Könnt ihr mir pls helfen?
Immer wenn ich auf meinen Server joine kann ich nur Cj als Skin auswählen.
Da gibt es bestimt wieder einmal ein Script oder?..
Danke im Vorraus
MfG Fuldara
Könnt ihr mir pls helfen?
Immer wenn ich auf meinen Server joine kann ich nur Cj als Skin auswählen.
Da gibt es bestimt wieder einmal ein Script oder?..
Danke im Vorraus
MfG Fuldara
Mahc das
AddPlayerClass(105, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
bei OnGameModeInit hin
das erste ist imemr der Skin
also 105 is der Skin in dem Fall jetzt
Unter on player spawn:
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid,Name,sizeof(Name));
if(strfind("DEIN NAME HIER!", Name, true) == 0)
{
SetPlayerSkin(playerid, 217);
supernoep
Da kommen 26 Error´s^^
Bei AS MR alles ok^^
Muss ich das ganze mit allen Ziffern machen z.b.
AddPlayerClass(105, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(106, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(107, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
Also die erste Hunderterzahl von 0 bis ..?^^
dann hast du die Klammer falsch gestzt,vermute ich.
Versuchs mal so:
public OnPlayerSpawn(playerid)
{
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid,Name,sizeof(Name));
if(strfind("Dein name hier.", Name, true) == 0)
{
SetPlayerSkin(playerid, 217);
}
return 1;
}
Ich hoffe es klappt
Stimmt!^^
Vielen Dank ich teste es ma kurz
Was bringt das eig?
suernoep?
ja Fuldara du kannst alle machn wenn du willst
Das dauert ja dann verdammt lange..^^
Ich hab jetz 50 Gemacht wenn nich joine dann kommen Tausende von C´J´s und die anderen Spawnen irgendwo im Wald, nur Cj Nicht
Obwohl alle Koordinaten gleich sind.. -.-
Alles anzeigenStimmt!^^
Vielen Dank ich teste es ma kurz
Was bringt das eig?
suernoep?
Dass du mit der Skin ID 217 spawnst ;D
Wozu bringt mir das dann mit diesem //classes
das ich Alle kopier..?? lol
Ich kapier nichts!
Kann mir jemand mal ne ordentliche Beschreibung zeigen?^^
AddPlayerClass(105, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(106, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(107, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(108, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(102, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(103, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(104, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(109, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(110, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(111, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(112, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(113, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(114, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(115, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(116, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(117, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(118, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(120, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(121, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(122, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(123, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(124, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(125, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(126, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(127, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(128, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(129, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(131, -2261.1379,2290.6130,4.8202,269.1424,27,100,31,100,4,100);
AddPlayerClass(133, -2261.1379,2290.6130,4.8202,269.1424,27,100,31,100,4,100);
AddPlayerClass(134, -2261.1379,2290.6130,4.8202,269.1424,27,100,31,100,4,100);
AddPlayerClass(135, -2261.1379,2290.6130,4.8202,269.1424,27,100,31,100,4,100);
AddPlayerClass(277, -2261.1379,2290.6130,4.8202,269.1424,27,100,31,100,4,100);
AddPlayerClass(278, -2261.1379,2290.6130,4.8202,269.1424,27,100,31,100,4,100);
AddPlayerClass(279, -2261.1379,2290.6130,4.8202,269.1424,27,100,31,100,4,100);
AddPlayerClass(288, -2261.1379,2290.6130,4.8202,269.1424,27,100,31,100,4,100);
AddPlayerClass(47, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(48, -2223.0649,2326.8020,7.5469,90.3958,27,100,31,100,4,100);
AddPlayerClass(49, -2261.1379,2290.6130,4.8202, 269.1424,27,100,31,100,4,100);
AddPlayerClass(50, -2261.1379,2290.6130,4.8202, 269.1424,27,100,31,100,4,100);
AddPlayerClass(51, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(52, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(53, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(54, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(55, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(56, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(57, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(58, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(59, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(60, -2223.0649,2326.8020,7.5469,90.3958,0,0,0,0,0,0);
AddPlayerClass(61, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(62, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(63, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(64, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(66, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(67, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(68, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(69, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(70, -2223.0649,2326.8020,7.5469,90.3958,0,0,0,0,0,0);
AddPlayerClass(71, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(72, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(73, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(75, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(76, -2223.0649,2326.8020,7.5469,90.3958,0,0,0,0,0,0);
AddPlayerClass(78, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(79, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(80, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(81, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(82, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(83, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(84, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(85, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(87, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(88, -2223.0649,2326.8020,7.5469,90.3958,0,0,0,0,0,0);
AddPlayerClass(89, -2223.0649,2326.8020,7.5469,90.3958,0,0,0,0,0,0);
AddPlayerClass(91, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(92, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(93, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(95, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(96, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(97, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(98, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(99, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(136, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(137, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(138, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(139, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(140, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(141, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(142, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(143, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(144, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(145, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(146, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(147, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(148, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(150, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(151, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(152, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(153, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(154, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(155, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(156, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(157, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(158, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(159, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(160, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(161, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(162, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(163, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(164, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(165, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(166, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(167, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(168, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(169, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(170, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(171, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(172, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(173, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(174, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(175, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(176, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
AddPlayerClass(177, -2261.1379,2290.6130,4.8202, 269.1424, 0, 0, 0, 0, 0, 0);
Hier sind alle
Ok Danke,
aber ich muss jetz die Koordiaten ändern Immer XYZ oder?
also bei mir spawnen die in Grove
Muss ich jetz die Koordinaten von der Skinauswahl ein geben oder vom Spawn?
spawn
Danke man^^
bitte
Kannst du mir das pls Machen mit meinen Spawn Koordinaten, weil ich krigs einfach net gebacken..
breadfish.de/wcf/attachment/1569/ breadfish.de/wcf/attachment/1570/
OnPlayerRequest Sieht man sie ..
geht geant einfach bei AddPlayerClass ist das so aufgebaut:
(ID,X,Y,Z) einfach den 2,3 und 4 wert ändern.
bei mir Klappts perfekt