Hallo Community,
habe probleme mit der Funktion /buygun
Wenn ich eine waffe kaufe werden die Kosten für die Waffe nicht abgezogen.
Allso mein Kontostand ist auf 0 obwohl da steht das ich eine waffe gekauft habe für xxx $
if (strcmp(cmd, "/buygun", true) == 0){ if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(playerid) < 1){ SendClientMessage(playerid, COLOR_GREY, " Du hast nicht genug Geld dabei !"); return 1;}new gun;new gunid[16];new gunstring1[256];new gunstring2[256];new gunstring3[256];new gunstring4[256];new gunstring5[256];new infostring[256];new guncharge;new ammocharge;new location = PlayerInfo[playerid][pLocal];if(location == 99 || location == 100 || location == 102){ if(BizzInfo[location-99][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);return 1; }new mod = 100;tmp = strtok(cmdtext, idx);if(!strlen(tmp)){format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");SendClientMessage(playerid, COLOR_GRAD2,string);format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);SendClientMessage(playerid, COLOR_GRAD3, gunstring1);format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);SendClientMessage(playerid, COLOR_GRAD3, gunstring2);format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);SendClientMessage(playerid, COLOR_GRAD3, gunstring3);format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);SendClientMessage(playerid, COLOR_GRAD3, gunstring4);format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);SendClientMessage(playerid, COLOR_GRAD3, gunstring5);SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");return 1;}strmid(gunid, tmp, 0, strlen(cmdtext), 255);tmp = strtok(cmdtext, idx);if(!strlen(tmp)){format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");return 1;}new ammo = strval(tmp);if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Ammo betrag nicht niedriger als 1 oder höher als 999 !"); return 1; }if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0){gun = 46;guncharge = GunPrice[0][0]/100*mod;ammocharge = 0;}else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0){gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0){gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0){gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0){gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0){gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0){gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0){gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0){gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0){gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0){gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0){gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;}else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0){gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;}else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0){gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;}else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0){gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;}else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0){gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;}else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0){gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;}else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0){gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;}else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0){gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;}else{SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: Ich habe noch nie von der Waffe gehört.");return 1;}if((guncharge+ammocharge) > GetPlayerMoney(playerid)){format(infostring, 256, " Du hast nicht $%d !",guncharge+ammocharge);SendClientMessage(playerid, COLOR_GRAD3, infostring);return 1;}if(GetPlayerMoney(playerid) < (guncharge+ammocharge)){ SendClientMessage(playerid, COLOR_GREY, " Kann es mir nicht leisten !"); return 1;}new payout = guncharge + ammocharge;format(infostring, 256, "Du hast gekauft %s mit %d ammo für $%d",gunid,ammo,payout);SendClientMessage(playerid, COLOR_GRAD3, infostring);if(location == 102 && IsACop(playerid)) { }else { GivePlayerMoney(playerid, - payout); }BizzInfo[location-99][bTill] += payout;ExtortionBiz(location-99, payout);BizzInfo[location-99][bProducts]--;PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);GivePlayerWeapon(playerid, gun, ammo);GetPlayerName(playerid, sendername, sizeof(sendername));format(string, sizeof(string), "%s kaufte Waffen für $%d at biz %d", sendername, payout, location-99);printf("%s", string);PayLog(string);}else{ SendClientMessage(playerid, COLOR_WHITE,"Du bist nicht in einem 24/7.");return 1;}}return 1;}
Weiß jemand woran das liegt ?
Danke im Voraus