Autos laden nicht immer mit Tuning

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hey,
    woran kann es liegen, das Cars nicht immer mit Tuning geladen werden?
    Das ist das public dazu:


    public CreateTunedCar(playerid)
    {
    if(IsPlayerConnected(playerid) && Carlist[playerid][Typ]!=-1)
    {
    new carid=CreateVehicle(Kaufliste[Carlist[playerid][Typ]][Modelid],Carlist[playerid][CarPos_x],Carlist[playerid][CarPos_y],Carlist[playerid][CarPos_z],Carlist[playerid][CarRotate],-1,-1,-1);
    if(Carlist[playerid][Lock]==1 || Carlist[playerid][Lock]==0)
    {
    SetVehicleParamsForAll(carid,0,1);
    SetVehicleParamsForPlayer(carid,playerid,0,1);
    SetVehicleParamsForAll(Carlist[playerid][Carid],0,1);
    Carlist[playerid][Lock]=1;
    }
    if(Carlist[playerid][mod1]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod1]); }
    if(Carlist[playerid][mod2]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod2]); }
    if(Carlist[playerid][mod3]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod3]); }
    if(Carlist[playerid][mod4]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod4]); }
    if(Carlist[playerid][mod5]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod5]); }
    if(Carlist[playerid][mod6]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod6]); }
    if(Carlist[playerid][mod7]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod7]); }
    if(Carlist[playerid][mod8]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod8]); }
    if(Carlist[playerid][mod9]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod9]); }
    if(Carlist[playerid][mod10]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod10]); }
    if(Carlist[playerid][mod11]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod11]); }
    if(Carlist[playerid][mod12]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod12]); }
    if(Carlist[playerid][mod13]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod13]); }
    if(Carlist[playerid][mod14]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod14]); }
    if(Carlist[playerid][mod15]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod15]); }
    if(Carlist[playerid][mod16]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod16]); }
    if(Carlist[playerid][mod17]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod17]); }
    if(Carlist[playerid][Paintjob]!=-1) { ChangeVehiclePaintjob(carid,Carlist[playerid][Paintjob]); }
    if(Carlist[playerid][Farbe1]!=-1) { ChangeVehicleColor(carid,Carlist[playerid][Farbe1],Carlist[playerid][Farbe2]); }
    return carid;
    }
    return -1;
    }


    Das unter OnPlayerLogin:


    public OnPlayerLogin(playerid,password[])
    {
    new dateiname[MAX_PLAYER_NAME+4];
    new playername[MAX_PLAYER_NAME];
    Carlist[playerid][Typ]=-1; Carlist[playerid][CarPos_x]=0.0; Carlist[playerid][CarPos_y]=0.0; Carlist[playerid][CarPos_z]=0.0;
    Carlist[playerid][CarRotate]=0.0; Carlist[playerid][Status]=0; Carlist[playerid][Lock]=0; Carlist[playerid][Carid]=-1;
    Carlist[playerid][Farbe1]=-1; Carlist[playerid][Farbe2]=-1; Carlist[playerid][mod1]=-1; Carlist[playerid][mod2]=-1;
    Carlist[playerid][mod3]=-1; Carlist[playerid][mod4]=-1; Carlist[playerid][mod5]=-1; Carlist[playerid][mod6]=-1;
    Carlist[playerid][mod7]=-1; Carlist[playerid][mod8]=-1; Carlist[playerid][mod9]=-1; Carlist[playerid][mod10]=-1;
    Carlist[playerid][mod11]=-1; Carlist[playerid][mod12]=-1; Carlist[playerid][mod13]=-1; Carlist[playerid][mod14]=-1;
    Carlist[playerid][mod15]=-1; Carlist[playerid][mod16]=-1; Carlist[playerid][mod17]=-1; Carlist[playerid][Paintjob]=-1;
    Spectating[playerid][0]=-1;
    bietetAn[playerid]={-1,0};
    GetPlayerName(playerid, playername, sizeof(playername));
    format(dateiname, sizeof(dateiname), "/fahrzeuge/%s.car", playername);
    if (fexist(dateiname))
    {
    new File: CarFile = fopen(dateiname, io_read);
    if ( CarFile )
    {
    new key[ 256 ];
    new Data[ 256 ];
    while ( fread( CarFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey(Data);
    if(strcmp(key,"AH_Typ",true)==0) { Carlist[playerid][Typ]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_X",true)==0) { Carlist[playerid][CarPos_x]=floatstr(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Y",true)==0) { Carlist[playerid][CarPos_y]=floatstr(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Z",true)==0) { Carlist[playerid][CarPos_z]=floatstr(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Rot",true)==0) { Carlist[playerid][CarRotate]=floatstr(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Status",true)==0) { Carlist[playerid][Status]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Lock",true)==0) { Carlist[playerid][Lock]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Paintjob",true)==0) { Carlist[playerid][Paintjob]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Farbe1",true)==0) { Carlist[playerid][Farbe1]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_Farbe2",true)==0) { Carlist[playerid][Farbe2]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod1",true)==0) { Carlist[playerid][mod1]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod2",true)==0) { Carlist[playerid][mod2]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod3",true)==0) { Carlist[playerid][mod3]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod4",true)==0) { Carlist[playerid][mod4]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod5",true)==0) { Carlist[playerid][mod5]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod6",true)==0) { Carlist[playerid][mod6]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod7",true)==0) { Carlist[playerid][mod7]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod8",true)==0) { Carlist[playerid][mod8]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod9",true)==0) { Carlist[playerid][mod9]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod10",true)==0) { Carlist[playerid][mod10]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod11",true)==0) { Carlist[playerid][mod11]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod12",true)==0) { Carlist[playerid][mod12]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod13",true)==0) { Carlist[playerid][mod13]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod14",true)==0) { Carlist[playerid][mod14]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod15",true)==0) { Carlist[playerid][mod15]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod16",true)==0) { Carlist[playerid][mod16]=strval(ini_GetValue(Data)); }
    else if(strcmp(key,"AH_mod17",true)==0) { Carlist[playerid][mod17]=strval(ini_GetValue(Data)); }
    }
    }
    fclose(CarFile);
    if(Carlist[playerid][Typ]!=-1 && Carlist[playerid][Status]==1)
    {
    Carlist[playerid][Carid]=CreateTunedCar(playerid);
    SetVehicleParamsForAll(Carlist[playerid][Carid],0,1);
    }
    }


    Und unter OnPlayerDisconnect, aber ich glaub das braucht man nicht, um den Fehler zu finden, oder?


    Danke schonmal! ;D


    Gruß,
    Dennis