Payday to Textdraw

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  • hi ich habe eine frage unzwar wie kann ich mein PayDay als textdraw nazeigen weiß wie mann Texdraws macht doch nicht mit payday hier mal mein payday script



    public PayDay()
    {
    new string[128];
    new account,interest;
    new rent = 0;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(MoneyMessage[i]==1)
    {
    SendClientMessage(i, COLOR_LIGHTRED, "Du konntest deine Schulden nicht Bezahlen.");
    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
    SetPlayerInterior(i, 6);
    SetPlayerPos(i, 264.6288,77.5742,1001.0391);
    PlayerInfo[i][pJailed] = 1;
    ResetPlayerWeapons(i);
    ResetPlayerMoney(i);
    WantedPoints[i] = 0;
    PlayerInfo[i][pJailTime] = 240;
    format(string, sizeof(string), "Du bist eingesperrt für %d sekunden. Kaution: Keine", PlayerInfo[i][pJailTime]);
    SendClientMessage(i, COLOR_LIGHTBLUE, string);
    }
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(i, playername2, sizeof(playername2));
    account = PlayerInfo[i][pAccount];
    new key = PlayerInfo[i][pPhousekey];
    if(key != 255)
    {
    rent = HouseInfo[key][hRent];
    if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    rent = 0;
    }
    else if(rent > GetPlayerMoney(i))
    {
    PlayerInfo[i][pPhousekey] = 255;
    SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
    rent = 0;
    }
    HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
    }
    new tmpintrate;
    if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
    else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
    }
    else
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
    else { tmpintrate = 1; }
    }
    if(PlayerInfo[i][pPayDay] >= 3)
    {
    Tax += TaxValue;//Should work for every player online
    PlayerInfo[i][pAccount] -= TaxValue;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    new bonus = PlayerInfo[i][pPayCheck] / 2;
    PlayerInfo[i][pPayCheck] += bonus;
    }
    new checks = PlayerInfo[i][pPayCheck];
    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
    //new oil = (PlayerInfo[i][pPhousekey]*100);
    ConsumingMoney[i] = 1;
    GivePlayerMoney(i, checks);
    if(PlayerInfo[i][pAccount] > 0)
    {
    PlayerInfo[i][pAccount] -= ebill;
    SBizzInfo[4][sbTill] += ebill;
    }
    else
    {
    ebill = 0;
    }
    if(PlayerInfo[i][pPhousekey] != 255)
    {
    //PlayerInfo[i][pAccount] -= oil;
    //SBizzInfo[3][sbTill] += oil;
    }
    else
    {
    //oil = 0;
    }
    if(PlayerInfo[i][pMember] == 0 && PlayerInfo[i][pLeader] == 0)
    {
    checks += 500;
    }
    interest = (PlayerInfo[i][pAccount]/10000)*(tmpintrate);
    PlayerInfo[i][pExp]++;
    PlayerPlayMusic(i);
    PlayerInfo[i][pAccount] = account+interest;
    SendClientMessage(i, COLOR_GOLD, "|================| KONTO AUSZUG |================|");
    format(string, sizeof(string), " Gehalt: $%d Miete: -$%d Steuern: -$%d", checks, rent, TaxValue);
    SendClientMessage(i, COLOR_GRAD1, string);
    if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
    {
    format(string, sizeof(string), " Strom Kosten [incl.: Heitzkosten,Wasser: -$%d", ebill);
    SendClientMessage(i, COLOR_GRAD1, string);
    }
    if(PlayerInfo[i][pHandyVer] == 1)
    {
    SendClientMessage(i,COLOR_GRAD2," Handyvertragskosten: -$100");
    GivePlayerMoney(i, -100);
    }
    format(string, sizeof(string), " Zinsen: $%d [0.%d prozent]", interest,tmpintrate);
    SendClientMessage(i, COLOR_GRAD2, string);
    SendClientMessage(i, COLOR_GOLD, "|=================||============||=================|");
    format(string, sizeof(string), " Neuer Kontostand: $%d", PlayerInfo[i][pAccount]);
    SendClientMessage(i, COLOR_GRAD5, string);
    format(string, sizeof(string), "~g~PayDay~y~!!!");
    GameTextForPlayer(i, string, 5000, 1);
    rent = 0;
    PlayerInfo[i][pPayDay] = 0;
    PlayerInfo[i][pPayCheck] = 0;
    PlayerInfo[i][pConnectTime] += 1;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    PlayerInfo[i][pPayDayHad] += 1;
    if(PlayerInfo[i][pPayDayHad] >= 5)
    {
    PlayerInfo[i][pExp]++;
    PlayerInfo[i][pPayDayHad] = 0;
    }
    }
    }
    else
    {
    SendClientMessage(i, COLOR_LIGHTRED, "* Du hast nicht lange Genug gespielt!");
    }
    }
    else
    {
    SendClientMessage(i, COLOR_LIGHTRED, "* Du hast kannst keinen PayDay bekommen solange du AFK bist!");
    }
    }
    Checkprop();
    return 1;
    }

  • super das bring mir gar nix ich weiß schon das dass mit string ist doch wie genau wie soll ich es lernen wenn ich es nocht nicht mal sehe wie das aussieht

  • Das hier ganz oben ins Script
    new Text:Textdraw0;
    new Text:Textdraw1;
    new Text:Textdraw2;
    new Text:Textdraw3;
    new Text:Textdraw4;
    new Text:Textdraw5;
    new Text:Textdraw6;
    new Text:Textdraw7;
    new Text:Textdraw8;


    Das unter OnGameModeInit
    Textdraw0 = TextDrawCreate(41.000000,152.000000,"Zahltag");
    Textdraw1 = TextDrawCreate(1.000000,153.000000,".");
    Textdraw2 = TextDrawCreate(5.000000,166.000000," ");
    Textdraw3 = TextDrawCreate(65.000000,166.000000," ");
    Textdraw4 = TextDrawCreate(118.000000,166.000000," ");
    Textdraw5 = TextDrawCreate(5.000000,180.000000," ");
    Textdraw6 = TextDrawCreate(91.000000,180.000000," ");
    Textdraw7 = TextDrawCreate(5.000000,194.000000," ");
    Textdraw8 = TextDrawCreate(15.000000,219.000000," ");
    TextDrawUseBox(Textdraw1,1);
    TextDrawBoxColor(Textdraw1,0x0000ff66);
    TextDrawTextSize(Textdraw1,175.000000,0.000000);
    TextDrawAlignment(Textdraw0,0);
    TextDrawAlignment(Textdraw1,0);
    TextDrawAlignment(Textdraw2,0);
    TextDrawAlignment(Textdraw3,0);
    TextDrawAlignment(Textdraw4,0);
    TextDrawAlignment(Textdraw5,0);
    TextDrawAlignment(Textdraw6,0);
    TextDrawAlignment(Textdraw7,0);
    TextDrawAlignment(Textdraw8,0);
    TextDrawBackgroundColor(Textdraw0,0x000000ff);
    TextDrawBackgroundColor(Textdraw1,0x000000ff);
    TextDrawBackgroundColor(Textdraw2,0x000000ff);
    TextDrawBackgroundColor(Textdraw3,0x000000ff);
    TextDrawBackgroundColor(Textdraw4,0x000000ff);
    TextDrawBackgroundColor(Textdraw5,0x000000ff);
    TextDrawBackgroundColor(Textdraw6,0x000000ff);
    TextDrawBackgroundColor(Textdraw7,0x000000ff);
    TextDrawBackgroundColor(Textdraw8,0x000000ff);
    TextDrawFont(Textdraw0,0);
    TextDrawLetterSize(Textdraw0,1.000000,1.000000);
    TextDrawFont(Textdraw1,3);
    TextDrawLetterSize(Textdraw1,1.000000,1.000000);
    TextDrawFont(Textdraw2,1);
    TextDrawLetterSize(Textdraw2,,1.000000,1.000000);
    TextDrawFont(Textdraw3,1);
    TextDrawLetterSize(Textdraw3,,1.000000,1.000000);
    TextDrawFont(Textdraw4,1);
    TextDrawLetterSize(Textdraw4,,1.000000,1.000000);
    TextDrawFont(Textdraw5,1);
    TextDrawLetterSize(Textdraw5,,1.000000,1.000000);
    TextDrawFont(Textdraw6,1);
    TextDrawLetterSize(Textdraw6,,1.000000,1.000000);
    TextDrawFont(Textdraw7,1);
    TextDrawLetterSize(Textdraw7,,1.000000,1.000000);
    TextDrawFont(Textdraw8,1);
    TextDrawLetterSize(Textdraw8,,1.000000,1.000000);
    TextDrawColor(Textdraw0,0xffffffff);
    TextDrawColor(Textdraw1,0xffffffff);
    TextDrawColor(Textdraw2,0xffffffff);
    TextDrawColor(Textdraw3,0xffffffff);
    TextDrawColor(Textdraw4,0xffffffff);
    TextDrawColor(Textdraw5,0xffffffff);
    TextDrawColor(Textdraw6,0xffffffff);
    TextDrawColor(Textdraw7,0xffffffff);
    TextDrawColor(Textdraw8,0xffffffff);
    TextDrawSetOutline(Textdraw0,1);
    TextDrawSetOutline(Textdraw1,1);
    TextDrawSetOutline(Textdraw2,1);
    TextDrawSetOutline(Textdraw3,1);
    TextDrawSetOutline(Textdraw4,1);
    TextDrawSetOutline(Textdraw5,1);
    TextDrawSetOutline(Textdraw6,1);
    TextDrawSetOutline(Textdraw7,1);
    TextDrawSetOutline(Textdraw8,1);
    TextDrawSetProportional(Textdraw0,1);
    TextDrawSetProportional(Textdraw1,1);
    TextDrawSetProportional(Textdraw2,1);
    TextDrawSetProportional(Textdraw3,1);
    TextDrawSetProportional(Textdraw4,1);
    TextDrawSetProportional(Textdraw5,1);
    TextDrawSetProportional(Textdraw6,1);
    TextDrawSetProportional(Textdraw7,1);
    TextDrawSetProportional(Textdraw8,1);
    TextDrawSetShadow(Textdraw1,1);
    TextDrawSetShadow(Textdraw2,1);
    TextDrawSetShadow(Textdraw3,1);
    TextDrawSetShadow(Textdraw4,1);
    TextDrawSetShadow(Textdraw5,1);
    TextDrawSetShadow(Textdraw6,1);
    TextDrawSetShadow(Textdraw7,1);
    TextDrawSetShadow(Textdraw8,1);



    Das durch deinen Payday ersetzen!
    public PayDay()
    {
    new string[128];
    new account,interest;
    new rent = 0;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(MoneyMessage[i]==1)
    {
    SendClientMessage(i, COLOR_LIGHTRED, "Du konntest deine Schulden nicht Bezahlen.");
    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
    SetPlayerInterior(i, 6);
    SetPlayerPos(i, 264.6288,77.5742,1001.0391);
    PlayerInfo[i][pJailed] = 1;
    ResetPlayerWeapons(i);
    ResetPlayerMoney(i);
    WantedPoints[i] = 0;
    PlayerInfo[i][pJailTime] = 240;
    format(string, sizeof(string), "Du bist eingesperrt für %d sekunden. Kaution: Keine", PlayerInfo[i][pJailTime]);
    SendClientMessage(i, COLOR_LIGHTBLUE, string);
    }
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(i, playername2, sizeof(playername2));
    account = PlayerInfo[i][pAccount];
    new key = PlayerInfo[i][pPhousekey];
    if(key != 255)
    {
    rent = HouseInfo[key][hRent];
    if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    rent = 0;
    }
    else if(rent > GetPlayerMoney(i))
    {
    PlayerInfo[i][pPhousekey] = 255;
    SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
    rent = 0;
    }
    HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
    }
    new tmpintrate;
    if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
    else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
    }
    else
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
    else { tmpintrate = 1; }
    }
    if(PlayerInfo[i][pPayDay] >= 3)
    {
    Tax += TaxValue;//Should work for every player online
    PlayerInfo[i][pAccount] -= TaxValue;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    new bonus = PlayerInfo[i][pPayCheck] / 2;
    PlayerInfo[i][pPayCheck] += bonus;
    }
    new checks = PlayerInfo[i][pPayCheck];
    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
    //new oil = (PlayerInfo[i][pPhousekey]*100);
    ConsumingMoney[i] = 1;
    GivePlayerMoney(i, checks);
    if(PlayerInfo[i][pAccount] > 0)
    {
    PlayerInfo[i][pAccount] -= ebill;
    SBizzInfo[4][sbTill] += ebill;
    }
    else
    {
    ebill = 0;
    }
    if(PlayerInfo[i][pPhousekey] != 255)
    {
    //PlayerInfo[i][pAccount] -= oil;
    //SBizzInfo[3][sbTill] += oil;
    }
    else
    {
    //oil = 0;
    }
    if(PlayerInfo[i][pMember] == 0 && PlayerInfo[i][pLeader] == 0)
    {
    checks += 500;
    }
    interest = (PlayerInfo[i][pAccount]/10000)*(tmpintrate);
    PlayerInfo[i][pExp]++;
    PlayerPlayMusic(i);
    PlayerInfo[i][pAccount] = account+interest;
    format(string, sizeof(string),"Gehalt: $%d Miete: -$%d Steuern: -$%d", checks, rent, TaxValue);
    TextDrawSetString(Textdraw2,string);
    if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255 && PlayerInfo[i][pHandyVer] == 1))
    {
    format(string, sizeof(string), " Strom Kosten: -$%d HandyVertrag: -$100", ebill);
    TextDrawSetString(Textdraw3,string);
    }
    format(string, sizeof(string), " Zinsen: $%d [0.%d prozent]", interest,tmpintrate);
    TextDrawSetString(Textdraw4,string);
    format(string, sizeof(string), " Neuer Kontostand: $%d", PlayerInfo[i][pAccount]);
    TextDrawSetString(Textdraw5,string);
    TextDrawShowForPlayer(playerid,Text:Textdraw0);
    TextDrawShowForPlayer(playerid,Text:Textdraw1);
    TextDrawShowForPlayer(playerid,Text:Textdraw2);
    TextDrawShowForPlayer(playerid,Text:Textdraw3);
    TextDrawShowForPlayer(playerid,Text:Textdraw4);
    TextDrawShowForPlayer(playerid,Text:Textdraw5);
    TextDrawShowForPlayer(playerid,Text:Textdraw6);
    TextDrawShowForPlayer(playerid,Text:Textdraw7);
    TextDrawShowForPlayer(playerid,Text:Textdraw8);
    format(string, sizeof(string), "~g~PayDay~y~!!!");
    GameTextForPlayer(i, string, 5000, 1);
    rent = 0;
    PlayerInfo[i][pPayDay] = 0;
    PlayerInfo[i][pPayCheck] = 0;
    PlayerInfo[i][pConnectTime] += 1;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    PlayerInfo[i][pPayDayHad] += 1;
    if(PlayerInfo[i][pPayDayHad] >= 5)
    {
    PlayerInfo[i][pExp]++;
    PlayerInfo[i][pPayDayHad] = 0;
    }
    }
    }
    else
    {
    SendClientMessage(i, COLOR_LIGHTRED, "* Du hast nicht lange Genug gespielt!");
    }
    }
    else
    {
    SendClientMessage(i, COLOR_LIGHTRED, "* Du hast kannst keinen PayDay bekommen solange du AFK bist!");
    }
    }
    Checkprop();
    return 1;
    }


    Komplett Ungetestet!!!


    }
    if(strcmp("/q",cmdtext,true)==0 || strcmp("/quit",cmdtext,true)==0)
    {
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100);
    return 1;
    }

    Einmal editiert, zuletzt von PluX ()