Hallo,
ich habe einen Speedometer mir gedownlaodet nun möchte in den Höhenstand in eine Tachoanzeige umtauschen, wie kann ich das machen?
Hier die Codes...
public SpeedoUpdate()
{
new Float:Speedo_X,Float:Speedo_Y,Float:Speedo_Z;
new Float:PlayerSpeedDistance,value;
new Float:Speedo_HP;
for(new i=0; i<SLOTS; i++)
{
if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
{
GetPlayerPos(i, Speedo_X, Speedo_Y, Speedo_Z);
GetPlayerVehicleID(i);
GetVehicleHealth(GetPlayerVehicleID(i), Speedo_HP);
PlayerSpeedDistance = floatsqroot(floatpower(floatabs(floatsub(Speedo_X,SavePlayerPos[i][sX])),2)+floatpower(floatabs(floatsub(Speedo_Y,SavePlayerPos[i][sY])),2)+floatpower(floatabs(floatsub(Speedo_Z,SavePlayerPos[i][sZ])),2));
value = floatround(PlayerSpeedDistance * 5000);
new str1[256],str2[256],str3[256],str4[256];
if(SpeedoON[i] == 0)
{
TextDrawShowForPlayer(i, box[i]); TextDrawShowForPlayer(i, tacho[i]); TextDrawShowForPlayer(i, fahrzeug[i]); TextDrawShowForPlayer(i, kmh[i]);
TextDrawShowForPlayer(i, hoehe[i]); TextDrawShowForPlayer(i, zustand[i]); TextDrawShowForPlayer(i, url[i]);
SpeedoON[i] = 1;
}
new kmh_anzahl = floatround(value/1600);
format(str1,sizeof(str1),"Fahrzeug: ~y~%s",VehicleNames[GetVehicleModel(GetPlayerVehicleID(i))-400]);
TextDrawSetString(fahrzeug[i], str1);
if(kmh_anzahl >= 150)
{
format(str2,sizeof(str2),"KM/H: ~r~%d",kmh_anzahl);
TextDrawSetString(kmh[i], str2);
}
else if(kmh_anzahl >= 100)
{
format(str2,sizeof(str2),"KM/H: ~y~%d",kmh_anzahl);
TextDrawSetString(kmh[i], str2);
}
else if(kmh_anzahl >= 50)
{
format(str2,sizeof(str2),"KM/H: ~g~%d",kmh_anzahl);
TextDrawSetString(kmh[i], str2);
}
else
{
format(str2,sizeof(str2),"KM/H: ~b~%d",kmh_anzahl);
TextDrawSetString(kmh[i], str2);
}
format(str3,sizeof(str3),"Hoehenlage: ~g~%.1f", Speedo_Z); // <---------------------------------- Hier soll die Tanganzeige hin ;)
TextDrawSetString(hoehe[i], str3);
if(Speedo_HP >= 551)
{
format(str4,sizeof(str4),"Zustand: ~g~%.2f", Speedo_HP);
TextDrawSetString(zustand[i], str4);
}
else if(Speedo_HP >= 361)
{
format(str4,sizeof(str4),"Zustand: ~y~%.2f", Speedo_HP);
TextDrawSetString(zustand[i], str4);
}
else
{
format(str4,sizeof(str4),"Zustand: ~r~%.2f", Speedo_HP);
TextDrawSetString(zustand[i], str4);
}
TextDrawSetString(url[i], URL);
}
SavePlayerPos[i][sX] = Speedo_X, SavePlayerPos[i][sY] = Speedo_Y, SavePlayerPos[i][sZ] = Speedo_Z;
}
for(new i=0; i<SLOTS; i++)
{
if(!IsPlayerInAnyVehicle(i))
{
TextDrawHideForPlayer(i, box[i]); TextDrawHideForPlayer(i, tacho[i]); TextDrawHideForPlayer(i, fahrzeug[i]); TextDrawHideForPlayer(i, kmh[i]);
TextDrawHideForPlayer(i, hoehe[i]); TextDrawHideForPlayer(i, zustand[i]); TextDrawHideForPlayer(i, url[i]);
SpeedoON[i] = 0;
}
}
}
hoehe[i] = TextDrawCreate(199.000000,408.000000," ");
TextDrawAlignment(hoehe[i],0);
TextDrawBackgroundColor(hoehe[i],0x000000ff);
TextDrawFont(hoehe[i],1);
TextDrawLetterSize(hoehe[i],0.299999,1.000000);
TextDrawColor(hoehe[i],0xffffffff);
TextDrawSetOutline(hoehe[i],1);
TextDrawSetProportional(hoehe[i],1);
TextDrawSetShadow(hoehe[i],1);
public CheckGas()
{
new string[256];
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
new vehicle = GetPlayerVehicleID(i);
if(Gas[vehicle] >= 1)
{
if(Gas[vehicle] <= 10) { PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0); }
if(gGas[i] == 1) {
format(string, sizeof(string), "Treibstoff: %d%",Gas[vehicle]);
SendClientMessage(i,COLOR_GREEN,string); }
if(IsAPlane(vehicle) || IsABoat(vehicle)) { Gas[vehicle]++; }
Gas[vehicle]--;
}
else
{
NoFuel[i] = 1;
TogglePlayerControllable(i, 0);
GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~Der Tank ist leer~n~Benutze /exit um das Fahrzeug zu verlassen",1500,3);
}
}
}
}
return 1;
}
Hier ist der Tank public
LG