GF Payday erhöhen

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  • Hi leute ich hoffe ihr könnt mir helfen, ich würde liebend gern mein payday erhöhen nur weis ich nicht wirklich wie
    hier mal mein Public Payday


    public PayDay()
    {
    new string[128];
    new account,interest;
    new rent = 0;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerInfo[i][pLevel] > 0)
    {
    if(MoneyMessage[i]==1)
    {
    SendClientMessage(i, COLOR_LIGHTRED, "Du Hast Schulden deswegen musst du nun in den Knast.");
    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
    SetPlayerInterior(i, 3);
    SetPlayerPos(i, 198.8241,161.8588,1003.0300);
    PlayerInfo[i][pJailed] = 1;
    ResetPlayerWeapons(i);
    WantedPoints[i] = 0;
    PlayerInfo[i][pJailTime] = 240;
    format(string, sizeof(string), "Du Bist Im Knast Für %d Sekunden. Bail: Unable", PlayerInfo[i][pJailTime]);
    SendClientMessage(i, COLOR_LIGHTBLUE, string);
    }
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(i, playername2, sizeof(playername2));
    account = PlayerInfo[i][pAccount];
    new key = PlayerInfo[i][pPhousekey];
    if(key != 255)
    {
    rent = HouseInfo[key][hRent];
    if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    rent = 0;
    }
    else if(rent > GetPlayerMoney(i))
    {
    PlayerInfo[i][pPhousekey] = 255;
    SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
    rent = 0;
    }
    HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
    }
    new tmpintrate;
    if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
    else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
    }
    else
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
    else { tmpintrate = 1; }
    }
    if(PlayerInfo[i][pPayDay] >= 5)
    {
    Tax += TaxValue;//Should work for every player online
    PlayerInfo[i][pAccount] -= TaxValue;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    new bonus = PlayerInfo[i][pPayCheck] / 2;
    PlayerInfo[i][pPayCheck] += bonus;
    }
    new checks = PlayerInfo[i][pPayCheck];
    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
    ConsumingMoney[i] = 1;
    GivePlayerMoney(i, checks);
    if(PlayerInfo[i][pAccount] > 0)
    {
    PlayerInfo[i][pAccount] -= ebill;
    SBizzInfo[4][sbTill] += ebill;
    }
    else
    {
    ebill = 0;
    }
    SBizzInfo[4][sbTill] += 199;
    ExtortionSBiz(4, 50);
    interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
    PlayerInfo[i][pExp]++;
    PlayerPlayMusic(i);
    PlayerInfo[i][pAccount] = account+interest;
    SendClientMessage(i, COLOR_WHITE, "|___ BANK STATMENT ___|");
    format(string, sizeof(string), " Gehalt: $%d Tax Geld: -$%d", checks, TaxValue);
    SendClientMessage(i, COLOR_GRAD1, string);
    if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
    {
    format(string, sizeof(string), " Stromkosten: -$%d", ebill);
    SendClientMessage(i, COLOR_GRAD1, string);
    }
    format(string, sizeof(string), " Bankguthaben: $%d", account);
    SendClientMessage(i, COLOR_GRAD1, string);
    format(string, sizeof(string), " Zinsen: 0.%d Prozent",tmpintrate);
    SendClientMessage(i, COLOR_GRAD2, string);
    format(string, sizeof(string), " Zinsen: $%d", interest);
    SendClientMessage(i, COLOR_GRAD3, string);
    SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|");
    format(string, sizeof(string), " Neues Bankguthaben: $%d", PlayerInfo[i][pAccount]);
    SendClientMessage(i, COLOR_GRAD5, string);
    format(string, sizeof(string), " Miete: -$%d", rent);
    SendClientMessage(i, COLOR_GRAD5, string);
    format(string, sizeof(string), "~y~PayDay~n~~w~Zahltag");
    GameTextForPlayer(i, string, 5000, 1);
    rent = 0;
    PlayerInfo[i][pPayDay] = 0;
    PlayerInfo[i][pPayCheck] = 0;
    PlayerInfo[i][pConnectTime] += 1;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    PlayerInfo[i][pPayDayHad] += 1;
    if(PlayerInfo[i][pPayDayHad] >= 5)
    {
    PlayerInfo[i][pExp]++;
    PlayerInfo[i][pPayDayHad] = 0;
    }
    }
    }
    else
    {
    SendClientMessage(i, COLOR_LIGHTRED, " Du hast nicht lange genug gespielt um PayDay zu bekommen.");
    }
    }
    }
    }
    Checkprop();
    return 1;
    }


    strtok(const string[], &index)
    {
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
    index++;
    }


    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
    result[index - offset] = string[index];
    index++;
    }
    result[index - offset] = EOS;
    return result;
    }


    public split(const strsrc[], strdest[][], delimiter)
    {
    new i, li;
    new aNum;
    new len;
    while(i <= strlen(strsrc)){
    if(strsrc[i]==delimiter || i==strlen(strsrc)){
    len = strmid(strdest[aNum], strsrc, li, i, 128);
    strdest[aNum][len] = 0;
    li = i+1;
    aNum++;
    }
    i++;
    }
    return 1;
    }

  • new level = PlayerInfo[i][pLevel];
    if(level >= 0 && level <= 2) { PlayerInfo[i][pPayCheck] += 1; }
    else if(level >= 3 && level <= 4) { PlayerInfo[i][pPayCheck] += 1; }
    else if(level >= 5 && level <= 6) { PlayerInfo[i][pPayCheck] += 1; }
    else if(level >= 7 && level <= 8) { PlayerInfo[i][pPayCheck] += 2; }
    else if(level >= 9 && level <= 10) { PlayerInfo[i][pPayCheck] += 2; }
    else if(level >= 11 && level <= 12) { PlayerInfo[i][pPayCheck] += 2; }
    else if(level >= 13 && level <= 14) { PlayerInfo[i][pPayCheck] += 3; }
    else if(level >= 15 && level <= 16) { PlayerInfo[i][pPayCheck] += 3; }
    else if(level >= 17 && level <= 18) { PlayerInfo[i][pPayCheck] += 3; }
    else if(level >= 19 && level <= 20) { PlayerInfo[i][pPayCheck] += 3; }
    else if(level >= 21) { PlayerInfo[i][pPayCheck] += 5; }


    das hier ? aber was muss ich jezt ändern.


    muss ich dann alles verdoppeln hier ?

  • ok ich hab jezt in diesem kasten
    new level = PlayerInfo[i][pLevel];
    if(level >= 0 && level <= 2) { PlayerInfo[i][pPayCheck] += 1; }
    else if(level >= 3 && level <= 4) { PlayerInfo[i][pPayCheck] += 1; }
    else if(level >= 5 && level <= 6) { PlayerInfo[i][pPayCheck] += 1; }
    else if(level >= 7 && level <= 8) { PlayerInfo[i][pPayCheck] += 2; }
    else if(level >= 9 && level <= 10) { PlayerInfo[i][pPayCheck] += 2; }
    else if(level >= 11 && level <= 12) { PlayerInfo[i][pPayCheck] += 2; }
    else if(level >= 13 && level <= 14) { PlayerInfo[i][pPayCheck] += 3; }
    else if(level >= 15 && level <= 16) { PlayerInfo[i][pPayCheck] += 3; }
    else if(level >= 17 && level <= 18) { PlayerInfo[i][pPayCheck] += 3; }
    else if(level >= 19 && level <= 20) { PlayerInfo[i][pPayCheck] += 3; }
    else if(level >= 21) { PlayerInfo[i][pPayCheck] += 5; }


    überall verdoppelt, also bekommt jeder das doppelte theoretisch oder ?