Frage zu Tacho

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Wie grige ich hir noch eine tankanzeige rein?
    #include <a_samp>


    #define SLOTS 200
    #define GasMax 100



    enum SavePlayerPosEnum {
    Float:LastX,
    Float:LastY,
    Float:LastZ
    }


    new SavePlayerPos[SLOTS][SavePlayerPosEnum];
    new Text:Speedo[SLOTS];
    new UpdateSeconds;



    new CarName[][] =
    {
    "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel",
    "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus",
    "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam",
    "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection",
    "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus",
    "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie",
    "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral",
    "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder",
    "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van",
    "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale",
    "Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy",
    "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX",
    "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper",
    "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking",
    "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin",
    "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT",
    "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt",
    "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra",
    "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
    "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer",
    "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent",
    "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo",
    "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite",
    "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratium",
    "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
    "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper",
    "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400",
    "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club",
    "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car",
    "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha",
    "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville",
    "Tiller", "Utility Trailer"
    };


    forward UpdateSpeed();


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print("----------------------------------------");
    print("--------------------------------------\n");
    SetTimer("UpdateSpeed",1000, 1);
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    main()
    {
    }


    public OnPlayerConnect(playerid)
    {

    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    if(newstate == PLAYER_STATE_ONFOOT)
    {
    TextDrawHideForPlayer(playerid, Speedo[playerid]);
    }
    return 1;
    }


    public UpdateSpeed()
    {
    new Float:x,Float:y,Float:z;
    new Float:distance,value,string[256];
    new Float:health;
    for(new i=0; i<SLOTS; i++)
    {
    if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
    {
    TextDrawDestroy(Speedo[i]);
    }
    }


    for(new i=0; i<SLOTS; i++)
    {
    if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
    {
    GetPlayerPos(i, x, y, z);
    GetVehicleHealth(GetPlayerVehicleID(i), health);
    distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));
    value = floatround(distance * 5000);
    if(UpdateSeconds > 1)
    {
    value = floatround(value / UpdateSeconds);
    }
    format(string,sizeof(string),"~g~Vehicle : ~w~%s ~n~~b~MPH : ~w~%d / ~b~KM/H : ~w~%d~n~~y~Altitude:~w~ %.1f ~n~~r~Vehicle Health:~w~ %.2f ~n~ ~p~ Tank:~w~ %",CarName[GetVehicleModel(GetPlayerVehicleID(i))-400],floatround(value/1600),floatround(value/1000),z,health);
    Speedo[i] = TextDrawCreate(320.00, 380.00, string);
    TextDrawSetOutline(Speedo[i], 0);
    TextDrawFont(Speedo[i], 3);
    TextDrawSetProportional(Speedo[i], 2);
    TextDrawAlignment(Speedo[i], 2);
    TextDrawShowForPlayer (i, Speedo[i]);
    }
    SavePlayerPos[i][LastX] = x;
    SavePlayerPos[i][LastY] = y;
    SavePlayerPos[i][LastZ] = z;
    }
    }