/showlicenses ist irgendwie verbuggt.
Wenn ich /showlicenses mache & die id der anderen person.
Bekommt er nicht die ansicht, welche scheine, sondern ich selbst.
if(strcmp(cmd,"/showlicenses",true)==0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /showlicenses [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Show Licenses to yourself, use /licenses!"); return 1; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new stext[255];
if(PlayerInfo[playerid][pCarLic] == 0) { stext = "Nicht Vorhanden"; }
else if(PlayerInfo[playerid][pCarLic] == 1) { stext = "Vorhanden"; }
new stext2[255];
if(PlayerInfo[playerid][pFlyLic] == 0) { stext2 = "Nicht Vorhanden"; }
else if(PlayerInfo[playerid][pFlyLic] == 1) { stext2 = "Vorhanden"; }
new stext3[255];
if(PlayerInfo[playerid][pBoatLic] == 0) { stext3 = "Nicht Vorhanden"; }
else if(PlayerInfo[playerid][pBoatLic] == 1) { stext3 = "Vorhanden"; }
new stext4[255];
if(PlayerInfo[playerid][pFishLic] == 0) { stext4 = "Nicht Vorhanden"; }
else if(PlayerInfo[playerid][pFishLic] == 1) { stext4 = "Vorhanden"; }
new stext5[255];
if(PlayerInfo[playerid][pGunLic] == 0) { stext5 = "Nicht Vorhanden"; }
else if(PlayerInfo[playerid][pGunLic] == 1) { stext5 = "Vorhanden"; }
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Licenses __________________|");
format(string, sizeof(string), "** Führerschein: %s.", stext);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "** Flugschein: %s.", stext2);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "** Bootsschein: %s.", stext3);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "** Angelschein: %s.", stext4);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "** Waffenschein: %s.", stext5);
SendClientMessage(playerid, COLOR_GREY, string);
SendClientMessage(playerid, COLOR_WHITE, "|______________________________________________|");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ist nicht bei dir!");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Spieler ist offline!");
return 1;
}
}
return 1;
}