Kann mir wer in das Speedo eine Tankanzeige rein bauen
so hir ist das speedo script
#include <a_samp>
#define SLOTS 200
#define GasMax 100
enum SavePlayerPosEnum {
Float:LastX,
Float:LastY,
Float:LastZ
}
new SavePlayerPos[SLOTS][SavePlayerPosEnum];
new Text:Speedo[SLOTS];
new UpdateSeconds;
new CarName[][] =
{
"Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel",
"Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus",
"Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam",
"Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection",
"Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus",
"Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie",
"Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral",
"Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder",
"Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van",
"Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale",
"Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy",
"Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX",
"Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper",
"Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking",
"Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin",
"Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT",
"Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt",
"Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra",
"FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
"Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer",
"Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent",
"Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo",
"Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite",
"Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratium",
"Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
"Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper",
"Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400",
"News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club",
"Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car",
"Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha",
"Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville",
"Tiller", "Utility Trailer"
};
forward UpdateSpeed();
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("----------------------------------------");
print("--------------------------------------\n");
SetTimer("UpdateSpeed",1000, 1);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
main()
{
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_ONFOOT)
{
TextDrawHideForPlayer(playerid, Speedo[playerid]);
}
return 1;
}
public UpdateSpeed()
{
new Float:x,Float:y,Float:z;
new Float:distance,value,string[256];
new Float:health;
for(new i=0; i<SLOTS; i++)
{
if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
{
TextDrawDestroy(Speedo[i]);
}
}
for(new i=0; i<SLOTS; i++)
{
if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
{
GetPlayerPos(i, x, y, z);
GetVehicleHealth(GetPlayerVehicleID(i), health);
distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));
value = floatround(distance * 5000);
if(UpdateSeconds > 1)
{
value = floatround(value / UpdateSeconds);
}
format(string,sizeof(string),"~g~Vehicle : ~w~%s ~n~ ~b~KM/H : ~w~%d ~n~~r~Vehicle Health:~w~ %.2f %",CarName[GetVehicleModel(GetPlayerVehicleID(i))-400],floatround(value/1000),health);
Speedo[i] = TextDrawCreate(320.00, 380.00, string);
TextDrawSetOutline(Speedo[i], 0);
TextDrawFont(Speedo[i], 3);
TextDrawSetProportional(Speedo[i], 2);
TextDrawAlignment(Speedo[i], 2);
TextDrawShowForPlayer (i, Speedo[i]);
}
SavePlayerPos[i][LastX] = x;
SavePlayerPos[i][LastY] = y;
SavePlayerPos[i][LastZ] = z;
}
}