Hi leute,
Kann man es so machen, das /find erst geht, wenn man mit jemande Telefoniert?
Also z.B. wenn ich /find machen will, muss ich Die person die ich suchen will
erst anrufen...?
if(strcmp(cmd, "/find", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pJob] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Detective !");
return 1;
}
if(PlayerOnMission[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !");
return 1;
}
if(UsedFind[playerid] != 0 && PlayerInfo[playerid][pDetSkill] < 401)
{
SendClientMessage(playerid, COLOR_GREY, " You've already searched for someone, wait 2 minutes !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /find [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Find yourself!"); return 1; }
new points;
new level = PlayerInfo[playerid][pDetSkill];
if(level >= 0 && level <= 50)
{ points = 4; }
else if(level >= 51 && level <= 100)
{ points = 6; }
else if(level >= 101 && level <= 200)
{ points = 8; }
else if(level >= 201 && level <= 400)
{ points = 10; }
else if(level >= 401)
{ points = 12; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
new Float:X,Float:Y,Float:Z;
GetPlayerPos(giveplayerid, X,Y,Z);
SetPlayerCheckpoint(playerid, X,Y,Z, 6);
FindTime[playerid] = 1;
FindTimePoints[playerid] = points;
PlayerInfo[playerid][pDetSkill] ++;
UsedFind[playerid] = 1;
if(PlayerInfo[playerid][pDetSkill] == 50)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 2, soon you are able to find Faction Members."); }
else if(PlayerInfo[playerid][pDetSkill] == 100)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 3, soon you are able to find Faction Members."); }
else if(PlayerInfo[playerid][pDetSkill] == 200)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 4, you are now able to find Faction Members."); }
else if(PlayerInfo[playerid][pDetSkill] == 400)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 5, you are now able to find Faction Members."); }
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Invalid Name/ID !");
}
}
return 1;
}