Port Commands

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  • Guten Morgen ,


    Ich habe ein Problem mit 2x Port Befehlen beide Zeigen keine Reaktion obwohl ich kein Fehler finde :S


    if(strcmp(cmd, "/enter", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
    {
    //printf("Found House :%d",i);
    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
    {
    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
    SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen Zuhause", 5000, 1);
    PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
    PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(BizzInfo); i++)
    {
    if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
    {
    //printf("Found House :%d",i);
    if(!IsACop(playerid) && i == 3)
    {
    SendClientMessage(playerid, COLOR_GREY, "Nur Polizisten!");
    return 1;
    }
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(BizzInfo[i][bLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    return 1;
    }
    if(BizzInfo[i][bProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
    return 1;
    }
    GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
    format(string, sizeof(string), "~r~-%d$~n~~w~tippe /exit~n~um auszusteigen", BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
    ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bProducts]--;
    OnPropUpdate();
    GameTextForPlayer(playerid, string, 5000, 3);
    }
    SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
    SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
    PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
    PlayerInfo[playerid][pLocal] = i+99;
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, BizzInfo[i][bEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    //PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(SBizzInfo); i++)
    {
    if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
    {
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(SBizzInfo[i][sbLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
    return 1;
    }
    if(SBizzInfo[i][sbProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Außerhalb der Zone", 5000, 1);
    return 1;
    }
    if(i == 10)
    {
    PaintballPlayers ++;
    PlayerPaintballing[playerid] = 1;
    new rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    TogglePlayerControllable(playerid, 0);
    }
    else if(i == 11)
    {
    PlayerKarting[playerid] = 1;
    SendClientMessage(playerid, TEAM_GROVE_COLOR, "Du kannst am Kart Race teilnehmen. Steig in ein Kart.");
    }
    else
    {
    return 1;
    }
    GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
    gSpentCash[playerid] = GetPlayerMoney(playerid);
    SBizzInfo[i][sbProducts]--;
    SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
    ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    OnPropUpdate();
    }
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
    }
    }
    }
    if (PlayerToPoint(3.0, playerid,1481.1877,-1769.5936,18.7958))
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
    GameTextForPlayer(playerid, "~w~Willkommen im Rathaus", 5000, 1);
    PlayerInfo[playerid][pInt] = 3;
    PlayerInfo[playerid][pLocal] = 241;
    }
    else if (PlayerToPoint(3.0, playerid,-548.9719,-180.5455,78.4063))
    {
    if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
    SetPlayerInterior(playerid,2); //normal 2
    SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219); //original
    PlayerInfo[playerid][pInt] = 2; //normal 2
    PlayerInfo[playerid][pLocal] = 242;
    }
    }
    else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zu 8ball", 5000, 1);
    SetPlayerInterior(playerid,7);
    SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
    }
    else if (PlayerToPoint(5.0, playerid,2195.4722,1676.9705,12.3672))
    {
    if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    GameTextForPlayer(playerid, "~w~Willkommen", 5000, 1);
    SetPlayerPos(playerid,6299.318359375,-2245.9672851563,28.191822052002);
    }
    }
    else if (PlayerToPoint(5.0, playerid,2526.6165,-1035.5824,69.5789))
    {
    if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    GameTextForPlayer(playerid, "~w~Willkommen", 5000, 1);
    SetPlayerPos(playerid,4517.3721,-1732.8248,1.3128);
    }
    }

    else if (PlayerToPoint(5.0, playerid,1711.9500,-2103.9241,13.5469))
    {
    if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    GameTextForPlayer(playerid, "~w~Willkommen", 5000, 1);
    SetPlayerPos(playerid,4563.2769,-1729.3535,1.3750);
    }
    }

    else if (PlayerToPoint(5.0, playerid,689.2095,-1276.3827,13.5590))
    {
    if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    GameTextForPlayer(playerid, "~w~Willkommen", 5000, 1);
    SetPlayerPos(playerid,4468.2939,-1856.5135,6.4124);
    }
    }
    else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zu 8ball", 5000, 1);
    SetPlayerInterior(playerid,7);
    SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
    }
    else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zu Dirt Track", 5000, 1);
    SetPlayerInterior(playerid,4);
    SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
    }
    else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen zum Stunting Track", 5000, 1);
    SetPlayerInterior(playerid,14);
    SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
    }
    else if (PlayerToPoint(3.0, playerid,1258.6598,-785.2664,92.0302))//Haus 35, WO das man /enter macht
    {
    if(PlayerToPoint(3.0, playerid,1258.6598,-785.2664,92.0302))//Wo man /enter macht
    {
    SetPlayerPos(playerid,225.7898,1023.3518,1084.0122);//Interior ID (Innen Koordianten)
    SetPlayerInterior(playerid,7);//Interior
    PlayerInfo[playerid][pInt] = 7;//interior
    }
    }
    else if (PlayerToPoint(3.0, playerid,1568.8380,-1690.8846,5.8906))//Haus 35, WO das man /enter macht
    {
    if(PlayerToPoint(3.0, playerid,1568.8380,-1690.8846,5.8906))//Wo man /enter macht
    {
    SetPlayerPos(playerid,246.3760,109.2460,1003.2188);//Interior ID (Innen Koordianten)
    SetPlayerInterior(playerid,10);//Interior
    PlayerInfo[playerid][pInt] = 10;//interior
    }
    }
    else if (PlayerToPoint(3.0, playerid,1832.3160,-1125.1207,24.5590))///enter Punkt koordinaten einfügen
    {
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
    {
    GameTextForPlayer(playerid, "~w~La Cosa Nostra Casino", 5000, 1);// Text wenn ihr im Interior seit
    SetPlayerInterior(playerid,1);//Interior zahl
    SetPlayerVirtualWorld(playerid, 11); // Virtual World !!! So seht ihr keine anderen Spieler die diese IUnterior nutzen
    SetPlayerPos(playerid,2233.8032,1712.2303,1011.7632);// Poistion die ihr aus dem Wiki habt.
    }
    }
    }
    return 1;
    }

  • Nein ist nicht doppelt im Script Vorhanden . Und FS hab ich auch keins mit /enter bzw /exit


    //e hier der exit befehl ( der auch nicht geht )
    if(strcmp(cmd, "/exit", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    //printf("House :%d",i);
    if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
    PlayerInfo[playerid][pInt] = 0;
    PlayerInfo[playerid][pLocal] = 255;
    if(HouseInfo[i][hHel] == 1)
    {
    new Float:tempheal;
    GetPlayerHealth(playerid,tempheal);
    if(tempheal < 100.0)
    {
    SetPlayerHealth(playerid,100.0);
    }
    }
    }
    }
    for(new i = 0; i < sizeof(BizzInfo); i++)
    {
    //printf("Bizz :%d",i);
    if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
    {
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
    PlayerInfo[playerid][pLocal] = 255;
    }
    }
    if(GetPlayerVehicleID(playerid) >= 71 && GetPlayerVehicleID(playerid) <= 77)
    {
    TogglePlayerControllable(playerid, 1);
    //RemovePlayerFromVehicle(playerid);
    }
    else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,1479.9386,-1769.6519,18.7958);
    PlayerInfo[playerid][pInt] = 0;
    PlayerInfo[playerid][pLocal] = 255;
    }
    else if (PlayerToPoint(3.0, playerid,2324.399902,-1147.500000,1050.699951))//Haus 35, Innen Koordianten und dann Virtuele Welt
    {
    SetPlayerInterior(playerid,0);//Interior
    SetPlayerPos(playerid,1258.6598,-785.2664,92.0302);//enter Koordinaten
    SetPlayerFacingAngle(playerid, 90.00);//Spieler drehung
    PlayerInfo[playerid][pInt] = 0;//Interior
    }
    else if (PlayerToPoint(5.0, playerid,6299.318359375,-2245.9672851563,28.191822052002))// ND INTERIOR
    {
    SetPlayerInterior(playerid,0);//Interior
    SetPlayerPos(playerid,2195.4722,1676.9705,12.3672);//enter Koordinaten
    SetPlayerFacingAngle(playerid, 90.00);//Spieler drehung
    PlayerInfo[playerid][pInt] = 0;//Interior
    }
    else if (PlayerToPoint(3.0, playerid,246.3760,109.2460,1003.2188))//Haus 35, Innen Koordianten und dann Virtuele Welt
    {
    SetPlayerInterior(playerid,0);//Interior
    SetPlayerPos(playerid,1568.8380,-1690.8846,5.8906);//enter Koordinaten
    PlayerInfo[playerid][pInt] = 0;//Interior
    }
    else if (PlayerToPoint(3.0, playerid,246.2502,110.1090,1003.2257))//WK
    {
    SetPlayerInterior(playerid,0);//Interior
    SetPlayerPos(playerid,1568.7108,-1690.7501,5.8906);//enter Koordinaten
    PlayerInfo[playerid][pInt] = 0;//Interior
    }
    else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
    }
    else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
    }
    else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
    }
    else if(NoFuel[playerid] == 1)
    {
    TogglePlayerControllable(playerid, 1);
    RemovePlayerFromVehicle(playerid);
    NoFuel[playerid] = 0;
    }
    }
    return 1;
    }


    //edit ² fuck off gl_property´s ^^

    Einmal editiert, zuletzt von DopeFire ()