Car On/Off

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • //========Includes=============================================
    #include <a_samp>
    //Created By Loyal (c) All right Reserved



    //=========forward===========================================================
    forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
    forward Startup(playerid, vehicleid);


    //========Colors=========================================================
    #define COLOR_RED 0xCC0000AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_GREEN 0x33FF00AA
    #define COLOR_CYAN 0x33FFFFAA
    #define COLOR_BLUE 0x0000FFAA
    #define COLOR_ORANGE 0xFFCC00AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_PURPLE 0xC2A2DAAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_BLACK 0x000000AA
    #define COLOR_GREY 0xCCCCCCAA


    //========="new"==========================================================================
    new sendername[MAX_PLAYER_NAME];
    new BigEar[MAX_PLAYERS];
    new engineOn[MAX_VEHICLES];
    new vehicleEntered[MAX_PLAYERS][MAX_VEHICLES];


    //==========Rest==============================================================================


    #define FILTERSCRIPT


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Engine Filterscript By Loyal");
    print("--------------------------------------\n");
    return true;
    }


    public OnFilterScriptExit()
    {
    return true;
    }


    #else



    #endif


    public OnPlayerRequestClass(playerid, classid)
    {
    return true;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return true;
    }


    public OnPlayerConnect(playerid)
    {
    return true;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return true;
    }


    public OnPlayerSpawn(playerid)
    {
    return true;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return true;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
    new vehicle = GetPlayerVehicleID(playerid);
    if(newstate == PLAYER_STATE_DRIVER && (pveh == 522 || pveh == 581 || pveh == 462 || pveh == 521 || pveh == 463 || pveh == 461 || pveh == 448 || pveh == 471 || pveh == 468 || pveh == 586) && (pveh != 509 && pveh != 481 && pveh != 510))
    {
    SetTimerEx("Startup", 1, false, "ii", playerid, vehicle);
    }
    else if(newstate == PLAYER_STATE_DRIVER)
    {
    SetTimerEx("Startup", 1, false, "ii", playerid, vehicle);
    }
    return true;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    new cmd[256], idx;
    new string[256];
    cmd = strtok(cmdtext, idx);

    if(!strcmp(cmd, "/Startcar", true))
    {
    if(engineOn[GetPlayerVehicleID(playerid)]) return SendClientMessage(playerid, COLOR_RED, "Engine already started!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "Do you think that you can start an engine which you don't have?");
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");


    engineOn[GetPlayerVehicleID(playerid)] = true;
    TogglePlayerControllable(playerid, true);
    new playerveh = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(playerid, playerveh, 0);
    SendClientMessage(playerid, COLOR_GREEN, "Engine started!");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s starts the Engine.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    return true;
    }
    if(!strcmp(cmd, "/getoff", true))
    {
    if(engineOn[GetPlayerVehicleID(playerid)]) return SendClientMessage(playerid, COLOR_RED, "this command is used for when the engine is off!!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "What are you getting off?");
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");


    engineOn[GetPlayerVehicleID(playerid)] = false;
    TogglePlayerControllable(playerid, true);
    RemovePlayerFromVehicle(playerid);
    new playerveh = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(playerid, playerveh, 0);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s gets out of his vehicle.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    return true;
    }
    if(!strcmp(cmd, "/Stopcar", true))
    {
    if(!engineOn[GetPlayerVehicleID(playerid)]) return SendClientMessage(playerid, COLOR_RED, "Engine not started!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "Do you think that you can start an engine which you don't have?");
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");


    engineOn[GetPlayerVehicleID(playerid)] = false;
    TogglePlayerControllable(playerid, false);
    SendClientMessage(playerid, COLOR_GREEN, "Engine stopped!");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s switches off the Engine.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    return true;
    }
    return false;
    }


    public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:posx, Float:posy, Float:posz;
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(!BigEar[i])
    {
    GetPlayerPos(i, posx, posy, posz);
    tempposx = (oldposx -posx);
    tempposy = (oldposy -posy);
    tempposz = (oldposz -posz);
    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
    {
    SendClientMessage(i, col1, string);
    }
    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
    {
    SendClientMessage(i, col2, string);
    }
    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
    {
    SendClientMessage(i, col3, string);
    }
    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
    {
    SendClientMessage(i, col4, string);
    }
    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
    SendClientMessage(i, col5, string);
    }
    }
    else
    {
    SendClientMessage(i, col1, string);
    }
    }
    }
    }
    return 1;
    }


    public Startup(playerid, vehicleid)
    {
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER || engineOn[vehicleid])
    {
    }
    else if(!engineOn[vehicleid] && !vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "/startcar to start your engine!");
    TogglePlayerControllable(playerid, false);
    vehicleEntered[playerid][vehicleid] = true;
    }
    else if(!engineOn[vehicleid] && vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "/startcar to start your engine!");
    TogglePlayerControllable(playerid, false);
    }
    }


    strtok(const string[], &index, const seperator[] = " ")
    {
    new index2, result[30];
    index2 = strfind(string, seperator, false, index);


    if(index2 == -1)
    {
    if(strlen(string) > index)
    {
    strmid(result, string, index, strlen(string), 30);
    index = strlen(string);
    }
    return result;
    }
    if(index2 > (index + 29))
    {
    index2 = index + 29;
    strmid(result, string, index, index2, 30);
    index = index2;
    return result;
    }
    strmid(result, string, index, index2, 30);
    index = index2 + 1;
    return result;
    }



    wie kann man dan so machen das nur derjenige der das auto startet den text lesen kann im mom kann das noch jeder sehen
    &
    kann das wer ändern das wenn mann den motor ausmacht das mann den auch austeigen kann

  • //========Includes=============================================
    #include <a_samp>
    //Created By Loyal (c) All right Reserved



    //=========forward===========================================================
    forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
    forward Startup(playerid, vehicleid);


    //========Colors=========================================================
    #define COLOR_RED 0xCC0000AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_GREEN 0x33FF00AA
    #define COLOR_CYAN 0x33FFFFAA
    #define COLOR_BLUE 0x0000FFAA
    #define COLOR_ORANGE 0xFFCC00AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_PURPLE 0xC2A2DAAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_BLACK 0x000000AA
    #define COLOR_GREY 0xCCCCCCAA


    //========="new"==========================================================================
    new sendername[MAX_PLAYER_NAME];
    new BigEar[MAX_PLAYERS];
    new engineOn[MAX_VEHICLES];
    new vehicleEntered[MAX_PLAYERS][MAX_VEHICLES];


    //==========Rest==============================================================================


    #define FILTERSCRIPT


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Engine Filterscript By Loyal");
    print("--------------------------------------\n");
    return true;
    }


    public OnFilterScriptExit()
    {
    return true;
    }


    #else



    #endif


    public OnPlayerRequestClass(playerid, classid)
    {
    return true;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return true;
    }


    public OnPlayerConnect(playerid)
    {
    return true;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return true;
    }


    public OnPlayerSpawn(playerid)
    {
    return true;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return true;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
    new vehicle = GetPlayerVehicleID(playerid);
    if(newstate == PLAYER_STATE_DRIVER && (pveh == 522 || pveh == 581 || pveh == 462 || pveh == 521 || pveh == 463 || pveh == 461 || pveh == 448 || pveh == 471 || pveh == 468 || pveh == 586) && (pveh != 509 && pveh != 481 && pveh != 510))
    {
    SetTimerEx("Startup", 1, false, "ii", playerid, vehicle);
    }
    else if(newstate == PLAYER_STATE_DRIVER)
    {
    SetTimerEx("Startup", 1, false, "ii", playerid, vehicle);
    }
    return true;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    new cmd[256], idx;
    new string[256];
    cmd = strtok(cmdtext, idx);

    if(!strcmp(cmd, "/Startcar", true))
    {
    if(engineOn[GetPlayerVehicleID(playerid)]) return SendClientMessage(playerid, COLOR_RED, "Engine already started!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "Do you think that you can start an engine which you don't have?");
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");


    engineOn[GetPlayerVehicleID(playerid)] = true;
    TogglePlayerControllable(playerid, true);
    new playerveh = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(playerid, playerveh, 0);
    SendClientMessage(playerid, COLOR_GREEN, "Du hast den Motor gestartet!");
    return true;
    }
    if(!strcmp(cmd, "/getoff", true))
    {
    if(engineOn[GetPlayerVehicleID(playerid)]) return SendClientMessage(playerid, COLOR_RED, "this command is used for when the engine is off!!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "What are you getting off?");
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");


    engineOn[GetPlayerVehicleID(playerid)] = false;
    TogglePlayerControllable(playerid, true);
    RemovePlayerFromVehicle(playerid);
    new playerveh = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(playerid, playerveh, 0);
    SendClientMessage(playerid, " Du hast off gemacht");
    return true;
    }
    if(!strcmp(cmd, "/Stopcar", true))
    {
    if(!engineOn[GetPlayerVehicleID(playerid)]) return SendClientMessage(playerid, COLOR_RED, "Engine not started!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "Do you think that you can start an engine which you don't have?");
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");


    engineOn[GetPlayerVehicleID(playerid)] = false;
    TogglePlayerControllable(playerid, false);
    PlayerExitAble[playerid] = 1;
    SendClientMessage(playerid, COLOR_GREEN, "Du hast den Motor aus gemacht!");
    return true;
    }
    return false;
    }


    public Startup(playerid, vehicleid)
    {
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER || engineOn[vehicleid])
    {
    }
    else if(!engineOn[vehicleid] && !vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "/startcar to start your engine!");
    TogglePlayerControllable(playerid, false);
    vehicleEntered[playerid][vehicleid] = true;
    }
    else if(!engineOn[vehicleid] && vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "/startcar to start your engine!");
    TogglePlayerControllable(playerid, false);
    }
    }


    strtok(const string[], &index, const seperator[] = " ")
    {
    new index2, result[30];
    index2 = strfind(string, seperator, false, index);


    if(index2 == -1)
    {
    if(strlen(string) > index)
    {
    strmid(result, string, index, strlen(string), 30);
    index = strlen(string);
    }
    return result;
    }
    if(index2 > (index + 29))
    {
    index2 = index + 29;
    strmid(result, string, index, index2, 30);
    index = index2;
    return result;
    }
    strmid(result, string, index, index2, 30);
    index = index2 + 1;
    return result;
    }

  • habe 5 errors



    C:\Dokumente und Einstellungen\Admin\Desktop\Loyal (c) All rights Reserved\Engine.pwn(128) : error 035: argument type mismatch (argument 2)
    C:\Dokumente und Einstellungen\Admin\Desktop\Loyal (c) All rights Reserved\Engine.pwn(139) : error 017: undefined symbol "PlayerExitAble"
    C:\Dokumente und Einstellungen\Admin\Desktop\Loyal (c) All rights Reserved\Engine.pwn(139) : warning 215: expression has no effect
    C:\Dokumente und Einstellungen\Admin\Desktop\Loyal (c) All rights Reserved\Engine.pwn(139) : error 001: expected token: ";", but found "]"
    C:\Dokumente und Einstellungen\Admin\Desktop\Loyal (c) All rights Reserved\Engine.pwn(139) : error 029: invalid expression, assumed zero
    C:\Dokumente und Einstellungen\Admin\Desktop\Loyal (c) All rights Reserved\Engine.pwn(139) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    5 Errors.

  • //========Includes=============================================
    #include <a_samp>
    //Created By Loyal (c) All right Reserved



    //=========forward===========================================================
    forward Startup(playerid, vehicleid);


    //========Colors=========================================================
    #define COLOR_RED 0xCC0000AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_GREEN 0x33FF00AA
    #define COLOR_CYAN 0x33FFFFAA
    #define COLOR_BLUE 0x0000FFAA
    #define COLOR_ORANGE 0xFFCC00AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_PURPLE 0xC2A2DAAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_BLACK 0x000000AA
    #define COLOR_GREY 0xCCCCCCAA


    //========="new"==========================================================================
    new sendername[MAX_PLAYER_NAME];
    new BigEar[MAX_PLAYERS];
    new engineOn[MAX_VEHICLES];
    new vehicleEntered[MAX_PLAYERS][MAX_VEHICLES];


    //==========Rest==============================================================================


    #define FILTERSCRIPT


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Engine Filterscript By Loyal");
    print("--------------------------------------\n");
    return true;
    }


    public OnFilterScriptExit()
    {
    return true;
    }


    #else



    #endif


    public OnPlayerRequestClass(playerid, classid)
    {
    return true;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return true;
    }


    public OnPlayerConnect(playerid)
    {
    return true;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return true;
    }


    public OnPlayerSpawn(playerid)
    {
    return true;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return true;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
    new vehicle = GetPlayerVehicleID(playerid);
    if(newstate == PLAYER_STATE_DRIVER && (pveh == 522 || pveh == 581 || pveh == 462 || pveh == 521 || pveh == 463 || pveh == 461 || pveh == 448 || pveh == 471 || pveh == 468 || pveh == 586) && (pveh != 509 && pveh != 481 && pveh != 510))
    {
    SetTimerEx("Startup", 1, false, "ii", playerid, vehicle);
    }
    else if(newstate == PLAYER_STATE_DRIVER)
    {
    SetTimerEx("Startup", 1, false, "ii", playerid, vehicle);
    }
    return true;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    new cmd[256], idx;
    new string[256];
    cmd = strtok(cmdtext, idx);

    if(!strcmp(cmd, "/Startcar", true))
    {
    if(engineOn[GetPlayerVehicleID(playerid)]) return SendClientMessage(playerid, COLOR_RED, "Engine already started!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "Do you think that you can start an engine which you don't have?");
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");


    engineOn[GetPlayerVehicleID(playerid)] = true;
    TogglePlayerControllable(playerid, true);
    new playerveh = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(playerid, playerveh, 0);
    SendClientMessage(playerid, COLOR_GREEN, "Du hast den Motor gestartet!");
    return true;
    }
    if(!strcmp(cmd, "/getoff", true))
    {
    if(engineOn[GetPlayerVehicleID(playerid)]) return SendClientMessage(playerid, COLOR_RED, "this command is used for when the engine is off!!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "What are you getting off?");
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");


    engineOn[GetPlayerVehicleID(playerid)] = false;
    TogglePlayerControllable(playerid, true);
    RemovePlayerFromVehicle(playerid);
    new playerveh = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(playerid, playerveh, 0);
    SendClientMessage(playerid, COLOR_GREEN, " Du hast off gemacht");
    return true;
    }
    if(!strcmp(cmd, "/Stopcar", true))
    {
    if(!engineOn[GetPlayerVehicleID(playerid)]) return SendClientMessage(playerid, COLOR_RED, "Engine not started!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "Do you think that you can start an engine which you don't have?");
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");


    engineOn[GetPlayerVehicleID(playerid)] = false;
    TogglePlayerControllable(playerid, false);
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GREEN, "Du hast den Motor aus gemacht!");
    return true;
    }
    return false;
    }


    public Startup(playerid, vehicleid)
    {
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER || engineOn[vehicleid])
    {
    }
    else if(!engineOn[vehicleid] && !vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "/startcar to start your engine!");
    TogglePlayerControllable(playerid, false);
    vehicleEntered[playerid][vehicleid] = true;
    }
    else if(!engineOn[vehicleid] && vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "/startcar to start your engine!");
    TogglePlayerControllable(playerid, false);
    }
    }


    strtok(const string[], &index, const seperator[] = " ")
    {
    new index2, result[30];
    index2 = strfind(string, seperator, false, index);


    if(index2 == -1)
    {
    if(strlen(string) > index)
    {
    strmid(result, string, index, strlen(string), 30);
    index = strlen(string);
    }
    return result;
    }
    if(index2 > (index + 29))
    {
    index2 = index + 29;
    strmid(result, string, index, index2, 30);
    index = index2;
    return result;
    }
    strmid(result, string, index, index2, 30);
    index = index2 + 1;
    return result;
    }

  • C:\Dokumente und Einstellungen\Admin\Desktop\Loyal (c) All rights Reserved\Engine.pwn(100) : warning 204: symbol is assigned a value that is never used: "string"
    C:\Dokumente und Einstellungen\Admin\Desktop\Loyal (c) All rights Reserved\Engine.pwn(188) : warning 203: symbol is never used: "BigEar"
    C:\Dokumente und Einstellungen\Admin\Desktop\Loyal (c) All rights Reserved\Engine.pwn(188) : warning 203: symbol is never used: "sendername"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    3 Warnings.


    jetzt habe ich nur noch die warnings

  • //========Includes=============================================
    #include <a_samp>
    //Created By Loyal (c) All right Reserved



    //=========forward===========================================================
    forward Startup(playerid, vehicleid);


    //========Colors=========================================================
    #define COLOR_RED 0xCC0000AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_GREEN 0x33FF00AA
    #define COLOR_CYAN 0x33FFFFAA
    #define COLOR_BLUE 0x0000FFAA
    #define COLOR_ORANGE 0xFFCC00AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_PURPLE 0xC2A2DAAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_BLACK 0x000000AA
    #define COLOR_GREY 0xCCCCCCAA


    //========="new"==========================================================================
    new engineOn[MAX_VEHICLES];
    new vehicleEntered[MAX_PLAYERS][MAX_VEHICLES];


    //==========Rest==============================================================================


    #define FILTERSCRIPT


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Engine Filterscript By Loyal");
    print("--------------------------------------\n");
    return true;
    }


    public OnFilterScriptExit()
    {
    return true;
    }


    #else



    #endif


    public OnPlayerRequestClass(playerid, classid)
    {
    return true;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return true;
    }


    public OnPlayerConnect(playerid)
    {
    return true;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return true;
    }


    public OnPlayerSpawn(playerid)
    {
    return true;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return true;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
    new vehicle = GetPlayerVehicleID(playerid);
    if(newstate == PLAYER_STATE_DRIVER && (pveh == 522 || pveh == 581 || pveh == 462 || pveh == 521 || pveh == 463 || pveh == 461 || pveh == 448 || pveh == 471 || pveh == 468 || pveh == 586) && (pveh != 509 && pveh != 481 && pveh != 510))
    {
    SetTimerEx("Startup", 1, false, "ii", playerid, vehicle);
    }
    else if(newstate == PLAYER_STATE_DRIVER)
    {
    SetTimerEx("Startup", 1, false, "ii", playerid, vehicle);
    }
    return true;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    new cmd[256], idx;
    cmd = strtok(cmdtext, idx);

    if(!strcmp(cmd, "/Startcar", true))
    {
    if(engineOn[GetPlayerVehicleID(playerid)]) return SendClientMessage(playerid, COLOR_RED, "Engine already started!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "Do you think that you can start an engine which you don't have?");
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");


    engineOn[GetPlayerVehicleID(playerid)] = true;
    TogglePlayerControllable(playerid, true);
    new playerveh = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(playerid, playerveh, 0);
    SendClientMessage(playerid, COLOR_GREEN, "Du hast den Motor gestartet!");
    return true;
    }
    if(!strcmp(cmd, "/getoff", true))
    {
    if(engineOn[GetPlayerVehicleID(playerid)]) return SendClientMessage(playerid, COLOR_RED, "this command is used for when the engine is off!!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "What are you getting off?");
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");


    engineOn[GetPlayerVehicleID(playerid)] = false;
    TogglePlayerControllable(playerid, true);
    RemovePlayerFromVehicle(playerid);
    new playerveh = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(playerid, playerveh, 0);
    SendClientMessage(playerid, COLOR_GREEN, " Du hast off gemacht");
    return true;
    }
    if(!strcmp(cmd, "/Stopcar", true))
    {
    if(!engineOn[GetPlayerVehicleID(playerid)]) return SendClientMessage(playerid, COLOR_RED, "Engine not started!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "Do you think that you can start an engine which you don't have?");
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "Only the driver can do this!");


    engineOn[GetPlayerVehicleID(playerid)] = false;
    TogglePlayerControllable(playerid, false);
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GREEN, "Du hast den Motor aus gemacht!");
    return true;
    }
    return false;
    }


    public Startup(playerid, vehicleid)
    {
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER || engineOn[vehicleid])
    {
    }
    else if(!engineOn[vehicleid] && !vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "/startcar to start your engine!");
    TogglePlayerControllable(playerid, false);
    vehicleEntered[playerid][vehicleid] = true;
    }
    else if(!engineOn[vehicleid] && vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "/startcar to start your engine!");
    TogglePlayerControllable(playerid, false);
    }
    }


    strtok(const string[], &index, const seperator[] = " ")
    {
    new index2, result[30];
    index2 = strfind(string, seperator, false, index);


    if(index2 == -1)
    {
    if(strlen(string) > index)
    {
    strmid(result, string, index, strlen(string), 30);
    index = strlen(string);
    }
    return result;
    }
    if(index2 > (index + 29))
    {
    index2 = index + 29;
    strmid(result, string, index, index2, 30);
    index = index2;
    return result;
    }
    strmid(result, string, index, index2, 30);
    index = index2 + 1;
    return result;
    }



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