Guten Tag ich hab mir ein tolles Drive in Script runtergeladen und das is ja schön und gut aber das Menü kommt iwie nur bei ID 0
Hilfe wie kann ich das umstellen
#include <a_samp>
// Copyright (C) By Tyr & Day
#define MAX_PICKUPS 9
new PickUps;
new BurgerPickUp[MAX_PICKUPS];
new ChickenPickUp[MAX_PICKUPS];
new Menu:BurgerShot;
new Menu:CluckinBell;
new IsMenuShowed[MAX_PLAYERS] = 0;
new Float:BurgerDriveIn[6][3] = {
{1190.9985,-884.2766,43.0857},
{-0000.0000,-70.9690,18.5783},
{-0000.0000,-96.3880,-57.5953},
{-0000.0000,-96.3880,-57.5955},
{-0000.0000,-96.3880,-57.5956},
{-0000.49, -152.182, 35.3203}
};
new Float:ChickenDriveIn[3][3] = {
{-0000.2043,-96.0000,-57.5958},
{-0000.2043,-96.0000,-57.5959},
{0000.014, 2021.186, 10.6203}
};
public OnPlayerConnect(playerid)
{
return 1;
}
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Happy Meal 2.0 - SA Script Crew");
print("--------------------------------------\n");
SetTimer("UpdateBurgerPositions", 500, 1);
SetTimer("UpdateChickenPositions", 500, 1);
for(new i = 0; i < sizeof(BurgerDriveIn); i++)
{
BurgerPickUp[i] = CreatePickup(1239, 23, BurgerDriveIn[i][0], BurgerDriveIn[i][1], BurgerDriveIn[i][2]);
PickUps++;
}
for(new i = 0; i < sizeof(ChickenDriveIn); i++)
{
ChickenPickUp[i] = CreatePickup(1239, 23, ChickenDriveIn[i][0], ChickenDriveIn[i][1], ChickenDriveIn[i][2]);
PickUps++;
}
printf("Lade %d Pickups .... Erfolgreich!", PickUps);
return 1;
}
forward UpdateBurgerPositions();
public UpdateBurgerPositions()
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsMenuShowed[i] == 0)
{
for(new j = 0; j < sizeof(BurgerDriveIn); j ++)
{
new Float:dist;
dist = GetDistance(i, BurgerDriveIn[j][0], BurgerDriveIn[j][1]);
if(dist < 5)
{
GameTextForPlayer(i, "~n~~n~~n~~w~Willkommen bei dem Drive-In vom ~r~ Burger Shot ~w~ Ihre Bestellung bitte?", 2000, 3);
TogglePlayerControllable(i, 0);
SetTimerEx("ShowMenuBurger", 2000, 0, "i", i);
}
}
}
}
}
forward ShowMenuBurger(i);
public ShowMenuBurger(i)
{
BurgerShot = CreateMenu("Burger Shot", 2, 125, 150, 300);
AddMenuItem(BurgerShot, 0, "Hamburger");
AddMenuItem(BurgerShot, 1, "$5");
AddMenuItem(BurgerShot, 0, "BigBurger");
AddMenuItem(BurgerShot, 1, "$10");
AddMenuItem(BurgerShot, 0, "Happy Meal");
AddMenuItem(BurgerShot, 1, "$20");
ShowMenuForPlayer(BurgerShot, i);
IsMenuShowed[i] = 1;
}
forward UpdateChickenPositions();
public UpdateChickenPositions()
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsMenuShowed[i] == 0)
{
for(new j = 0; j < sizeof(ChickenDriveIn); j ++)
{
new Float:dist;
dist = GetDistance(i, ChickenDriveIn[j][0], ChickenDriveIn[j][1]);
if(dist < 5)
{
GameTextForPlayer(i, "~n~~n~~n~~w~Willkommen zum ~r~Cluckin' Bell~w~,~n~Ihre Bestellung bitte?", 2000, 3);
TogglePlayerControllable(i, 0);
SetTimerEx("ShowMenuChicken", 2000, 0, "i", i);
}
}
}
}
}
forward ShowMenuChicken(i);
public ShowMenuChicken(i)
{
CluckinBell = CreateMenu("Cluckin' Bell", 2, 125, 150, 300);
AddMenuItem(CluckinBell, 0, "Chicken Nuggets");
AddMenuItem(CluckinBell, 1, "$5");
AddMenuItem(CluckinBell, 0, "Chicken Wing");
AddMenuItem(CluckinBell, 1, "$10");
AddMenuItem(CluckinBell, 0, "Crisp Chicken");
AddMenuItem(CluckinBell, 1, "$20");
ShowMenuForPlayer(CluckinBell, i);
IsMenuShowed[i] = 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current = GetPlayerMenu(playerid);
new Float:PlayerHealth;
new Health = GetPlayerHealth(playerid, PlayerHealth);
if(Current == BurgerShot)
{
switch(row)
{
case 0:
{
GivePlayerMoney(playerid, -5);
if(Health <= 74.9)
{
SetPlayerHealth(playerid, PlayerHealth+25);
}
else
{
SetPlayerHealth(playerid, 100.0);
}
SendClientMessage(playerid, 0xFFC801C8, "Burger Shot: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
case 1:
{
GivePlayerMoney(playerid, -10);
if(Health <= 49.9)
{
SetPlayerHealth(playerid, PlayerHealth+50);
}
else
{
SetPlayerHealth(playerid, 100.0);
}
SendClientMessage(playerid, 0xFFC801C8, "Burger Shot: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
case 2:
{
GivePlayerMoney(playerid, -20);
SetPlayerHealth(playerid, 100.0);
SendClientMessage(playerid, 0xFFC801C8, "Burger Shot: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
}
}
if(Current == CluckinBell)
{
switch(row)
{
case 0:
{
GivePlayerMoney(playerid, -5);
if(Health <= 74.9)
{
SetPlayerHealth(playerid, PlayerHealth+25);
}
else
{
SetPlayerHealth(playerid, 100.0);
}
SendClientMessage(playerid, 0xFFC801C8, "Cluckin' Bell: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
case 1:
{
GivePlayerMoney(playerid, -10);
if(Health <= 49.9)
{
SetPlayerHealth(playerid, PlayerHealth+50);
}
else
{
SetPlayerHealth(playerid, 100.0);
}
SendClientMessage(playerid, 0xFFC801C8, "Cluckin' Bell: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
case 2:
{
GivePlayerMoney(playerid, -20);
SetPlayerHealth(playerid, PlayerHealth+100);
SendClientMessage(playerid, 0xFFC801C8, "Cluckin' Bell: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
}
}
return 1;
}
public OnPlayerExitedMenu(playerid)
{
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
forward CanDriveThruAgain(playerid);
public CanDriveThruAgain(playerid)
{
IsMenuShowed[playerid] = 0;
}
forward Float:GetDistance(playerid, Float:x, Float:y);
public Float:GetDistance(playerid, Float:x, Float:y)
{
new Float:x2, Float:y2, Float:z2;
GetPlayerPos(playerid, x2, y2, z2);
x = x - x2;
y = y - y2;
return floatsqroot(x*x+y*y);
}
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}