Hallo Community,
Ich habe ein Problem mit dem Krankenhaus und ich find einfach den fehler nicht
Fehler art: Sobald man Stirbt landet man im Krankenhaus wie es auch soll aber: Sobald man sich ausgeruht hat spawnt man wieder rein.
Script Codes wo ich denke da könnte der fehler sein:
new Float:gMedicSpawns[3][3] = {
{348.9868,165.0690,1014.6947},
{348.8042,162.5563,1014.6947},
{348.8767,159.9840,1014.6947}
};
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
//new string[256];
new cut = deathcost;
SafeGivePlayerMoney(playerid, -cut);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid, 50.0);
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]);
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Du musst dich ausruhen ...", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
return 1;
}
}
gruß
mcbeat