Wie bringe ich mein Textdraw was sich zurzeit druch Leben ergibt so weniger Leben = weniger Länge des striches..
Doch wie mache ich es nun andersrum = So mehr spielzeit = So länger der Strich?
z.B
16:00Uhr = Leerer Strich (TextDraw)
16.10Uhr = 6% Strich
16.30Uhr = 50% Strich
16:45Uhr = 75% Strich
17:00Uhr = 100% Strich 
Dann soll der Strich wieder auf 0 = 0% = Leerer Strich gehen und wieder von vorne 24h/7days/12Months/1Year/mylife...
Mein TextDraw System:
#include <a_samp>
new Text:HealthBar[MAX_PLAYERS];
public OnFilterScriptInit()
{
	for(new i; i<MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
	    	OnPlayerConnect(i);
		}
	}
	return 1;
}
public OnFilterScriptExit()
{
	for(new i; i<MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
	    	TextDrawDestroy(HealthBar[i]);
		}
	}
	return 1;
}
public OnPlayerConnect(playerid)
{
	HealthBar[playerid] = TextDrawCreate(549.000000,52.000000,"..........");
	TextDrawAlignment(HealthBar[playerid],1);
	TextDrawBackgroundColor(HealthBar[playerid],0x00ff00ff);
	TextDrawFont(HealthBar[playerid],3);
	TextDrawLetterSize(HealthBar[playerid],0.569999,2.549999);
	TextDrawColor(HealthBar[playerid],0x00ff0033);
	TextDrawSetOutline(HealthBar[playerid],1);
	TextDrawSetProportional(HealthBar[playerid],1);
	TextDrawSetShadow(HealthBar[playerid],1);
	return 1;
}
public OnPlayerDisconnect(playerid)
{
	TextDrawDestroy(HealthBar[playerid]);
	return 1;
}
public OnPlayerDeath(playerid)
{
	TextDrawHideForPlayer(playerid,HealthBar[playerid]);
	return 1;
}
public OnPlayerSpawn(playerid)
{
	TextDrawSetString(HealthBar[playerid],"..........");
	TextDrawShowForPlayer(playerid,HealthBar[playerid]);
	return 1;
}
public OnPlayerUpdate(playerid)
{
	new Float:Health;
	GetPlayerHealth(playerid,Health);
	if(Health >= 90)
	{
		TextDrawSetString(HealthBar[playerid],"..........");
		return 1;
	}
	if(Health >= 80)
	{
		TextDrawSetString(HealthBar[playerid],".........");
		return 1;
	}
	if(Health >= 70)
	{
		TextDrawSetString(HealthBar[playerid],"........");
		return 1;
	}
	if(Health >= 60)
	{
		TextDrawSetString(HealthBar[playerid],".......");
		return 1;
	}
	if(Health >= 50)
	{
		TextDrawSetString(HealthBar[playerid],"......");
		return 1;
	}
	if(Health >= 40)
	{
		TextDrawSetString(HealthBar[playerid],".....");
		return 1;
	}
	if(Health >= 30)
	{
		TextDrawSetString(HealthBar[playerid],"....");
		return 1;
	}
	if(Health >= 20)
	{
		TextDrawSetString(HealthBar[playerid],"...");
		return 1;
	}
	if(Health >= 10)
	{
		TextDrawSetString(HealthBar[playerid],"..");
		return 1;
	}
	if(Health > 0)
	{
		TextDrawSetString(HealthBar[playerid],".");
		return 1;
	}
	return 1;
}
Das soll aber jetzt anders halt pro 6Minuten auf der Uhr (16.06Uhr) = 10% vom Strich 
usw.???
 
		 
		
		
	 
			
									
		