/grab befehl umschreiben

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hallo erstmal ich habe eine bitte an die guten Scripter. Kann mir jemand diesen /grab Befehl so umschreiben dass Fraktion 1 , 2 , 3 und 12 ihn beutzen kann ich bedanke mich schonmal im vorraus MFG Mert47





    if(strcmp(cmd, "/grab", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_WHITE, "Benutze: /grab [ID]");
    return 1;
    }
    if(gTeam[playerid] == 2 || IsACop(playerid))
    {
    new person;
    person = strval(tmp);
    if(IsPlayerConnected(person))
    {
    if(person != INVALID_PLAYER_ID)
    {
    if(GetDistanceBetweenPlayers(playerid,person) <= 8)
    {
    if(gTeam[person] == 2)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du kannst keinen Cop / FBI / Soldaten grabben!");
    return 1;
    }
    if(IsPlayerInAnyVehicle(person))
    {
    SendClientMessage(playerid, COLOR_GREY, " Ziel ist in einem Auto!");
    return 1;
    }
    if(person == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst grabben!"); return 1; }
    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
    {
    new playerVehicle = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(person, playerVehicle, 3);
    GetPlayerName(person, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest von %s ins Farzeug gezogen.", sendername);
    SendClientMessage(person, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s ins Fahrzeug gezogen.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* %s hat %s ins Fahrzeug gezogen", sendername ,giveplayer);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(giveplayerid, "~r~Festgenommen", 2500, 3);
    TogglePlayerControllable(person, 0);
    PlayerCuffed[person] = 2;
    PlayerCuffedTime[person] = 180;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du fährst kein Auto!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht in deine Nähe!");
    return 1;
    }
    }
    }
    }
    else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
    if(PlayerInfo[playerid][pRank] < 4)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du brauchst Rang 4 oder höher! !");
    return 1;
    }
    new person;
    person = strval(tmp);
    if(IsPlayerConnected(person))
    {
    if(person != INVALID_PLAYER_ID)
    {
    if(GetDistanceBetweenPlayers(playerid,person) <= 8)
    {
    if(IsPlayerInAnyVehicle(person))
    {
    SendClientMessage(playerid, COLOR_GREY, " Ziel ist in einem Auto!");
    return 1;
    }
    if(person == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst grabben!"); return 1; }
    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
    {
    new playerVehicle = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(person, playerVehicle, 3);
    GetPlayerName(person, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest in ein Farzeug gezogen.", sendername);
    SendClientMessage(person, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s ins Fahrzeug gezogen.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    GameTextForPlayer(giveplayerid, "~r~gefesselt", 2500, 3);
    TogglePlayerControllable(person, 0);
    PlayerCuffed[person] = 2;
    PlayerCuffedTime[person] = 240;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du fährst kein Auto!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht in deine Nähe!");
    return 1;
    }
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist kein Cop / FBI / Soldat / Mafiosi!");
    }
    }
    return 1;
    }


    if(strcmp(cmd, "/ungrab", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(gTeam[playerid] == 2 || IsACop(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp)) {
    SendClientMessage(playerid, COLOR_WHITE, "Benutze: /ungrab [ID]");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    if (ProxDetectorS(8.0, playerid, giveplayerid))
    {
    if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst ungrabben!"); return 1; }
    if(PlayerCuffed[giveplayerid])
    {
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest von %s freigelassen.", sendername);
    SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s freigelassen.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* %s hat %s freigelassen.", sendername ,giveplayer);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(giveplayerid, "~g~Freiheit", 2500, 3);
    TogglePlayerControllable(giveplayerid, 1);
    PlayerCuffed[giveplayerid] = 0;
    RemovePlayerFromVehicle(giveplayerid);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Person hat keine Handschellen!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht bei dir!");
    return 1;
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Offline!");
    return 1;
    }
    }
    else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
    if(PlayerInfo[playerid][pRank] < 4)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du brauchst Rang 4 oder höher! !");
    return 1;
    }
    new person;
    person = strval(tmp);
    if(IsPlayerConnected(person))
    {
    if(person != INVALID_PLAYER_ID)
    {
    if(GetDistanceBetweenPlayers(playerid,person) <= 8)
    {
    if(IsPlayerInAnyVehicle(person))
    {
    SendClientMessage(playerid, COLOR_GREY, " Ziel ist in einem Auto!");
    return 1;
    }
    if(person == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst ungrabben!"); return 1; }
    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
    {
    if(PlayerTied[giveplayerid])
    {
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest entfesselt.", sendername);
    SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s entfesselt.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    GameTextForPlayer(giveplayerid, "~g~Entfesselt", 2500, 3);
    TogglePlayerControllable(giveplayerid, 1);
    PlayerCuffed[giveplayerid] = 0;
    RemovePlayerFromVehicle(giveplayerid);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Der Spieler ist nicht gefesselt !");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du fährst kein Auto!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht in deine Nähe!");
    return 1;
    }
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist kein Cop / FBI / Soldat!");
    }
    }//not connected
    return 1;
    }

  • Das kann man auch selbst machen.
    Einfach ein paar TuT suchen.


    Naja ich kenne mich auch nicht im Scripten aus.


    Aber ich probiere es mal.



    if(strcmp(cmd, "/grab", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_WHITE, "Benutze: /grab [ID]");
    return 1;
    }
    if(gTeam[playerid] == 2 || IsACop(playerid))
    if(gTeam[playerid] == 3 || Deine Fraktion(playerid))
    if(gTeam[playerid] == 12 || Deine Fraktion (playerid))
    {
    new person;
    person = strval(tmp);
    if(IsPlayerConnected(person))
    {
    if(person != INVALID_PLAYER_ID)
    {
    if(GetDistanceBetweenPlayers(playerid,person) <= 8)
    {
    if(gTeam[person] == 2)
    {


    Ich weiß nicht ob's richtig ist.
    Ist nicht getestet und ohne Erfahrung gemacht.

    2 Mal editiert, zuletzt von x3l3ctr1cx ()

  • Lol Tuts dafür angucken? Das ist doch leicht XD


    if(strcmp(cmd, "/grab", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_WHITE, "Benutze: /grab [ID]");
    return 1;
    }
    if(gTeam[playerid] == 2 || IsACop(playerid) || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    new person;
    person = strval(tmp);
    if(IsPlayerConnected(person))
    {
    if(person != INVALID_PLAYER_ID)
    {
    if(GetDistanceBetweenPlayers(playerid,person) <= 8)
    {
    if(gTeam[person] == 2)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du kannst keinen Cop / FBI / Soldaten grabben!");
    return 1;
    }
    if(IsPlayerInAnyVehicle(person))
    {
    SendClientMessage(playerid, COLOR_GREY, " Ziel ist in einem Auto!");
    return 1;
    }
    if(person == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst grabben!"); return 1; }
    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
    {
    new playerVehicle = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(person, playerVehicle, 3);
    GetPlayerName(person, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest von %s ins Farzeug gezogen.", sendername);
    SendClientMessage(person, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s ins Fahrzeug gezogen.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* %s hat %s ins Fahrzeug gezogen", sendername ,giveplayer);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(giveplayerid, "~r~Festgenommen", 2500, 3);
    TogglePlayerControllable(person, 0);
    PlayerCuffed[person] = 2;
    PlayerCuffedTime[person] = 180;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du fährst kein Auto!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht in deine Nähe!");
    return 1;
    }
    }
    }
    }
    else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    if(PlayerInfo[playerid][pRank] < 4)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du brauchst Rang 4 oder höher! !");
    return 1;
    }
    new person;
    person = strval(tmp);
    if(IsPlayerConnected(person))
    {
    if(person != INVALID_PLAYER_ID)
    {
    if(GetDistanceBetweenPlayers(playerid,person) <= 8)
    {
    if(IsPlayerInAnyVehicle(person))
    {
    SendClientMessage(playerid, COLOR_GREY, " Ziel ist in einem Auto!");
    return 1;
    }
    if(person == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst grabben!"); return 1; }
    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
    {
    new playerVehicle = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(person, playerVehicle, 3);
    GetPlayerName(person, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest in ein Farzeug gezogen.", sendername);
    SendClientMessage(person, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s ins Fahrzeug gezogen.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    GameTextForPlayer(giveplayerid, "~r~gefesselt", 2500, 3);
    TogglePlayerControllable(person, 0);
    PlayerCuffed[person] = 2;
    PlayerCuffedTime[person] = 240;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du fährst kein Auto!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht in deine Nähe!");
    return 1;
    }
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist kein Cop / FBI / Soldat / Mafiosi!");
    }
    }
    return 1;
    }


    if(strcmp(cmd, "/ungrab", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(gTeam[playerid] == 2 || IsACop(playerid) || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp)) {
    SendClientMessage(playerid, COLOR_WHITE, "Benutze: /ungrab [ID]");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    if (ProxDetectorS(8.0, playerid, giveplayerid))
    {
    if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst ungrabben!"); return 1; }
    if(PlayerCuffed[giveplayerid])
    {
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest von %s freigelassen.", sendername);
    SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s freigelassen.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* %s hat %s freigelassen.", sendername ,giveplayer);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(giveplayerid, "~g~Freiheit", 2500, 3);
    TogglePlayerControllable(giveplayerid, 1);
    PlayerCuffed[giveplayerid] = 0;
    RemovePlayerFromVehicle(giveplayerid);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Person hat keine Handschellen!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht bei dir!");
    return 1;
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Offline!");
    return 1;
    }
    }
    else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    if(PlayerInfo[playerid][pRank] < 4)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du brauchst Rang 4 oder höher! !");
    return 1;
    }
    new person;
    person = strval(tmp);
    if(IsPlayerConnected(person))
    {
    if(person != INVALID_PLAYER_ID)
    {
    if(GetDistanceBetweenPlayers(playerid,person) <= 8)
    {
    if(IsPlayerInAnyVehicle(person))
    {
    SendClientMessage(playerid, COLOR_GREY, " Ziel ist in einem Auto!");
    return 1;
    }
    if(person == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst ungrabben!"); return 1; }
    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
    {
    if(PlayerTied[giveplayerid])
    {
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest entfesselt.", sendername);
    SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s entfesselt.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    GameTextForPlayer(giveplayerid, "~g~Entfesselt", 2500, 3);
    TogglePlayerControllable(giveplayerid, 1);
    PlayerCuffed[giveplayerid] = 0;
    RemovePlayerFromVehicle(giveplayerid);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Der Spieler ist nicht gefesselt !");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du fährst kein Auto!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht in deine Nähe!");
    return 1;
    }
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist kein Cop / FBI / Soldat!");
    }
    }//not connected
    return 1;
    }

  • Dann habe ich meins wohl falsch gemacht ...


    Sry :D


    Naja aber wie gesagt ich kann nicht scripten .

  • Also es kommen bei mir 6 errors



    C:\Dokumente und Einstellungen\Mert_95\Desktop\server (samp)\gamemodes\PC.pwn(8627) : error 075: input line too long (after substitutions)
    C:\Dokumente und Einstellungen\Mert_95\Desktop\server (samp)\gamemodes\PC.pwn(8628) : error 017: undefined symbol "PlayerI"
    C:\Dokumente und Einstellungen\Mert_95\Desktop\server (samp)\gamemodes\PC.pwn(8629) : error 017: undefined symbol "nfo"
    C:\Dokumente und Einstellungen\Mert_95\Desktop\server (samp)\gamemodes\PC.pwn(8629) : warning 215: expression has no effect
    C:\Dokumente und Einstellungen\Mert_95\Desktop\server (samp)\gamemodes\PC.pwn(8629) : error 001: expected token: ";", but found "]"
    C:\Dokumente und Einstellungen\Mert_95\Desktop\server (samp)\gamemodes\PC.pwn(8629) : error 029: invalid expression, assumed zero
    C:\Dokumente und Einstellungen\Mert_95\Desktop\server (samp)\gamemodes\PC.pwn(8629) : fatal error 107: too many error messages on one line
    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    6 Errors.


  • einfach aus dem befehl z.b. jetzt der befehl /tie umschreiben einfach anstat /tie /grab hinschreiben

  • es soll nicht /tie sein sonder /grab und es soll auch /grab bleiben und nur fraktion 1 2 3 und 12 sollen diesen befehl benutzen

  • Pusher



    <img width="0" src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.11NXC/bT*xJmx*PTEyNjI5MzY3OTg*NDEmcHQ9MTI2MjkzNjgwODA3OCZwPTE4MDMxJmQ9Jmc9MQ==.gif" /><div style="text-align:center;"><p style="visibility:visible;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" height="390" width="235" style="width:235px;height:390px">
    <param name="allowScriptAccess" value="never" />
    <param name="allowNetworking" value="internal" />
    <param name="movie" value="http://assets.myflashfetish.com/swf/mp3/mff-touch.swf" />
    <param name="wmode" value="transparent" />
    <param name="quality" value="high" />
    <param name="scale" value="noscale" />
    <param name="salign" value="TL" />
    <param name="flashvars" value="myid=40640951&path=2010/01/08&mycolor=A9FFF4&mycolor2=6F807D&mycolor3=58B4C4&autoplay=true&rand=0&f=4&vol=100&pat=0&grad=false&ow=235&oh=390" />
    <embed type="application/x-shockwave-flash" allowScriptAccess="never" allowNetworking="internal" src="http://assets.myflashfetish.com/swf/mp3/mff-touch.swf" height="390" width="235" style="width:235px;height:390px" wmode="transparent" quality="high" scale="noscale" salign="TL" flashvars="myid=40640951&path=2010/01/08&mycolor=A9FFF4&mycolor2=6F807D&mycolor3=58B4C4&autoplay=true&rand=0&f=4&vol=100&pat=0&grad=false&ow=235&oh=390" />
    </object>
    </p></div>

  • Und du bist ein Spammer, du hast innerhalb kurzer Zeit ca. 10 Beiträge verfasst die allesammt nicht produktiv waren.
    (Ver-)warnungen wäre angebracht schätze ich mal.
    DU versuchst nicht anderen zu helfen etc. sondern nur soviele Beiträge wie möglich zu bekommen. :thumbdown:
    Und solche ein Wort Antworten wie

    Zitat

    Pusher

    sind purer Spam.