KP ob das hier hin gehörtal

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • also miene frage ist wie bekomm ich ein GM von version 2.0 auf 3.0 ???

  • ich weiß doch nicht wie die samp dings heißen geht das den ??

  • 0.2x & 0.3R4
    => mit den Neuen Includes Compielen, Fertig.

  • OnPlayerPrivMessage & OnPlayerStateInfo Löschen , diese Unter Klassen Existieren nicht mehr & werden in der neuen Sa-mp Version nicht mehr abgerufen,
    zudem PlayerToPoint dazu gibt es nun eine Native Funktion die schneller als das Original ist da sie Direkt abgerufen wird & nicht über den Pawn Quellcode , sie
    Funktioniert genau so wie das Original nur das die Parameter nun etwas anders da stehen , sollte aber kein Problem sein.

    Mfg. BlackFoX_UD_ alias [BFX]Explosion


  • EInige Zeilen aus gelassen
    Finde den Fehler nicht könnt ihr es korriergt wieder hier posten ?



    #pragma semicolon 0
    #define MAX_TRUNK_SLOTS (5)
    #define MAX_VEHICLE_MODELS (70)
    #define MAX_PLYVEH_RATIO (20)
    #define MAX_VEHICLE_PLATE (7)


    forward RefreshMenuHeader(playerid,Menu:menu,text[]);
    new Menu:burgermenu, Menu:chickenmenu, Menu:pizzamenu, Menu:donutshop;
    new Menu:Guide, Menu:JobLocations, Menu:JobLocations2, Menu:JobLocations3;
    new Menu:LegalJobs, Menu:LegalJobs2;
    new Menu:Licenses;


    forward CheckForWalkingTeleport(playerid);


    forward ResetRoadblockTimer();
    forward RemoveRoadblock(playerid);
    forward BackupClear(playerid, calledbytimer);
    forward IsAGangCar(carid);
    forward IsAGangCar2(carid);
    forward IsAGangCar3(carid);
    forward IsAGangCar4(carid);
    forward IsAGangCar5(carid);
    forward IsABike(carid);
    forward IsAOBike(carid);
    forward IsATank(carid);
    forward GateClose(playerid);
    forward GateClose2();
    forward GateClose3();
    forward GateClose4();
    forward GateClose5();
    forward GateClose6();
    forward elevator1(playerid);
    forward elevator2(playerid);
    forward LoadProperty();
    forward LoadBizz();
    forward LoadSBizz();
    forward LoadStuff();
    forward SaveStuff();
    forward LoadCK();
    forward SaveCK();
    forward LoadFamilies();
    forward SaveFamilies();
    forward LoadTurfs();
    forward SaveTurfs();
    forward LoadIRC();
    forward SaveIRC();
    forward LoadPapers();
    forward SavePapers();
    forward LoadCar();
    forward SaveCarCoords();
    forward LoadBoxer();
    forward SaveBoxer();
    forward OnPropUpdate();
    forward ExtortionBiz(bizid, money);
    forward ExtortionSBiz(bizid, money);
    forward JoinChannel(playerid, number, line[]);
    forward JoinChannelNr(playerid, number);
    forward IsAtClothShop(playerid);
    forward IsAtGasStation(playerid);
    forward IsAtFishPlace(playerid);
    forward IsAtCookPlace(playerid);
    forward IsAtBar(playerid);
    forward SearchingHit(playerid);
    forward DollahScoreUpdate();
    forward SetPlayerSpawn(playerid);
    forward SetupPlayerForClassSelection(playerid);
    forward SetPlayerTeamFromClass(playerid,classid);
    forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
    forward PlayerToPointStripped(Float:radi, playerid, Float:x, Float:y, Float:z, Float:curx, Float:cury, Float:curz);
    forward CrimInRange(Float:radi, playerid,copid);
    forward SendEnemyMessage(color, string[]);
    forward SendTeamBeepMessage(team, color, string[]);
    forward ABroadCast(color,const string[],level);
    forward DateProp(playerid);
    forward GetClosestPlayer(p1);
    forward IsPlayerInTurf(playerid, turfid);
    forward LoadMission(playerid,name[]);
    forward SaveMission(playerid,name[]);
    forward PrintBizInfo(playerid,targetid);
    forward PrintSBizInfo(playerid,targetid);
    forward SetPlayerUnjail();
    forward OtherTimer();
    forward RingTonerRev();
    forward RingToner();
    forward HireCost(carid);
    forward BanLog(string[]);
    forward KickLog(string[]);
    forward PayLog(string[]);
    forward CKLog(string[]);
    forward IsATruck(carid);
    forward IsAPizzabike(carid);
    forward IsABus(carid);
    forward IsATowcar(carid);
    forward IsAnAmbulance(carid);
    forward IsAnFiretruck(carid);
    forward IsACopCar(carid);
    forward IsAnFbiCar(carid);
    forward IsNgCar(carid);
    forward IsAGovernmentCar(carid);
    forward IsAHspdCar(carid);
    forward IsAnOwnableCar(vehicleid);
    forward IsAtDealership(playerid);
    forward IsAtCarrental(playerid);
    forward IsAPlane(carid);
    forward IsABoat(carid);
    forward IsAHarvest(carid);
    forward IsADrugHarvest(carid);
    forward IsASmuggleCar(carid);
    forward IsASweeper(carid);
    forward IsACop(playerid);
    forward IsAPDMember(playerid);
    forward IsAMember(playerid);
    forward Spectator();
    forward ConvertTicks(ticks);
    forward Encrypt(string[]);
    forward KartingEnded();
    forward StartKarting();
    forward PrepareKarting();
    forward PaintballEnded();
    forward StartPaintball();
    forward PreparePaintball();
    forward Float:GetDistanceBetweenPlayers(p1,p2);
    forward GameModeExitFunc();
    forward SetAllPlayerCheckpoint(Float:allx, Float:ally, Float:allz, Float:radi, num);
    forward SetAllCopCheckpoint(Float:allx, Float:ally, Float:allz, Float:radi);
    forward SetPlayerCriminal(playerid,declare,reason[]);
    forward SetPlayerCriminalEx(playerid,declare,reason[]);
    forward SetPlayerFree(playerid,declare,reason[]);
    forward SetPlayerWeapons(playerid);
    forward ShowStats(playerid,targetid);
    forward SetPlayerToTeamColor(playerid);
    forward GameModeInitExitFunc();
    forward split(const strsrc[], strdest[][], delimiter);
    forward OnPlayerLogin(playerid,password[]);
    forward OnPlayerUpdate(playerid);
    forward OnPlayerRegister(playerid, password[]);
    forward BroadCast(color,const string[]);
    forward OOCOff(color,const string[]);
    forward OOCNews(color,const string[]);
    forward SendJobMessage(job, color, string[]);
    forward SendFamilyMessage(family, color, string[]);
    forward SendNewFamilyMessage(family, color, string[]);
    forward SendIRCMessage(channel, color, string[]);
    forward SendTeamMessage(team, color, string[]);
    forward SendRadioMessage(member, color, string[]);
    forward SendAdminMessage(color, string[]);
    forward AddCar(carcoords);
    forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
    forward ProxDetectorS(Float:radi, playerid, targetid);
    forward ClearCK(ck);
    forward ClearFamily(family);
    forward ClearMarriage(playerid);
    forward ClearPaper(paper);
    forward ClearCrime(playerid);
    forward FishCost(playerid, fish);
    forward ClearFishes(playerid);
    forward ClearFishID(playerid, fish);
    forward ClearCooking(playerid);
    forward ClearCookingID(playerid, cook);
    forward ClearGroceries(playerid);
    forward Lotto(number);
    forward CarCheck();
    forward CarInit();
    forward CarTow(carid);
    forward CarRespawn(carid);
    forward LockCar(carid);
    forward UnLockCar(carid);
    forward InitLockDoors(playerid);
    forward CheckGas();
    forward Fillup();
    forward StoppedVehicle();
    forward SyncTime();
    forward SyncUp();
    forward SaveAccounts();
    forward IsPlayerInZone(playerid, zoneid);
    forward Production();
    forward Checkprop();
    forward PayDay();
    forward ini_GetKey( line[] );
    forward ini_GetValue( line[] );
    forward PlayerPlayMusic(playerid);
    forward StopMusic();
    forward PlayerFixRadio(playerid);
    forward PlayerFixRadio2();
    forward HouseLevel(playerid);
    forward CHouseLevel(houseid);
    forward CustomPickups();
    forward IdleKick();
    forward SetCamBack(playerid);
    forward FixHour(hour);
    forward AddsOn();
    forward IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy);
    forward AdvertiseToPlayersAtBusStop(Float:stopX, Float:stopY, Float:stopZ, eastorwest);
    forward SendBusRoute(playerid, eastorwest);
    forward IsInBusrouteZone(playerid);
    forward BusrouteEnd(playerid, vehicleid);
    forward CreateFoodMenus();
    forward OnPlayerEnterFood(playerid, foodid);
    forward OnPlayerExitFood(playerid);
    forward ClearChatbox(playerid, lines);
    forward CreateGuideMenus();
    forward CreateLegalJobsMenus();
    forward CreateLicensesMenus();
    forward Startup(playerid, vehicleid);
    forward engine2(playerid);
    forward busroutestoptimer(playerid);
    forward CheckCarHealth();
    forward StartingTheVehicle(playerid);
    forward FarmerExit(playerid);
    forward DrugFarmerExit(playerid);
    forward LoadDrugSystem();
    forward SaveDrugSystem();
    forward LoadMatsSystem();
    forward SaveMatsSystem();
    forward LoadingDrugsForSmugglers(playerid);
    forward SmugglerExit(playerid);
    forward SafeGivePlayerMoney(plyid, amounttogive);
    forward SafeGivePlayerWeapon(plyid, weaponid, ammo);
    forward SafeResetPlayerMoney(plyid);
    forward SafeResetPlayerWeapons(plyid);
    forward UpdateWeaponSlots(plyid);
    forward GlobalHackCheck();
    forward BanAdd(bantype, sqlplayerid, ip[], hackamount);
    forward UnsetFirstSpawn(playerid);
    forward LoadHQLocks();
    forward SaveHQLocks();
    forward ClearKnock(playerid);
    forward DrugEffectGone(playerid);
    forward UsingDrugsUnset(playerid);
    forward CrashPlayer(playerid);
    forward UnsetAfterTutorial(playerid);
    forward AfterSpray1(playerid);
    forward AfterSpray2(playerid);
    forward AfterSpray3(playerid);
    forward AfterSpray4(playerid);
    forward UnsetCrash(playerid);
    forward backtoclothes(playerid);
    forward RemovePlayerWeapon(playerid, weaponid);
    forward SaveTrunk();
    forward LoadTrunk();
    forward UpdateBurgerPositions();
    forward ShowMenuBurger(i);
    forward UpdateChickenPositions();
    forward ShowMenuChicken(i);
    forward CanDriveThruAgain(playerid);
    forward Float:GetDistance(playerid, Float:x, Float:y);
    forward TraceLastCall();
    forward ReportReset(playerid);
    forward ReduceTimer(playerid);

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