Pls Help

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Warum steht immer egal bei welcher frak


    gehalt 0


    public PayDay()
    {
    new string[128];
    new account,interest;
    new rent = 0;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerInfo[i][pLevel] > 0)
    {
    if(MoneyMessage[i]==1)
    {
    SendClientMessage(i, COLOR_LIGHTRED, "Du Hast Schulden deswegen musst du nun in den Knast.");
    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
    SetPlayerInterior(i, 3);
    SetPlayerPos(i, 198.8241,161.8588,1003.0300);
    PlayerInfo[i][pJailed] = 1;
    ResetPlayerWeapons(i);
    WantedPoints[i] = 0;
    PlayerInfo[i][pJailTime] = 240;
    format(string, sizeof(string), "Du Bist Im Knast Für %d Sekunden. Bail: Unable", PlayerInfo[i][pJailTime]);
    SendClientMessage(i, COLOR_LIGHTBLUE, string);
    }
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(i, playername2, sizeof(playername2));
    account = PlayerInfo[i][pAccount];
    new key = PlayerInfo[i][pPhousekey];
    if(key != 255)
    {
    rent = HouseInfo[key][hRent];
    if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    rent = 0;
    }
    else if(rent > GetPlayerMoney(i))
    {
    PlayerInfo[i][pPhousekey] = 255;
    SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
    rent = 0;
    }
    HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
    }
    new tmpintrate;
    if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
    else { tmpintrate = intrate+2; }
    }
    else
    {
    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
    else { tmpintrate = 1; }
    }
    if(PlayerInfo[i][pPayDay] >= 5)
    {
    Tax += TaxValue;//Should work for every player online
    PlayerInfo[i][pAccount] -= TaxValue;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    new bonus = PlayerInfo[i][pPayCheck] / 2;
    PlayerInfo[i][pPayCheck] += bonus;
    }
    new checks = PlayerInfo[i][pPayCheck];
    new ebill = (PlayerInfo[i][pAccount]/22000)*(PlayerInfo[i][pLevel]);
    ConsumingMoney[i] = 1;
    GivePlayerMoney(i, checks);
    if(PlayerInfo[i][pAccount] > 0)
    {
    PlayerInfo[i][pAccount] -= ebill;
    SBizzInfo[4][sbTill] += ebill;
    }
    else
    {
    ebill = 0;
    }
    SBizzInfo[4][sbTill] += 199;
    ExtortionSBiz(4, 50);
    interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
    PlayerInfo[i][pExp]++;
    PlayerPlayMusic(i);
    PlayerInfo[i][pAccount] = account+interest;
    SendClientMessage(i, COLOR_GOLD, "|~~~~~~~~ Zahltag~~~~~~~~|");
    format(string, sizeof(string), " : $%d Steuern: -$%d", checks, TaxValue);
    SendClientMessage(i, COLOR_GRAD1, string);
    if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
    {
    format(string, sizeof(string), " Stromkosten: -$%d", ebill);
    SendClientMessage(i, COLOR_GRAD1, string);
    }
    if(PlayerInfo[i][pHandyVer] == 1)
    {
    SendClientMessage(i,COLOR_GRAD2," Handyvertragskosten: -$100");
    GivePlayerMoney(i, -100);
    }
    format(string, sizeof(string), " Bankguthaben: $%d", account);
    SendClientMessage(i, COLOR_GRAD1, string);
    format(string, sizeof(string), " Zinsen: 0.%d Prozent",tmpintrate);
    SendClientMessage(i, COLOR_GRAD2, string);
    format(string, sizeof(string), " Zinsen: $%d", interest);
    SendClientMessage(i, COLOR_GRAD3, string);
    SendClientMessage(i, COLOR_GOLD, "|~~~~~~~~~~~~~~~~~~~~~~~~|");
    format(string, sizeof(string), " Neues Bankguthaben: $%d", PlayerInfo[i][pAccount]);
    SendClientMessage(i, COLOR_GRAD5, string);
    format(string, sizeof(string), " Miete: -$%d", rent);
    SendClientMessage(i, COLOR_GRAD5, string);
    format(string, sizeof(string), "~y~PayDay~n~~w~Zahltag");
    GameTextForPlayer(i, string, 5000, 1);
    rent = 0;
    PlayerInfo[i][pPayDay] = 0;
    PlayerInfo[i][pPayCheck] = 0;
    PlayerInfo[i][pConnectTime] += 1;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    PlayerInfo[i][pPayDayHad] += 1;
    if(PlayerInfo[i][pPayDayHad] >= 5)
    {
    PlayerInfo[i][pExp]++;
    PlayerInfo[i][pPayDayHad] = 0;
    }
    }
    }
    else
    {
    SendClientMessage(i, COLOR_LIGHTRED, " Du hast nicht lange genug gespielt um PayDay zu bekommen.");
    }
    }
    if(PlayerInfo[i][pLevel] >= 0)
    {
    new nxtlevel = PlayerInfo[i][pLevel]+1;
    new expamount = nxtlevel*levelexp;
    new infostring[256];
    if (PlayerInfo[i][pExp] < expamount)
    {
    format(infostring, 256, "Du brauchst mindestens %d Respekt Punkte, du hast [%d] !",expamount,PlayerInfo[i][pExp]);
    SendClientMessage(i, COLOR_GRAD1, infostring);
    }
    else
    {
    format(string, sizeof(string), "~g~LEVEL UP~n~~w~Du bist jetzt Level %d", nxtlevel);
    PlayerPlaySound(i, 1052, 0.0, 0.0, 0.0);
    PlayerPlayMusic(i);
    PlayerInfo[i][pLevel]++;
    if(PlayerInfo[i][pDonateRank] > 0)
    {
    PlayerInfo[i][pExp] -= expamount;
    new total = PlayerInfo[i][pExp];
    if(total > 0)
    {
    PlayerInfo[i][pExp] = total;
    }
    else
    {
    PlayerInfo[i][pExp] = 0;
    }
    }
    else
    {
    PlayerInfo[i][pExp] = 0;
    }
    PlayerInfo[i][gPupgrade] = PlayerInfo[i][gPupgrade]+2;
    }


    }
    }
    }
    Checkprop();
    return 1;
    }

  • Muss deR Leader vielleicht noch das Gehalt einstellen ? oO