[SAMMELTHREAD] Kleine Scripting Fragen

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  • Guten Tag liebe leute,
    ich habe ein kleines Problem.
    Undzwar werden keine Objekte mehr erstellt. Von den ein auf den anderen Moment.
    Hier mein OnGameModeInit:

    Spoiler anzeigen


    public OnGameModeInit()
    {
    //MYSQL CONNECTION
    Handle = mysql_connect(MYSQL_HOST,MYSQL_USER,MYSQL_DATA,MYSQL_PASS);
    if(mysql_errno() == 0)print("MySQL: Die Verbindung wurde erfolgreich hergestellt.."),mysql_log(LOG_ALL); else print("MySQL: Die Verbindung zur Datenbank konnte nicht hergestellt werden | Der Server wird nun heruntergefahren."),SendRconCommand("exit");
    //---------------------------------------------------------------------------------
    //
    //GENERAL SETTINGS/LOADS
    SetGameModeText("Train Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    CreatePickup(1239,1,1486.8600,-1688.4371,14.0469,0);
    new str[64];
    format(str,sizeof(str),"Type {FFFF00}/rentbike{FFFFFF}\nTo rent a Bike.");
    Create3DTextLabel(str,Weiß,1486.8600,-1688.4371,14.0469,10,0,0);
    UsePlayerPedAnims();
    DisableInteriorEnterExits();
    //---------------------------------------------------------------------------------
    //
    //LOAD EVERYTHING
    LoadVehicles();
    LoadHouses();
    LockVehicles();
    //---------------------------------------------------------------------------------
    //
    //INTERIOR EDITS | INTERIOR NAME: KATIE ROOM | ID: 2
    CreateObject(1740, 271.37711, 307.37109, 998.14581, 0.00000, 0.00000, 0.00000);
    CreateObject(1720, 273.18369, 304.97870, 998.14832, 0.00000, 0.00000, 90.00000);
    CreateObject(948, 273.93655, 306.75726, 998.14777, 0.00000, 0.00000, 297.98138);
    CreateObject(1740, 268.86151, 307.37109, 998.14581, 0.00000, 0.00000, 0.00000);
    CreateObject(1516, 273.77328, 304.98889, 998.31073, 0.00000, 0.00000, 0.00000);
    CreateObject(1720, 273.80569, 305.60049, 998.14832, 0.00000, 0.00000, 0.00000);
    CreateObject(1720, 273.80569, 304.44049, 998.14832, 0.00000, 0.00000, -180.00000);
    //---------------------------------------------------------------------------------
    //
    //MAP EDITINGS
    for(new i=0;i<MAX_ATMS;i++)
    {
    CreateObject(2942,AtmInfo[i][a_x],AtmInfo[i][a_y],AtmInfo[i][a_z],AtmInfo[i][a_a1],AtmInfo[i][a_a2],AtmInfo[i][a_a3]);
    AtmLabel[i] = Create3DTextLabel("This is an ATM.\nUse {FF7800}/atm{FFFFFF} to enter the Bank Menu.",Weiß,AtmInfo[i][a_x],AtmInfo[i][a_y],AtmInfo[i][a_z],7.50,0,0);
    }
    CreateObject(1676, 1008.94470, -936.19537, 42.74210, 0.00000, 0.00000, 8.41960);
    CreateObject(1676, 1001.64630, -937.23218, 42.74214, 0.00000, 0.00000, 8.41958);
    CreateObject(1676, 1006.00983, -936.55798, 42.74214, 0.00000, 0.00000, 8.41958);
    CreateObject(1676, 998.85504, -937.66339, 42.74214, 0.00000, 0.00000, 8.41958);
    //---------------------------------------------------------------------------------

    Spoiler anzeigen
    return 1;
    }

  • Code
    [18:23:02] [debug] Run time error 4: "Array index out of bounds"
    [18:23:02] [debug]  Accessing element at index 5 past array upper bound 4
    [18:23:02] [debug] AMX backtrace:
    [18:23:02] [debug] #0 00020874 in ?? () from ForFun.amx
    [18:23:02] [debug] #1 00001ce0 in public OnGameModeInit () from ForFun.amx
  • Welche der Variablen hast du mit [5] deklariert? Erhöhe diese.


    Falls du nicht weißt welche, erstelle im /pawno/ Ordner neben der pawno.exe eine "pawn.cfg" Datei und schreibe dort "-d3" rein (ohne Anführungszeichen). Dann öffne die pawno.exe, wähle deinen Code aus und kompiliere ihn. Dann poste nochmal den Server Log, wenn du den Server startest.

  • Code
    [18:28:34] [debug] #0 00029804 in LockVehicles () at C:\Users\Patrice\Desktop\Sa-Mp\gamemodes\ForFun.pwn:2750
    [18:28:34] [debug] #1 000023ac in public OnGameModeInit () at C:\Users\Patrice\Desktop\Sa-Mp\gamemodes\ForFun.pwn:230


    LockVehicles


    stock LockVehicles()
    {
    new engine,lights,alarm,doors,bonnet,boot,objective,count;
    {
    for(new i=0;i<MAX_VEHICLES;i++)
    {
    if(i == PrivateVehicle[i][p_vID])
    {
    count++;
    GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(i,engine,lights,alarm,1,bonnet,boot,objective);
    }
    }
    }
    printf("%i Vehicles locked",count);
    return 1;
    }

  • stock LockVehicles()
    {
    new engine,lights,alarm,doors,bonnet,boot,objective,count;
    for(new i=0;i<sizeof(PrivateVehicle);i++)
    {
    if(PrivateVehicle[i][p_vID] != 0)
    {
    count++;
    GetVehicleParamsEx(PrivateVehicle[i][p_vID],engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(PrivateVehicle[i][p_vID],engine,lights,alarm,1,bonnet,boot,objective);
    }
    }
    printf("%i Vehicles locked",count);
    return 1;
    }

  • Danke vorerst, Objekte spawnen alles tiptop.
    Jetzt kommt aber wenn ich meinem Privaten Fahrzeug betrete:

    Code
    [18:34:43] [debug] Run time error 4: "Array index out of bounds"
    [18:34:43] [debug]  Accessing element at index 5 past array upper bound 4
    [18:34:43] [debug] AMX backtrace:
    [18:34:43] [debug] #0 00019c5c in public OnPlayerEnterVehicle (playerid=0, vehicleid=1,


    Und er gibt auch aus: 0 Vehicles locked.

  • LoadVehicles


    stock LoadVehicles()
    {
    mysql_pquery(Handle, "SELECT * FROM fraccars ORDER BY ID ASC","LoadFracVehicles_Data");
    mysql_pquery(Handle, "SELECT * FROM privatecars ORDER BY ID ASC","LoadPrivateVehicles_Data");
    return 1;
    }

    LoadVehicles
    public LoadPrivateVehicles_Data()
    {
    new rows;
    rows = cache_num_rows();
    for(new i=0;i<rows;i++)
    {
    PrivateVehicle[i][p_modelID] = cache_get_field_content_int(i, "Modelid");
    PrivateVehicle[i][p_x] = cache_get_field_content_float(i, "PosX");
    PrivateVehicle[i][p_y] = cache_get_field_content_float(i, "PosY");
    PrivateVehicle[i][p_z] = cache_get_field_content_float(i, "PosZ");
    PrivateVehicle[i][p_a] = cache_get_field_content_float(i, "PosA");
    PrivateVehicle[i][p_color1] = cache_get_field_content_int(i, "Color1");
    PrivateVehicle[i][p_color2] = cache_get_field_content_int(i,"Color2");
    cache_get_field_content(i,"Owner",PrivateVehicle[i][p_owner],Handle,24);
    if(PrivateVehicle[i][p_modelID] >= 400 && PrivateVehicle[i][p_modelID] <= 611)
    {
    PrivateVehicle[i][p_vID] = CreateVehicle(PrivateVehicle[i][p_modelID],PrivateVehicle[i][p_x],PrivateVehicle[i][p_y],PrivateVehicle[i][p_z],PrivateVehicle[i][p_a],PrivateVehicle[i][p_color1],PrivateVehicle[i][p_color2],-1);
    }
    else
    {
    printf("[Error] PrivateVehicle Model-ID %d doesn't exist (ID: %d).",PrivateVehicle[i][p_modelID],i);
    }
    if(GetVehicleModel(MAX_VEHICLES-1) != 0)return print("The Limit of Max Vehicles is reached.");
    if(i == MAX_PRIVATE_VEHICLES-1)return print("The Limit of Max Private Vehicles is reached.");
    }
    return 1;
    }


    OnPlayerEnterVehicle


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    //new str[546];
    for(new i=0;i<MAX_VEHICLES;i++)
    {
    if(FracVehicle[i][f_vID] == vehicleid)
    {
    if(SpielerInfo[playerid][pFrak] != FracVehicle[i][f_fracID])
    {
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    SendClientMessage(playerid,Rot,"Error: {FFFFFF}You are not allowed to enter this Vehicle because you are not in the right Fraction.");

    OnPlayerEnterVehicle
    }
    break;
    }
    }
    return 1;
    }

  • public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    //new str[546];
    for(new i=0;i<sizeof(FracVehicle);i++)
    {
    if(FracVehicle[i][f_vID] == vehicleid)
    {
    if(SpielerInfo[playerid][pFrak] != FracVehicle[i][f_fracID])
    {
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    SendClientMessage(playerid,Rot,"Error: {FFFFFF}You are not allowed to enter this Vehicle because you are not in the right Fraction.");
    }
    break;
    }
    }
    return 1;
    }


    Wenn "0 Vehicles locked" kommt, dann wurden keine Privaten Fahrzeuge erstellt, wahrscheinlich steht da nichts in der Datenbank.

  • /lock


    ocmd:lock(playerid,params[])
    {
    if(SpielerInfo[playerid][pEingeloggt] == 0)return SendClientMessage(playerid,Rot,"Error: {FFFFFF}You are not logged in.");
    for(new i=0;i<MAX_PRIVATE_VEHICLES;i++)
    {
    new Float:pos[3];
    new vID;
    vID = PrivateVehicle[i][p_vID];
    GetVehiclePos(vID,pos[0],pos[1],pos[2]);
    if(IsPlayerInRangeOfPoint(playerid,5,pos[0],pos[1],pos[2]))
    {
    if(!strlen(PrivateVehicle[i][p_owner]))continue;
    if(!strcmp(PrivateVehicle[i][p_owner], getPlayerName(playerid)))
    {
    CarLock(vID);
    return 1;
    }
    }
    }
    return SendClientMessage(playerid,Rot,"Error: {FFFFFF}You are not near by your Vehicle.");
    }


    stock CarLock


    stock CarLock(vehicleid)
    {
    new engine,lights,alarm,doors,bonnet,boot,objective;
    {
    GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
    if(doors == 0)
    {
    SetVehicleParamsEx(vehicleid,engine,lights,alarm,1,bonnet,boot,objective);
    SendClientMessage(PrivateVehicle[vehicleid][p_owner],Gelb,"[SInfo] {FFFFFF}You have locked your Vehicle.");
    return 1;
    }
    else
    {
    SendClientMessage(PrivateVehicle[vehicleid][p_owner],Gelb,"[SInfo] {FFFFFF}You have unlocked your Vehicle.");
    SetVehicleParamsEx(vehicleid,engine,lights,alarm,0,bonnet,boot,objective);
    return 2;
    }
    }
    }

  • Ach, ich weiß warum. Das liegt an den MySQL Funktionen, die rufen das LoadPrivateVehicles_Data ja erst danach auf (Zeitverzögerung), daher stehen da die Daten noch nicht drin.
    Nimm das LockVehicles(); aus OnGameModeInit raus und schreibe es ganz unten bei LoadPrivateVehicles_Data hin, dann geht's.

  • Jeffry:
    Ne idee warum das Object nicht an das Fahrzeug geklebt wird ?

    SetPlayerSpecialAction(playerid,0);
    Spieler[playerid][Mulltonne] = CreateObject(1337,GetPVarFloat(playerid,"mwp1"),GetPVarFloat(playerid,"mwp2"),GetPVarFloat(playerid,"mwp3"),0.0,0.0,0.0);
    AttachObjectToVehicle(Spieler[playerid][Mulltonne],GetPVarInt(playerid,"Mullwagen"),0.000000,-4.099999,-0.699999,0.000000,0.000000,0.000000);
    Spieler[playerid][Mulllader] = true;

  • Versuchs mal so:
    SetPlayerSpecialAction(playerid,0);
    Spieler[playerid][Mulltonne] = CreateObject(1337,0.0,0.0,0.0,0.0,0.0,0.0);
    AttachObjectToVehicle(Spieler[playerid][Mulltonne],GetPVarInt(playerid,"Mullwagen"),0.000000,-4.099999,-0.699999,0.000000,0.000000,0.000000);
    Spieler[playerid][Mulllader] = true;


    -4 kann aber auch ziemlich am Rand irgendwo sein.

  • Versuchs mal so:
    SetPlayerSpecialAction(playerid,0);
    Spieler[playerid][Mulltonne] = CreateObject(1337,0.0,0.0,0.0,0.0,0.0,0.0);
    AttachObjectToVehicle(Spieler[playerid][Mulltonne],GetPVarInt(playerid,"Mullwagen"),0.000000,-4.099999,-0.699999,0.000000,0.000000,0.000000);
    Spieler[playerid][Mulllader] = true;


    -4 kann aber auch ziemlich am Rand irgendwo sein.


    Klappt leider so auch nicht. Und dir Koordinaten sind schon richtig so, hab die vorher selber getestet :)

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