wie macht man die errors weg

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • C:\Users\Administrator\Desktop\Gta server\gamemodes\Mafia-Policev3.pwn(1193) : error 017: undefined symbol "cmd"
    C:\Users\Administrator\Desktop\Gta server\gamemodes\Mafia-Policev3.pwn(1197) : error 017: undefined symbol "sendername"
    C:\Users\Administrator\Desktop\Gta server\gamemodes\Mafia-Policev3.pwn(1197) : error 017: undefined symbol "sendername"
    C:\Users\Administrator\Desktop\Gta server\gamemodes\Mafia-Policev3.pwn(1197) : error 029: invalid expression, assumed zero
    C:\Users\Administrator\Desktop\Gta server\gamemodes\Mafia-Policev3.pwn(1197) : fatal error 107: too many error messages on one line

  • if(strcmp(cmd, "/pchat", true) == 0 || strcmp(cmd, "/p", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[104];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, rot, "Benutze: /pchat [Nachricht]");
    return 1;
    }
    format(string, sizeof(string), "Polizist %s: %s", sendername, result);
    if(gTeam[playerid] == TEAM_POLICE)
    {
    SendPDMessage(hblau, string);
    }
    }
    return 1;
    }
    if(strcmp(cmd, "/mchat", true) == 0 || strcmp(cmd, "/m", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[104];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, rot, "Benutze: /mchat [Nachricht]");
    return 1;
    }
    format(string, sizeof(string), "Mafiosi %s: %s", sendername, result);
    if(gTeam[playerid] == TEAM_MAFIA)
    {
    SendGMessage(rot, string);
    }
    }
    return 1;
    }
    if(strcmp(cmd, "/schat", true) == 0 || strcmp(cmd, "/s", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[104];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, rot, "Benutze: /schat [Nachricht]");
    return 1;
    }
    format(string, sizeof(string), "S.W.A.T Einheit %s: %s", sendername, result);
    if(gTeam[playerid] == TEAM_SWAT)
    {
    SendVMessage(dblau, string);
    }
    }
    return 1;
    }
    if(strcmp(cmd, "/pdgchat", true) == 0 || strcmp(cmd, "/pdg", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[104];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, rot, "Benutze: /pdgchat [Nachricht]");
    return 1;
    }
    format(string, sizeof(string), "Pinker Gangster %s: %s", sendername, result);
    if(gTeam[playerid] == TEAM_PDG)
    {
    SendBMessage(COLOR_PDG, string);
    }
    }
    return 1;
    }



    das sollte teamchat werden für 4 teams