Huhu
Kann mir vileicht jemand ein moror scrip geben oder scripten ich würde es gerne für mein reallife server haben
ich suche sowas schon lange finde aber nix
Mfg Micha
Huhu
Kann mir vileicht jemand ein moror scrip geben oder scripten ich würde es gerne für mein reallife server haben
ich suche sowas schon lange finde aber nix
Mfg Micha
Ich hab mal die SUFU für dich benutzt und das gefunden, weis nicht obs funzt^^
//Firstly Credits to Homer as this is just a small edit on top of his
//Secondly please always leave my credits on this too
//thirdly enjoy
#include <a_samp>
#define SCM SendClientMessage
#define COLOR_PURPLE 0xC2A2DAAA
new VehicleStarted[MAX_VEHICLES];
new sendername[MAX_PLAYER_NAME];
new BigEar[MAX_PLAYERS];
forward Starting(playerid);
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public OnFilterScriptInit()
{
print("-------------------------------------");
print("-----Engine System By Lee Percox-----");
print("---Credits to Lee Percox & Homer----");
new Car;
for(Car=0;Car<MAX_VEHICLES;Car++)
return 1;
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/exitcar", cmdtext, true, 10) == 0) // you do not need to use this command as you just hit enter now
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
RemovePlayerFromVehicle(playerid);
SCM(playerid,0xFFFF00AA,"* You left the vehicle.");
TogglePlayerControllable(playerid,1);
}else{
SCM(playerid,0xFFFF00AA,"* Du bist in kein Auto!");
}
}
return 1;
}
return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new CarID = GetPlayerVehicleID(playerid);
new CarMod = GetVehicleModel(playerid);
if(newstate == PLAYER_STATE_DRIVER)
{
if(VehicleStarted[CarID] == 0 && CarMod != 510 && CarMod != 509 && CarMod != 481)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
return 1;
}
TogglePlayerControllable(playerid,0);
SCM(playerid,0x950000FF,"* Drücke TAB um den Motor zu starten");
}else{
SCM(playerid,0x80FF80FF,"* Motor ist schon an!");
}
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if((newkeys & (KEY_SECONDARY_ATTACK)) == (KEY_SECONDARY_ATTACK))
{
if(IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerConnected(playerid))
{
new Vehicle = GetPlayerVehicleID(playerid);
if(VehicleStarted[Vehicle] == 0)
{
RemovePlayerFromVehicle(playerid);
SCM(playerid,0x0000FFFF,"* Dein motor ist nun wieder aus.");
TogglePlayerControllable(playerid,1);
}
}
}
}
if(newkeys == KEY_ACTION)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerConnected(playerid))
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
return 1;
}
new Vehicle = GetPlayerVehicleID(playerid);
if(VehicleStarted[Vehicle] == 0)
{
new string[256];
SCM(playerid,0x80FF80FF,"* Starte Motor...");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s Versucht den Motor zu starten.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~g~Motor gestartet...",3000,3);
SetTimerEx("Starting",3500,0,"i",playerid);
}
}
}
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
TogglePlayerControllable(playerid,1);
new Vehicle = GetPlayerVehicleID(playerid);
VehicleStarted[Vehicle] = 0;
return 1;
}
public Starting(playerid)
{
new Vehicle = GetPlayerVehicleID(playerid);
new RandomStart;
if(IsPlayerConnected(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
RandomStart = random(10);
switch(RandomStart)
{
case 0,1,2,3,4,5,6,7,8,9:
{
new string[256];
VehicleStarted[Vehicle] = 1;
TogglePlayerControllable(playerid,1);
GameTextForPlayer(playerid,"~r~Motor Gestartet", 1000, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s startet den Motor.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
case 10:
{
new string[256];
SendClientMessage(playerid,0xFF1C1CFF,"* Motor nicht gestartet!");
format(string, sizeof(string), "* %s fails to start the Engine.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
}
return 1;
}
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!BigEar[i])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}
return 1;
}
strtok(const string[], &index, const seperator[] = " ")
{
new index2, result[30];
index2 = strfind(string, seperator, false, index);
if(index2 == -1)
{
if(strlen(string) > index)
{
strmid(result, string, index, strlen(string), 30);
index = strlen(string);
}
return result;
}
if(index2 > (index + 29))
{
index2 = index + 29;
strmid(result, string, index, index2, 30);
index = index2;
return result;
}
strmid(result, string, index, index2, 30);
index = index2 + 1;
return result;
}
#pragma unused strtok
könntest du das mit den motor an bitte umstellen weil wenn man tap drückt dann kommt immer das kästen ??
sonst is das total geil thx
Mg Micha
probier mal das ganze
if(newkey...
zu löschen, das könnte klappen, aber ich bin mir nicht ganz sicher^^
Freut mich, das ich helfen konnte
//EDIT: Zeile 96-120 (den befehl) löschen^^
geht suppi danke