Fahrzeuge für eine bestimmte Fraktion

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  • Habe hier dieses Filterscript.
    Und möchte diese Fahrzeuge zur Fraktion LSPD hinzufügen. Nur wie? Das ist das Godfather Script hier aus dem Forum.


    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #include <a_samp>


    #if defined FILTERSCRIPT



    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Los Santos Police Department-Cars!");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #endif


    public OnGameModeInit()
    {


    AddStaticVehicle(427,1526.9032,-1643.3213,5.9916,181.8869,0,0); // Enforcer
    AddStaticVehicle(523,1547.8850,-1649.9945,5.4615,88.8356,0,0); // Bike_LS
    AddStaticVehicle(523,1547.8600,-1652.4324,5.4593,91.3259,0,0); // Bike_LS1
    AddStaticVehicle(523,1543.3226,-1650.0709,5.4602,91.0926,0,0); // Bike_LS2
    AddStaticVehicle(523,1543.2130,-1652.3248,5.4606,90.7532,0,0); // Bike_LS3
    AddStaticVehicle(596,1545.0242,-1655.0500,5.6117,91.0073,0,1); // Cop-Car1
    AddStaticVehicle(596,1545.1353,-1659.0582,5.6107,89.7310,0,1); // Cop-Car2
    AddStaticVehicle(596,1544.6697,-1663.2263,5.6108,90.3718,0,1); // Cop-Car3
    AddStaticVehicle(596,1545.3555,-1667.8949,5.6130,88.7775,0,1); // Cop-Car3
    AddStaticVehicle(596,1545.2804,-1672.1343,5.6125,89.3455,0,1); // Cop-Car5
    AddStaticVehicle(596,1545.1083,-1676.2305,5.6109,89.0087,0,1); // Cop-Car6
    AddStaticVehicle(596,1545.1062,-1680.5587,5.6104,89.0957,0,1); // Cop-Car7
    AddStaticVehicle(528,1528.7146,-1683.8674,5.9343,270.8549,0,0); // Truck-LSPD1
    AddStaticVehicle(528,1528.6680,-1688.0684,5.9307,271.1695,0,0); // Truck-LSPD2
    AddStaticVehicle(409,1537.3724,-1700.4524,6.0066,211.5034,1,1); // Limo
    AddStaticVehicle(549,1601.4457,-1684.1553,5.5879,89.2541,84,36); // Tampa1
    AddStaticVehicle(549,1601.1416,-1688.1315,5.5880,89.6944,91,35); // Tampa2
    AddStaticVehicle(555,1601.6881,-1692.2089,5.5745,89.7838,13,1); // Windsor
    AddStaticVehicle(560,1601.4309,-1696.4185,5.5961,87.4633,37,0); // Sultan
    AddStaticVehicle(560,1601.1715,-1700.2921,5.5955,89.0198,56,29); // Sultan2
    AddStaticVehicle(561,1602.0101,-1704.2891,5.7039,89.2412,65,79); // Stratum
    AddStaticVehicle(561,1585.2471,-1667.4268,5.7057,269.6174,57,8); // Stratum2
    AddStaticVehicle(599,1595.4766,-1709.8727,6.0823,0.6198,0,1); // LSPD Rancher
    AddStaticVehicle(599,1591.2113,-1710.2706,6.0765,0.3699,0,1); // LSPD Rancher2
    AddStaticVehicle(599,1587.3938,-1710.4148,6.0786,1.7875,0,1); // LSPD Rancher3
    AddStaticVehicle(601,1583.4536,-1710.3727,5.6495,359.8578,1,1); // Wasserwerfer1
    AddStaticVehicle(601,1578.6165,-1709.7892,5.6494,359.5146,1,1); // Wasserwerfer2
    AddStaticVehicle(415,1585.3153,-1671.4387,5.6634,268.8044,92,1); // Cheetah
    AddStaticVehicle(416,1564.3073,-1710.3179,6.0393,0.4255,1,3); // Medic-lspd
    AddStaticVehicle(599,1574.4211,-1710.4681,6.0802,0.2765,0,1); // Rancher-LSPD4


    return 1;
    }



    MfG
    Mark