Hallo ich habe folgenden Befehl für Häuser zu erstellen unzwar /hcreate [In-Game]
Nur ich habe das Probelm wen ich die Häuser erstellt habe und mit /hcreate save alles abspeicher kommt auch Die Häuser wurden gespeichert!
Nur nach dem GMX ist alles Weg! Ich bitte um schnelle hilfeeeeee.
if (strcmp("/hcreate", cmdtext, true, 8) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] >= 1337)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutze /hcreate Aktion >");
SendClientMessage(playerid, COLOR_GRAD2, "Verfügbare Aktionen:");
SendClientMessage(playerid, COLOR_GRAD2, "- newh, - spawna, - showint, - useint, - carspawn, - preis, - spielstunden - save");
return 1;
}
if(strcmp(tmp, "newh", true) == 0)
{
PlayerInfo[playerid][pCreateH] = Houses_Index;
format(string, sizeof(string), "Du bearbeitest nun Haus %d", Houses_Index);
SendClientMessage(playerid, COLOR_GRAD2, string);
HouseInfo[Houses_Index][hHel] = 0;
HouseInfo[Houses_Index][hArm] = 0;
HouseInfo[Houses_Index][hHealthx] = 0;
HouseInfo[Houses_Index][hHealthy] = 0;
HouseInfo[Houses_Index][hHealthz] = 0;
HouseInfo[Houses_Index][hArmourx] = 0;
HouseInfo[Houses_Index][hArmoury] = 0;
HouseInfo[Houses_Index][hArmourz] = 0;
HouseInfo[Houses_Index][hLock] = 1;
HouseInfo[Houses_Index][hOwned] = 0;
HouseInfo[Houses_Index][hVec] = 589;
HouseInfo[Houses_Index][hVcol1] = -1;
HouseInfo[Houses_Index][hVcol2] = -1;
HouseInfo[Houses_Index][hRentabil] = 0;
Houses_Index++;
return 1;
}
if(strcmp(tmp, "spawna", true) == 0)
{
new Float:x88,Float:y88,Float:z88;
GetPlayerPos(playerid, x88,y88,z88);
HouseInfo[PlayerInfo[playerid][pCreateH]][hEntrancex] = x88;
HouseInfo[PlayerInfo[playerid][pCreateH]][hEntrancey] = y88;
HouseInfo[PlayerInfo[playerid][pCreateH]][hEntrancez] = z88;
format(string, sizeof(string), "H%d:Spawn-Außen %f/%f/%f",PlayerInfo[playerid][pCreateH], x88,y88,z88);
SendClientMessage(playerid, COLOR_GRAD2, string);
CreatePickup(1273, 1, x88, y88, z88);
}
if(strcmp(tmp, "showint", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Use /hcreate showint [ID] >");
return 1;
}
new in = strval(tmp);
if(in < 0 || (in < 10 && in > 6) || in > 20)
{
SendClientMessage(playerid, COLOR_GRAD2, "Kleine Wohnung: 0-6, Große Häuser 10-20");
return 1;
}
SetPlayerInterior(playerid, HouseInt_Interior[in]);
SetPlayerPos(playerid, HouseInt_Spawn_X[in],HouseInt_Spawn_Y[in],HouseInt_Spawn_Z[in]);
format(string, sizeof(string), "Innenraum %d", in);
SendClientMessage(playerid, COLOR_GRAD2, string);
}
if(strcmp(tmp, "useint", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Use /hcreate useint [ID] >");
return 1;
}
new in = strval(tmp);
if(in < 0 || (in < 10 && in > 6) || in > 20)
{
SendClientMessage(playerid, COLOR_GRAD2, "Kleine Wohnung: 0-6, Große Häuser 10-20");
return 1;
}
format(string, sizeof(string), "H%d:Innenraum %d wird verwendet.",PlayerInfo[playerid][pCreateH], in);
SendClientMessage(playerid, COLOR_GRAD2, string);
HouseInfo[PlayerInfo[playerid][pCreateH]][hInteriorID] = in;
}
if(strcmp(tmp, "preis", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Use /hcreate preis [ammount] >");
return 1;
}
new in = strval(tmp);
format(string, sizeof(string), "H%d kostet jetzt: %d",PlayerInfo[playerid][pCreateH], in);
SendClientMessage(playerid, COLOR_GRAD2, string);
HouseInfo[PlayerInfo[playerid][pCreateH]][hValue] = in;
}
if(strcmp(tmp, "spielstunden", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Use /hcreate spielstunden [ammount] >");
return 1;
}
new in = strval(tmp);
format(string, sizeof(string), "H%d benötigt jetzt: %d Spielstunden",PlayerInfo[playerid][pCreateH], in);
SendClientMessage(playerid, COLOR_GRAD2, string);
HouseInfo[PlayerInfo[playerid][pCreateH]][hLevel] = in;
}
if(strcmp(tmp, "carspawn", true) == 0)
{
new Float:x88,Float:y88,Float:z88,Float:Rot88;
GetPlayerPos(playerid, x88,y88,z88);
GetVehicleZAngle(GetPlayerVehicleID(playerid), Rot88);
HouseInfo[PlayerInfo[playerid][pCreateH]][hCarSpawnX] = x88;
HouseInfo[PlayerInfo[playerid][pCreateH]][hCarSpawnY] = y88;
HouseInfo[PlayerInfo[playerid][pCreateH]][hCarSpawnZ] = z88;
HouseInfo[PlayerInfo[playerid][pCreateH]][hCarSpawnRot] = Rot88;
format(string, sizeof(string), "H%d:Car-Spawn-Außen %f/%f/%f/%f",PlayerInfo[playerid][pCreateH], x88,y88,z88,Rot88);
SendClientMessage(playerid, COLOR_GRAD2, string);
}
if(strcmp(tmp, "save", true) == 0)
{
SaveStuff();
OnPropUpdate();
SendClientMessage(playerid, COLOR_GRAD2, "Alle Häuser wurden gespeichert");
}
}
}
return 1;
}