Immernoch probleme mit spawnwaffen

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  • On PlayerSpawn sieht so aus



    public OnPlayerSpawn(playerid)
    {
    M_OnPlayerSpawn(playerid);
    TextDrawShowForPlayer(playerid,Copyright);
    TextDrawShowForPlayer(playerid,ModeName);
    SetPlayerToTeamColor(playerid);
    TextDrawShowForPlayer(playerid, Time), TextDrawShowForPlayer(playerid, Date);
    //InitLockDoors(playerid);
    STDPlayer[playerid] = 0;
    OnDuty[playerid] = 0;
    GivePlayerWeapons(playerid);
    SetPlayerArmour(playerid,0);
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    if (gTeam[playerid] == 4) //medic / criminal reset team
    {
    gTeam[playerid] = 3;
    }



    und das andere so


    stock GivePlayerWeapons(playerid)
    {
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
    if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    if (PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
    if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
    if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
    if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
    if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
    if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
    {
    GivePlayerWeapon(playerid,3,1);
    GivePlayerWeapon(playerid,29,900);
    GivePlayerWeapon(playerid,31,900);
    GivePlayerWeapon(playerid,41,900);
    GivePlayerWeapon(playerid,22,900);
    SetPlayerArmour(playerid,100.0);
    }
    return 1;
    }


    ist das richtig?

  • was Meints du mit Spawnwaffen Meints du Wenn man beim Noob Spawn Startet oder als frak?

  • Also du gehst unter


    public SetPlayerSpawn(playerid)


    so und dann Gehste ein bissen Runter
    dann kommt Sowas hier: und das von den Ganzen Gangs halt


    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Groove Street
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapon(playerid, 5,1);
    GivePlayerWeapon(playerid, 22,700);
    GivePlayerWeapon(playerid, 28,400);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100);
    SetPlayerPos(playerid,2529.9336,-1667.4548,15.1687);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }


    und hier musste halt die Waffen IDS eigen usw


    GivePlayerWeapon(playerid, WAFFENID,MUNIZON);
    GivePlayerWeapon(playerid, WAFFENID,MUNIZON);
    GivePlayerWeapon(playerid, WAFFENID,MUNIZON);


    hofffe das es Klappt^^


    Gruß Marcel


  • if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
    if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    if (PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
    if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
    if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
    if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
    if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
    if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
    Klappt natürlich nicht. Du fragst ab, ob der Spieler im Team 5 ist wenn ja dann fragst du ab ob er in Team 6 ist , dann Team 7 ... Er müsste also in allen Team gleichzeitig sein.


    if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 ||PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) so musst du das machen. Nicht immer mit if(... neu anfangen ^^

  • so richtig ?


    stock GivePlayerWeapons(playerid)
    {
    if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 ||PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
    {
    GivePlayerWeapon(playerid,3,1);
    GivePlayerWeapon(playerid,29,900);
    GivePlayerWeapon(playerid,31,900);
    GivePlayerWeapon(playerid,41,900);
    GivePlayerWeapon(playerid,22,900);
    SetPlayerArmour(playerid,100.0);
    }
    return 1;
    }

  • dann kommen 6 errors


    die sehen so aus


    G:\gta sa server\gamemodes\loH.pwn(43410) : error 075: input line too long (after substitutions)
    G:\gta sa server\gamemodes\loH.pwn(43410 -- 43411) : error 029: invalid expression, assumed zero
    G:\gta sa server\gamemodes\loH.pwn(43409) : error 021: symbol already defined: "M_GivePlayerWeapon"
    G:\gta sa server\gamemodes\loH.pwn(43409 -- 43414) : fatal error 107: too many error messages on one line
    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    4 Errors.


    /edit

  • stock GivePlayerWeapons(playerid) { switch(PlayerInfo[playerid][pLeader]) { case 5,6,7,13,14,15,16,17,18,19,20: { GivePlayerWeapon(playerid,3,1); GivePlayerWeapon(playerid,29,900); GivePlayerWeapon(playerid,31,900); GivePlayerWeapon(playerid,41,900); GivePlayerWeapon(playerid,22,900); SetPlayerArmour(playerid,100.0); } } switch(PlayerInfo[playerid][pMember]) { case 5,6,7,13,14,15,16,17,18,19,20: { GivePlayerWeapon(playerid,3,1); GivePlayerWeapon(playerid,29,900); GivePlayerWeapon(playerid,31,900); GivePlayerWeapon(playerid,41,900); GivePlayerWeapon(playerid,22,900); SetPlayerArmour(playerid,100.0); } } return 1; }





    wie würde das aussehen wenn ich mehre fraks reinmacen möchte?

  • forward blabla(playerid);


    public blabla(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    new leader = PlayerInfo[playerid][pLeader];
    new member = PlayerInfo[playerid][pMember];
    if(member==5 || member==6 || member==7 || member== 13 || member== 14 || member== 15 || member== 16 || member== 17 || member== 18 || member== 19 || member== 20)
    {
    return 1;
    }
    else if(leader==5 || leader==6 || leader==7 || leader== 13 || leader== 14 || leader== 15 || leader== 16 || leader== 17 || leader== 18 || leader== 19 || leader== 20)
    {
    return 1;
    }
    }
    return 0;
    }


    public GivePlayerWeapons(playerid);
    {
    if(blabla(playerid))
    {
    GivePlayerWeapon(playerid,3,1);
    GivePlayerWeapon(playerid,29,900);
    GivePlayerWeapon(playerid,31,900);
    GivePlayerWeapon(playerid,41,900);
    GivePlayerWeapon(playerid,22,900);
    SetPlayerArmour(playerid,100.0);
    }
    return 1;
    }