Hey,
hab ein problem mit meinen 2 Medic Spawns.
Und zwar wenn ich Sterbe und zum anderen Spawnen Soll Crashe ich -.-
Hab hier meinen Code den ich zur zeit verwende:
new Float:gMedicSpawns[2][3] = {
{1182.5526,-1323.4912,13.5791},
{2033.2047,-1415.6168,16.9922}
};
		if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
		{
		    new string[256];
		    new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
			GivePlayerMoney(playerid, -cut);
			format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut);
			SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
			MedicBill[playerid] = 0;
			MedicTime[playerid] = 0;
			NeedMedicTime[playerid] = 0;
			PlayerInfo[playerid][pDeaths] += 1;
			SetPlayerHealth(playerid, 25.0);
		    /*SetPlayerInterior(playerid, 5);
	        rand = random(sizeof(gMedicSpawns));
			SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
			SetPlayerFacingAngle(playerid, 270.0);
	        TogglePlayerControllable(playerid, 0);
	        GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~You are recovering from your ~r~wounds~y~...", 35000, 3);
	        MedicTime[playerid] = 1;
	        if(PlayerInfo[playerid][pDonateRank] > 0)
	        {
	            NeedMedicTime[playerid] = 30;
	        }
	        else
	        {
	        	NeedMedicTime[playerid] = 60;
			}
	        PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
		    return 1;*/
		}
		if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 0);
		    rand = random(sizeof(gMedicSpawns));
		    SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]);
		    PlayerInfo[playerid][pInt] = 0;
   			GivePlayerWeapon(playerid, 42, 50000);
		    gTeam[playerid] = 4;
		    return 1;
		}
Bekomme keinen Error aber Crash wenn ich ingame neu spawne.
LG
 
		 
		
		
	