Motor AN UND AUS Hilfe

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  • Hey leute,


    habe gestern dieses motor start und stop system gefunden und funktioniert auch alles super nur das zünden dauert mir zu lange wie kann ich einstellen das es nach 1 sec startet ??


    hier der code




    //Firstly Credits to Homer as this is just a small edit on top of his
    //Secondly please always leave my credits on this too
    //thirdly enjoy


    #include <a_samp>


    #define SCM SendClientMessage
    #define COLOR_PURPLE 0xC2A2DAAA



    new VehicleStarted[MAX_VEHICLES];
    new sendername[MAX_PLAYER_NAME];
    new BigEar[MAX_PLAYERS];


    forward Starting(playerid);
    forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);


    public OnFilterScriptInit()
    {
    print("-------------------------------------");
    print("-----Motor Start System-----");
    print("-------------------------------------");


    new Car;
    for(Car=0;Car<MAX_VEHICLES;Car++)
    return 1;
    return 1;
    }



    public OnFilterScriptExit()
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp("/exitcar", cmdtext, true, 10) == 0) // you do not need to use this command as you just hit enter now
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    RemovePlayerFromVehicle(playerid);
    SCM(playerid,0xFFFF00AA,"* Du hast das Auto verlassen.");
    TogglePlayerControllable(playerid,1);
    }else{
    SCM(playerid,0xFFFF00AA,"* Du bist in keinem Auto!");
    }
    }
    return 1;
    }
    return 0;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    new CarID = GetPlayerVehicleID(playerid);
    new CarMod = GetVehicleModel(playerid);


    if(newstate == PLAYER_STATE_DRIVER)
    {
    if(VehicleStarted[CarID] == 0 && CarMod != 510 && CarMod != 509 && CarMod != 481)
    {
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
    return 1;
    }
    TogglePlayerControllable(playerid,0);
    SCM(playerid,0x950000FF,"* Drücke SHIFT um den Motor zu starten");
    }else{
    SCM(playerid,0x80FF80FF,"* Motor ist schon an!");
    }
    }
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    if((newkeys & (KEY_SECONDARY_ATTACK)) == (KEY_SECONDARY_ATTACK))
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    if(IsPlayerConnected(playerid))
    {
    new Vehicle = GetPlayerVehicleID(playerid);
    if(VehicleStarted[Vehicle] == 0)
    {
    RemovePlayerFromVehicle(playerid);
    SCM(playerid,0x0000FFFF,"* Der Motor ist nun wieder aus.");
    TogglePlayerControllable(playerid,1);
    }
    }
    }
    }


    if(newkeys == KEY_JUMP)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    if(IsPlayerConnected(playerid))
    {
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
    return 1;
    }
    new Vehicle = GetPlayerVehicleID(playerid);
    if(VehicleStarted[Vehicle] == 0)
    {
    new string[256];
    SCM(playerid,0x80FF80FF,"* Starte Motor...");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Versucht den Motor zu starten.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~g~Motor gestartet...",3000,3);
    SetTimerEx("Starting",3500,0,"i",playerid);
    }
    }
    }
    }
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    TogglePlayerControllable(playerid,1);
    new Vehicle = GetPlayerVehicleID(playerid);
    VehicleStarted[Vehicle] = 0;
    return 1;
    }


    public Starting(playerid)
    {
    new Vehicle = GetPlayerVehicleID(playerid);
    new RandomStart;
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    RandomStart = random(10);
    switch(RandomStart)
    {
    case 0,1,2,3,4,5,6,7,8,9:
    {
    new string[256];
    VehicleStarted[Vehicle] = 1;
    TogglePlayerControllable(playerid,1);
    GameTextForPlayer(playerid,"~r~Motor Gestartet", 1000, 1);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s startet den Motor.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    case 10:
    {
    new string[256];
    SendClientMessage(playerid,0xFF1C1CFF,"* Motor nicht gestartet!");
    format(string, sizeof(string), "* %s schafft es nicht den Motor zu starten.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    }
    }
    return 1;
    }


    public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:posx, Float:posy, Float:posz;
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(!BigEar[i])
    {
    GetPlayerPos(i, posx, posy, posz);
    tempposx = (oldposx -posx);
    tempposy = (oldposy -posy);
    tempposz = (oldposz -posz);
    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
    {
    SendClientMessage(i, col1, string);
    }
    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
    {
    SendClientMessage(i, col2, string);
    }
    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
    {
    SendClientMessage(i, col3, string);
    }
    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
    {
    SendClientMessage(i, col4, string);
    }
    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
    SendClientMessage(i, col5, string);
    }
    }
    else
    {
    SendClientMessage(i, col1, string);
    }
    }
    }
    }
    return 1;
    }


    strtok(const string[], &index, const seperator[] = " ")
    {
    new index2, result[30];
    index2 = strfind(string, seperator, false, index);


    if(index2 == -1)
    {
    if(strlen(string) > index)
    {
    strmid(result, string, index, strlen(string), 30);
    index = strlen(string);
    }
    return result;
    }
    if(index2 > (index + 29))
    {
    index2 = index + 29;
    strmid(result, string, index, index2, 30);
    index = index2;
    return result;
    }
    strmid(result, string, index, index2, 30);
    index = index2 + 1;
    return result;
    }
    #pragma unused strtok



    _________


    Danke im vorraus : )

  • Hier bei Zeile 114:
    SetTimerEx("Starting",3500,0,"i",playerid);


    Den Intervall von 3500 auf z.B. 1000 (1 Sekunde) ändern.

    Das habe ich auch vorher schon gemacht und auch kompiliert etc..


    aber wenn ich ingame fahre kommen immer die schwarzen ränder wie in filmen -.-


    was kann ich tun??