Was ist daran falsch

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  • der spawnt in son feld was die cordinaten 0 , 0 ,0 hat aber ich hab ganz andere angegeben wie lös ich das problem
    #include <a_samp>
    #define Round_MaxTime 300000
    #define TEAM_HUMAN 1
    #define TEAM_ZOMBIE 2
    #define COLOR_HUMAN 0x6495EDFF
    #define COLOR_ZOMBIE 0xE60000FF
    #define WEAPON1_HUMAN 30
    #define WEAPON2_HUMAN 32
    #define WEAPON3_HUMAN 25
    #define WEAPON1_ZOMBIE 4
    #define WEAPON2_ZOMBIE 9
    #define WEAPON3_ZOMBIE 0
    #define COLOR_RED 0xFF0000FF
    #define COLOR_YELLOW 0xFFFF00FF
    #define COLOR_GREEN 0x66CC99FF


    enum aInfo
    {
    HumansCount,
    ZombiesCount,
    HumansKills,
    ZombiesKills,
    ID
    };
    enum pInfo
    {
    TotalCount,
    Team
    };


    new bool: FirstRoundStarted=false;
    new bool: RoundStarted=false;
    new Arena[aInfo];
    new PlayerCount;
    new PlayerTeam[MAX_PLAYERS];
    new Text[256];
    new Float:OldHP[MAX_PLAYERS];


    forward GlobalTimer();
    forward ZombieTimer();
    forward AnnounceWinner();
    forward ChangeRound();
    forward SetPlayerToHumanTeam(playerid);
    forward SetPlayerToZombieTeam(playerid);


    main()


    SetPlayerToHumanTeam(playerid)
    {
    ResetPlayerWeapons(playerid);
    SendClientMessage(playerid,COLOR_HUMAN,"Sichere dich und deine Mitkämpfer!");
    GivePlayerWeapon(playerid,WEAPON1_HUMAN,9999);
    GivePlayerWeapon(playerid,WEAPON2_HUMAN,9999);
    GivePlayerWeapon(playerid,WEAPON3_HUMAN,9999);
    SetPlayerColor(playerid,COLOR_HUMAN);
    SetPlayerTeam(playerid,TEAM_HUMAN);
    PlayerTeam[playerid] = TEAM_HUMAN;
    SetPlayerArmour(playerid,100);
    switch(random(2))
    {
    case 0: SetPlayerSkin(playerid,285);
    case 1: SetPlayerSkin(playerid,287);
    }
    }


    SetPlayerToZombieTeam(playerid)
    {
    ResetPlayerWeapons(playerid);
    SendClientMessage(playerid,COLOR_ZOMBIE,"Fresse deine Gegner!");
    GivePlayerWeapon(playerid,WEAPON1_ZOMBIE,9999);
    GivePlayerWeapon(playerid,WEAPON2_ZOMBIE,9999);
    GivePlayerWeapon(playerid,WEAPON3_ZOMBIE,9999);
    SetPlayerColor(playerid,COLOR_ZOMBIE);
    SetPlayerTeam(playerid,TEAM_ZOMBIE);
    PlayerTeam[playerid] = TEAM_ZOMBIE;
    SetPlayerSkin(playerid,162);
    SetPlayerHealth(playerid,250);
    SetPlayerArmour(playerid,0);
    TogglePlayerControllable(playerid,1);
    }


    public OnGameModeInit()
    {
    AddPlayerClass(285,0.0,0.0,5.0,0.0,0,0,0,0,0,0);
    AddPlayerClass(287,0.0,0.0,5.0,0.0,0,0,0,0,0,0);
    SetGameModeText("Z0mbie vs Humans M0D");
    SetWorldTime(0);
    SetNameTagDrawDistance(10);
    SetTeamCount(2);
    ShowPlayerMarkers(1);
    UsePlayerPedAnims();
    Arena[ID] = 0;
    SetTimer("AnnounceWinner",360000,1);
    SetTimer("GlobalTimer", 1000, 1);
    CreateObject(8147, -2528.7458496094, 891.89373779297, 63.530712127686, 0, 0, 92.25);
    ....
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    SendClientMessage(playerid,COLOR_YELLOW,"Willkommen im Stuntplaytotal Zombimod!!!");
    SendClientMessage(playerid,COLOR_YELLOW,"Auf unserer Homepage sind alle möglichen Hilfen");
    SendClientMessage(playerid,COLOR_YELLOW,"Homepage&Forum:Stuntplaytotal.de");
    SendClientMessage(playerid,COLOR_RED,"Ersteller: D3nNi$");
    PlayerCount ++;
    return 1;
    }


    public OnPlayerDisconnect(playerid)
    {
    PlayerCount --;
    if(PlayerCount <= 0)
    {
    PlayerCount = 0;
    FirstRoundStarted = false;
    RoundStarted = false;
    }
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    if(PlayerTeam[playerid] == TEAM_HUMAN)
    {
    SetPlayerToHumanTeam(playerid);
    }
    else if(PlayerTeam[playerid] == TEAM_ZOMBIE)
    {
    SetPlayerToZombieTeam(playerid);
    }
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    if(killerid != -1)
    {
    GivePlayerMoney(killerid, 150);
    }
    if(PlayerTeam[playerid] == TEAM_HUMAN)
    {
    Arena[ZombiesKills] ++;
    SetPlayerToZombieTeam(playerid);
    }
    else if(PlayerTeam[playerid] == TEAM_ZOMBIE)
    {
    Arena[HumansKills] ++;
    }
    switch(Arena[ZombiesKills])
    {
    case 5: SendClientMessageToAll(COLOR_GREEN,"ZOMBIES TEAM'S RANG: 5");
    {
    SendClientMessageToAll(COLOR_GREEN,"ZOMBIES TEAM'S RANG: 50");
    AnnounceWinner();
    }
    }
    switch(Arena[HumansKills])
    {
    case 5: SendClientMessageToAll(COLOR_GREEN,"MEMSCHEN TEAM'S RANG: 5");
    {
    SendClientMessageToAll(COLOR_GREEN,"MEMSCHEN TEAM'S RANG: 50");
    AnnounceWinner();
    }
    }
    return 1;
    }


    public OnPlayerRequestClass(playerid,classid)
    {
    SetPlayerPos(playerid,299.9177,2741.7598,42.9127);
    SetPlayerFacingAngle(playerid,198.9686);
    SetPlayerCameraPos(playerid,306.3498,2727.6697,47.0493);
    SetPlayerCameraLookAt(playerid,299.9177,2741.7598,42.9127);
    SendClientMessage(playerid,COLOR_GREEN,"Suche dir bitte einen Skin aus");
    PlayerTeam[playerid] = TEAM_HUMAN;
    SetPlayerTeam(playerid,TEAM_HUMAN);
    return 1;
    }


    public GlobalTimer()
    {
    if(PlayerCount >= 1)
    {
    if(FirstRoundStarted == false)
    {
    SetTimer("ZombieTimer", 30000, 0);
    FirstRoundStarted = true;
    }
    if(RoundStarted == true && PlayerCount >= 2)
    {
    new Zombies=0;
    new Humans=0;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerTeam[i] == TEAM_HUMAN)
    {
    Humans ++;
    }
    if(PlayerTeam[i] == TEAM_ZOMBIE)
    {
    Zombies++;
    }
    }
    }
    if(Humans == 0)
    {
    GameTextForAll("~r~ZOMBIES~w~ gewinnen~y~ ]]",3000,5);
    format(Text,256,"Infizierte Menschen: %d | Gestorbene Zombies: %d",
    Arena[ZombiesKills],Arena[HumansKills]);
    SendClientMessageToAll(COLOR_YELLOW,Text);
    Arena[ID] ++;
    RoundStarted = false;
    SetTimer("ChangeRound",10000,0);
    SendClientMessageToAll(COLOR_RED,"Warte 10 Sekunden bis die nächste Runde startet!");
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    SetPlayerCameraPos(i,-1438.0342,1751.5375,45.6543);
    SetPlayerCameraLookAt(i,-1736.0754,1132.5067,45.6543);
    }
    }
    }
    if(Zombies == 0)
    {
    GameTextForAll("~b~Polizei~w~ gewinnt~y~ ]]",3000,5);
    format(Text,256,"Gestorbene Zombies: %d | Infizierte Menschen: %d",
    Arena[HumansKills],Arena[ZombiesKills]);
    SendClientMessageToAll(COLOR_YELLOW,Text);
    Arena[ID] ++;
    RoundStarted = false;
    SetTimer("ChangeRound",10000,0);
    SendClientMessageToAll(COLOR_RED,"Warte 10 Sekunden bis die nächste Runde startet!");
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    SetPlayerCameraPos(i,-1438.0342,1751.5375,45.6543);
    SetPlayerCameraLookAt(i,-1736.0754,1132.5067,45.6543);
    }
    }
    }
    }
    }
    return 1;
    }


    public ZombieTimer()
    {
    new Player = -1;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    Player = i;
    }
    }
    if(Player != -1)
    {
    new Zombie = random(Player+1);
    if(IsPlayerConnected(Zombie))
    {
    SetPlayerToZombieTeam(Zombie);
    RoundStarted = true;
    }
    else
    {
    ZombieTimer();
    }
    }
    else
    {
    FirstRoundStarted = false;
    }
    return 1;
    }


    public AnnounceWinner()
    {
    if(Arena[ZombiesKills] > Arena[HumansKills])
    {
    GameTextForAll("~r~ZOMBIES~w~ gewinnen~y~ ]]",3000,5);
    format(Text,256,"Infizierte Menschen: %d | Gestorbene Zombies: %d",
    Arena[ZombiesKills],Arena[HumansKills]);
    SendClientMessageToAll(COLOR_YELLOW,Text);
    }
    if(Arena[ZombiesKills] < Arena[HumansKills])
    {
    GameTextForAll("~b~Polizei~w~ gewinnt~y~ ]]",3000,5);
    format(Text,256,"Gestorbene Zombies: %d | Infizierte Menschen: %d",
    Arena[HumansKills],Arena[ZombiesKills]);
    SendClientMessageToAll(COLOR_YELLOW,Text);
    }
    if(Arena[ZombiesKills] == Arena[HumansKills])
    {
    GameTextForAll("~y~ Warte",3000,3);
    format(Text,256,"Beide Teams haben %d Todesfälle.",
    Arena[ZombiesKills]);
    SendClientMessageToAll(COLOR_YELLOW,Text);
    }
    Arena[ID] ++;
    RoundStarted = false;
    SetTimer("ChangeRound",10000,0);
    SendClientMessageToAll(COLOR_RED,"Warte 10 Sekunden bis die nächste Runde startet!");
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    SetPlayerCameraPos(i,-1438.0342,1751.5375,45.6543);
    SetPlayerCameraLookAt(i,-1736.0754,1132.5067,45.6543);
    }
    }
    return 1;
    }


    public ChangeRound()
    {
    RoundStarted = false;
    Arena[ZombiesKills] = 0;
    Arena[HumansKills] = 0;
    SetTimer("ZombieTimer", 30000, 0);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    PlayerTeam[i] = TEAM_HUMAN;
    SpawnPlayer(i);
    switch(Arena[ID])
    {
    case 0:
    {
    Arena[ID]++;
    }
    case 1:
    {
    Arena[ID]++;
    }
    case 2:
    {
    Arena[ID]++;
    }
    case 3:
    {
    Arena[ID] = 0;
    }
    }
    }
    }
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    new Float:NewHP;
    GetPlayerArmour(playerid,NewHP);
    if(NewHP < OldHP[playerid])
    {
    if(PlayerTeam[playerid] == TEAM_HUMAN)
    {
    SetPlayerToZombieTeam(playerid);
    Arena[ZombiesKills] ++;
    switch(Arena[ZombiesKills])
    {
    case 5: SendClientMessageToAll(COLOR_GREEN,"ZOMBIES TEAM'S RANG: 5");
    case 10: SendClientMessageToAll(COLOR_GREEN,"ZOMBIES TEAM'S RANG: 10");
    case 15: SendClientMessageToAll(COLOR_GREEN,"ZOMBIES TEAM'S RANG: 15");
    case 20: SendClientMessageToAll(COLOR_GREEN,"ZOMBIES TEAM'S RANG: 20");
    case 25: SendClientMessageToAll(COLOR_GREEN,"ZOMBIES TEAM'S RANG: 25");
    case 30: SendClientMessageToAll(COLOR_GREEN,"ZOMBIES TEAM'S RANG: 30");
    case 35: SendClientMessageToAll(COLOR_GREEN,"ZOMBIES TEAM'S RANG: 35");
    case 40: SendClientMessageToAll(COLOR_GREEN,"ZOMBIES TEAM'S RANG: 40");
    case 45: SendClientMessageToAll(COLOR_GREEN,"ZOMBIES TEAM'S RANG: 45");
    case 50:
    {
    SendClientMessageToAll(COLOR_GREEN,"ZOMBIES TEAM'S RANG: 50");
    AnnounceWinner();
    }
    }
    }
    }
    OldHP[playerid] = NewHP;
    return 1;
    }
    //edit ich hab kleine wiederholungs stellen bei dem Rang und die objecte und die cmds entfernt

  • AddPlayerClass(285,0.0,0.0,5.0,0.0,0,0,0,0,0,0);
    AddPlayerClass(287,0.0,0.0,5.0,0.0,0,0,0,0,0,0);

    ^^

  • ja da sind doch die corordinaten 0.0.0 die musst du ändern
    AddPlayerClass(285,0.0,0.0,5.0,0.0,0,0,0,0,0,0);
    in ---
    AddPlayerClass(285,x.x,y.y,z.z,0.0,0,0,0,0,0,0);