Guten Tag.
Ich habe jedemenge Skins zur Auswahl. Bei den "Gangskins" wie Gs und Ballas stehen bereits die namen drüber. aber nun habe ich außer diesen Gangs/Mafias/staatsdiener jede menge Zivilisten skins hinzugefüft. Dies sind soviele, das ich zu faul bin sie alle aufzuzählen.kann man das machen, das alle skins die noch nicht aufgezählt wurden zivis sind?
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 2536.4468,-1677.1610,19.9302);
SetPlayerFacingAngle(playerid, 89.4983);
SetPlayerCameraPos(playerid, 2530.0239,-1677.8695,19.9302);
SetPlayerCameraLookAt(playerid, 2536.4468,-1677.1610,19.9302);
//hier steht über jedem skin den man sich auswählt der name des skins.
if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6){
SetPlayerColor(playerid,0x33AA33AA);
GameTextForPlayer(playerid, "~g~Grove Street", 5000, 6);}
if(classid == 7 || classid == 8 || classid == 9 || classid == 10){
SetPlayerColor(playerid,0xC11D91B5);
GameTextForPlayer(playerid, "~p~Ballas", 5000, 6);}
if(classid == 11 || classid == 12 || classid == 13 || classid == 14 || classid == 15 || classid == 16 || classid == 17){
SetPlayerColor(playerid,0x00FFFFFF);
GameTextForPlayer(playerid, "~b~~h~~h~Aztecas", 5000, 6);}
if(classid == 18 || classid == 19 || classid == 20 || classid == 21 || classid == 22 || classid == 23){
SetPlayerColor(playerid,0xFFFF00CD);
GameTextForPlayer(playerid, "~y~Al Qaida", 5000, 6);}
if(classid == 24 || classid == 25 || classid == 26 || classid == 27 || classid == 28 || classid == 29 || classid == 30){
SetPlayerColor(playerid,0xFFFFFFFF);
GameTextForPlayer(playerid, "~w~Yakuza", 5000, 6);}
if(classid == 31 || classid == 32 || classid == 33 || classid == 34 || classid == 35 || classid == 36){
SetPlayerColor(playerid,0xFFFFFFFF);
GameTextForPlayer(playerid, "~w~L C N", 5000, 6);}
if(classid == 37 || classid == 38 || classid == 39 || classid == 40 || classid == 41 || classid == 42){
SetPlayerColor(playerid,0xFF0000B0);
GameTextForPlayer(playerid, "~r~Hells Angels", 5000, 6);}
if(classid == 43 || classid == 44 || classid == 45 || classid == 46){
SetPlayerColor(playerid,0x0000FFFF);
GameTextForPlayer(playerid, "~b~~h~Los Santos Polzei", 5000, 6);}
if(classid == 47 || classid == 48 || classid == 49 || classid == 50){
SetPlayerColor(playerid,0x0000FFFF);
GameTextForPlayer(playerid, "~b~~h~San Fierro Polzei", 5000, 6);}
if(classid == 51 || classid == 52 || classid == 53|| classid == 54){
SetPlayerColor(playerid,0x0000FFFF);
GameTextForPlayer(playerid, "~b~~h~Las Venturas Polzei", 5000, 6);}
if(classid == 55){
SetPlayerColor(playerid,0xFFFF00CD);
GameTextForPlayer(playerid, "~r~Ar~y~my", 5000, 6);}
if(classid == 56 || classid == 57 || classid == 58 || classid == 59 || classid == 60){
SetPlayerColor(playerid,0x00B7FFFF);
GameTextForPlayer(playerid, "~b~Regie~w~rung", 5000, 6);}
if(classid == 61|| classid == 62 || classid == 63 || classid == 64){
SetPlayerColor(playerid,0xAA3333AA);
GameTextForPlayer(playerid, "~r~Ar~w~zt", 5000, 6);}
//hier sollen die ziviskins aufgezählt werden{
SetPlayerColor(playerid,FARBE);
GameTextForPlayer(playerid, "Zivilist",5000,6);}
return 1;
}