hi ich hab mal ein porblem hier das Script:
[pwn]
#include <a_samp>
#include <dini>
#define ROT 0xFF1400FF
#define GRUEN 0x91FF00FF
#define GELB 0xFFFF00FF
#define BLAU 0x000FFFFF
#define WEIß 0xFEFEFEFF
#define ORANGE 0xFF8200FF
#define DIALOG_TEST 1
#define DIALOG_SERVERSTART 2
#define DIALOG_LSPD 3
#define DIALOG_SH 4
#define DIALOG_REGISTER 5
#define DIALOG_LOGIN 6
//-------------------NEW--------------------------------------
new bsnenter;
new bsnexit;
new lspdenter;
new lspdexit;
new shenter;
new shexit;
//_____________________________________________________________
main()
{
print("\n----------------------------------");
print(" TesTServeR");
print("----------------------------------\n");
}
public OnGameModeInit()
{
UsePlayerPedAnims();
//________________________Stadthalle Eingans/Ausgangs - Kegel______________________________________
shexit=CreatePickup(1559,1,390.2463,173.7719,1008.3828);
shenter=CreatePickup(1559,1,1480.7742,-1771.8893,18.7958);
Create3DTextLabel("Stadthalle\n Eingang",ROT,1480.7742,-1771.8893,18.7958,30,0);
//________________________Lspd Eingans/Ausgangs - Kegel______________________________________
lspdexit=CreatePickup(1559,1,246.5589,107.3640,1003.2188);
lspdenter=CreatePickup(1559,1,1554.7662,-1675.4092,16.1953);
Create3DTextLabel("Lspd\n Eingang",ROT,1554.7662,-1675.4092,16.1953,30,0);
//___________________Bsn Eingans/Ausgangs - Kegel___________________________________________
bsnexit=CreatePickup(1559,1,363.0728,-74.9109,1001.5078);
bsnenter=CreatePickup(1559,1,1199.5668,-918.7194,43.1168);
Create3DTextLabel("Bsn\n Eingang",ROT,1199.5668,-918.7194,43.1168,30,0);
DisableInteriorEnterExits();
//______________________________________________________________
SetGameModeText("TEsTMoDe");
AddPlayerClass(1,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
AddPlayerClass(2,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
AddPlayerClass(3,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
AddPlayerClass(4,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
AddPlayerClass(5,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
AddPlayerClass(6,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
AddPlayerClass(7,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
AddPlayerClass(8,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
AddPlayerClass(9,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
AddPlayerClass(10,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
AddPlayerClass(11,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
AddPlayerClass(12,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
AddPlayerClass(13,1514.1838,-1706.6456,14.0469,259.7940,4,0,0,0,0,0); // position
//lspd autos
AddStaticVehicle(415,1528.8066,-1688.1658,5.6558,89.4864,40,1); // polizei auto undercover 1
AddStaticVehicle(490,1529.2866,-1684.2258,6.0226,90.0164,0,0); // polizei auto undercover 2
AddStaticVehicle(497,1566.7737,-1703.0479,28.5714,81.3808,0,1); // polizei helicopter 1
AddStaticVehicle(497,1549.3787,-1642.7678,28.5789,275.8793,0,1); // polizei helicopter 2
AddStaticVehicle(497,1559.5236,-1654.5454,28.5722,272.9055,0,1); // polizei helicopter 3
AddStaticVehicle(596,1583.5383,-1710.0356,5.6122,359.0471,0,1); // polizei auto 1
AddStaticVehicle(596,1587.3566,-1709.4114,5.6122,359.7905,0,1); // polizei auto 2
AddStaticVehicle(596,1591.5321,-1710.9420,5.6120,359.2175,0,1); // polizei auto 3
AddStaticVehicle(596,1602.7279,-1704.2168,5.6120,88.4448,0,1); // polizei auto 4
AddStaticVehicle(596,1602.7073,-1699.8893,5.6125,89.8624,0,1); // polizei auto 5
AddStaticVehicle(596,1602.7783,-1695.9368,5.6110,89.9020,0,1); // polizei auto 6
AddStaticVehicle(596,1602.7767,-1692.0953,5.6108,91.9455,0,1); // polizei auto 7
AddStaticVehicle(596,1602.8126,-1687.8953,5.6120,89.6875,0,1); // polizei auto 8
AddStaticVehicle(599,1584.4440,-1669.6219,6.0814,268.8667,0,1); // polizei auto 9
AddStaticVehicle(601,1562.8622,-1711.0314,5.6489,358.7140,1,1); // polizei wassserstral auto 1
AddStaticVehicle(601,1568.3961,-1711.1075,5.6494,358.0024,1,1); // polizei wassserstral auto 2
AddStaticVehicle(427,1574.7206,-1710.7373,6.0223,0.4081,0,1); // polizei massentranzportverhaftungs auto 1
AddStaticVehicle(427,1578.4636,-1710.9404,6.0225,357.5936,0,1); // polizei massentranzportverhaftungs auto 2
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid,1514.1838,-1706.6456,14.0469);
SetPlayerFacingAngle(playerid,259.7940);
SetPlayerCameraPos(playerid,1519.1666,-1707.0839,13.5469);
SetPlayerCameraLookAt(playerid,1514.1838,-1706.6456,14.0469);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
ShowPlayerDialog(playerid,DIALOG_SERVERSTART,DIALOG_STYLE_MSGBOX,"ServerRegel","ServerRegeln von TDS \nWillkommen bei TDS [T]he [D]ark [S]amp \nWir sind ein Rl server.Jetzt zu den Regeln: \n1.Kein DM \n2.Keine Beleidigungen \n3.Kein Spam oder sonst was dem Server schädigen könnte!!\nAkzeptierst du die Regeln:","Aktzeptiere","Abblehnen");
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext,"/bsn",true)== 0)
{
ShowPlayerDialog(playerid,DIALOG_TEST,DIALOG_STYLE_MSGBOX,"Bsn","Willst du wirklich zum BSN?","JA","NEIN");
return 1;
}
if(strcmp(cmdtext,"/lspd",true)== 0)
{
ShowPlayerDialog(playerid,DIALOG_LSPD,DIALOG_STYLE_MSGBOX,"Lspd","Willst du wirklich zum Lspd?","JA","NEIN");
return 1;
}
if(strcmp(cmdtext,"/sh",true)== 0)
{
ShowPlayerDialog(playerid,DIALOG_SH,DIALOG_STYLE_MSGBOX,"Stadthalle","Willst du wirlich zur Stadthalle?","JA","NEIN");
return 1;
}
if(strcmp(cmdtext,"/restart",true)==0)
{
SendRconCommand("gmx");
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}