Textdraw wird nicht angezeigt

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  • hiho
    mein textdraw wird nicht angezeigt sowohl beim spawn nicht und beim command auch nicht codes:


    News:
    new Text:LSPD0;
    new Text:FBI1;
    new Text:Yakuza2;
    new Text:Renegade3;
    new Text:Ballas4;


    OnGameModeInit:
    LSPD0 = TextDrawCreate(92.000000, 224.000000, "LSPD");
    TextDrawAlignment(LSPD0, 3);
    TextDrawBackgroundColor(LSPD0, 255);
    TextDrawFont(LSPD0, 1);
    TextDrawLetterSize(LSPD0, 0.360000, 1.100000);
    TextDrawColor(LSPD0, -1);
    TextDrawSetOutline(LSPD0, 0);
    TextDrawSetProportional(LSPD0, 1);
    TextDrawSetShadow(LSPD0, 1);
    TextDrawUseBox(LSPD0, 1);
    TextDrawBoxColor(LSPD0, 80);
    TextDrawTextSize(LSPD0, 105.000000, 0.000000);


    FBI1 = TextDrawCreate(92.000000, 237.500000, "FBI");
    TextDrawAlignment(FBI1, 3);
    TextDrawBackgroundColor(FBI1, 255);
    TextDrawFont(FBI1, 1);
    TextDrawLetterSize(FBI1, 0.360000, 1.100000);
    TextDrawColor(FBI1, -1);
    TextDrawSetOutline(FBI1, 0);
    TextDrawSetProportional(FBI1, 1);
    TextDrawSetShadow(FBI1, 1);
    TextDrawUseBox(FBI1, 1);
    TextDrawBoxColor(FBI1, 80);
    TextDrawTextSize(FBI1, 105.000000, 0.000000);


    Yakuza2 = TextDrawCreate(92.000000, 250.500000, "Yakuza");
    TextDrawAlignment(Yakuza2, 3);
    TextDrawBackgroundColor(Yakuza2, 255);
    TextDrawFont(Yakuza2, 1);
    TextDrawLetterSize(Yakuza2, 0.360000, 1.100000);
    TextDrawColor(Yakuza2, -1);
    TextDrawSetOutline(Yakuza2, 0);
    TextDrawSetProportional(Yakuza2, 1);
    TextDrawSetShadow(Yakuza2, 1);
    TextDrawUseBox(Yakuza2, 1);
    TextDrawBoxColor(Yakuza2, 80);
    TextDrawTextSize(Yakuza2, 105.000000, 0.000000);


    Renegade3 = TextDrawCreate(92.000000, 264.000000, "Renegade");
    TextDrawAlignment(Renegade3, 3);
    TextDrawBackgroundColor(Renegade3, 255);
    TextDrawFont(Renegade3, 1);
    TextDrawLetterSize(Renegade3, 0.360000, 1.100000);
    TextDrawColor(Renegade3, -1);
    TextDrawSetOutline(Renegade3, 0);
    TextDrawSetProportional(Renegade3, 1);
    TextDrawSetShadow(Renegade3, 1);
    TextDrawUseBox(Renegade3, 1);
    TextDrawBoxColor(Renegade3, 80);
    TextDrawTextSize(Renegade3, 105.000000, 0.000000);


    Ballas4 = TextDrawCreate(92.000000, 277.000000, "Ballas");
    TextDrawAlignment(Ballas4, 3);
    TextDrawBackgroundColor(Ballas4, 255);
    TextDrawFont(Ballas4, 1);
    TextDrawLetterSize(Ballas4, 0.360000, 1.100000);
    TextDrawColor(Ballas4, -1);
    TextDrawSetOutline(Ballas4, 0);
    TextDrawSetProportional(Ballas4, 1);
    TextDrawSetShadow(Ballas4, 1);
    TextDrawUseBox(Ballas4, 1);
    TextDrawBoxColor(Ballas4, 80);
    TextDrawTextSize(Ballas4, 105.000000, 0.000000);


    OnPlayerSpawn:
    if(PlayerInfo[playerid][pJob] == 1)
    {
    TextDrawShowForPlayer(playerid, LSPD0);
    TextDrawShowForPlayer(playerid, FBI1);
    TextDrawShowForPlayer(playerid, Yakuza2);
    TextDrawShowForPlayer(playerid, Renegade3);
    TextDrawShowForPlayer(playerid, Ballas4);
    }


    OnPlayerCommandText:
    if (strcmp(cmdtext, "/show", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pJob] == 1)
    {
    if(show[playerid] == 0)
    {
    TextDrawShowForPlayer(playerid, LSPD0);
    TextDrawShowForPlayer(playerid, FBI1);
    TextDrawShowForPlayer(playerid, Yakuza2);
    TextDrawShowForPlayer(playerid, Renegade3);
    TextDrawShowForPlayer(playerid, Ballas4);
    show[playerid]++;
    }
    if(show[playerid] >= 1)
    {
    TextDrawHideForPlayer(playerid, LSPD0);
    TextDrawHideForPlayer(playerid, FBI1);
    TextDrawHideForPlayer(playerid, Yakuza2);
    TextDrawHideForPlayer(playerid, Renegade3);
    TextDrawHideForPlayer(playerid, Ballas4);
    show[playerid]--;
    }
    }
    }
    }