leider gibts hier sowas nicht "GameTextForPlayer"
if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
{
GetPlayerPos(i, x, y, z);
GetVehicleHealth(GetPlayerVehicleID(i), health);
distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));
value = floatround(distance * 5000);
if(UpdateSeconds > 1)
{
value = floatround(value / UpdateSeconds);
}
format(string,sizeof(string),"~g~KM/H : ~w~%d ~n~ ~n~ ~b~Fahrzeug:~w~%s",floatround(value/1600),CarName[GetVehicleModel(GetPlayerVehicleID(i))-400],floatround(value/1000),z,health);
Speedo[i] = TextDrawCreate(315, 403.00, string);
TextDrawSetOutline(Speedo[i], 0);
TextDrawFont(Speedo[i], 3);
TextDrawSetProportional(Speedo[i], 2);
TextDrawAlignment(Speedo[i], 2);
TextDrawShowForPlayer (i, Speedo[i]);