Payday

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • hallo das ist mein payday public
    public PayDay(i)
    {
    new string[128];
    new account,interest;
    new rent = 0;


    if(PlayerInfo[i][pLevel] > 0)
    {
    if(MoneyMessage[i]==1)
    {
    SendClientMessage(i, COLOR_LIGHTRED, "Du Hast Schulden deswegen musst du nun in den Knast.");
    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
    SetPlayerInterior(i,3);
    SetPlayerPos(i,198.3396,162.2801,1003.0300);
    SetPlayerFacingAngle(i,182.0951);
    PlayerInfo[i][pJailed] = 1;
    ResetPlayerWeapons(i);
    WantedPoints[i] = 0;
    PlayerInfo[i][pJailTime] = 240;
    format(string, sizeof(string), "Du bist im Gefängnis für %d Sekunden. Kaution: nicht möglich", PlayerInfo[i][pJailTime]);
    SendClientMessage(i, COLOR_LIGHTBLUE, string);
    }
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(i, playername2, sizeof(playername2));
    account = PlayerInfo[i][pAccount];
    new key = PlayerInfo[i][pPhousekey];
    if(key != 255)
    {
    rent = HouseInfo[key][hRent];
    if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    rent = 0;
    }
    else if(rent > GetPlayerMoney(i))
    {
    PlayerInfo[i][pPhousekey] = 255;
    SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
    rent = 0;
    }
    HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
    }
    new tmpintrate;
    if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
    else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
    }
    else
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
    else { tmpintrate = 1; }
    }
    if(PlayerInfo[i][pPayDay] >= 5)
    {
    Tax += TaxValue;//Should work for every player online
    PlayerInfo[i][pAccount] -= TaxValue;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    new bonus = PlayerInfo[i][pPayCheck] / 2;
    PlayerInfo[i][pPayCheck] += bonus;
    }
    new checks = PlayerInfo[i][pPayCheck];
    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
    ConsumingMoney[i] = 1;
    GivePlayerMoney(i, checks);
    if(PlayerInfo[i][pAccount] > 0)
    {
    PlayerInfo[i][pAccount] -= ebill;
    SBizzInfo[4][sbTill] += ebill;
    }
    else
    {
    ebill = 0;
    }
    interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
    PlayerInfo[i][pExp]++;
    PlayerPlayMusic(i);
    PlayerInfo[i][pAccount] = account+interest;
    SendClientMessage(i, COLOR_WHITE, "|___ BANK STATMENT ___|");
    format(string, sizeof(string), " Gehalt: $%d Tax Geld: -$%d", checks, TaxValue);
    SendClientMessage(i, COLOR_GRAD1, string);
    if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
    {
    format(string, sizeof(string), " Electricity Kosten: -$%d", ebill);
    SendClientMessage(i, COLOR_GRAD1, string);
    }
    format(string, sizeof(string), " Balance: $%d", account);
    SendClientMessage(i, COLOR_GRAD1, string);
    format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate);
    SendClientMessage(i, COLOR_GRAD2, string);
    format(string, sizeof(string), " Interest Gained $%d", interest);
    SendClientMessage(i, COLOR_GRAD3, string);
    SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|");
    format(string, sizeof(string), " Neue Balance: $%d", PlayerInfo[i][pAccount]);
    SendClientMessage(i, COLOR_GRAD5, string);
    format(string, sizeof(string), " Miete: -$%d", rent);
    SendClientMessage(i, COLOR_GRAD5, string);
    format(string, sizeof(string), "~y~PayDay~n~~w~Zahltag");
    GameTextForPlayer(i, string, 5000, 1);
    rent = 0;
    PlayerInfo[i][pPayDay] = 0;
    PlayerInfo[i][pPayCheck] = 0;
    PlayerInfo[i][pConnectTime] += 1;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    PlayerInfo[i][pPayDayHad] += 1;
    if(PlayerInfo[i][pPayDayHad] >= 5)
    {
    PlayerInfo[i][pExp]++;
    PlayerInfo[i][pPayDayHad] = 0;
    }
    }
    }
    else
    {
    SendClientMessage(i, COLOR_LIGHTRED, " Du hast nicht lange genug gespielt um PayDay zu bekommen.");
    }
    }


    Checkprop();
    return 1;
    }wie mache ich jetzt das leute immer nur payday bekommen wenn die insgesamt 60min gespielt haben
    und das wenn sie 5min oder länger af sind das die zeit anhält
    mfg Komet

  • public payday (playerid);




    ongamemodeinit


    SetTimer("MinuteTimer", 60000, 1);


    public MinuteTimer()
    {
    for(new i; i< MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    PayPoints[i]++;
    if(PayPoints[i] >=60)
    {
    PayDay(i);
    }
    OnPlayerUpdate(i);
    }
    }
    }