Spawnwaffen

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  • public GivePlayerWeapons(playerid)
    {
    //SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1); // 1 ist das level 1 999 ds nur wen du es willst ;)


    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
    {
    GivePlayerWeapon(playerid,3,1);
    GivePlayerWeapon(playerid,29,900);
    GivePlayerWeapon(playerid,31,900);
    GivePlayerWeapon(playerid,41,900);
    GivePlayerWeapon(playerid,22,900);
    SetPlayerArmour(playerid,100.0);
    return 1;
    }


    Viel Glück ;)


    //Edit was ausgeklammert

  • dann kommt das



    G:\gta sa server\gamemodes\loH.pwn(43290) : warning 235: public function lacks forward declaration (symbol "GivePlayerWeapons")
    G:\gta sa server\gamemodes\loH.pwn(43308) : error 030: compound statement not closed at the end of file (started at line 43292)
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.

  • es muss GivePlayerWeapon heißen
    nicht GivePlayerWeapons

  • Das ist ne eigene Funktion und kann daher auch GivePlayerWeapons heißen.


    stock GivePlayerWeapons(playerid)
    {
    //SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1); // 1 ist das level 1 999 ds nur wen du es willst ;)


    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
    {
    GivePlayerWeapon(playerid,3,1);
    GivePlayerWeapon(playerid,29,900);
    GivePlayerWeapon(playerid,31,900);
    GivePlayerWeapon(playerid,41,900);
    GivePlayerWeapon(playerid,22,900);
    SetPlayerArmour(playerid,100.0);
    }
    return 1;
    }

  • Da wäre das Problem das er GF verwendet... Ich würd einfach OnPlayerSpawn das Team abfragen und dann Waffen geben (so wie die 1. Antwort es zeigt)
    edit: klar du kannst natrülich noch mehr Teams zur Abfrage hinzufügen. Ist ja nur ein Beispiel

  • forward GivePlayerWeapons(playerid);


    public GivePlayerWeapons(playerid)
    {
    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1); // 1 ist das level 1 999


    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
    {
    GivePlayerWeapon(playerid,3,1);
    GivePlayerWeapon(playerid,29,900);
    GivePlayerWeapon(playerid,31,900);
    GivePlayerWeapon(playerid,41,900);
    GivePlayerWeapon(playerid,22,900);
    SetPlayerArmour(playerid,100.0);
    return 1;
    }


    sorry habe vergessen das forward einzutragen :D jetzt müsste es gehen kannst aber auch unter OnPlayerSpawn machen so


    GivePlayerWeapon(playerid,29,900);//das wer jetzt z.B eine M4 31 ist die id 900 die muni


    MFG Hoffe ich konnte helfen

  • Keine Errors ich eghe ingame sind aber net drin



    stock GivePlayerWeapons(playerid)
    {
    if (PlayerInfo[playerid][pMember] == 5,6,7,13,14,15,16,17,18,19,20 || PlayerInfo[playerid][pLeader] == 5,6,7,13,14,15,16,17,18,19,20)
    {
    GivePlayerWeapon(playerid,3,1);
    GivePlayerWeapon(playerid,29,900);
    GivePlayerWeapon(playerid,31,900);
    GivePlayerWeapon(playerid,41,900);
    GivePlayerWeapon(playerid,22,900);
    SetPlayerArmour(playerid,100.0);
    }
    return 1;
    }

  • darfst kein komma musst
    so fortfahren
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7



    usw...

  • oder mit switch:



    stock GivePlayerWeapons(playerid)
    {
    switch(PlayerInfo[playerid][pLeader])
    {
    case 5,6,7,13,14,15,16,17,18,19,20:
    {
    GivePlayerWeapon(playerid,3,1);
    GivePlayerWeapon(playerid,29,900);
    GivePlayerWeapon(playerid,31,900);
    GivePlayerWeapon(playerid,41,900);
    GivePlayerWeapon(playerid,22,900);
    SetPlayerArmour(playerid,100.0);
    }
    }
    switch(PlayerInfo[playerid][pMember])
    {
    case 5,6,7,13,14,15,16,17,18,19,20:
    {
    GivePlayerWeapon(playerid,3,1);
    GivePlayerWeapon(playerid,29,900);
    GivePlayerWeapon(playerid,31,900);
    GivePlayerWeapon(playerid,41,900);
    GivePlayerWeapon(playerid,22,900);
    SetPlayerArmour(playerid,100.0);
    }
    }
    return 1;
    }
    oder so ähnlich ^^

  • jetzt siehts so aus


    die sachen sind trotzdem net drin






    stock GivePlayerWeapons(playerid)
    {
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 || || PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14 || || PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15 || || PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16 || || PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17 |||| PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18 || || PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19 || || PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
    {
    GivePlayerWeapon(playerid,3,1);
    GivePlayerWeapon(playerid,29,900);
    GivePlayerWeapon(playerid,31,900);
    GivePlayerWeapon(playerid,41,900);
    GivePlayerWeapon(playerid,22,900);
    SetPlayerArmour(playerid,100.0);
    }
    return 1;
    }



    wenns falsch is pls einmal richtig mit allen ids posten danke

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