Also ich habe das so gemacht aber die 3d nummernschilder werden nicht angezeigt ?
public OnGameModeInit()
{
//======================= [ 3D Nummernschild System ] ========================
new Text3D:CCCars0 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars0, CCars[0], 0.0, 0.0, 0.0);
new Text3D:CCCars1 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars1, CCars[1], 0.0, 0.0, 0.0);
new Text3D:CCCars2 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars2, CCars[2], 0.0, 0.0, 0.0);
new Text3D:CCCars3 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars3, CCars[3], 0.0, 0.0, 0.0);
new Text3D:CCCars4 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars4, CCars[4], 0.0, 0.0, 0.0);
new Text3D:CCCars5 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars5, CCars[5], 0.0, 0.0, 0.0);
new Text3D:CCCars6 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars6, CCars[6], 0.0, 0.0, 0.0);
new Text3D:CCCars7 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars7, CCars[7], 0.0, 0.0, 0.0);
new Text3D:CCCars8 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars8, CCars[8], 0.0, 0.0, 0.0);
new Text3D:CCCars9 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars9, CCars[9], 0.0, 0.0, 0.0);
new Text3D:CCCars10 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars10, CCars[10], 0.0, 0.0, 0.0);
new Text3D:CCCars11 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars11, CCars[11], 0.0, 0.0, 0.0);
new Text3D:CCCars12 = Create3DTextLabel("[BL:LSPD]",0xFF0000FF,30.0,30.0,5.0,30.0,0);
Attach3DTextLabelToVehicle(CCCars12, CCars[12], 0.0, 0.0, 0.0);
Das sind meine LSPD Fahrzeuge:
CCars[0]=AddStaticVehicleEx(596,1602.3473,-1631.3943,13.2254,95.5385,1,53,900); // spawnpunkt
CCars[1]=AddStaticVehicleEx(596,1601.4146,-1627.0009,13.2021,96.6815,1,53,900); // spawnpunkt
CCars[2]=AddStaticVehicleEx(596,1578.5509,-1710.1372,5.6114,1.9930,1,53,900); // spawnpunkt
CCars[3]=AddStaticVehicleEx(596,1544.6143,-1645.8926,5.6117,137.2145,1,53,900); // spawnpunkt
CCars[4]=AddStaticVehicleEx(596,1600.5957,-1696.4229,5.6117,88.9066,1,53,900); // spawnpunkt
CCars[5]=AddStaticVehicleEx(596,1600.7195,-1688.2073,5.6123,89.5649,1,53,900); // spawnpunkt
CCars[6]=AddStaticVehicleEx(599,1599.4655,-1691.9812,6.0815,89.1419,1,53,900); // spawnpunk
CCars[7]=AddStaticVehicleEx(599,1591.1240,-1711.2455,6.0776,0.2440,1,53,900); // spawnpunk
CCars[8]=AddStaticVehicleEx(599,1529.6580,-1688.3328,6.0806,270.0360,1,53,900); // spawnpunk
CCars[9]=AddStaticVehicleEx(497,1549.6096,-1707.0879,28.5715,86.0482,1,53,900); // spawnpunkt
CCars[10]=AddStaticVehicleEx(497,1549.2664,-1643.8948,28.5516,87.0959,1,53,900); // spawnpunkt
CCars[11]=AddStaticVehicleEx(523,1557.6248,-1712.6948,5.4610,2.6269,1,53,900); // LSPDBike1
CCars[12]=AddStaticVehicleEx(523,1560.1682,-1712.6449,5.4622,0.0872,1,53,900); // LSPDBike2
Edit // Text eingefügt
Edit // Text verändert