0);
Und hier ebenfalls, unter nem Timer tag mismatch: