Payday

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  • Hallo Community,


    habe eine frage wie kann man im GF einstellen das man beim Payday weniger Geld bekommt.
    Momentan bekommt man irgendwas mit 30,000 das ist viel zu viel :(


    Wäre sehr nett wen mir da jemand hilft !


    Danke im Voraus

  • public PayDay()
    {
    new string[128];
    new account,interest;
    new rent = 0;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerInfo[i][pLevel] > 0)
    {
    if(MoneyMessage[i]==1)
    {
    SendClientMessage(i, COLOR_LIGHTRED, "Du konntest deine Schulden nicht bezahlen und kommst in den Knast.");
    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
    SetPlayerInterior(i, 6);
    SetPlayerPos(i, 264.6288,77.5742,1001.0391);
    PlayerInfo[i][pJailed] = 1;
    ResetPlayerWeapons(i);
    WantedPoints[i] = 0;
    PlayerInfo[i][pJailTime] = 240;
    format(string, sizeof(string), "Du musst für %d Sekunden in den Knast.", PlayerInfo[i][pJailTime]);
    SendClientMessage(i, COLOR_LIGHTBLUE, string);
    }
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(i, playername2, sizeof(playername2));
    account = PlayerInfo[i][pAccount];
    new key = PlayerInfo[i][pPhousekey];
    if(key != 255)
    {
    rent = HouseInfo[key][hRent];
    if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    rent = 0;
    }
    else if(rent > GetPlayerMoney(i))
    {
    PlayerInfo[i][pPhousekey] = 255;
    SendClientMessage(i, COLOR_WHITE, "Sie wurden vertrieben.");
    rent = 0;
    }
    HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
    }
    new tmpintrate;
    if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
    else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
    }
    else
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
    else { tmpintrate = 1; }
    }
    if(PlayerInfo[i][pPayDay] >= 5)
    {
    Tax += TaxValue;//Should work for every player online
    PlayerInfo[i][pAccount] -= TaxValue;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    new bonus = PlayerInfo[i][pPayCheck] / 2;
    PlayerInfo[i][pPayCheck] += bonus;
    }
    new checks = PlayerInfo[i][pPayCheck];
    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
    ConsumingMoney[i] = 1;
    GivePlayerMoney(i, checks);
    if(PlayerInfo[i][pAccount] > 0)
    {
    PlayerInfo[i][pAccount] -= ebill;
    SBizzInfo[4][sbTill] += ebill;
    }
    else
    {
    ebill = 0;
    }
    interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
    PlayerInfo[i][pExp]++;
    PlayerPlayMusic(i);
    PlayerInfo[i][pAccount] = account+interest;
    SendClientMessage(i, COLOR_WHITE, "|___ BANK AUSKUNFT ___|");
    format(string, sizeof(string), " Gehaltsscheck: $%d Steuern: -$%d", checks, TaxValue);
    SendClientMessage(i, COLOR_GRAD1, string);
    if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
    {
    format(string, sizeof(string), " Stromrechnung: -$%d", ebill);
    SendClientMessage(i, COLOR_GRAD1, string);
    }
    format(string, sizeof(string), " Kontostand: $%d", account);
    SendClientMessage(i, COLOR_GRAD1, string);
    format(string, sizeof(string), " Zinsatz: 0.%d Prozent",tmpintrate);
    SendClientMessage(i, COLOR_GRAD2, string);
    format(string, sizeof(string), " Zinstilgung: $%d", interest);
    SendClientMessage(i, COLOR_GRAD3, string);
    SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|");
    format(string, sizeof(string), " Neuer Kontostand: $%d", PlayerInfo[i][pAccount]);
    SendClientMessage(i, COLOR_GRAD5, string);
    format(string, sizeof(string), " Miete: -$%d", rent);
    SendClientMessage(i, COLOR_GRAD5, string);
    format(string, sizeof(string), "~y~Zahltag!~n~~w~Gehaltsscheck!");
    GameTextForPlayer(i, string, 5000, 1);
    rent = 0;
    PlayerInfo[i][pPayDay] = 0;
    PlayerInfo[i][pPayCheck] = 0;
    PlayerInfo[i][pConnectTime] += 1;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    PlayerInfo[i][pPayDayHad] += 1;
    if(PlayerInfo[i][pPayDayHad] >= 5)
    {
    PlayerInfo[i][pExp]++;
    PlayerInfo[i][pPayDayHad] = 0;
    }
    }
    }
    else
    {
    SendClientMessage(i, COLOR_LIGHTRED, "* Du spielst noch nicht lange genug für einen Gehaltsscheck.");
    }
    }
    }
    }
    Checkprop();
    return 1;
    }


    Edit
    Kann mir keiner helfen ?
    Irgendeine idee ? ;(

    Einmal editiert, zuletzt von Tobiii ()

  • public PayDay()
    {
    new string[128];
    new account,interest;
    new rent = 0;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerInfo[i][pLevel] > 0)
    {
    if(PlayerInfo[i][pTeam] > 0)
    {
    for(new t=0;t<MAX_TEAMIDS;t++)
    {
    if(PlayerInfo[i][pTeam] == t)
    {
    new lohn[MAX_PLAYERS];
    lohn[i] = TeamInfo[PlayerInfo[i][pTeam]][tLohn];
    if(lohn[i] < TeamInfo[t][tKasse])
    {
    format(string,sizeof string,"Dein heutiger Lohn: $%d",lohn[i]);
    SendClientMessage(i,COLOR_WHITE,string);
    GivePlayerMoney(i,lohn[i]);
    TeamInfo[t][tKasse] = TeamInfo[t][tKasse] - lohn[i];
    }
    else
    {
    format(string,sizeof string,"Dein Lohn($%d) konnte dir nicht ausgezahlt werden,",lohn[i]);
    SendClientMessage(i,COLOR_WHITE,string);
    format(string,sizeof string,"da die Teamkasse zu leer ist. Informiere bitte den Leader.");
    SendClientMessage(i,COLOR_WHITE,string);
    }
    }
    }
    }
    if(MoneyMessage[i]==1)
    {
    SendClientMessage(i, COLOR_LIGHTRED, "Du konntest deine Schulden nicht bezahlen und kommst in den Knast.");
    GameTextForPlayer(i, "~r~Gefangen!", 2000, 1);
    SetPlayerInterior(i, 6);
    SetPlayerPos(i, 264.6288,77.5742,1001.0391);
    PlayerInfo[i][pJailed] = 1;
    ResetPlayerWeapons(i);
    WantedPoints[i] = 0;
    PlayerInfo[i][pJailTime] = 240;
    format(string, sizeof(string), "Du musst für %d Sekunden in den Knast.", PlayerInfo[i][pJailTime]);
    SendClientMessage(i, COLOR_LIGHTBLUE, string);
    }
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(i, playername2, sizeof(playername2));
    account = PlayerInfo[i][pAccount];
    new key = PlayerInfo[i][pPhousekey];
    if(key != 255)
    {
    rent = HouseInfo[key][hRent];
    if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    rent = 0;
    }
    else if(rent > GetPlayerMoney(i))
    {
    PlayerInfo[i][pPhousekey] = 255;
    SendClientMessage(i, COLOR_WHITE, "Sie wurden vertrieben.");
    rent = 0;
    }
    HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
    }
    new tmpintrate;
    if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+6; }
    else { tmpintrate = intrate+4; }//HouseInfo[key][hLevel]
    }
    else
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 4; }
    else { tmpintrate = 2; }
    }
    if(PlayerInfo[i][pPayDay] >= 5)
    {
    Tax += TaxValue;//Should work for every player online
    PlayerInfo[i][pAccount] -= TaxValue;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    new bonus = PlayerInfo[i][pPayCheck] / 2;
    PlayerInfo[i][pPayCheck] += bonus;
    }
    new checks = PlayerInfo[i][pPayCheck];
    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
    ConsumingMoney[i] = 1;
    GivePlayerMoney(i, checks);
    if(PlayerInfo[i][pAccount] > 0)
    {
    PlayerInfo[i][pAccount] -= ebill;
    SBizzInfo[4][sbTill] += ebill;
    }
    else
    {
    ebill = 0;
    }
    interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
    PlayerInfo[i][pExp]++;
    PlayerPlayMusic(i);
    PlayerInfo[i][pAccount] = account+interest;
    SendClientMessage(i, COLOR_WHITE, "|___ Zahltag ___|");
    format(string, sizeof(string), " Lohn: $%d Steuern: -$%d", checks, TaxValue);
    SendClientMessage(i, COLOR_GRAD1, string);
    if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
    {
    format(string, sizeof(string), "Stromrechnung: -$%d", ebill);
    SendClientMessage(i, COLOR_GRAD1, string);
    }
    format(string, sizeof(string), "Kontostand: $%d", account);
    SendClientMessage(i, COLOR_GRAD1, string);
    format(string, sizeof(string), "Zinssatz: 0.%d Prozent",tmpintrate);
    SendClientMessage(i, COLOR_GRAD2, string);
    format(string, sizeof(string), "Zinsen: $%d", interest);
    SendClientMessage(i, COLOR_GRAD3, string);
    SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|");
    format(string, sizeof(string), "Neuer Kontostand: $%d", PlayerInfo[i][pAccount]);
    SendClientMessage(i, COLOR_GRAD5, string);
    format(string, sizeof(string), "Miete: -$%d", rent);
    SendClientMessage(i, COLOR_GRAD5, string);
    format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
    GameTextForPlayer(i, string, 5000, 1);
    rent = 0;
    PlayerInfo[i][pPayDay] = 0;
    PlayerInfo[i][pPayCheck] = 0;
    PlayerInfo[i][pConnectTime] += 1;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    PlayerInfo[i][pPayDayHad] += 1;
    if(PlayerInfo[i][pPayDayHad] >= 5)
    {
    PlayerInfo[i][pExp]++;
    PlayerInfo[i][pPayDayHad] = 0;
    }
    }
    }
    else
    {
    SendClientMessage(i, COLOR_LIGHTRED, "* Du hast nicht lange genug gespielt, um PayDay zu erhalten.");
    }
    }
    }
    }
    Checkprop();
    return 1;
    }