wie kann ich bei dieses System payday vergrößern für die Fraktionen ?
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
new donator = 0;
new faction = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Du hast versäumt deine Schulden zu zahlen, daher bekommst du Wanted´s.");
SetPlayerCriminal(i ,255, "Schulden nicht bezahlt");
WantedPoints[i]+=3;
}
new infostring[256];
//new nxtlevel = PlayerInfo[i][pLevel]+1;
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Du bist vertrieben worden.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
if(PlayerInfo[i][pDonateRank] == 1)
{
donator = 50;
}
else if(PlayerInfo[i][pDonateRank] == 2)
{
donator = 75;
}
else if(PlayerInfo[i][pDonateRank] == 3)
{
donator = 100;
}
else if(PlayerInfo[i][pDonateRank] == 4)
{
donator = 125;
}
else if(PlayerInfo[i][pDonateRank] == 5)
{
donator = 175;
}
else
{
donator = 0;
}
if(PlayerInfo[i][pMember] == 1)
{
if(PlayerInfo[i][pRank] == 1)
{
faction = 50;
}
else if(PlayerInfo[i][pRank] == 2)
{
faction = 65;
}
else if(PlayerInfo[i][pRank] == 3)
{
faction = 75;
}
else if(PlayerInfo[i][pRank] == 4)
{
faction = 85;
}
else if(PlayerInfo[i][pRank] == 5)
{
faction = 100;
}
else if(PlayerInfo[i][pRank] == 6)
{
faction = 110;
}
else if(PlayerInfo[i][pRank] == 7)
{
faction = 125;
}
else if(PlayerInfo[i][pRank] == 8)
{
faction = 150;
}
else
{
faction = 0;
}
}
else if(PlayerInfo[i][pMember] == 4)
{
if(PlayerInfo[i][pRank] == 1)
{
faction = 50;
}
else if(PlayerInfo[i][pRank] == 2)
{
faction = 75;
}
else if(PlayerInfo[i][pRank] == 3)
{
faction = 100;
}
else if(PlayerInfo[i][pRank] == 4)
{
faction = 110;
}
else if(PlayerInfo[i][pRank] == 5)
{
faction = 125;
}
else if(PlayerInfo[i][pRank] == 6)
{
faction = 150;
}
else
{
faction = 0;
}
}
else if(PlayerInfo[i][pMember] == 9)
{
if(PlayerInfo[i][pRank] == 1)
{
faction = 25;
}
else if(PlayerInfo[i][pRank] == 2)
{
faction = 35;
}
else if(PlayerInfo[i][pRank] == 3)
{
faction = 45;
}
else if(PlayerInfo[i][pRank] == 4)
{
faction = 50;
}
else if(PlayerInfo[i][pRank] == 5)
{
faction = 75;
}
else if(PlayerInfo[i][pRank] == 6)
{
faction = 90;
}
else if(PlayerInfo[i][pRank] == 7)
{
faction = 100;
}
else if(PlayerInfo[i][pRank] == 8)
{
faction = 110;
}
else if(PlayerInfo[i][pRank] == 9)
{
faction = 125;
}
else if(PlayerInfo[i][pRank] == 10)
{
faction = 150;
}
else
{
faction = 0;
}
}
else
{
faction = 0;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 1)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
new checks = PlayerInfo[i][pPayCheck] / 150;
/*if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 300;
checks += bonus;
}*/
new ebill = (PlayerInfo[i][pAccount]/10000);
//ConsumingMoney[i] = 1;
//SafeGivePlayerMoney(i, checks);
account += checks;
//account += donator;
//account += faction;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest+donator+faction;
SendClientMessage(i, COLOR_GREEN, "|___ BANK ___|");
format(string, sizeof(string), " Paycheck: $%d Tax Money: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), " Electricity Bill: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Balance: $%d", account - checks);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " Interest Gained $%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
format(string, sizeof(string), " Faction earnings $%d", faction);
SendClientMessage(i, COLOR_GRAD3, string);
format(string, sizeof(string), " Donator: +$%d", donator);
SendClientMessage(i, COLOR_GRAD5, string);
SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), " New Balance: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Rent: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~y~PayDay~n~~w~Checke dein Geld");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
new nxtlevel = PlayerInfo[i][pLevel]+1;
new expamount = nxtlevel*levelexp;
if(PlayerInfo[i][pExp] >= expamount)
{
format(string, sizeof(string), "~g~Level up! Neue upgrades verfuegbar!");
PlayerPlaySound(i, 1052, 0.0, 0.0, 0.0);
PlayerPlayMusic(i);
PlayerInfo[i][pLevel]++;
PlayerInfo[i][pExp] = 0;
PlayerInfo[i][gPupgrade] = PlayerInfo[i][gPupgrade]+2;
GameTextForPlayer(i, string, 5000, 1);
format(infostring, 256, " Level up! Benutze /upgrade um die upgrades zu sehen");
SendClientMessage(i, COLOR_GRAD1, infostring);
format(infostring, 256, " Du hast %d Upgrade Punkte ausgegeben",PlayerInfo[i][gPupgrade]);
SendClientMessage(i, COLOR_GRAD2, infostring);
}
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_WHITE, "* Du hast nicht lang genug gespielt um einen PayDay zu bekommen.");
}
}
}
}
SaveAccounts();
Checkprop();
return 1;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}