Hi Leute ich hab nen fehler mit meinen /savespawn System
Und zwar also ich mach ingame /savespawn wird gespeichert usw... ich sterbe und spawne am savespawn aber...
manche User/Admins werden nicht da gespawnt
Code:
if (strcmp("/savespawn", cmdtext, true, 10) == 0)
{
new string3[64];
new playername3[MAX_PLAYER_NAME];
new Float:sx1,Float:sy1,Float:sz1;
GetPlayerPos(playerid,sx1,sy1,sz1);
SpawnChange[playerid] = 1;
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "spawn_%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[32];
PositionX[playerid] = sx1;
format(var, 32, "X=%.5f\n",PositionX[playerid]);fwrite(hFile, var);
PositionY[playerid] = sy1;
format(var, 32, "Y=%.5f\n",PositionY[playerid]);fwrite(hFile, var);
PositionZ[playerid] = sz1;
format(var, 32, "Z=%.5f\n",PositionZ[playerid]);fwrite(hFile, var);
SpawnInterior[playerid] = GetPlayerInterior(playerid);
format(var, 32, "InteriorID=%d\n",SpawnInterior[playerid]);fwrite(hFile, var);
new Float:gucken;
GetPlayerFacingAngle(playerid, gucken);
GuckRichtung[playerid] = gucken;
format(var, 32, "Guck=%.1f\n",GuckRichtung[playerid]);fwrite(hFile, var);
SendClientMessage(playerid,COLOR_GREEN,"~ Spawn wurde gespeichert ~");
fclose(hFile);
}
return 1;
}
hmm mal sehen ob ich was vergessen hab
pls help me
MfG One