Hi leute,
da mein altes ja gelöscht wurde, hier nochmal...
Weiß leider nicht wieso und von wem aber egal...
Also, wenn man /contract macht, wird einem das geld NICHT abgezogen
sondern das geld wird dem abgezogen, der dann getötet wurde,sprich dem,
der den contract drauf hatte
hier der contract befehl etc...
	if(strcmp(cmd, "/contract", true) == 0)
	{
		if(IsPlayerConnected(playerid))
	   	{
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /contract [playerid/PartOfName] [amount]");
				return 1;
			}
			giveplayerid = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /contract [playerid/PartOfName] [amount]");
				return 1;
			}
			moneys = strval(tmp);
			if(moneys < 5000 || moneys > 100000) { SendClientMessage(playerid, COLOR_GREY, " Nicht weniger als $5000 oder mehr als $100000!"); return 1; }
			if(PlayerInfo[playerid][pLevel] < 1)
			{
				SendClientMessage(playerid, COLOR_GRAD1, "Du musst lvl 1Sein.");
				return 1;
			}
			if (IsPlayerConnected(giveplayerid))
			{
				if(giveplayerid != INVALID_PLAYER_ID)
				{
					if(PlayerInfo[giveplayerid][pMember] == 8 && PlayerInfo[playerid][pMember] == 8)
					{
				    	SendClientMessage(playerid, COLOR_GREY, "   Cannot place Contracts on your own Agency!");
				    	return 1;
					}
					else if(PlayerInfo[giveplayerid][pLeader] == 8 && PlayerInfo[playerid][pMember] == 8)
					{
				    	SendClientMessage(playerid, COLOR_GREY, "   Cannot place Contracts on your own Agency!");
				    	return 1;
					}
					else if(PlayerInfo[giveplayerid][pMember] == 8||PlayerInfo[giveplayerid][pLeader] == 8)
					{
				    	SendClientMessage(playerid, COLOR_GREY, "   Can't contract a Hitman !");
				    	return 1;
					}
					if(gTeam[giveplayerid] == 2 && moneys != 20000)
					{
				    	SendClientMessage(playerid, COLOR_GREY, "  Bei Cops mindestens 20000$ Aufträge!");
				    	return 1;
					}
					if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Contract yourself!"); return 1; }
					GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					playermoney = GetPlayerMoney(playerid);
					if (moneys > 0 && playermoney >= moneys)
					{
				 		GivePlayerMoney(playerid, (- moneys));
						PlayerInfo[giveplayerid][pHeadValue]+=moneys;
						format(string, sizeof(string), "%s hat ein Kopfgeld auf %s ausgesetzt, Lohn $%d.",sendername, giveplayer, moneys);
						SendFamilyMessage(8, COLOR_YELLOW, string);
						format(string, sizeof(string), "* Du hast ein kopfgeld auf %s ausgesetzt, Lohn $%d.",giveplayer, moneys);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					}
					else
					{
						SendClientMessage(playerid, COLOR_GRAD1, "   Invalid transaction amount.");
					}
				}
			}
			else
			{
				format(string, sizeof(string), "   %d is not an active player.", giveplayerid);
				SendClientMessage(playerid, COLOR_GRAD1, string);
			}
		}
		return 1;
	}
	return 1;
}
hier wenn er auftrag erledigt hat...
	if(PlayerInfo[playerid][pHeadValue] > 0)
	{
		if(IsPlayerConnected(killerid))
		{
			if(gTeam[killerid] == 1 || PlayerInfo[killerid][pLeader] == 8)
			{
		    	if(GoChase[killerid] == playerid)
		    	{
		        	ConsumingMoney[killerid] = 1;
					new killer[MAX_PLAYER_NAME];
					GetPlayerName(killerid, killer, sizeof(killer));
					GivePlayerPCash(killerid, PlayerInfo[playerid][pHeadValue]);
					format(string,128,"<< Hitman %s hat den Vertrag mit %s vervollständigt und %d$ gesammelt. >>",killer,name,PlayerInfo[playerid][pHeadValue]);
					SendFamilyMessage(8, COLOR_YELLOW, string);
					PlayerInfo[playerid][pHeadValue] = 0;
					GotHit[playerid] = 0;
					GetChased[playerid] = 999;
					GoChase[killerid] = 999;
				}
			}
		}
	}
 
		 
		
		
	