Neue lampen

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hallo community,


    habe auf anderens ervern gesehen das es mit dem neuen sa-mp 03c


    ein neues filterscript gibt wo ein admin neonröhrern oder anderes an das auto bauen kann weiß einer zufällig wie das heißt oder wie man es programiert


    were nett danke


    Mit Freundlichen Grüßen


    Dragonfly

  • Google -> Neon röhren samp -> viele therads auch vom englischen forum


    Google ist dein bester freund^^

  • AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0); AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0); SendClientMessage(playerid,COLOR_BLUE,"Du hast Blaues Neon an dein Fahrzeug montiert");



    ausm meinem script ^^

  • #define unterbodenbeleuchtung 1


    if(strcmp(cmd, "/ubb", true) == 0)
    {
    ShowPlayerDialog(playerid,unterbodenbeleuchtung,DIALOG_STYLE_LIST,"Unterbodenbeleuchtung","Rot\nBlau\nGrün\nGelb\nPink\nWeiß","Auswählen","Beenden");
    }


    if(dialogid == unterbodenbeleuchtung)
    {
    new ubb;
    new ubb2;
    if(response)
    {
    if(listitem == 0)
    {
    DestroyObject(ubb);
    DestroyObject(ubb2);
    new Float:x,Float:y,Float:z;
    ubb = CreateObject(18647,x,y,z,0,0,0,0);
    ubb2 = CreateObject(18647,x,y,z,0,0,0,0);
    AttachObjectToVehicle(ubb,GetPlayerVehicleID(playerid),0.4,0,-0.80,0,0,0);
    AttachObjectToVehicle(ubb2,GetPlayerVehicleID(playerid),-0.4,0,-0.80,0,0,0);
    }
    if(listitem == 1)
    {
    DestroyObject(ubb);
    DestroyObject(ubb2);
    new Float:x,Float:y,Float:z;
    ubb = CreateObject(18648,x,y,z,0,0,0,0);
    ubb2 = CreateObject(18648,x,y,z,0,0,0,0);
    AttachObjectToVehicle(ubb,GetPlayerVehicleID(playerid),0.4,0,-0.80,0,0,0);
    AttachObjectToVehicle(ubb2,GetPlayerVehicleID(playerid),-0.4,0,-0.80,0,0,0);
    }
    if(listitem == 2)
    {
    DestroyObject(ubb);
    DestroyObject(ubb2);
    new Float:x,Float:y,Float:z;
    ubb = CreateObject(18649,x,y,z,0,0,0,0);
    ubb2 = CreateObject(18649,x,y,z,0,0,0,0);
    AttachObjectToVehicle(ubb,GetPlayerVehicleID(playerid),0.4,0,-0.80,0,0,0);
    AttachObjectToVehicle(ubb2,GetPlayerVehicleID(playerid),-0.4,0,-0.80,0,0,0);
    }
    if(listitem == 3)
    {
    DestroyObject(ubb);
    DestroyObject(ubb2);
    new Float:x,Float:y,Float:z;
    ubb = CreateObject(18650,x,y,z,0,0,0,0);
    ubb2 = CreateObject(18650,x,y,z,0,0,0,0);
    AttachObjectToVehicle(ubb,GetPlayerVehicleID(playerid),0.4,0,-0.80,0,0,0);
    AttachObjectToVehicle(ubb2,GetPlayerVehicleID(playerid),-0.4,0,-0.80,0,0,0);
    }
    if(listitem == 4)
    {
    DestroyObject(ubb);
    DestroyObject(ubb2);
    new Float:x,Float:y,Float:z;
    ubb = CreateObject(18651,x,y,z,0,0,0,0);
    ubb2 = CreateObject(18651,x,y,z,0,0,0,0);
    AttachObjectToVehicle(ubb,GetPlayerVehicleID(playerid),0.4,0,-0.80,0,0,0);
    AttachObjectToVehicle(ubb2,GetPlayerVehicleID(playerid),-0.4,0,-0.80,0,0,0);
    }
    if(listitem == 5)
    {
    DestroyObject(ubb);
    DestroyObject(ubb2);
    new Float:x,Float:y,Float:z;
    ubb = CreateObject(18652,x,y,z,0,0,0,0);
    ubb2 = CreateObject(18652,x,y,z,0,0,0,0);
    AttachObjectToVehicle(ubb,GetPlayerVehicleID(playerid),0.4,0,-0.80,0,0,0);
    AttachObjectToVehicle(ubb2,GetPlayerVehicleID(playerid),-0.4,0,-0.80,0,0,0);
    }
    }
    }


    lg